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-rw-r--r--src/strife/g_game.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index 5c080d6f..7d8b08db 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -1031,9 +1031,9 @@ void G_PlayerReborn (int player)
p->usedown = p->attackdown = true; // don't do anything immediately
p->playerstate = PST_LIVE;
p->health = deh_initial_health; // Use dehacked value
- p->readyweapon = p->pendingweapon = wp_pistol;
+ p->readyweapon = p->pendingweapon = wp_fist; // villsa [STRIFE] default to fists
p->weaponowned[wp_fist] = true;
- p->weaponowned[wp_pistol] = true;
+ //p->weaponowned[wp_pistol] = true; // villsa [STRIFE]
p->ammo[am_clip] = deh_initial_bullets;
for (i=0 ; i<NUMAMMO ; i++)
@@ -1592,7 +1592,7 @@ G_InitNew
respawnmonsters = false;
// STRIFE-TODO: (broken) Strife skill level mobjinfo/states tweaking
- if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) )
+ /*if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) )
{
for (i=S_SARG_RUN1 ; i<=S_SARG_PAIN2 ; i++)
states[i].tics >>= 1;
@@ -1607,7 +1607,7 @@ G_InitNew
mobjinfo[MT_BRUISERSHOT].speed = 15*FRACUNIT;
mobjinfo[MT_HEADSHOT].speed = 10*FRACUNIT;
mobjinfo[MT_TROOPSHOT].speed = 10*FRACUNIT;
- }
+ } */
// force players to be initialized upon first level load