summaryrefslogtreecommitdiff
path: root/src/strife/d_player.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/strife/d_player.h')
-rw-r--r--src/strife/d_player.h56
1 files changed, 44 insertions, 12 deletions
diff --git a/src/strife/d_player.h b/src/strife/d_player.h
index 8bdccf46..c4b9d7e1 100644
--- a/src/strife/d_player.h
+++ b/src/strife/d_player.h
@@ -79,10 +79,21 @@ typedef enum
} cheat_t;
+// haleyjd 08/30/10: [STRIFE]
+// Player Inventory Item Structure
+typedef struct inventory_s
+{
+ int sprite; // a sprite number
+ int type; // a thing type
+ int amount; // amount being carried
+} inventory_t;
//
// Extended player object info: player_t
//
+// haleyjd 08/30/10: [STRIFE]
+// * Transformed to match binary structure layout.
+//
typedef struct player_s
{
mobj_t* mo;
@@ -103,14 +114,33 @@ typedef struct player_s
// This is only used between levels,
// mo->health is used during levels.
int health;
- int armorpoints;
+ short armorpoints; // [STRIFE] Changed to short
// Armor type is 0-2.
- int armortype;
+ short armortype; // [STRIFE] Changed to short
// Power ups. invinc and invis are tic counters.
int powers[NUMPOWERS];
+
+ // [STRIFE] Additions:
+ int sigiltype; // Type of Sigil carried
+ int nukagecount; // Nukage exposure counter
+ int questflags; // Quest bit flags
+ int pitch; // Up/down look angle
+ boolean centerview; // True if view should be centered
+ inventory_t inventory[32]; // Player inventory items
+ boolean st_update; // If true, update status bar
+ short numinventory; // Num. active inventory items
+ short inventorycursor; // Selected inventory item
+ short accuracy; // Accuracy stat
+ short stamina; // Stamina stat
+
boolean cards[NUMCARDS];
boolean backpack;
+
+ // True if button down last tic.
+ int attackdown;
+ int usedown;
+ int inventorydown; // [STRIFE] Use inventory item
// Frags, kills of other players.
int frags[MAXPLAYERS];
@@ -123,21 +153,17 @@ typedef struct player_s
int ammo[NUMAMMO];
int maxammo[NUMAMMO];
- // True if button down last tic.
- int attackdown;
- int usedown;
-
// Bit flags, for cheats and debug.
// See cheat_t, above.
- int cheats;
+ int cheats;
// Refired shots are less accurate.
- int refire;
+ int refire;
// For intermission stats.
- int killcount;
- int itemcount;
- int secretcount;
+ short killcount; // [STRIFE] Changed to short
+ //int itemcount; // [STRIFE] Eliminated these.
+ //int secretcount;
// Hint messages.
char* message;
@@ -160,11 +186,17 @@ typedef struct player_s
// 0-3 for which color to draw player.
int colormap;
+ // [STRIFE] For use of teleport beacons
+ short allegiance;
+
// Overlay view sprites (gun, etc).
pspdef_t psprites[NUMPSPRITES];
+ // [STRIFE] Inefficient means of tracking automap state on all maps
+ boolean mapstate[40];
+
// True if secret level has been done.
- boolean didsecret;
+ //boolean didsecret; [STRIFE] Removed this.
} player_t;