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diff --git a/src/setup/keyboard.c b/src/setup/keyboard.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2006 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+
+#include "textscreen.h"
+#include "doomtype.h"
+#include "m_config.h"
+#include "m_controls.h"
+
+#include "execute.h"
+#include "txt_keyinput.h"
+
+#include "mode.h"
+#include "joystick.h"
+#include "keyboard.h"
+
+int vanilla_keyboard_mapping = 1;
+
+static int always_run = 0;
+
+// Keys within these groups cannot have the same value.
+
+static int *controls[] = { &key_left, &key_right, &key_up, &key_down,
+ &key_strafeleft, &key_straferight, &key_fire,
+ &key_use, &key_strafe, &key_speed, &key_jump,
+ &key_flyup, &key_flydown, &key_flycenter,
+ &key_lookup, &key_lookdown, &key_lookcenter,
+ &key_invleft, &key_invright, &key_invquery,
+ &key_invuse, &key_invpop, &key_invkey,
+ &key_invhome, &key_invend, &key_invdrop,
+ &key_useartifact, &key_pause, &key_usehealth,
+ &key_weapon1, &key_weapon2, &key_weapon3,
+ &key_weapon4, &key_weapon5, &key_weapon6,
+ &key_weapon7, &key_weapon8,
+ &key_prevweapon, &key_nextweapon, NULL };
+
+static int *menu_nav[] = { &key_menu_activate, &key_menu_up, &key_menu_down,
+ &key_menu_left, &key_menu_right, &key_menu_back,
+ &key_menu_forward, NULL };
+
+static int *shortcuts[] = { &key_menu_help, &key_menu_save, &key_menu_load,
+ &key_menu_volume, &key_menu_detail, &key_menu_qsave,
+ &key_menu_endgame, &key_menu_messages, &key_spy,
+ &key_menu_qload, &key_menu_quit, &key_menu_gamma,
+ &key_menu_incscreen, &key_menu_decscreen,
+ &key_message_refresh, &key_multi_msg,
+ &key_multi_msgplayer[0], &key_multi_msgplayer[1],
+ &key_multi_msgplayer[2], &key_multi_msgplayer[3] };
+
+static int *map_keys[] = { &key_map_north, &key_map_south, &key_map_east,
+ &key_map_west, &key_map_zoomin, &key_map_zoomout,
+ &key_map_toggle, &key_map_maxzoom, &key_map_follow,
+ &key_map_grid, &key_map_mark, &key_map_clearmark,
+ NULL };
+
+static void UpdateJoybSpeed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(var))
+{
+ if (always_run)
+ {
+ /*
+ <Janizdreg> if you want to pick one for chocolate doom to use,
+ pick 29, since that is the most universal one that
+ also works with heretic, hexen and strife =P
+
+ NB. This choice also works with original, ultimate and final exes.
+ */
+
+ joybspeed = 29;
+ }
+ else
+ {
+ joybspeed = 0;
+ }
+}
+
+static int VarInGroup(int *variable, int **group)
+{
+ unsigned int i;
+
+ for (i=0; group[i] != NULL; ++i)
+ {
+ if (group[i] == variable)
+ {
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+static void CheckKeyGroup(int *variable, int **group)
+{
+ unsigned int i;
+
+ // Don't check unless the variable is in this group.
+
+ if (!VarInGroup(variable, group))
+ {
+ return;
+ }
+
+ // If another variable has the same value as the new value, reset it.
+
+ for (i=0; group[i] != NULL; ++i)
+ {
+ if (*variable == *group[i] && group[i] != variable)
+ {
+ // A different key has the same value. Clear the existing
+ // value. This ensures that no two keys can have the same
+ // value.
+
+ *group[i] = 0;
+ }
+ }
+}
+
+// Callback invoked when a key control is set
+
+static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
+{
+ TXT_CAST_ARG(int, variable);
+
+ CheckKeyGroup(variable, controls);
+ CheckKeyGroup(variable, menu_nav);
+ CheckKeyGroup(variable, shortcuts);
+ CheckKeyGroup(variable, map_keys);
+}
+
+// Add a label and keyboard input to the specified table.
+
+static void AddKeyControl(txt_table_t *table, char *name, int *var)
+{
+ txt_key_input_t *key_input;
+
+ TXT_AddWidget(table, TXT_NewLabel(name));
+ key_input = TXT_NewKeyInput(var);
+ TXT_AddWidget(table, key_input);
+
+ TXT_SignalConnect(key_input, "set", KeySetCallback, var);
+}
+
+static void AddSectionLabel(txt_table_t *table, char *title, boolean add_space)
+{
+ char buf[64];
+
+ if (add_space)
+ {
+ TXT_AddWidgets(table, TXT_NewStrut(0, 1), TXT_NewStrut(0, 1),
+ NULL);
+ }
+
+ sprintf(buf, " - %s - ", title);
+
+ TXT_AddWidgets(table, TXT_NewLabel(buf), TXT_NewStrut(0, 0),
+ NULL);
+}
+static void ConfigExtraKeys(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
+{
+ txt_window_t *window;
+ txt_scrollpane_t *scrollpane;
+ txt_table_t *table;
+ boolean extra_keys = gamemission == heretic
+ || gamemission == hexen
+ || gamemission == strife;
+
+ window = TXT_NewWindow("Extra keyboard controls");
+
+ table = TXT_NewTable(2);
+
+ TXT_SetColumnWidths(table, 20, 9);
+
+ if (extra_keys)
+ {
+ // When we have extra controls, a scrollable pane must be used.
+
+ scrollpane = TXT_NewScrollPane(0, 13, table);
+ TXT_AddWidget(window, scrollpane);
+
+ AddSectionLabel(table, "View", false);
+
+ AddKeyControl(table, "Look up", &key_lookup);
+ AddKeyControl(table, "Look down", &key_lookdown);
+ AddKeyControl(table, "Center view", &key_lookcenter);
+
+ AddSectionLabel(table, "Flying", true);
+
+ AddKeyControl(table, "Fly up", &key_flyup);
+ AddKeyControl(table, "Fly down", &key_flydown);
+ AddKeyControl(table, "Fly center", &key_flycenter);
+
+ AddSectionLabel(table, "Inventory", true);
+
+ AddKeyControl(table, "Inventory left", &key_invleft);
+ AddKeyControl(table, "Inventory right", &key_invright);
+
+ if (gamemission == strife)
+ {
+ AddKeyControl(table, "Home", &key_invhome);
+ AddKeyControl(table, "End", &key_invend);
+ AddKeyControl(table, "Query", &key_invquery);
+ AddKeyControl(table, "Drop", &key_invdrop);
+ AddKeyControl(table, "Show weapons", &key_invpop);
+ AddKeyControl(table, "Show mission", &key_mission);
+ AddKeyControl(table, "Show keys", &key_invkey);
+ AddKeyControl(table, "Use", &key_invuse);
+ AddKeyControl(table, "Use health", &key_usehealth);
+ }
+ else
+ {
+ AddKeyControl(table, "Use artifact", &key_useartifact);
+ }
+ }
+ else
+ {
+ TXT_AddWidget(window, table);
+ }
+
+ AddSectionLabel(table, "Weapons", extra_keys);
+
+ AddKeyControl(table, "Weapon 1", &key_weapon1);
+ AddKeyControl(table, "Weapon 2", &key_weapon2);
+ AddKeyControl(table, "Weapon 3", &key_weapon3);
+ AddKeyControl(table, "Weapon 4", &key_weapon4);
+ AddKeyControl(table, "Weapon 5", &key_weapon5);
+ AddKeyControl(table, "Weapon 6", &key_weapon6);
+ AddKeyControl(table, "Weapon 7", &key_weapon7);
+ AddKeyControl(table, "Weapon 8", &key_weapon8);
+ AddKeyControl(table, "Previous weapon", &key_prevweapon);
+ AddKeyControl(table, "Next weapon", &key_nextweapon);
+}
+
+static void OtherKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
+{
+ txt_window_t *window;
+ txt_table_t *table;
+ txt_scrollpane_t *scrollpane;
+
+ window = TXT_NewWindow("Other keys");
+
+ table = TXT_NewTable(2);
+
+ TXT_SetColumnWidths(table, 25, 9);
+
+ AddSectionLabel(table, "Menu navigation", false);
+
+ AddKeyControl(table, "Activate menu", &key_menu_activate);
+ AddKeyControl(table, "Move cursor up", &key_menu_up);
+ AddKeyControl(table, "Move cursor down", &key_menu_down);
+ AddKeyControl(table, "Move slider left", &key_menu_left);
+ AddKeyControl(table, "Move slider right", &key_menu_right);
+ AddKeyControl(table, "Go to previous menu", &key_menu_back);
+ AddKeyControl(table, "Activate menu item", &key_menu_forward);
+ AddKeyControl(table, "Confirm action", &key_menu_confirm);
+ AddKeyControl(table, "Cancel action", &key_menu_abort);
+
+ AddSectionLabel(table, "Shortcut keys", true);
+
+ AddKeyControl(table, "Pause game", &key_pause);
+ AddKeyControl(table, "Help screen", &key_menu_help);
+ AddKeyControl(table, "Save game", &key_menu_save);
+ AddKeyControl(table, "Load game", &key_menu_load);
+ AddKeyControl(table, "Sound volume", &key_menu_volume);
+ AddKeyControl(table, "Toggle detail", &key_menu_detail);
+ AddKeyControl(table, "Quick save", &key_menu_qsave);
+ AddKeyControl(table, "End game", &key_menu_endgame);
+ AddKeyControl(table, "Toggle messages", &key_menu_messages);
+ AddKeyControl(table, "Quick load", &key_menu_qload);
+ AddKeyControl(table, "Quit game", &key_menu_quit);
+ AddKeyControl(table, "Toggle gamma", &key_menu_gamma);
+ AddKeyControl(table, "Multiplayer spy", &key_spy);
+
+ AddKeyControl(table, "Increase screen size", &key_menu_incscreen);
+ AddKeyControl(table, "Decrease screen size", &key_menu_decscreen);
+
+ AddKeyControl(table, "Display last message", &key_message_refresh);
+ AddKeyControl(table, "Finish recording demo", &key_demo_quit);
+
+ AddSectionLabel(table, "Map", true);
+ AddKeyControl(table, "Toggle map", &key_map_toggle);
+ AddKeyControl(table, "Zoom in", &key_map_zoomin);
+ AddKeyControl(table, "Zoom out", &key_map_zoomout);
+ AddKeyControl(table, "Maximum zoom out", &key_map_maxzoom);
+ AddKeyControl(table, "Follow mode", &key_map_follow);
+ AddKeyControl(table, "Pan north", &key_map_north);
+ AddKeyControl(table, "Pan south", &key_map_south);
+ AddKeyControl(table, "Pan east", &key_map_east);
+ AddKeyControl(table, "Pan west", &key_map_west);
+ AddKeyControl(table, "Toggle grid", &key_map_grid);
+ AddKeyControl(table, "Mark location", &key_map_mark);
+ AddKeyControl(table, "Clear all marks", &key_map_clearmark);
+
+ AddSectionLabel(table, "Multiplayer", true);
+
+ AddKeyControl(table, "Send message", &key_multi_msg);
+ AddKeyControl(table, "- to player 1", &key_multi_msgplayer[0]);
+ AddKeyControl(table, "- to player 2", &key_multi_msgplayer[1]);
+ AddKeyControl(table, "- to player 3", &key_multi_msgplayer[2]);
+ AddKeyControl(table, "- to player 4", &key_multi_msgplayer[3]);
+
+ if (gamemission == hexen || gamemission == strife)
+ {
+ AddKeyControl(table, "- to player 5", &key_multi_msgplayer[4]);
+ AddKeyControl(table, "- to player 6", &key_multi_msgplayer[5]);
+ AddKeyControl(table, "- to player 7", &key_multi_msgplayer[6]);
+ AddKeyControl(table, "- to player 8", &key_multi_msgplayer[7]);
+ }
+
+ scrollpane = TXT_NewScrollPane(0, 13, table);
+
+ TXT_AddWidget(window, scrollpane);
+}
+
+void ConfigKeyboard(void)
+{
+ txt_window_t *window;
+ txt_table_t *movement_table;
+ txt_table_t *action_table;
+ txt_table_t *dialogs_table;
+ txt_checkbox_t *run_control;
+
+ always_run = joybspeed >= 20;
+
+ window = TXT_NewWindow("Keyboard configuration");
+
+ TXT_AddWidgets(window,
+ TXT_NewSeparator("Movement"),
+ movement_table = TXT_NewTable(4),
+
+ TXT_NewSeparator("Action"),
+ action_table = TXT_NewTable(4),
+ dialogs_table = TXT_NewTable(2),
+
+ TXT_NewSeparator("Misc."),
+ run_control = TXT_NewCheckBox("Always run", &always_run),
+ TXT_NewInvertedCheckBox("Use native keyboard mapping",
+ &vanilla_keyboard_mapping),
+ NULL);
+
+ TXT_SetColumnWidths(movement_table, 15, 8, 15, 8);
+
+ TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);
+
+ AddKeyControl(movement_table, "Move Forward", &key_up);
+ AddKeyControl(movement_table, " Strafe Left", &key_strafeleft);
+ AddKeyControl(movement_table, "Move Backward", &key_down);
+ AddKeyControl(movement_table, " Strafe Right", &key_straferight);
+ AddKeyControl(movement_table, "Turn Left", &key_left);
+ AddKeyControl(movement_table, " Speed On", &key_speed);
+ AddKeyControl(movement_table, "Turn Right", &key_right);
+ AddKeyControl(movement_table, " Strafe On", &key_strafe);
+
+ if (gamemission == hexen || gamemission == strife)
+ {
+ AddKeyControl(movement_table, "Jump", &key_jump);
+ }
+
+ TXT_SetColumnWidths(action_table, 15, 8, 15, 8);
+
+ AddKeyControl(action_table, "Fire/Attack", &key_fire);
+ AddKeyControl(action_table, " Use", &key_use);
+
+ // Other key bindings are stored in separate sub-dialogs:
+
+ TXT_SetColumnWidths(dialogs_table, 24, 24);
+
+ TXT_AddWidgets(dialogs_table,
+ TXT_NewButton2("More controls...", ConfigExtraKeys, NULL),
+ TXT_NewButton2("Other keys...", OtherKeysDialog, NULL),
+ NULL);
+
+ TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
+
+}
+
+void BindKeyboardVariables(void)
+{
+ M_BindVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping);
+}