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-rw-r--r--src/strife/d_main.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index 635711e4..bd4ac6a1 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -110,6 +110,7 @@ boolean devparm; // started game with -devparm
boolean nomonsters; // checkparm of -nomonsters
boolean respawnparm; // checkparm of -respawn
boolean fastparm; // checkparm of -fast
+boolean flipparm; // [STRIFE] haleyjd 20110629: checkparm of -flip
boolean showintro = true; // [STRIFE] checkparm of -nograph, disables intro
boolean singletics = false; // debug flag to cancel adaptiveness
@@ -1511,6 +1512,22 @@ void D_DoomMain (void)
nomonsters = M_CheckParm ("-nomonsters");
//!
+ // @category strife
+ //
+ // Sets Rogue playtesting mode (godmode, noclip toggled by backspace)
+ //
+
+ workparm = M_CheckParm ("-work");
+
+ //!
+ // @category strife
+ //
+ // Attemps to flip player gun sprites, but is broken.
+ //
+
+ flipparm = M_CheckParm ("-flip");
+
+ //!
// @vanilla
//
// Monsters respawn after being killed.