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-rw-r--r--src/strife/g_game.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index 18f037c2..f76ce747 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -77,17 +77,14 @@
#define SAVEGAMESIZE 0x2c000
-boolean G_CheckDemoStatus (void);
void G_ReadDemoTiccmd (ticcmd_t* cmd);
void G_WriteDemoTiccmd (ticcmd_t* cmd);
void G_PlayerReborn (int player);
-void G_InitNew (skill_t skill, int map);
void G_DoReborn (int playernum);
void G_DoLoadLevel (void);
void G_DoNewGame (void);
-void G_DoLoadGame (boolean userload);
void G_DoPlayDemo (void);
void G_DoCompleted (void);
void G_DoVictory (void);
@@ -669,8 +666,6 @@ void G_BuildTiccmd (ticcmd_t* cmd, int maketic)
//
// G_DoLoadLevel
//
-extern gamestate_t wipegamestate;
-
void G_DoLoadLevel (void)
{
int i;
@@ -1921,9 +1916,6 @@ void G_DoNewGame (void)
gameaction = ga_nothing;
}
-// The sky texture to be used instead of the F_SKY1 dummy.
-extern int skytexture;
-
//
// G_InitNew
//