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-rw-r--r--src/strife/g_game.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index c9d49c18..43fe827b 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -570,8 +570,8 @@ void G_BuildTiccmd (ticcmd_t* cmd)
// buttons
cmd->chatchar = HU_dequeueChatChar();
- // villsa [STRIFE] TODO - add mouse button support for jump
- if(gamekeydown[key_jump] /*|| mousebuttons[mousebjump]*/)
+ // villsa [STRIFE] - add mouse button support for jump
+ if(gamekeydown[key_jump] || mousebuttons[mousebjump])
cmd->buttons2 |= BT2_JUMP;
// villsa [STRIFE]: Moved mousebuttons[mousebfire] to below
@@ -1558,7 +1558,7 @@ void G_DoCompleted (void)
{
if(playeringame[i])
{
- // STRIFE-TODO: not quite sure why it does this
+ // [STRIFE] restore pw_allmap power from mapstate cache
if(destmap < 40)
players[i].powers[pw_allmap] = players[i].mapstate[destmap];
@@ -2484,8 +2484,6 @@ void G_TimeDemo (char* name)
nodrawers = M_CheckParm ("-nodraw");
- // haleyjd: STRIFE-TODO: where's -noblit?
-
timingdemo = true;
singletics = true;