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-rw-r--r--src/setup/joystick.c449
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diff --git a/src/setup/joystick.c b/src/setup/joystick.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2007 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "doomtype.h"
+#include "m_config.h"
+#include "m_controls.h"
+#include "textscreen.h"
+
+#include "joystick.h"
+#include "mode.h"
+#include "txt_joybinput.h"
+
+typedef enum
+{
+ CALIBRATE_CENTER,
+ CALIBRATE_LEFT,
+ CALIBRATE_UP,
+} calibration_stage_t;
+
+// SDL joystick successfully initialised?
+
+static int joystick_initted = 0;
+
+// Joystick enable/disable
+
+static int usejoystick = 0;
+
+// Joystick to use, as an SDL joystick index:
+
+int joystick_index = -1;
+
+// Which joystick axis to use for horizontal movement, and whether to
+// invert the direction:
+
+static int joystick_x_axis = 0;
+static int joystick_x_invert = 0;
+
+// Which joystick axis to use for vertical movement, and whether to
+// invert the direction:
+
+static int joystick_y_axis = 1;
+static int joystick_y_invert = 0;
+
+static txt_button_t *joystick_button;
+
+static int *all_joystick_buttons[] = {
+ &joybstraferight, &joybstrafeleft, &joybfire, &joybspeed,
+ &joybuse, &joybstrafe, &joybjump
+};
+
+//
+// Calibration
+//
+
+static txt_window_t *calibration_window;
+static txt_label_t *calibration_label;
+static calibration_stage_t calibrate_stage;
+static SDL_Joystick **all_joysticks = NULL;
+
+// Set the label showing the name of the currently selected joystick
+
+static void SetJoystickButtonLabel(void)
+{
+ char *name;
+
+ name = "None set";
+
+ if (joystick_initted
+ && joystick_index >= 0 && joystick_index < SDL_NumJoysticks())
+ {
+ name = (char *) SDL_JoystickName(joystick_index);
+ }
+
+ TXT_SetButtonLabel(joystick_button, name);
+}
+
+// Try to open all joysticks visible to SDL.
+
+static int OpenAllJoysticks(void)
+{
+ int i;
+ int num_joysticks;
+ int result;
+
+ if (!joystick_initted)
+ {
+ return 0;
+ }
+
+ // SDL_JoystickOpen() all joysticks.
+
+ num_joysticks = SDL_NumJoysticks();
+
+ all_joysticks = malloc(sizeof(SDL_Joystick *) * num_joysticks);
+
+ result = 0;
+
+ for (i=0; i<num_joysticks; ++i)
+ {
+ all_joysticks[i] = SDL_JoystickOpen(i);
+
+ // If any joystick is successfully opened, return true.
+
+ if (all_joysticks[i] != NULL)
+ {
+ result = 1;
+ }
+ }
+
+ // Success? Turn on joystick events.
+
+ if (result)
+ {
+ SDL_JoystickEventState(SDL_ENABLE);
+ }
+ else
+ {
+ free(all_joysticks);
+ all_joysticks = NULL;
+ }
+
+ return result;
+}
+
+// Close all the joysticks opened with OpenAllJoysticks()
+
+static void CloseAllJoysticks(void)
+{
+ int i;
+ int num_joysticks;
+
+ num_joysticks = SDL_NumJoysticks();
+
+ for (i=0; i<num_joysticks; ++i)
+ {
+ if (all_joysticks[i] != NULL)
+ {
+ SDL_JoystickClose(all_joysticks[i]);
+ }
+ }
+
+ SDL_JoystickEventState(SDL_DISABLE);
+
+ free(all_joysticks);
+ all_joysticks = NULL;
+}
+
+static void SetCalibrationLabel(void)
+{
+ char *message = "???";
+
+ switch (calibrate_stage)
+ {
+ case CALIBRATE_CENTER:
+ message = "Move the joystick to the\n"
+ "center, and press a button.";
+ break;
+ case CALIBRATE_UP:
+ message = "Move the joystick up,\n"
+ "and press a button.";
+ break;
+ case CALIBRATE_LEFT:
+ message = "Move the joystick to the\n"
+ "left, and press a button.";
+ break;
+ }
+
+ TXT_SetLabel(calibration_label, message);
+}
+
+static void CalibrateAxis(int *axis_index, int *axis_invert)
+{
+ SDL_Joystick *joystick;
+ int best_axis;
+ int best_value;
+ int best_invert;
+ Sint16 axis_value;
+ int i;
+
+ joystick = all_joysticks[joystick_index];
+
+ // Check all axes to find which axis has the largest value. We test
+ // for one axis at a time, so eg. when we prompt to push the joystick
+ // left, whichever axis has the largest value is the left axis.
+
+ best_axis = 0;
+ best_value = 0;
+ best_invert = 0;
+
+ for (i=0; i<SDL_JoystickNumAxes(joystick); ++i)
+ {
+ axis_value = SDL_JoystickGetAxis(joystick, i);
+
+ if (abs(axis_value) > best_value)
+ {
+ best_value = abs(axis_value);
+ best_invert = axis_value > 0;
+ best_axis = i;
+ }
+ }
+
+ // Save the best values we have found
+
+ *axis_index = best_axis;
+ *axis_invert = best_invert;
+}
+
+static int CalibrationEventCallback(SDL_Event *event, void *user_data)
+{
+ if (event->type == SDL_JOYBUTTONDOWN
+ && (joystick_index == -1 || event->jbutton.which == joystick_index))
+ {
+ switch (calibrate_stage)
+ {
+ case CALIBRATE_CENTER:
+ // Centering stage selects which joystick to use.
+ joystick_index = event->jbutton.which;
+ break;
+
+ case CALIBRATE_LEFT:
+ CalibrateAxis(&joystick_x_axis, &joystick_x_invert);
+ break;
+
+ case CALIBRATE_UP:
+ CalibrateAxis(&joystick_y_axis, &joystick_y_invert);
+ break;
+ }
+
+ if (calibrate_stage == CALIBRATE_UP)
+ {
+ // Final stage; close the window
+
+ TXT_CloseWindow(calibration_window);
+ }
+ else
+ {
+ // Advance to the next calibration stage
+
+ ++calibrate_stage;
+ SetCalibrationLabel();
+ }
+
+ return 1;
+ }
+
+ return 0;
+}
+
+static void NoJoystick(void)
+{
+ txt_window_t *window;
+
+ window = TXT_NewWindow(NULL);
+
+ TXT_AddWidget(window,
+ TXT_NewLabel("No joysticks could be opened.\n\n"
+ "Try configuring your joystick from within\n"
+ "your OS first."));
+
+ TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
+ TXT_SetWindowAction(window, TXT_HORIZ_CENTER,
+ TXT_NewWindowEscapeAction(window));
+ TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
+
+ joystick_index = -1;
+ SetJoystickButtonLabel();
+}
+
+static void CalibrateWindowClosed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
+{
+ CloseAllJoysticks();
+ TXT_SDL_SetEventCallback(NULL, NULL);
+ SetJoystickButtonLabel();
+}
+
+static void CalibrateJoystick(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
+{
+ calibrate_stage = CALIBRATE_CENTER;
+
+ // Try to open all available joysticks. If none are opened successfully,
+ // bomb out with an error.
+
+ if (!OpenAllJoysticks())
+ {
+ NoJoystick();
+ return;
+ }
+
+ calibration_window = TXT_NewWindow("Joystick calibration");
+
+ TXT_AddWidgets(calibration_window,
+ TXT_NewLabel("Please follow the following instructions\n"
+ "in order to calibrate your joystick."),
+ TXT_NewStrut(0, 1),
+ calibration_label = TXT_NewLabel("zzz"),
+ TXT_NewStrut(0, 1),
+ NULL);
+
+ TXT_SetWindowAction(calibration_window, TXT_HORIZ_LEFT, NULL);
+ TXT_SetWindowAction(calibration_window, TXT_HORIZ_CENTER,
+ TXT_NewWindowAbortAction(calibration_window));
+ TXT_SetWindowAction(calibration_window, TXT_HORIZ_RIGHT, NULL);
+
+ TXT_SetWidgetAlign(calibration_label, TXT_HORIZ_CENTER);
+ TXT_SDL_SetEventCallback(CalibrationEventCallback, NULL);
+
+ TXT_SignalConnect(calibration_window, "closed", CalibrateWindowClosed, NULL);
+
+ // Start calibration
+
+ joystick_index = -1;
+ calibrate_stage = CALIBRATE_CENTER;
+
+ SetCalibrationLabel();
+}
+
+void JoyButtonSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
+{
+ TXT_CAST_ARG(int, variable);
+ unsigned int i;
+
+ // Only allow a button to be bound to one action at a time. If
+ // we assign a key that another action is using, set that other action
+ // to -1.
+
+ for (i=0; i<arrlen(all_joystick_buttons); ++i)
+ {
+ if (variable != all_joystick_buttons[i]
+ && *variable == *all_joystick_buttons[i])
+ {
+ *all_joystick_buttons[i] = -1;
+ }
+ }
+}
+
+
+//
+// GUI
+//
+
+static void JoystickWindowClosed(TXT_UNCAST_ARG(window), TXT_UNCAST_ARG(unused))
+{
+ if (joystick_initted)
+ {
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+ joystick_initted = 0;
+ }
+}
+
+static void AddJoystickControl(txt_table_t *table, char *label, int *var)
+{
+ txt_joystick_input_t *joy_input;
+
+ joy_input = TXT_NewJoystickInput(var);
+
+ TXT_AddWidget(table, TXT_NewLabel(label));
+ TXT_AddWidget(table, joy_input);
+
+ TXT_SignalConnect(joy_input, "set", JoyButtonSetCallback, var);
+}
+
+void ConfigJoystick(void)
+{
+ txt_window_t *window;
+ txt_table_t *button_table;
+ txt_table_t *joystick_table;
+
+ if (!joystick_initted)
+ {
+ joystick_initted = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
+ }
+
+ window = TXT_NewWindow("Joystick configuration");
+
+ TXT_AddWidgets(window,
+ TXT_NewCheckBox("Enable joystick", &usejoystick),
+ joystick_table = TXT_NewTable(2),
+ TXT_NewSeparator("Joystick buttons"),
+ button_table = TXT_NewTable(2),
+ NULL);
+
+ TXT_SetColumnWidths(joystick_table, 20, 15);
+
+ TXT_AddWidgets(joystick_table,
+ TXT_NewLabel("Current joystick"),
+ joystick_button = TXT_NewButton("zzzz"),
+ NULL);
+
+ TXT_SetColumnWidths(button_table, 20, 15);
+
+ AddJoystickControl(button_table, "Fire/Attack", &joybfire);
+ AddJoystickControl(button_table, "Use", &joybuse);
+
+ // High values of joybspeed are used to activate the "always run mode"
+ // trick in Vanilla Doom. If this has been enabled, not only is the
+ // joybspeed value meaningless, but the control itself is useless.
+
+ if (joybspeed < 20)
+ {
+ AddJoystickControl(button_table, "Speed", &joybspeed);
+ }
+
+ AddJoystickControl(button_table, "Strafe", &joybstrafe);
+
+ AddJoystickControl(button_table, "Strafe Left", &joybstrafeleft);
+ AddJoystickControl(button_table, "Strafe Right", &joybstraferight);
+
+ if (gamemission == hexen)
+ {
+ AddJoystickControl(button_table, "Jump", &joybjump);
+ }
+
+ TXT_SignalConnect(joystick_button, "pressed", CalibrateJoystick, NULL);
+ TXT_SignalConnect(window, "closed", JoystickWindowClosed, NULL);
+
+ SetJoystickButtonLabel();
+}
+
+void BindJoystickVariables(void)
+{
+ M_BindVariable("use_joystick", &usejoystick);
+ M_BindVariable("joystick_index", &joystick_index);
+ M_BindVariable("joystick_x_axis", &joystick_x_axis);
+ M_BindVariable("joystick_y_axis", &joystick_y_axis);
+ M_BindVariable("joystick_x_invert", &joystick_x_invert);
+ M_BindVariable("joystick_y_invert", &joystick_y_invert);
+}
+