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Diffstat (limited to 'src/strife/doomstat.h')
-rw-r--r-- | src/strife/doomstat.h | 297 |
1 files changed, 0 insertions, 297 deletions
diff --git a/src/strife/doomstat.h b/src/strife/doomstat.h deleted file mode 100644 index 40147833..00000000 --- a/src/strife/doomstat.h +++ /dev/null @@ -1,297 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 1993-1996 Id Software, Inc. -// Copyright(C) 2005 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -// DESCRIPTION: -// All the global variables that store the internal state. -// Theoretically speaking, the internal state of the engine -// should be found by looking at the variables collected -// here, and every relevant module will have to include -// this header file. -// In practice, things are a bit messy. -// -//----------------------------------------------------------------------------- - - -#ifndef __D_STATE__ -#define __D_STATE__ - -// We need globally shared data structures, -// for defining the global state variables. -#include "doomdata.h" -#include "d_net.h" - -// We need the playr data structure as well. -#include "d_player.h" - -// Game mode/mission -#include "d_mode.h" - -#include "net_defs.h" - - - -// ------------------------ -// Command line parameters. -// -extern boolean nomonsters; // checkparm of -nomonsters -extern boolean respawnparm; // checkparm of -respawn -extern boolean fastparm; // checkparm of -fast - -extern boolean devparm; // DEBUG: launched with -devparm - - -// ----------------------------------------------------- -// Game Mode - identify IWAD as shareware, retail etc. -// -extern GameMode_t gamemode; -extern GameMission_t gamemission; -extern GameVersion_t gameversion; -extern char *gamedescription; - -// Set if homebrew PWAD stuff has been added. -extern boolean modifiedgame; - - -// ------------------------------------------- -// Selected skill type, map etc. -// - -// Defaults for menu, methinks. -extern skill_t startskill; -extern int startepisode; -extern int startmap; - -// Savegame slot to load on startup. This is the value provided to -// the -loadgame option. If this has not been provided, this is -1. - -extern int startloadgame; - -extern boolean autostart; - -// Selected by user. -extern skill_t gameskill; -extern int gameepisode; -extern int gamemap; - -// If non-zero, exit the level after this number of minutes -extern int timelimit; - -// Nightmare mode flag, single player. -extern boolean respawnmonsters; - -// Netgame? Only true if >1 player. -extern boolean netgame; - -// Flag: true only if started as net deathmatch. -// An enum might handle altdeath/cooperative better. -extern boolean deathmatch; - -// ------------------------- -// Internal parameters for sound rendering. -// These have been taken from the DOS version, -// but are not (yet) supported with Linux -// (e.g. no sound volume adjustment with menu. - -// From m_menu.c: -// Sound FX volume has default, 0 - 15 -// Music volume has default, 0 - 15 -// These are multiplied by 8. -extern int sfxVolume; -extern int musicVolume; - -// Current music/sfx card - index useless -// w/o a reference LUT in a sound module. -// Ideally, this would use indices found -// in: /usr/include/linux/soundcard.h -extern int snd_MusicDevice; -extern int snd_SfxDevice; -// Config file? Same disclaimer as above. -extern int snd_DesiredMusicDevice; -extern int snd_DesiredSfxDevice; - - -// ------------------------- -// Status flags for refresh. -// - -// Depending on view size - no status bar? -// Note that there is no way to disable the -// status bar explicitely. -extern boolean statusbaractive; - -extern boolean automapactive; // In AutoMap mode? -extern boolean menuactive; // Menu overlayed? -extern boolean paused; // Game Pause? - - -extern boolean viewactive; - -extern boolean nodrawers; - -extern int viewwindowx; -extern int viewwindowy; -extern int viewheight; -extern int viewwidth; -extern int scaledviewwidth; - -extern boolean testcontrols; - - - - -// This one is related to the 3-screen display mode. -// ANG90 = left side, ANG270 = right -extern int viewangleoffset; - -// Player taking events, and displaying. -extern int consoleplayer; -extern int displayplayer; - - -// ------------------------------------- -// Scores, rating. -// Statistics on a given map, for intermission. -// -extern int totalkills; -extern int totalitems; -extern int totalsecret; - -// Timer, for scores. -extern int levelstarttic; // gametic at level start -extern int leveltime; // tics in game play for par - - - -// -------------------------------------- -// DEMO playback/recording related stuff. -// No demo, there is a human player in charge? -// Disable save/end game? -extern boolean usergame; - -//? -extern boolean demoplayback; -extern boolean demorecording; - -// Round angleturn in ticcmds to the nearest 256. This is used when -// recording Vanilla demos in netgames. - -extern boolean lowres_turn; - -// Quit after playing a demo from cmdline. -extern boolean singledemo; - - - - -//? -extern gamestate_t gamestate; - - - - - - -//----------------------------- -// Internal parameters, fixed. -// These are set by the engine, and not changed -// according to user inputs. Partly load from -// WAD, partly set at startup time. - - - -extern int gametic; - - -// Bookkeeping on players - state. -extern player_t players[MAXPLAYERS]; - -// Alive? Disconnected? -extern boolean playeringame[MAXPLAYERS]; - - -// Player spawn spots for deathmatch. -#define MAX_DM_STARTS 10 -extern mapthing_t deathmatchstarts[MAX_DM_STARTS]; -extern mapthing_t* deathmatch_p; - -// Player spawn spots. -extern mapthing_t playerstarts[MAXPLAYERS]; - -// Intermission stats. -// Parameters for world map / intermission. -extern wbstartstruct_t wminfo; - - -// LUT of ammunition limits for each kind. -// This doubles with BackPack powerup item. -extern int maxammo[NUMAMMO]; - - - - - -//----------------------------------------- -// Internal parameters, used for engine. -// - -// File handling stuff. -extern char * savegamedir; -extern char basedefault[1024]; -extern FILE* debugfile; - -// if true, load all graphics at level load -extern boolean precache; - - -// wipegamestate can be set to -1 -// to force a wipe on the next draw -extern gamestate_t wipegamestate; - -extern int mouseSensitivity; -//? -// debug flag to cancel adaptiveness -extern boolean singletics; - -extern int bodyqueslot; - - - -// Needed to store the number of the dummy sky flat. -// Used for rendering, -// as well as tracking projectiles etc. -extern int skyflatnum; - - - -// Netgame stuff (buffers and pointers, i.e. indices). - - -extern int rndindex; - -extern int maketic; -extern int nettics[MAXPLAYERS]; - -extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS]; -extern int ticdup; - - - -#endif |