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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+//
+//-----------------------------------------------------------------------------
+
+
+// We are referring to sprite numbers.
+#include "info.h"
+
+#include "d_items.h"
+
+
+//
+// PSPRITE ACTIONS for waepons.
+// This struct controls the weapon animations.
+//
+// Each entry is:
+// ammo/amunition type
+// upstate
+// downstate
+// readystate
+// atkstate, i.e. attack/fire/hit frame
+// flashstate, muzzle flash
+//
+weaponinfo_t weaponinfo[NUMWEAPONS] =
+{
+ {
+ // fist
+ am_noammo,
+ S_PUNCHUP,
+ S_PUNCHDOWN,
+ S_PUNCH,
+ S_PUNCH1,
+ S_NULL
+ },
+ {
+ // pistol
+ am_clip,
+ S_PISTOLUP,
+ S_PISTOLDOWN,
+ S_PISTOL,
+ S_PISTOL1,
+ S_PISTOLFLASH
+ },
+ {
+ // shotgun
+ am_shell,
+ S_SGUNUP,
+ S_SGUNDOWN,
+ S_SGUN,
+ S_SGUN1,
+ S_SGUNFLASH1
+ },
+ {
+ // chaingun
+ am_clip,
+ S_CHAINUP,
+ S_CHAINDOWN,
+ S_CHAIN,
+ S_CHAIN1,
+ S_CHAINFLASH1
+ },
+ {
+ // missile launcher
+ am_misl,
+ S_MISSILEUP,
+ S_MISSILEDOWN,
+ S_MISSILE,
+ S_MISSILE1,
+ S_MISSILEFLASH1
+ },
+ {
+ // plasma rifle
+ am_cell,
+ S_PLASMAUP,
+ S_PLASMADOWN,
+ S_PLASMA,
+ S_PLASMA1,
+ S_PLASMAFLASH1
+ },
+ {
+ // bfg 9000
+ am_cell,
+ S_BFGUP,
+ S_BFGDOWN,
+ S_BFG,
+ S_BFG1,
+ S_BFGFLASH1
+ },
+ {
+ // chainsaw
+ am_noammo,
+ S_SAWUP,
+ S_SAWDOWN,
+ S_SAW,
+ S_SAW1,
+ S_NULL
+ },
+ {
+ // super shotgun
+ am_shell,
+ S_DSGUNUP,
+ S_DSGUNDOWN,
+ S_DSGUN,
+ S_DSGUN1,
+ S_DSGUNFLASH1
+ },
+};
+
+
+
+
+
+
+
+