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-rw-r--r--src/strife/d_englsh.h187
1 files changed, 40 insertions, 147 deletions
diff --git a/src/strife/d_englsh.h b/src/strife/d_englsh.h
index 1ea33a30..983526a1 100644
--- a/src/strife/d_englsh.h
+++ b/src/strife/d_englsh.h
@@ -144,153 +144,46 @@
//
#define HUSTR_MSGU "[Message unsent]"
-#define HUSTR_E1M1 "E1M1: Hangar"
-#define HUSTR_E1M2 "E1M2: Nuclear Plant"
-#define HUSTR_E1M3 "E1M3: Toxin Refinery"
-#define HUSTR_E1M4 "E1M4: Command Control"
-#define HUSTR_E1M5 "E1M5: Phobos Lab"
-#define HUSTR_E1M6 "E1M6: Central Processing"
-#define HUSTR_E1M7 "E1M7: Computer Station"
-#define HUSTR_E1M8 "E1M8: Phobos Anomaly"
-#define HUSTR_E1M9 "E1M9: Military Base"
-
-#define HUSTR_E2M1 "E2M1: Deimos Anomaly"
-#define HUSTR_E2M2 "E2M2: Containment Area"
-#define HUSTR_E2M3 "E2M3: Refinery"
-#define HUSTR_E2M4 "E2M4: Deimos Lab"
-#define HUSTR_E2M5 "E2M5: Command Center"
-#define HUSTR_E2M6 "E2M6: Halls of the Damned"
-#define HUSTR_E2M7 "E2M7: Spawning Vats"
-#define HUSTR_E2M8 "E2M8: Tower of Babel"
-#define HUSTR_E2M9 "E2M9: Fortress of Mystery"
-
-#define HUSTR_E3M1 "E3M1: Hell Keep"
-#define HUSTR_E3M2 "E3M2: Slough of Despair"
-#define HUSTR_E3M3 "E3M3: Pandemonium"
-#define HUSTR_E3M4 "E3M4: House of Pain"
-#define HUSTR_E3M5 "E3M5: Unholy Cathedral"
-#define HUSTR_E3M6 "E3M6: Mt. Erebus"
-#define HUSTR_E3M7 "E3M7: Limbo"
-#define HUSTR_E3M8 "E3M8: Dis"
-#define HUSTR_E3M9 "E3M9: Warrens"
-
-#define HUSTR_E4M1 "E4M1: Hell Beneath"
-#define HUSTR_E4M2 "E4M2: Perfect Hatred"
-#define HUSTR_E4M3 "E4M3: Sever The Wicked"
-#define HUSTR_E4M4 "E4M4: Unruly Evil"
-#define HUSTR_E4M5 "E4M5: They Will Repent"
-#define HUSTR_E4M6 "E4M6: Against Thee Wickedly"
-#define HUSTR_E4M7 "E4M7: And Hell Followed"
-#define HUSTR_E4M8 "E4M8: Unto The Cruel"
-#define HUSTR_E4M9 "E4M9: Fear"
-
-#define HUSTR_1 "level 1: entryway"
-#define HUSTR_2 "level 2: underhalls"
-#define HUSTR_3 "level 3: the gantlet"
-#define HUSTR_4 "level 4: the focus"
-#define HUSTR_5 "level 5: the waste tunnels"
-#define HUSTR_6 "level 6: the crusher"
-#define HUSTR_7 "level 7: dead simple"
-#define HUSTR_8 "level 8: tricks and traps"
-#define HUSTR_9 "level 9: the pit"
-#define HUSTR_10 "level 10: refueling base"
-#define HUSTR_11 "level 11: 'o' of destruction!"
-
-#define HUSTR_12 "level 12: the factory"
-#define HUSTR_13 "level 13: downtown"
-#define HUSTR_14 "level 14: the inmost dens"
-#define HUSTR_15 "level 15: industrial zone"
-#define HUSTR_16 "level 16: suburbs"
-#define HUSTR_17 "level 17: tenements"
-#define HUSTR_18 "level 18: the courtyard"
-#define HUSTR_19 "level 19: the citadel"
-#define HUSTR_20 "level 20: gotcha!"
-
-#define HUSTR_21 "level 21: nirvana"
-#define HUSTR_22 "level 22: the catacombs"
-#define HUSTR_23 "level 23: barrels o' fun"
-#define HUSTR_24 "level 24: the chasm"
-#define HUSTR_25 "level 25: bloodfalls"
-#define HUSTR_26 "level 26: the abandoned mines"
-#define HUSTR_27 "level 27: monster condo"
-#define HUSTR_28 "level 28: the spirit world"
-#define HUSTR_29 "level 29: the living end"
-#define HUSTR_30 "level 30: icon of sin"
-
-#define HUSTR_31 "level 31: wolfenstein"
-#define HUSTR_32 "level 32: grosse"
-
-#define PHUSTR_1 "level 1: congo"
-#define PHUSTR_2 "level 2: well of souls"
-#define PHUSTR_3 "level 3: aztec"
-#define PHUSTR_4 "level 4: caged"
-#define PHUSTR_5 "level 5: ghost town"
-#define PHUSTR_6 "level 6: baron's lair"
-#define PHUSTR_7 "level 7: caughtyard"
-#define PHUSTR_8 "level 8: realm"
-#define PHUSTR_9 "level 9: abattoire"
-#define PHUSTR_10 "level 10: onslaught"
-#define PHUSTR_11 "level 11: hunted"
-
-#define PHUSTR_12 "level 12: speed"
-#define PHUSTR_13 "level 13: the crypt"
-#define PHUSTR_14 "level 14: genesis"
-#define PHUSTR_15 "level 15: the twilight"
-#define PHUSTR_16 "level 16: the omen"
-#define PHUSTR_17 "level 17: compound"
-#define PHUSTR_18 "level 18: neurosphere"
-#define PHUSTR_19 "level 19: nme"
-#define PHUSTR_20 "level 20: the death domain"
-
-#define PHUSTR_21 "level 21: slayer"
-#define PHUSTR_22 "level 22: impossible mission"
-#define PHUSTR_23 "level 23: tombstone"
-#define PHUSTR_24 "level 24: the final frontier"
-#define PHUSTR_25 "level 25: the temple of darkness"
-#define PHUSTR_26 "level 26: bunker"
-#define PHUSTR_27 "level 27: anti-christ"
-#define PHUSTR_28 "level 28: the sewers"
-#define PHUSTR_29 "level 29: odyssey of noises"
-#define PHUSTR_30 "level 30: the gateway of hell"
-
-#define PHUSTR_31 "level 31: cyberden"
-#define PHUSTR_32 "level 32: go 2 it"
-
-#define THUSTR_1 "level 1: system control"
-#define THUSTR_2 "level 2: human bbq"
-#define THUSTR_3 "level 3: power control"
-#define THUSTR_4 "level 4: wormhole"
-#define THUSTR_5 "level 5: hanger"
-#define THUSTR_6 "level 6: open season"
-#define THUSTR_7 "level 7: prison"
-#define THUSTR_8 "level 8: metal"
-#define THUSTR_9 "level 9: stronghold"
-#define THUSTR_10 "level 10: redemption"
-#define THUSTR_11 "level 11: storage facility"
-
-#define THUSTR_12 "level 12: crater"
-#define THUSTR_13 "level 13: nukage processing"
-#define THUSTR_14 "level 14: steel works"
-#define THUSTR_15 "level 15: dead zone"
-#define THUSTR_16 "level 16: deepest reaches"
-#define THUSTR_17 "level 17: processing area"
-#define THUSTR_18 "level 18: mill"
-#define THUSTR_19 "level 19: shipping/respawning"
-#define THUSTR_20 "level 20: central processing"
-
-#define THUSTR_21 "level 21: administration center"
-#define THUSTR_22 "level 22: habitat"
-#define THUSTR_23 "level 23: lunar mining project"
-#define THUSTR_24 "level 24: quarry"
-#define THUSTR_25 "level 25: baron's den"
-#define THUSTR_26 "level 26: ballistyx"
-#define THUSTR_27 "level 27: mount pain"
-#define THUSTR_28 "level 28: heck"
-#define THUSTR_29 "level 29: river styx"
-#define THUSTR_30 "level 30: last call"
-
-#define THUSTR_31 "level 31: pharaoh"
-#define THUSTR_32 "level 32: caribbean"
+// haleyjd 08/31/10: [STRIFE] Strife map names
+
+#define HUSTR_1 "AREA 1: sanctuary"
+#define HUSTR_2 "AREA 2: town"
+#define HUSTR_3 "AREA 3: front base"
+#define HUSTR_4 "AREA 4: power station"
+#define HUSTR_5 "AREA 5: prison"
+#define HUSTR_6 "AREA 6: sewers"
+#define HUSTR_7 "AREA 7: castle"
+#define HUSTR_8 "AREA 8: Audience Chamber"
+#define HUSTR_9 "AREA 9: Castle: Programmer's Keep"
+
+#define HUSTR_10 "AREA 10: New Front Base"
+#define HUSTR_11 "AREA 11: Borderlands"
+#define HUSTR_12 "AREA 12: the temple of the oracle"
+#define HUSTR_13 "AREA 13: Catacombs"
+#define HUSTR_14 "AREA 14: mines"
+#define HUSTR_15 "AREA 15: Fortress: Administration"
+#define HUSTR_16 "AREA 16: Fortress: Bishop's Tower"
+#define HUSTR_17 "AREA 17: Fortress: The Bailey"
+#define HUSTR_18 "AREA 18: Fortress: Stores"
+#define HUSTR_19 "AREA 19: Fortress: Security Complex"
+
+#define HUSTR_20 "AREA 20: Factory: Receiving"
+#define HUSTR_21 "AREA 21: Factory: Manufacturing"
+#define HUSTR_22 "AREA 22: Factory: Forge"
+#define HUSTR_23 "AREA 23: Order Commons"
+#define HUSTR_24 "AREA 24: Factory: Conversion Chapel"
+#define HUSTR_25 "AREA 25: Catacombs: Ruined Temple"
+#define HUSTR_26 "AREA 26: proving grounds"
+#define HUSTR_27 "AREA 27: The Lab"
+#define HUSTR_28 "AREA 28: Alien Ship"
+#define HUSTR_29 "AREA 29: Entity"
+
+#define HUSTR_30 "AREA 30: Abandoned Front Base"
+#define HUSTR_31 "AREA 31: Training Facility"
+
+#define HUSTR_32 "AREA 1: Sanctuary"
+#define HUSTR_33 "AREA 2: Town"
+#define HUSTR_34 "AREA 3: Movement Base"
#define HUSTR_CHATMACRO1 "I'm ready to kick butt!"
#define HUSTR_CHATMACRO2 "I'm OK."