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-rw-r--r--src/setup/mode.c381
1 files changed, 381 insertions, 0 deletions
diff --git a/src/setup/mode.c b/src/setup/mode.c
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+++ b/src/setup/mode.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2006 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "doomtype.h"
+
+#include "config.h"
+#include "textscreen.h"
+
+#include "doomtype.h"
+#include "d_mode.h"
+#include "d_iwad.h"
+#include "i_system.h"
+#include "m_argv.h"
+#include "m_config.h"
+#include "m_controls.h"
+
+#include "compatibility.h"
+#include "display.h"
+#include "joystick.h"
+#include "keyboard.h"
+#include "mouse.h"
+#include "multiplayer.h"
+#include "sound.h"
+
+#include "mode.h"
+
+GameMission_t gamemission;
+static iwad_t **iwads;
+
+typedef struct
+{
+ char *label;
+ GameMission_t mission;
+ int mask;
+ char *name;
+ char *config_file;
+ char *extra_config_file;
+ char *executable;
+} mission_config_t;
+
+// Default mission to fall back on, if no IWADs are found at all:
+
+#define DEFAULT_MISSION (&mission_configs[0])
+
+static mission_config_t mission_configs[] =
+{
+ {
+ "Doom",
+ doom,
+ IWAD_MASK_DOOM,
+ "doom",
+ "default.cfg",
+ PROGRAM_PREFIX "doom.cfg",
+ PROGRAM_PREFIX "doom"
+ },
+ {
+ "Heretic",
+ heretic,
+ IWAD_MASK_HERETIC,
+ "heretic",
+ "heretic.cfg",
+ PROGRAM_PREFIX "heretic.cfg",
+ PROGRAM_PREFIX "heretic"
+ },
+ {
+ "Hexen",
+ hexen,
+ IWAD_MASK_HEXEN,
+ "hexen",
+ "hexen.cfg",
+ PROGRAM_PREFIX "hexen.cfg",
+ PROGRAM_PREFIX "hexen"
+ },
+ {
+ "Strife",
+ strife,
+ IWAD_MASK_STRIFE,
+ "strife",
+ "strife.cfg",
+ PROGRAM_PREFIX "strife.cfg",
+ PROGRAM_PREFIX "strife"
+ }
+};
+
+static GameSelectCallback game_selected_callback;
+
+// Miscellaneous variables that aren't used in setup.
+
+static int showMessages = 1;
+static int screenblocks = 9;
+static int detailLevel = 0;
+static char *savedir = NULL;
+static char *executable = NULL;
+static char *back_flat = "F_PAVE01";
+static int comport = 0;
+static char *nickname = NULL;
+
+static void BindMiscVariables(void)
+{
+ if (gamemission == doom)
+ {
+ M_BindVariable("detaillevel", &detailLevel);
+ M_BindVariable("show_messages", &showMessages);
+ }
+
+ if (gamemission == hexen)
+ {
+ M_BindVariable("savedir", &savedir);
+ M_BindVariable("messageson", &showMessages);
+
+ // Hexen has a variable to control the savegame directory
+ // that is used.
+
+ savedir = M_GetSaveGameDir("hexen.wad");
+
+ // On Windows, hexndata\ is the default.
+
+ if (!strcmp(savedir, ""))
+ {
+ free(savedir);
+ savedir = malloc(10);
+ sprintf(savedir, "hexndata%c", DIR_SEPARATOR);
+ }
+ }
+
+ if (gamemission == strife)
+ {
+ M_BindVariable("back_flat", &back_flat);
+ M_BindVariable("screensize" , &screenblocks);
+ M_BindVariable("comport", &comport);
+ M_BindVariable("nickname", &nickname);
+ }
+ else
+ {
+ M_BindVariable("screenblocks", &screenblocks);
+ }
+
+}
+
+//
+// Initialise all configuration file bindings.
+//
+
+void InitBindings(void)
+{
+ M_ApplyPlatformDefaults();
+
+ // Keyboard, mouse, joystick controls
+
+ M_BindBaseControls();
+ M_BindWeaponControls();
+ M_BindMapControls();
+ M_BindMenuControls();
+
+ if (gamemission == heretic || gamemission == hexen)
+ {
+ M_BindHereticControls();
+ }
+
+ if (gamemission == hexen)
+ {
+ M_BindHexenControls();
+ }
+
+ if (gamemission == strife)
+ {
+ M_BindStrifeControls();
+ }
+
+ // All other variables
+
+ BindCompatibilityVariables();
+ BindDisplayVariables();
+ BindJoystickVariables();
+ BindKeyboardVariables();
+ BindMouseVariables();
+ BindSoundVariables();
+ BindMiscVariables();
+ BindMultiplayerVariables();
+}
+
+// Set the name of the executable program to run the game:
+
+static void SetExecutable(mission_config_t *config)
+{
+ char *extension;
+
+ free(executable);
+
+#ifdef _WIN32
+ extension = ".exe";
+#else
+ extension = "";
+#endif
+
+ executable = malloc(strlen(config->executable) + 5);
+ sprintf(executable, "%s%s", config->executable, extension);
+}
+
+static void SetMission(mission_config_t *config)
+{
+ iwads = D_FindAllIWADs(config->mask);
+ gamemission = config->mission;
+ SetExecutable(config);
+ M_SetConfigFilenames(config->config_file, config->extra_config_file);
+}
+
+static mission_config_t *GetMissionForName(char *name)
+{
+ int i;
+
+ for (i=0; i<arrlen(mission_configs); ++i)
+ {
+ if (!strcmp(mission_configs[i].name, name))
+ {
+ return &mission_configs[i];
+ }
+ }
+
+ return NULL;
+}
+
+// Check the name of the executable. If it contains one of the game
+// names (eg. chocolate-hexen-setup.exe) then use that game.
+
+static boolean CheckExecutableName(GameSelectCallback callback)
+{
+ mission_config_t *config;
+ char *exe_name;
+ int i;
+
+ exe_name = M_GetExecutableName();
+
+ for (i=0; i<arrlen(mission_configs); ++i)
+ {
+ config = &mission_configs[i];
+
+ if (strstr(exe_name, config->name) != NULL)
+ {
+ SetMission(config);
+ callback();
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static void GameSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(config))
+{
+ TXT_CAST_ARG(mission_config_t, config);
+
+ SetMission(config);
+ game_selected_callback();
+}
+
+static void OpenGameSelectDialog(GameSelectCallback callback)
+{
+ mission_config_t *mission = NULL;
+ txt_window_t *window;
+ iwad_t **iwads;
+ int num_games;
+ int i;
+
+ window = TXT_NewWindow("Select game");
+
+ TXT_AddWidget(window, TXT_NewLabel("Select a game to configure:\n"));
+ num_games = 0;
+
+ // Add a button for each game.
+
+ for (i=0; i<arrlen(mission_configs); ++i)
+ {
+ // Do we have any IWADs for this game installed?
+ // If so, add a button.
+
+ iwads = D_FindAllIWADs(mission_configs[i].mask);
+
+ if (iwads[0] != NULL)
+ {
+ mission = &mission_configs[i];
+ TXT_AddWidget(window, TXT_NewButton2(mission_configs[i].label,
+ GameSelected,
+ &mission_configs[i]));
+ ++num_games;
+ }
+
+ free(iwads);
+ }
+
+ TXT_AddWidget(window, TXT_NewStrut(0, 1));
+
+ // No IWADs found at all? Fall back to doom, then.
+
+ if (num_games == 0)
+ {
+ TXT_CloseWindow(window);
+ SetMission(DEFAULT_MISSION);
+ callback();
+ return;
+ }
+
+ // Only one game? Use that game, and don't bother with a dialog.
+
+ if (num_games == 1)
+ {
+ TXT_CloseWindow(window);
+ SetMission(mission);
+ callback();
+ return;
+ }
+
+ game_selected_callback = callback;
+}
+
+void SetupMission(GameSelectCallback callback)
+{
+ mission_config_t *config;
+ char *mission_name;
+ int p;
+
+ //!
+ // @arg <game>
+ //
+ // Specify the game to configure the settings for. Valid
+ // values are 'doom', 'heretic' and 'hexen'.
+ //
+
+ p = M_CheckParm("-game");
+
+ if (p > 0)
+ {
+ mission_name = myargv[p + 1];
+
+ config = GetMissionForName(mission_name);
+
+ if (config == NULL)
+ {
+ I_Error("Invalid parameter - '%s'", mission_name);
+ }
+
+ SetMission(config);
+ callback();
+ }
+ else if (!CheckExecutableName(callback))
+ {
+ OpenGameSelectDialog(callback);
+ }
+}
+
+char *GetExecutableName(void)
+{
+ return executable;
+}
+
+iwad_t **GetIwads(void)
+{
+ return iwads;
+}
+