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-rw-r--r--src/strife/f_finale.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/strife/f_finale.c b/src/strife/f_finale.c
index 32d09021..daa41316 100644
--- a/src/strife/f_finale.c
+++ b/src/strife/f_finale.c
@@ -173,7 +173,10 @@ enum
//
void F_StartFinale (void)
{
+#if 0
+ // haleyjd 20111006: see below...
patch_t *panel;
+#endif
gameaction = ga_nothing;
gamestate = GS_FINALE;
@@ -184,8 +187,16 @@ void F_StartFinale (void)
// [STRIFE] Setup the slide show
slideshow_panel = DEH_String("PANEL0");
+ // haleyjd 20111006: These two lines of code *are* in vanilla Strife;
+ // however, there, they were completely inconsequential due to the dirty
+ // rects system. No intervening V_MarkRect call means PANEL0 was never
+ // drawn to the framebuffer. In Chocolate Strife, however, with no such
+ // system in place, this only manages to fuck up the fade-out that is
+ // supposed to happen at the beginning of all finales. So, don't do it!
+#if 0
panel = (patch_t *)W_CacheLumpName(slideshow_panel, PU_CACHE);
V_DrawPatch(0, 0, panel);
+#endif
switch(gamemap)
{