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Diffstat (limited to 'src/strife/f_finale.c')
-rw-r--r-- | src/strife/f_finale.c | 1024 |
1 files changed, 1024 insertions, 0 deletions
diff --git a/src/strife/f_finale.c b/src/strife/f_finale.c new file mode 100644 index 00000000..551a4e24 --- /dev/null +++ b/src/strife/f_finale.c @@ -0,0 +1,1024 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// Copyright(C) 2010 James Haley, Samuel Villarreal +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Game completion, final screen animation. +// +// [STRIFE] Module marked finished 2010-09-13 22:56 +// +//----------------------------------------------------------------------------- + + +#include <stdio.h> +#include <ctype.h> + +// Functions. +#include "deh_main.h" +#include "i_system.h" +#include "i_swap.h" +#include "z_zone.h" +#include "v_video.h" +#include "w_wad.h" +#include "s_sound.h" + +// Data. +#include "d_main.h" +#include "dstrings.h" +#include "sounds.h" + +#include "doomstat.h" +#include "r_state.h" + +#include "p_dialog.h" // [STRIFE] + +typedef enum +{ + F_STAGE_TEXT, + F_STAGE_ARTSCREEN, + F_STAGE_CAST, +} finalestage_t; + +// ? +//#include "doomstat.h" +//#include "r_local.h" +//#include "f_finale.h" + +// Stage of animation: +finalestage_t finalestage; + +unsigned int finalecount; + +// haleyjd 09/12/10: [STRIFE] Slideshow variables +char *slideshow_panel; +unsigned int slideshow_tics; +int slideshow_state; + +// haleyjd 09/13/10: [STRIFE] All this is unused. +/* +#define TEXTSPEED 3 +#define TEXTWAIT 250 + +typedef struct +{ + GameMission_t mission; + int episode, level; + char *background; + char *text; +} textscreen_t; + +static textscreen_t textscreens[] = +{ + { doom, 1, 8, "FLOOR4_8", E1TEXT}, + { doom, 2, 8, "SFLR6_1", E2TEXT}, + { doom, 3, 8, "MFLR8_4", E3TEXT}, + { doom, 4, 8, "MFLR8_3", E4TEXT}, + + { doom2, 1, 6, "SLIME16", C1TEXT}, + { doom2, 1, 11, "RROCK14", C2TEXT}, + { doom2, 1, 20, "RROCK07", C3TEXT}, + { doom2, 1, 30, "RROCK17", C4TEXT}, + { doom2, 1, 15, "RROCK13", C5TEXT}, + { doom2, 1, 31, "RROCK19", C6TEXT}, + + { pack_tnt, 1, 6, "SLIME16", T1TEXT}, + { pack_tnt, 1, 11, "RROCK14", T2TEXT}, + { pack_tnt, 1, 20, "RROCK07", T3TEXT}, + { pack_tnt, 1, 30, "RROCK17", T4TEXT}, + { pack_tnt, 1, 15, "RROCK13", T5TEXT}, + { pack_tnt, 1, 31, "RROCK19", T6TEXT}, + + { pack_plut, 1, 6, "SLIME16", P1TEXT}, + { pack_plut, 1, 11, "RROCK14", P2TEXT}, + { pack_plut, 1, 20, "RROCK07", P3TEXT}, + { pack_plut, 1, 30, "RROCK17", P4TEXT}, + { pack_plut, 1, 15, "RROCK13", P5TEXT}, + { pack_plut, 1, 31, "RROCK19", P6TEXT}, +}; + +char* finaletext; +char* finaleflat; +*/ + +void F_StartCast (void); +void F_CastTicker (void); +boolean F_CastResponder (event_t *ev); +void F_CastDrawer (void); + +// [STRIFE] - Slideshow states enumeration +enum +{ + // Exit states + SLIDE_EXITHACK = -99, // Hacky exit - start a new dialog + SLIDE_EXIT = -1, // Exit to next finale state + SLIDE_CHOCO = -2, // haleyjd: This state is Choco-specific... see below. + + // Unknown + SLIDE_UNKNOWN = 0, // Dunno what it's for, possibly unused + + // MAP03 - Macil's Programmer exposition + SLIDE_PROGRAMMER1 = 1, + SLIDE_PROGRAMMER2, + SLIDE_PROGRAMMER3, + SLIDE_PROGRAMMER4, // Next state = -99 + + // MAP10 - Macil's Sigil exposition + SLIDE_SIGIL1 = 5, + SLIDE_SIGIL2, + SLIDE_SIGIL3, + SLIDE_SIGIL4, // Next state = -99 + + // MAP29 - Endings + // Good Ending + SLIDE_GOODEND1 = 10, + SLIDE_GOODEND2, + SLIDE_GOODEND3, + SLIDE_GOODEND4, // Next state = -1 + + // Bad Ending + SLIDE_BADEND1 = 14, + SLIDE_BADEND2, + SLIDE_BADEND3, // Next state = -1 + + // Blah Ending + SLIDE_BLAHEND1 = 17, + SLIDE_BLAHEND2, + SLIDE_BLAHEND3 // Next state = -1 +}; + +// +// F_StartFinale +// +// [STRIFE] +// haleyjd 09/13/10: Modified to drive slideshow sequences. +// +void F_StartFinale (void) +{ +#if 0 + // haleyjd 20111006: see below... + patch_t *panel; +#endif + + gameaction = ga_nothing; + gamestate = GS_FINALE; + viewactive = false; + automapactive = false; + wipegamestate = -1; // [STRIFE] + + // [STRIFE] Setup the slide show + slideshow_panel = DEH_String("PANEL0"); + + // haleyjd 20111006: These two lines of code *are* in vanilla Strife; + // however, there, they were completely inconsequential due to the dirty + // rects system. No intervening V_MarkRect call means PANEL0 was never + // drawn to the framebuffer. In Chocolate Strife, however, with no such + // system in place, this only manages to fuck up the fade-out that is + // supposed to happen at the beginning of all finales. So, don't do it! +#if 0 + panel = (patch_t *)W_CacheLumpName(slideshow_panel, PU_CACHE); + V_DrawPatch(0, 0, panel); +#endif + + switch(gamemap) + { + case 3: // Macil's exposition on the Programmer + slideshow_state = SLIDE_PROGRAMMER1; + break; + case 9: // Super hack for death of Programmer + slideshow_state = SLIDE_EXITHACK; + break; + case 10: // Macil's exposition on the Sigil + slideshow_state = SLIDE_SIGIL1; + break; + case 29: // Endings + if(!netgame) + { + if(players[0].health <= 0) // Bad ending + slideshow_state = SLIDE_BADEND1; // - Humanity goes extinct + else + { + if((players[0].questflags & QF_QUEST25) && // Converter destroyed + (players[0].questflags & QF_QUEST27)) // Computer destroyed (wtf?!) + { + // Good ending - You get the hot babe. + slideshow_state = SLIDE_GOODEND1; + } + else + { + // Blah ending - You win the battle, but fail at life. + slideshow_state = SLIDE_BLAHEND1; + } + } + } + break; + case 34: // For the demo version ending + slideshow_state = SLIDE_EXIT; + break; + } + + S_ChangeMusic(mus_dark, 1); + slideshow_tics = 7; + finalestage = F_STAGE_TEXT; + finalecount = 0; +} + +// +// F_Responder +// +// [STRIFE] Verified unmodified +// +boolean F_Responder (event_t *event) +{ + if (finalestage == F_STAGE_CAST) + return F_CastResponder (event); + + return false; +} + +// +// F_WaitTicker +// +// [STRIFE] New function +// haleyjd 09/13/10: This is called from G_Ticker if gamestate is 1, but we +// have no idea for what it's supposed to be. It is unused. +// +void F_WaitTicker(void) +{ + if(++finalecount >= 250) + { + gamestate = GS_FINALE; + finalestage = 0; + finalecount = 0; + } +} + +// +// F_DoSlideShow +// +// [STRIFE] New function +// haleyjd 09/13/10: Handles slideshow states. Begging to be tabulated! +// +static void F_DoSlideShow(void) +{ + patch_t *patch; + + switch(slideshow_state) + { + case SLIDE_UNKNOWN: // state #0, seems to be unused + slideshow_tics = 700; + slideshow_state = SLIDE_EXIT; + // falls through into state 1, so above is pointless? ... + + case SLIDE_PROGRAMMER1: // state #1 + slideshow_panel = DEH_String("SS2F1"); + I_StartVoice(DEH_String("MAC10")); + slideshow_state = SLIDE_PROGRAMMER2; + slideshow_tics = 315; + break; + case SLIDE_PROGRAMMER2: // state #2 + slideshow_panel = DEH_String("SS2F2"); + I_StartVoice(DEH_String("MAC11")); + slideshow_state = SLIDE_PROGRAMMER3; + slideshow_tics = 350; + break; + case SLIDE_PROGRAMMER3: // state #3 + slideshow_panel = DEH_String("SS2F3"); + I_StartVoice(DEH_String("MAC12")); + slideshow_state = SLIDE_PROGRAMMER4; + slideshow_tics = 420; + break; + case SLIDE_PROGRAMMER4: // state #4 + slideshow_panel = DEH_String("SS2F4"); + I_StartVoice(DEH_String("MAC13")); + slideshow_state = SLIDE_EXITHACK; // End of slides + slideshow_tics = 595; + break; + + case SLIDE_SIGIL1: // state #5 + slideshow_panel = DEH_String("SS3F1"); + I_StartVoice(DEH_String("MAC16")); + slideshow_state = SLIDE_SIGIL2; + slideshow_tics = 350; + break; + case SLIDE_SIGIL2: // state #6 + slideshow_panel = DEH_String("SS3F2"); + I_StartVoice(DEH_String("MAC17")); + slideshow_state = SLIDE_SIGIL3; + slideshow_tics = 420; + break; + case SLIDE_SIGIL3: // state #7 + slideshow_panel = DEH_String("SS3F3"); + I_StartVoice(DEH_String("MAC18")); + slideshow_tics = 420; + slideshow_state = SLIDE_SIGIL4; + break; + case SLIDE_SIGIL4: // state #8 + slideshow_panel = DEH_String("SS3F4"); + I_StartVoice(DEH_String("MAC19")); + slideshow_tics = 385; + slideshow_state = SLIDE_EXITHACK; // End of slides + break; + + case SLIDE_GOODEND1: // state #10 + slideshow_panel = DEH_String("SS4F1"); + S_StartMusic(mus_happy); + I_StartVoice(DEH_String("RIE01")); + slideshow_state = SLIDE_GOODEND2; + slideshow_tics = 455; + break; + case SLIDE_GOODEND2: // state #11 + slideshow_panel = DEH_String("SS4F2"); + I_StartVoice(DEH_String("BBX01")); + slideshow_state = SLIDE_GOODEND3; + slideshow_tics = 385; + break; + case SLIDE_GOODEND3: // state #12 + slideshow_panel = DEH_String("SS4F3"); + I_StartVoice(DEH_String("BBX02")); + slideshow_state = SLIDE_GOODEND4; + slideshow_tics = 490; + break; + case SLIDE_GOODEND4: // state #13 + slideshow_panel = DEH_String("SS4F4"); + slideshow_state = SLIDE_EXIT; // Go to end credits + slideshow_tics = 980; + break; + + case SLIDE_BADEND1: // state #14 + S_StartMusic(mus_sad); + slideshow_panel = DEH_String("SS5F1"); + I_StartVoice(DEH_String("SS501b")); + slideshow_state = SLIDE_BADEND2; + slideshow_tics = 385; + break; + case SLIDE_BADEND2: // state #15 + slideshow_panel = DEH_String("SS5F2"); + I_StartVoice(DEH_String("SS502b")); + slideshow_state = SLIDE_BADEND3; + slideshow_tics = 350; + break; + case SLIDE_BADEND3: // state #16 + slideshow_panel = DEH_String("SS5F3"); + I_StartVoice(DEH_String("SS503b")); + slideshow_state = SLIDE_EXIT; // Go to end credits + slideshow_tics = 385; + break; + + case SLIDE_BLAHEND1: // state #17 + S_StartMusic(mus_end); + slideshow_panel = DEH_String("SS6F1"); + I_StartVoice(DEH_String("SS601A")); + slideshow_state = SLIDE_BLAHEND2; + slideshow_tics = 280; + break; + case SLIDE_BLAHEND2: // state #18 + S_StartMusic(mus_end); + slideshow_panel = DEH_String("SS6F2"); + I_StartVoice(DEH_String("SS602A")); + slideshow_state = SLIDE_BLAHEND3; + slideshow_tics = 280; + break; + case SLIDE_BLAHEND3: // state #19 + S_StartMusic(mus_end); + slideshow_panel = DEH_String("SS6F3"); + I_StartVoice(DEH_String("SS603A")); + slideshow_state = SLIDE_EXIT; // Go to credits + slideshow_tics = 315; + break; + + case SLIDE_EXITHACK: // state -99: super hack state + gamestate = GS_LEVEL; + P_DialogStartP1(); + break; + case SLIDE_EXIT: // state -1: proceed to next finale stage + finalecount = 0; + finalestage = F_STAGE_ARTSCREEN; + wipegamestate = -1; + S_StartMusic(mus_fast); + slideshow_state = SLIDE_CHOCO; // haleyjd: see below... + break; + case SLIDE_CHOCO: + // haleyjd 09/14/10: This wouldn't be necessary except that Choco + // doesn't support the V_MarkRect dirty rectangles system. This + // just so happens to have hidden the fact that the ending + // does a screenfade every ~19 seconds due to remaining stuck in + // SLIDE_EXIT state above, UNLESS the menus were active - the + // V_MarkRect calls in the menu system cause it to be visible. + // This means that in order to get the same behavior as the vanilla + // EXE, I need different code. So, come to this state and only set + // wipegamestate if menuactive is true. + finalecount = 0; + finalestage = F_STAGE_ARTSCREEN; + if(menuactive) + wipegamestate = -1; + S_StartMusic(mus_fast); + slideshow_state = SLIDE_CHOCO; // remain here. + break; + default: + break; + } + + finalecount = 0; + patch = (patch_t *)W_CacheLumpName(DEH_String("PANEL0"), PU_CACHE); + V_DrawPatch(0, 0, patch); +} + +// +// F_Ticker +// +// [STRIFE] Modifications for new finales +// haleyjd 09/13/10: Calls F_DoSlideShow +// +void F_Ticker (void) +{ + size_t i; + + // check for skipping + if (finalecount > 50) // [STRIFE] No commercial check + { + // go on to the next level + for (i=0 ; i<MAXPLAYERS ; i++) + if (players[i].cmd.buttons) + break; + + if (i < MAXPLAYERS) + finalecount = slideshow_tics; // [STRIFE] + } + + // advance animation + finalecount++; + + if (finalestage == F_STAGE_CAST) + F_CastTicker (); + else if(finalecount > slideshow_tics) // [STRIFE] Advance slideshow + F_DoSlideShow(); + + // [STRIFE]: Rest is unused + /* + if ( gamemode == commercial) + return; + + if (finalestage == F_STAGE_TEXT + && finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT) + { + finalecount = 0; + finalestage = F_STAGE_ARTSCREEN; + wipegamestate = -1; // force a wipe + if (gameepisode == 3) + S_StartMusic (mus_logo); + } + */ +} + +// haleyjd 09/13/10: Not present in Strife: Cast drawing functions + +#include "hu_stuff.h" +extern patch_t *hu_font[HU_FONTSIZE]; + +/* +// +// F_TextWrite +// +void F_TextWrite (void) +{ + byte* src; + byte* dest; + + int x,y,w; + signed int count; + char* ch; + int c; + int cx; + int cy; + + // erase the entire screen to a tiled background + src = W_CacheLumpName ( finaleflat , PU_CACHE); + dest = I_VideoBuffer; + + for (y=0 ; y<SCREENHEIGHT ; y++) + { + for (x=0 ; x<SCREENWIDTH/64 ; x++) + { + memcpy (dest, src+((y&63)<<6), 64); + dest += 64; + } + if (SCREENWIDTH&63) + { + memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63); + dest += (SCREENWIDTH&63); + } + } + + V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT); + + // draw some of the text onto the screen + cx = 10; + cy = 10; + ch = finaletext; + + count = ((signed int) finalecount - 10) / TEXTSPEED; + if (count < 0) + count = 0; + for ( ; count ; count-- ) + { + c = *ch++; + if (!c) + break; + if (c == '\n') + { + cx = 10; + cy += 11; + continue; + } + + c = toupper(c) - HU_FONTSTART; + if (c < 0 || c> HU_FONTSIZE) + { + cx += 4; + continue; + } + + w = SHORT (hu_font[c]->width); + if (cx+w > SCREENWIDTH) + break; + V_DrawPatch(cx, cy, hu_font[c]); + cx+=w; + } + +} +*/ + +// +// Final DOOM 2 animation +// Casting by id Software. +// in order of appearance +// +typedef struct +{ + int isindemo; // [STRIFE] Changed from name, which is in mobjinfo + mobjtype_t type; +} castinfo_t; + +// haleyjd: [STRIFE] A new cast order was defined, however it is unused in any +// of the released versions of Strife, even including the demo version :( +castinfo_t castorder[] = { + { 1, MT_PLAYER }, + { 1, MT_BEGGAR1 }, + { 1, MT_PEASANT2_A }, + { 1, MT_REBEL1 }, + { 1, MT_GUARD1 }, + { 1, MT_CRUSADER }, + { 1, MT_RLEADER2 }, + { 0, MT_SENTINEL }, + { 0, MT_STALKER }, + { 0, MT_PROGRAMMER }, + { 0, MT_REAVER }, + { 0, MT_PGUARD }, + { 0, MT_INQUISITOR }, + { 0, MT_PRIEST }, + { 0, MT_SPECTRE_A }, + { 0, MT_BISHOP }, + { 0, MT_ENTITY }, + { 1, NUMMOBJTYPES } +}; + +int castnum; +int casttics; +state_t* caststate; +boolean castdeath; +int castframes; +int castonmelee; +boolean castattacking; + +extern gamestate_t wipegamestate; + +// +// F_StartCast +// +// haleyjd 09/13/10: [STRIFE] Heavily modified, yet unused. +// Evidence suggests this was meant to be started from a menu item. +// See m_menu.c for more info. +// +void F_StartCast (void) +{ + usergame = false; + gameaction = ga_nothing; + viewactive = false; + automapactive = false; + castnum = 0; + gamestate = GS_FINALE; + caststate = &states[mobjinfo[castorder[castnum].type].seestate]; + casttics = caststate->tics; + if(casttics > 50) + casttics = 50; + wipegamestate = -1; // force a screen wipe + castdeath = false; + finalestage = F_STAGE_CAST; + castframes = 0; + castonmelee = 0; + castattacking = false; +} + + +// +// F_CastTicker +// +// [STRIFE] Heavily modified, but unused. +// haleyjd 09/13/10: Yeah, I bothered translating this even though it isn't +// going to be seen, in part because I hope some Strife port or another will +// pick it up and finish it, adding it as the optional menu item it was +// meant to be, or just adding it as part of the ending sequence. +// +void F_CastTicker (void) +{ + int st; + + if (--casttics > 0) + return; // not time to change state yet + + if (caststate->tics == -1 || caststate->nextstate == S_NULL) + { + // switch from deathstate to next monster + castnum++; + castdeath = false; + if (isdemoversion) + { + // [STRIFE] Demo version had a shorter cast + if(!castorder[castnum].isindemo) + castnum = 0; + } + // [STRIFE] Break on type == NUMMOBJTYPES rather than name == NULL + if (castorder[castnum].type == NUMMOBJTYPES) + castnum = 0; + if (mobjinfo[castorder[castnum].type].seesound) + S_StartSound (NULL, mobjinfo[castorder[castnum].type].seesound); + caststate = &states[mobjinfo[castorder[castnum].type].seestate]; + castframes = 0; + } + else + { + int sfx = 0; + + // just advance to next state in animation + if (caststate == &states[S_PLAY_05]) // villsa [STRIFE] - updated + goto stopattack; // Oh, gross hack! + st = caststate->nextstate; + caststate = &states[st]; + castframes++; + + if (st != mobjinfo[castorder[castnum].type].meleestate && + st != mobjinfo[castorder[castnum].type].missilestate) + { + if (st == S_PLAY_05) + sfx = sfx_rifle; + else + sfx = 0; + } + else + sfx = mobjinfo[castorder[castnum].type].attacksound; + + if (sfx) + S_StartSound (NULL, sfx); + } + + if (!castdeath && castframes == 12) + { + // go into attack frame + castattacking = true; + if (castonmelee) + caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; + else + caststate=&states[mobjinfo[castorder[castnum].type].missilestate]; + castonmelee ^= 1; + if (caststate == &states[S_NULL]) + { + if (castonmelee) + caststate = &states[mobjinfo[castorder[castnum].type].meleestate]; + else + caststate = &states[mobjinfo[castorder[castnum].type].missilestate]; + } + } + + if (castattacking) + { + if (castframes == 24 + || caststate == &states[mobjinfo[castorder[castnum].type].seestate] ) + { +stopattack: + castattacking = false; + castframes = 0; + caststate = &states[mobjinfo[castorder[castnum].type].seestate]; + } + } + + casttics = caststate->tics; + if (casttics > 50) // [STRIFE] Cap tics + casttics = 50; + else if (casttics == -1) + casttics = 15; +} + + +// +// F_CastResponder +// +// [STRIFE] This still exists in Strife but is never used. +// It was used at some point in development, however, as they made +// numerous modifications to the cast call system. +// +boolean F_CastResponder (event_t* ev) +{ + if (ev->type != ev_keydown) + return false; + + if (castdeath) + return true; // already in dying frames + + // go into death frame + castdeath = true; + caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; + casttics = caststate->tics; + if(casttics > 50) // [STRIFE] Upper bound on casttics + casttics = 50; + castframes = 0; + castattacking = false; + if (mobjinfo[castorder[castnum].type].deathsound) + S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); + + return true; +} + +// +// F_CastPrint +// +// [STRIFE] Verified unmodified, and unused. +// +void F_CastPrint (char* text) +{ + char* ch; + int c; + int cx; + int w; + int width; + + // find width + ch = text; + width = 0; + + while (ch) + { + c = *ch++; + if (!c) + break; + c = toupper(c) - HU_FONTSTART; + if (c < 0 || c> HU_FONTSIZE) + { + width += 4; + continue; + } + + w = SHORT (hu_font[c]->width); + width += w; + } + + // draw it + cx = 160-width/2; + ch = text; + while (ch) + { + c = *ch++; + if (!c) + break; + c = toupper(c) - HU_FONTSTART; + if (c < 0 || c> HU_FONTSIZE) + { + cx += 4; + continue; + } + + w = SHORT (hu_font[c]->width); + V_DrawPatch(cx, 180, hu_font[c]); + cx+=w; + } + +} + +// haleyjd 09/13/10: [STRIFE] Unfortunately they removed whatever was +// partway finished of this function from the binary, as there is no +// trace of it. This means we cannot know for sure what the cast call +// would have looked like. :( +/* +// +// F_CastDrawer +// +void F_CastDrawer (void) +{ + spritedef_t* sprdef; + spriteframe_t* sprframe; + int lump; + boolean flip; + patch_t* patch; + + // erase the entire screen to a background + V_DrawPatch (0, 0, W_CacheLumpName (DEH_String("BOSSBACK"), PU_CACHE)); + + F_CastPrint (DEH_String(castorder[castnum].name)); + + // draw the current frame in the middle of the screen + sprdef = &sprites[caststate->sprite]; + sprframe = &sprdef->spriteframes[ caststate->frame & FF_FRAMEMASK]; + lump = sprframe->lump[0]; + flip = (boolean)sprframe->flip[0]; + + patch = W_CacheLumpNum (lump+firstspritelump, PU_CACHE); + if (flip) + V_DrawPatchFlipped(160, 170, patch); + else + V_DrawPatch(160, 170, patch); +} +*/ + +#ifdef STRIFE_DEMO_CODE +// +// F_DrawPatchCol +// +// [STRIFE] Verified unmodified, but not present in 1.2 +// It WAS present in the demo version, however... +// +void +F_DrawPatchCol +( int x, + patch_t* patch, + int col ) +{ + column_t* column; + byte* source; + byte* dest; + byte* desttop; + int count; + + column = (column_t *)((byte *)patch + LONG(patch->columnofs[col])); + desttop = I_VideoBuffer + x; + + // step through the posts in a column + while (column->topdelta != 0xff ) + { + source = (byte *)column + 3; + dest = desttop + column->topdelta*SCREENWIDTH; + count = column->length; + + while (count--) + { + *dest = *source++; + dest += SCREENWIDTH; + } + column = (column_t *)( (byte *)column + column->length + 4 ); + } +} +#endif + +// +// F_DrawMap34End +// +// [STRIFE] Modified from F_BunnyScroll +// * In 1.2 and up this just causes a weird black screen. +// * In the demo version, it was an actual scroll between two screens. +// I have implemented both code segments, though only the black screen +// one will currently be used, as full demo version support isn't looking +// likely right now. +// +void F_DrawMap34End (void) +{ + signed int scrolled; + int x; + patch_t* p1; + patch_t* p2; + static int laststage; + + p1 = W_CacheLumpName (DEH_String("credit"), PU_LEVEL); + p2 = W_CacheLumpName (DEH_String("vellogo"), PU_LEVEL); + + V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT); + + + scrolled = (320 - ((signed int) finalecount-430)/2); + if (scrolled > 320) + scrolled = 320; + if (scrolled < 0) + scrolled = 0; + +#ifdef STRIFE_DEMO_CODE + for ( x=0 ; x<SCREENWIDTH ; x++) + { + if (x+scrolled < 320) + F_DrawPatchCol (x, p1, x+scrolled); + else + F_DrawPatchCol (x, p2, x+scrolled - 320); + } +#else + // wtf this is supposed to do, I have no idea! + x = 1; + do + { + x += 11; + } + while(x < 320); +#endif +} + +// haleyjd 09/13/10: [STRIFE] Unused. +/* +static void F_ArtScreenDrawer(void) +{ + char *lumpname; + + if (gameepisode == 3) + { + F_BunnyScroll(); + } + else + { + switch (gameepisode) + { + case 1: + if (gamemode == retail) + { + lumpname = "CREDIT"; + } + else + { + lumpname = "HELP2"; + } + break; + case 2: + lumpname = "VICTORY2"; + break; + case 4: + lumpname = "ENDPIC"; + break; + default: + return; + } + + lumpname = DEH_String(lumpname); + + V_DrawPatch (0, 0, W_CacheLumpName(lumpname, PU_CACHE)); + } +} +*/ + +// +// F_Drawer +// +// [STRIFE] +// haleyjd 09/13/10: Modified for slideshow, demo version, etc. +// +void F_Drawer (void) +{ + switch (finalestage) + { + case F_STAGE_CAST: + // Cast didn't have a drawer in any released version + //F_CastDrawer(); + break; + case F_STAGE_TEXT: + // Draw slideshow panel + { + patch_t *slide = W_CacheLumpName(slideshow_panel, PU_CACHE); + V_DrawPatch(0, 0, slide); + } + break; + case F_STAGE_ARTSCREEN: + if(gamemap <= 29) + { + // draw credits + patch_t *credits = W_CacheLumpName(DEH_String("CREDIT"), PU_CACHE); + V_DrawPatch(0, 0, credits); + } + else if(gamemap == 34) + { + // demo version - does nothing meaningful in the final version + F_DrawMap34End(); + } + break; + } +} + |