diff options
Diffstat (limited to 'src/strife/d_englsh.h')
-rw-r--r-- | src/strife/d_englsh.h | 187 |
1 files changed, 40 insertions, 147 deletions
diff --git a/src/strife/d_englsh.h b/src/strife/d_englsh.h index 1ea33a30..983526a1 100644 --- a/src/strife/d_englsh.h +++ b/src/strife/d_englsh.h @@ -144,153 +144,46 @@ // #define HUSTR_MSGU "[Message unsent]" -#define HUSTR_E1M1 "E1M1: Hangar" -#define HUSTR_E1M2 "E1M2: Nuclear Plant" -#define HUSTR_E1M3 "E1M3: Toxin Refinery" -#define HUSTR_E1M4 "E1M4: Command Control" -#define HUSTR_E1M5 "E1M5: Phobos Lab" -#define HUSTR_E1M6 "E1M6: Central Processing" -#define HUSTR_E1M7 "E1M7: Computer Station" -#define HUSTR_E1M8 "E1M8: Phobos Anomaly" -#define HUSTR_E1M9 "E1M9: Military Base" - -#define HUSTR_E2M1 "E2M1: Deimos Anomaly" -#define HUSTR_E2M2 "E2M2: Containment Area" -#define HUSTR_E2M3 "E2M3: Refinery" -#define HUSTR_E2M4 "E2M4: Deimos Lab" -#define HUSTR_E2M5 "E2M5: Command Center" -#define HUSTR_E2M6 "E2M6: Halls of the Damned" -#define HUSTR_E2M7 "E2M7: Spawning Vats" -#define HUSTR_E2M8 "E2M8: Tower of Babel" -#define HUSTR_E2M9 "E2M9: Fortress of Mystery" - -#define HUSTR_E3M1 "E3M1: Hell Keep" -#define HUSTR_E3M2 "E3M2: Slough of Despair" -#define HUSTR_E3M3 "E3M3: Pandemonium" -#define HUSTR_E3M4 "E3M4: House of Pain" -#define HUSTR_E3M5 "E3M5: Unholy Cathedral" -#define HUSTR_E3M6 "E3M6: Mt. Erebus" -#define HUSTR_E3M7 "E3M7: Limbo" -#define HUSTR_E3M8 "E3M8: Dis" -#define HUSTR_E3M9 "E3M9: Warrens" - -#define HUSTR_E4M1 "E4M1: Hell Beneath" -#define HUSTR_E4M2 "E4M2: Perfect Hatred" -#define HUSTR_E4M3 "E4M3: Sever The Wicked" -#define HUSTR_E4M4 "E4M4: Unruly Evil" -#define HUSTR_E4M5 "E4M5: They Will Repent" -#define HUSTR_E4M6 "E4M6: Against Thee Wickedly" -#define HUSTR_E4M7 "E4M7: And Hell Followed" -#define HUSTR_E4M8 "E4M8: Unto The Cruel" -#define HUSTR_E4M9 "E4M9: Fear" - -#define HUSTR_1 "level 1: entryway" -#define HUSTR_2 "level 2: underhalls" -#define HUSTR_3 "level 3: the gantlet" -#define HUSTR_4 "level 4: the focus" -#define HUSTR_5 "level 5: the waste tunnels" -#define HUSTR_6 "level 6: the crusher" -#define HUSTR_7 "level 7: dead simple" -#define HUSTR_8 "level 8: tricks and traps" -#define HUSTR_9 "level 9: the pit" -#define HUSTR_10 "level 10: refueling base" -#define HUSTR_11 "level 11: 'o' of destruction!" - -#define HUSTR_12 "level 12: the factory" -#define HUSTR_13 "level 13: downtown" -#define HUSTR_14 "level 14: the inmost dens" -#define HUSTR_15 "level 15: industrial zone" -#define HUSTR_16 "level 16: suburbs" -#define HUSTR_17 "level 17: tenements" -#define HUSTR_18 "level 18: the courtyard" -#define HUSTR_19 "level 19: the citadel" -#define HUSTR_20 "level 20: gotcha!" - -#define HUSTR_21 "level 21: nirvana" -#define HUSTR_22 "level 22: the catacombs" -#define HUSTR_23 "level 23: barrels o' fun" -#define HUSTR_24 "level 24: the chasm" -#define HUSTR_25 "level 25: bloodfalls" -#define HUSTR_26 "level 26: the abandoned mines" -#define HUSTR_27 "level 27: monster condo" -#define HUSTR_28 "level 28: the spirit world" -#define HUSTR_29 "level 29: the living end" -#define HUSTR_30 "level 30: icon of sin" - -#define HUSTR_31 "level 31: wolfenstein" -#define HUSTR_32 "level 32: grosse" - -#define PHUSTR_1 "level 1: congo" -#define PHUSTR_2 "level 2: well of souls" -#define PHUSTR_3 "level 3: aztec" -#define PHUSTR_4 "level 4: caged" -#define PHUSTR_5 "level 5: ghost town" -#define PHUSTR_6 "level 6: baron's lair" -#define PHUSTR_7 "level 7: caughtyard" -#define PHUSTR_8 "level 8: realm" -#define PHUSTR_9 "level 9: abattoire" -#define PHUSTR_10 "level 10: onslaught" -#define PHUSTR_11 "level 11: hunted" - -#define PHUSTR_12 "level 12: speed" -#define PHUSTR_13 "level 13: the crypt" -#define PHUSTR_14 "level 14: genesis" -#define PHUSTR_15 "level 15: the twilight" -#define PHUSTR_16 "level 16: the omen" -#define PHUSTR_17 "level 17: compound" -#define PHUSTR_18 "level 18: neurosphere" -#define PHUSTR_19 "level 19: nme" -#define PHUSTR_20 "level 20: the death domain" - -#define PHUSTR_21 "level 21: slayer" -#define PHUSTR_22 "level 22: impossible mission" -#define PHUSTR_23 "level 23: tombstone" -#define PHUSTR_24 "level 24: the final frontier" -#define PHUSTR_25 "level 25: the temple of darkness" -#define PHUSTR_26 "level 26: bunker" -#define PHUSTR_27 "level 27: anti-christ" -#define PHUSTR_28 "level 28: the sewers" -#define PHUSTR_29 "level 29: odyssey of noises" -#define PHUSTR_30 "level 30: the gateway of hell" - -#define PHUSTR_31 "level 31: cyberden" -#define PHUSTR_32 "level 32: go 2 it" - -#define THUSTR_1 "level 1: system control" -#define THUSTR_2 "level 2: human bbq" -#define THUSTR_3 "level 3: power control" -#define THUSTR_4 "level 4: wormhole" -#define THUSTR_5 "level 5: hanger" -#define THUSTR_6 "level 6: open season" -#define THUSTR_7 "level 7: prison" -#define THUSTR_8 "level 8: metal" -#define THUSTR_9 "level 9: stronghold" -#define THUSTR_10 "level 10: redemption" -#define THUSTR_11 "level 11: storage facility" - -#define THUSTR_12 "level 12: crater" -#define THUSTR_13 "level 13: nukage processing" -#define THUSTR_14 "level 14: steel works" -#define THUSTR_15 "level 15: dead zone" -#define THUSTR_16 "level 16: deepest reaches" -#define THUSTR_17 "level 17: processing area" -#define THUSTR_18 "level 18: mill" -#define THUSTR_19 "level 19: shipping/respawning" -#define THUSTR_20 "level 20: central processing" - -#define THUSTR_21 "level 21: administration center" -#define THUSTR_22 "level 22: habitat" -#define THUSTR_23 "level 23: lunar mining project" -#define THUSTR_24 "level 24: quarry" -#define THUSTR_25 "level 25: baron's den" -#define THUSTR_26 "level 26: ballistyx" -#define THUSTR_27 "level 27: mount pain" -#define THUSTR_28 "level 28: heck" -#define THUSTR_29 "level 29: river styx" -#define THUSTR_30 "level 30: last call" - -#define THUSTR_31 "level 31: pharaoh" -#define THUSTR_32 "level 32: caribbean" +// haleyjd 08/31/10: [STRIFE] Strife map names + +#define HUSTR_1 "AREA 1: sanctuary" +#define HUSTR_2 "AREA 2: town" +#define HUSTR_3 "AREA 3: front base" +#define HUSTR_4 "AREA 4: power station" +#define HUSTR_5 "AREA 5: prison" +#define HUSTR_6 "AREA 6: sewers" +#define HUSTR_7 "AREA 7: castle" +#define HUSTR_8 "AREA 8: Audience Chamber" +#define HUSTR_9 "AREA 9: Castle: Programmer's Keep" + +#define HUSTR_10 "AREA 10: New Front Base" +#define HUSTR_11 "AREA 11: Borderlands" +#define HUSTR_12 "AREA 12: the temple of the oracle" +#define HUSTR_13 "AREA 13: Catacombs" +#define HUSTR_14 "AREA 14: mines" +#define HUSTR_15 "AREA 15: Fortress: Administration" +#define HUSTR_16 "AREA 16: Fortress: Bishop's Tower" +#define HUSTR_17 "AREA 17: Fortress: The Bailey" +#define HUSTR_18 "AREA 18: Fortress: Stores" +#define HUSTR_19 "AREA 19: Fortress: Security Complex" + +#define HUSTR_20 "AREA 20: Factory: Receiving" +#define HUSTR_21 "AREA 21: Factory: Manufacturing" +#define HUSTR_22 "AREA 22: Factory: Forge" +#define HUSTR_23 "AREA 23: Order Commons" +#define HUSTR_24 "AREA 24: Factory: Conversion Chapel" +#define HUSTR_25 "AREA 25: Catacombs: Ruined Temple" +#define HUSTR_26 "AREA 26: proving grounds" +#define HUSTR_27 "AREA 27: The Lab" +#define HUSTR_28 "AREA 28: Alien Ship" +#define HUSTR_29 "AREA 29: Entity" + +#define HUSTR_30 "AREA 30: Abandoned Front Base" +#define HUSTR_31 "AREA 31: Training Facility" + +#define HUSTR_32 "AREA 1: Sanctuary" +#define HUSTR_33 "AREA 2: Town" +#define HUSTR_34 "AREA 3: Movement Base" #define HUSTR_CHATMACRO1 "I'm ready to kick butt!" #define HUSTR_CHATMACRO2 "I'm OK." |