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-rw-r--r--src/s_sound.h31
1 files changed, 8 insertions, 23 deletions
diff --git a/src/s_sound.h b/src/s_sound.h
index 015a18fa..c5460aed 100644
--- a/src/s_sound.h
+++ b/src/s_sound.h
@@ -51,10 +51,8 @@ extern int snd_musicdevice;
// Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup.
//
-void
-S_Init
-( int sfxVolume,
- int musicVolume );
+
+void S_Init(int sfxVolume, int musicVolume);
// Shut down sound
@@ -68,29 +66,18 @@ void S_Shutdown(void);
// Kills playing sounds at start of level,
// determines music if any, changes music.
//
+
void S_Start(void);
//
// Start sound for thing at <origin>
// using <sound_id> from sounds.h
//
-void
-S_StartSound
-( void* origin,
- int sound_id );
-
-
-
-// Will start a sound at a given volume.
-void
-S_StartSoundAtVolume
-( void* origin,
- int sound_id,
- int volume );
+void S_StartSound(void *origin, int sound_id);
// Stop sound for thing at <origin>
-void S_StopSound(void* origin);
+void S_StopSound(mobj_t *origin);
// Start music using <music_id> from sounds.h
@@ -98,10 +85,7 @@ void S_StartMusic(int music_id);
// Start music using <music_id> from sounds.h,
// and set whether looping
-void
-S_ChangeMusic
-( int music_id,
- int looping );
+void S_ChangeMusic(int music_id, int looping);
// query if music is playing
boolean S_MusicPlaying(void);
@@ -117,10 +101,11 @@ void S_ResumeSound(void);
//
// Updates music & sounds
//
-void S_UpdateSounds(void* listener);
+void S_UpdateSounds(mobj_t *listener);
void S_SetMusicVolume(int volume);
void S_SetSfxVolume(int volume);
#endif
+