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Diffstat (limited to 'src/setup/mode.c')
-rw-r--r-- | src/setup/mode.c | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/src/setup/mode.c b/src/setup/mode.c new file mode 100644 index 00000000..88924ad8 --- /dev/null +++ b/src/setup/mode.c @@ -0,0 +1,381 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2006 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// + +#include <stdlib.h> +#include <string.h> + +#include "doomtype.h" + +#include "config.h" +#include "textscreen.h" + +#include "doomtype.h" +#include "d_mode.h" +#include "d_iwad.h" +#include "i_system.h" +#include "m_argv.h" +#include "m_config.h" +#include "m_controls.h" + +#include "compatibility.h" +#include "display.h" +#include "joystick.h" +#include "keyboard.h" +#include "mouse.h" +#include "multiplayer.h" +#include "sound.h" + +#include "mode.h" + +GameMission_t gamemission; +static iwad_t **iwads; + +typedef struct +{ + char *label; + GameMission_t mission; + int mask; + char *name; + char *config_file; + char *extra_config_file; + char *executable; +} mission_config_t; + +// Default mission to fall back on, if no IWADs are found at all: + +#define DEFAULT_MISSION (&mission_configs[0]) + +static mission_config_t mission_configs[] = +{ + { + "Doom", + doom, + IWAD_MASK_DOOM, + "doom", + "default.cfg", + PROGRAM_PREFIX "doom.cfg", + PROGRAM_PREFIX "doom" + }, + { + "Heretic", + heretic, + IWAD_MASK_HERETIC, + "heretic", + "heretic.cfg", + PROGRAM_PREFIX "heretic.cfg", + PROGRAM_PREFIX "heretic" + }, + { + "Hexen", + hexen, + IWAD_MASK_HEXEN, + "hexen", + "hexen.cfg", + PROGRAM_PREFIX "hexen.cfg", + PROGRAM_PREFIX "hexen" + }, + { + "Strife", + strife, + IWAD_MASK_STRIFE, + "strife", + "strife.cfg", + PROGRAM_PREFIX "strife.cfg", + PROGRAM_PREFIX "strife" + } +}; + +static GameSelectCallback game_selected_callback; + +// Miscellaneous variables that aren't used in setup. + +static int showMessages = 1; +static int screenblocks = 9; +static int detailLevel = 0; +static char *savedir = NULL; +static char *executable = NULL; +static char *back_flat = "F_PAVE01"; +static int comport = 0; +static char *nickname = NULL; + +static void BindMiscVariables(void) +{ + if (gamemission == doom) + { + M_BindVariable("detaillevel", &detailLevel); + M_BindVariable("show_messages", &showMessages); + } + + if (gamemission == hexen) + { + M_BindVariable("savedir", &savedir); + M_BindVariable("messageson", &showMessages); + + // Hexen has a variable to control the savegame directory + // that is used. + + savedir = M_GetSaveGameDir("hexen.wad"); + + // On Windows, hexndata\ is the default. + + if (!strcmp(savedir, "")) + { + free(savedir); + savedir = malloc(10); + sprintf(savedir, "hexndata%c", DIR_SEPARATOR); + } + } + + if (gamemission == strife) + { + M_BindVariable("back_flat", &back_flat); + M_BindVariable("screensize" , &screenblocks); + M_BindVariable("comport", &comport); + M_BindVariable("nickname", &nickname); + } + else + { + M_BindVariable("screenblocks", &screenblocks); + } + +} + +// +// Initialise all configuration file bindings. +// + +void InitBindings(void) +{ + M_ApplyPlatformDefaults(); + + // Keyboard, mouse, joystick controls + + M_BindBaseControls(); + M_BindWeaponControls(); + M_BindMapControls(); + M_BindMenuControls(); + + if (gamemission == heretic || gamemission == hexen) + { + M_BindHereticControls(); + } + + if (gamemission == hexen) + { + M_BindHexenControls(); + } + + if (gamemission == strife) + { + M_BindStrifeControls(); + } + + // All other variables + + BindCompatibilityVariables(); + BindDisplayVariables(); + BindJoystickVariables(); + BindKeyboardVariables(); + BindMouseVariables(); + BindSoundVariables(); + BindMiscVariables(); + BindMultiplayerVariables(); +} + +// Set the name of the executable program to run the game: + +static void SetExecutable(mission_config_t *config) +{ + char *extension; + + free(executable); + +#ifdef _WIN32 + extension = ".exe"; +#else + extension = ""; +#endif + + executable = malloc(strlen(config->executable) + 5); + sprintf(executable, "%s%s", config->executable, extension); +} + +static void SetMission(mission_config_t *config) +{ + iwads = D_FindAllIWADs(config->mask); + gamemission = config->mission; + SetExecutable(config); + M_SetConfigFilenames(config->config_file, config->extra_config_file); +} + +static mission_config_t *GetMissionForName(char *name) +{ + int i; + + for (i=0; i<arrlen(mission_configs); ++i) + { + if (!strcmp(mission_configs[i].name, name)) + { + return &mission_configs[i]; + } + } + + return NULL; +} + +// Check the name of the executable. If it contains one of the game +// names (eg. chocolate-hexen-setup.exe) then use that game. + +static boolean CheckExecutableName(GameSelectCallback callback) +{ + mission_config_t *config; + char *exe_name; + int i; + + exe_name = M_GetExecutableName(); + + for (i=0; i<arrlen(mission_configs); ++i) + { + config = &mission_configs[i]; + + if (strstr(exe_name, config->name) != NULL) + { + SetMission(config); + callback(); + return true; + } + } + + return false; +} + +static void GameSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(config)) +{ + TXT_CAST_ARG(mission_config_t, config); + + SetMission(config); + game_selected_callback(); +} + +static void OpenGameSelectDialog(GameSelectCallback callback) +{ + mission_config_t *mission = NULL; + txt_window_t *window; + iwad_t **iwads; + int num_games; + int i; + + window = TXT_NewWindow("Select game"); + + TXT_AddWidget(window, TXT_NewLabel("Select a game to configure:\n")); + num_games = 0; + + // Add a button for each game. + + for (i=0; i<arrlen(mission_configs); ++i) + { + // Do we have any IWADs for this game installed? + // If so, add a button. + + iwads = D_FindAllIWADs(mission_configs[i].mask); + + if (iwads[0] != NULL) + { + mission = &mission_configs[i]; + TXT_AddWidget(window, TXT_NewButton2(mission_configs[i].label, + GameSelected, + &mission_configs[i])); + ++num_games; + } + + free(iwads); + } + + TXT_AddWidget(window, TXT_NewStrut(0, 1)); + + // No IWADs found at all? Fall back to doom, then. + + if (num_games == 0) + { + TXT_CloseWindow(window); + SetMission(DEFAULT_MISSION); + callback(); + return; + } + + // Only one game? Use that game, and don't bother with a dialog. + + if (num_games == 1) + { + TXT_CloseWindow(window); + SetMission(mission); + callback(); + return; + } + + game_selected_callback = callback; +} + +void SetupMission(GameSelectCallback callback) +{ + mission_config_t *config; + char *mission_name; + int p; + + //! + // @arg <game> + // + // Specify the game to configure the settings for. Valid + // values are 'doom', 'heretic' and 'hexen'. + // + + p = M_CheckParm("-game"); + + if (p > 0) + { + mission_name = myargv[p + 1]; + + config = GetMissionForName(mission_name); + + if (config == NULL) + { + I_Error("Invalid parameter - '%s'", mission_name); + } + + SetMission(config); + callback(); + } + else if (!CheckExecutableName(callback)) + { + OpenGameSelectDialog(callback); + } +} + +char *GetExecutableName(void) +{ + return executable; +} + +iwad_t **GetIwads(void) +{ + return iwads; +} + |