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-rw-r--r--src/setup/sound.c260
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diff --git a/src/setup/sound.c b/src/setup/sound.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2006 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+
+// Sound control menu
+
+#include <stdlib.h>
+
+#include "SDL_mixer.h"
+
+#include "textscreen.h"
+#include "m_config.h"
+
+#include "i_sound.h"
+#include "mode.h"
+#include "sound.h"
+
+typedef enum
+{
+ SFXMODE_DISABLED,
+ SFXMODE_DIGITAL,
+ SFXMODE_PCSPEAKER,
+ NUM_SFXMODES
+} sfxmode_t;
+
+static char *sfxmode_strings[] =
+{
+ "Disabled",
+ "Digital",
+ "PC speaker"
+};
+
+typedef enum
+{
+ MUSICMODE_DISABLED,
+ MUSICMODE_OPL,
+ MUSICMODE_NATIVE,
+ MUSICMODE_CD,
+ NUM_MUSICMODES
+} musicmode_t;
+
+static char *musicmode_strings[] =
+{
+ "Disabled",
+ "OPL (Adlib/SB)",
+ "Native MIDI",
+ "CD audio"
+};
+
+// Config file variables:
+
+int snd_sfxdevice = SNDDEVICE_SB;
+int snd_musicdevice = SNDDEVICE_GENMIDI;
+int snd_samplerate = 22050;
+
+static int numChannels = 8;
+static int sfxVolume = 15;
+static int musicVolume = 15;
+static int use_libsamplerate = 0;
+
+// DOS specific variables: these are unused but should be maintained
+// so that the config file can be shared between chocolate
+// doom and doom.exe
+
+static int snd_sbport = 0;
+static int snd_sbirq = 0;
+static int snd_sbdma = 0;
+static int snd_mport = 0;
+
+// GUI variables:
+
+static int snd_sfxmode;
+static int snd_musicmode;
+
+static void UpdateSndDevices(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(data))
+{
+ switch (snd_sfxmode)
+ {
+ case SFXMODE_DISABLED:
+ snd_sfxdevice = SNDDEVICE_NONE;
+ break;
+ case SFXMODE_PCSPEAKER:
+ snd_sfxdevice = SNDDEVICE_PCSPEAKER;
+ break;
+ case SFXMODE_DIGITAL:
+ snd_sfxdevice = SNDDEVICE_SB;
+ break;
+ }
+
+ switch (snd_musicmode)
+ {
+ case MUSICMODE_DISABLED:
+ snd_musicdevice = SNDDEVICE_NONE;
+ break;
+ case MUSICMODE_NATIVE:
+ snd_musicdevice = SNDDEVICE_GENMIDI;
+ break;
+ case MUSICMODE_OPL:
+ snd_musicdevice = SNDDEVICE_SB;
+ break;
+ case MUSICMODE_CD:
+ break;
+ }
+}
+
+void ConfigSound(void)
+{
+ txt_window_t *window;
+ txt_table_t *sfx_table;
+ txt_table_t *music_table;
+ txt_dropdown_list_t *sfx_mode_control;
+ txt_dropdown_list_t *music_mode_control;
+ int num_sfx_modes, num_music_modes;
+
+ // Work out what sfx mode we are currently using:
+
+ if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
+ {
+ snd_sfxmode = SFXMODE_PCSPEAKER;
+ }
+ else if (snd_sfxdevice >= SNDDEVICE_SB)
+ {
+ snd_sfxmode = SFXMODE_DIGITAL;
+ }
+ else
+ {
+ snd_sfxmode = SFXMODE_DISABLED;
+ }
+
+ // Is music enabled?
+
+ if (snd_musicdevice == SNDDEVICE_GENMIDI)
+ {
+ snd_musicmode = MUSICMODE_NATIVE;
+ }
+ else if (snd_musicmode == SNDDEVICE_CD)
+ {
+ snd_musicmode = MUSICMODE_CD;
+ }
+ else if (snd_musicdevice == SNDDEVICE_SB
+ || snd_musicdevice == SNDDEVICE_ADLIB
+ || snd_musicdevice == SNDDEVICE_AWE32)
+ {
+ snd_musicmode = MUSICMODE_OPL;
+ }
+ else
+ {
+ snd_musicmode = MUSICMODE_DISABLED;
+ }
+
+ // Doom has PC speaker sound effects, but others do not:
+
+ if (gamemission == doom)
+ {
+ num_sfx_modes = NUM_SFXMODES;
+ }
+ else
+ {
+ num_sfx_modes = NUM_SFXMODES - 1;
+ }
+
+ // Hexen has CD audio; others do not.
+
+ if (gamemission == hexen)
+ {
+ num_music_modes = NUM_MUSICMODES;
+ }
+ else
+ {
+ num_music_modes = NUM_MUSICMODES - 1;
+ }
+
+ // Build the window
+
+ window = TXT_NewWindow("Sound configuration");
+
+ TXT_AddWidgets(window,
+ TXT_NewSeparator("Sound effects"),
+ sfx_table = TXT_NewTable(2),
+ TXT_NewSeparator("Music"),
+ music_table = TXT_NewTable(2),
+ NULL);
+
+ TXT_SetColumnWidths(sfx_table, 20, 14);
+
+ TXT_AddWidgets(sfx_table,
+ TXT_NewLabel("Sound effects"),
+ sfx_mode_control = TXT_NewDropdownList(&snd_sfxmode,
+ sfxmode_strings,
+ num_sfx_modes),
+ TXT_NewLabel("Sound channels"),
+ TXT_NewSpinControl(&numChannels, 1, 8),
+ TXT_NewLabel("SFX volume"),
+ TXT_NewSpinControl(&sfxVolume, 0, 15),
+ NULL);
+
+ TXT_SetColumnWidths(music_table, 20, 14);
+
+ TXT_AddWidgets(music_table,
+ TXT_NewLabel("Music"),
+ music_mode_control = TXT_NewDropdownList(&snd_musicmode,
+ musicmode_strings,
+ num_music_modes),
+ TXT_NewLabel("Music volume"),
+ TXT_NewSpinControl(&musicVolume, 0, 15),
+ NULL);
+
+ TXT_SignalConnect(sfx_mode_control, "changed", UpdateSndDevices, NULL);
+ TXT_SignalConnect(music_mode_control, "changed", UpdateSndDevices, NULL);
+}
+
+void BindSoundVariables(void)
+{
+ M_BindVariable("snd_sfxdevice", &snd_sfxdevice);
+ M_BindVariable("snd_musicdevice", &snd_musicdevice);
+ M_BindVariable("snd_channels", &numChannels);
+ M_BindVariable("sfx_volume", &sfxVolume);
+ M_BindVariable("music_volume", &musicVolume);
+ M_BindVariable("snd_samplerate", &snd_samplerate);
+ M_BindVariable("use_libsamplerate", &use_libsamplerate);
+
+ M_BindVariable("snd_sbport", &snd_sbport);
+ M_BindVariable("snd_sbirq", &snd_sbirq);
+ M_BindVariable("snd_sbdma", &snd_sbdma);
+ M_BindVariable("snd_mport", &snd_mport);
+
+ // Before SDL_mixer version 1.2.11, MIDI music caused the game
+ // to crash when it looped. If this is an old SDL_mixer version,
+ // disable MIDI.
+
+#ifdef __MACOSX__
+ {
+ const SDL_version *v = Mix_Linked_Version();
+
+ if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
+ < SDL_VERSIONNUM(1, 2, 11))
+ {
+ snd_musicdevice = SNDDEVICE_NONE;
+ }
+ }
+#endif
+}
+