diff options
Diffstat (limited to 'src/setup')
-rw-r--r-- | src/setup/keyboard.c | 49 | ||||
-rw-r--r-- | src/setup/mode.c | 3 |
2 files changed, 3 insertions, 49 deletions
diff --git a/src/setup/keyboard.c b/src/setup/keyboard.c index 05c357dc..cd5eb4f5 100644 --- a/src/setup/keyboard.c +++ b/src/setup/keyboard.c @@ -33,55 +33,6 @@ static int vanilla_keyboard_mapping = 1; -// Menu keys: - -int key_menu_activate = KEY_ESCAPE; -int key_menu_up = KEY_UPARROW; -int key_menu_down = KEY_DOWNARROW; -int key_menu_left = KEY_LEFTARROW; -int key_menu_right = KEY_RIGHTARROW; -int key_menu_back = KEY_BACKSPACE; -int key_menu_forward = KEY_ENTER; -int key_menu_confirm = 'y'; -int key_menu_abort = 'n'; - -int key_menu_help = KEY_F1; -int key_menu_save = KEY_F2; -int key_menu_load = KEY_F3; -int key_menu_volume = KEY_F4; -int key_menu_detail = KEY_F5; -int key_menu_qsave = KEY_F6; -int key_menu_endgame = KEY_F7; -int key_menu_messages = KEY_F8; -int key_menu_qload = KEY_F9; -int key_menu_quit = KEY_F10; -int key_menu_gamma = KEY_F11; - -int key_menu_incscreen = KEY_EQUALS; -int key_menu_decscreen = KEY_MINUS; - -int key_map_north = KEY_UPARROW; -int key_map_south = KEY_DOWNARROW; -int key_map_east = KEY_RIGHTARROW; -int key_map_west = KEY_LEFTARROW; -int key_map_zoomin = '='; -int key_map_zoomout = '-'; -int key_map_toggle = KEY_TAB; -int key_map_maxzoom = '0'; -int key_map_follow = 'f'; -int key_map_grid = 'g'; -int key_map_mark = 'm'; -int key_map_clearmark = 'c'; - -int key_weapon1 = '1'; -int key_weapon2 = '2'; -int key_weapon3 = '3'; -int key_weapon4 = '4'; -int key_weapon5 = '5'; -int key_weapon6 = '6'; -int key_weapon7 = '7'; -int key_weapon8 = '8'; - static int always_run = 0; // Keys within these groups cannot have the same value. diff --git a/src/setup/mode.c b/src/setup/mode.c index 54ebc2a2..9d900319 100644 --- a/src/setup/mode.c +++ b/src/setup/mode.c @@ -130,6 +130,9 @@ void InitBindings(void) // Keyboard, mouse, joystick controls M_BindBaseControls(); + M_BindWeaponControls(); + M_BindMapControls(); + M_BindMenuControls(); if (gamemission == heretic || gamemission == hexen) { |