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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+//
+//-----------------------------------------------------------------------------
+
+
+// We are referring to sprite numbers.
+#include "info.h"
+
+#include "d_items.h"
+
+
+//
+// PSPRITE ACTIONS for waepons.
+// This struct controls the weapon animations.
+//
+// Each entry is:
+// ammo/amunition type
+// upstate
+// downstate
+// readystate
+// atkstate, i.e. attack/fire/hit frame
+// flashstate, muzzle flash
+//
+
+// villsa [STRIFE] TODO - set ammo
+weaponinfo_t weaponinfo[NUMWEAPONS] =
+{
+ {
+ // fist
+ am_noammo,
+ S_PNCH_03,
+ S_PNCH_02,
+ S_PNCH_01,
+ S_PNCH_04,
+ S_NULL,
+ 1
+ },
+ {
+ // electric bow
+ am_elecbolts,
+ S_XBOW_02,
+ S_XBOW_01,
+ S_XBOW_00,
+ S_XBOW_03,
+ S_NULL,
+ 1
+ },
+ {
+ // rifle
+ am_bullets,
+ S_RIFG_02,
+ S_RIFG_01,
+ S_RIFG_00,
+ S_RIFF_00,
+ S_NULL,
+ 1
+ },
+ {
+ // missile launcher
+ am_missiles,
+ S_MMIS_02,
+ S_MMIS_01,
+ S_MMIS_00,
+ S_MMIS_03,
+ S_NULL,
+ 0
+ },
+ {
+ // grenade launcher
+ am_hegrenades,
+ S_GREN_02,
+ S_GREN_01,
+ S_GREN_00,
+ S_GREN_03,
+ S_GREF_00,
+ 0
+ },
+ {
+ // flame thrower
+ am_cell,
+ S_FLMT_03,
+ S_FLMT_02,
+ S_FLMT_00,
+ S_FLMF_00,
+ S_NULL,
+ 1
+ },
+ {
+ // mauler
+ am_cell,
+ S_BLST_05,
+ S_BLST_04,
+ S_BLST_00,
+ S_BLSF_00,
+ S_NULL,
+ 0
+ },
+ {
+ // sigil
+ am_noammo,
+ S_SIGH_06,
+ S_SIGH_05,
+ S_SIGH_00,
+ S_SIGH_07,
+ S_SIGF_00,
+ 0
+ },
+ {
+ // poison bow
+ am_poisonbolts,
+ S_XBOW_15,
+ S_XBOW_14,
+ S_XBOW_13,
+ S_XBOW_16,
+ S_NULL,
+ 1
+ },
+ {
+ // wp grenade launcher
+ am_wpgrenades,
+ S_GREN_10,
+ S_GREN_09,
+ S_GREN_08,
+ S_GREN_11,
+ S_GREF_03,
+ 0
+ },
+ {
+ // torpedo
+ am_cell,
+ S_BLST_18,
+ S_BLST_17,
+ S_BLST_13,
+ S_BLST_19,
+ S_NULL,
+ 0
+ },
+};
+
+
+
+
+
+
+
+