diff options
Diffstat (limited to 'src/strife/g_game.c')
-rw-r--r-- | src/strife/g_game.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c index 5c080d6f..7d8b08db 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -1031,9 +1031,9 @@ void G_PlayerReborn (int player) p->usedown = p->attackdown = true; // don't do anything immediately p->playerstate = PST_LIVE; p->health = deh_initial_health; // Use dehacked value - p->readyweapon = p->pendingweapon = wp_pistol; + p->readyweapon = p->pendingweapon = wp_fist; // villsa [STRIFE] default to fists p->weaponowned[wp_fist] = true; - p->weaponowned[wp_pistol] = true; + //p->weaponowned[wp_pistol] = true; // villsa [STRIFE] p->ammo[am_clip] = deh_initial_bullets; for (i=0 ; i<NUMAMMO ; i++) @@ -1592,7 +1592,7 @@ G_InitNew respawnmonsters = false; // STRIFE-TODO: (broken) Strife skill level mobjinfo/states tweaking - if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) ) + /*if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) ) { for (i=S_SARG_RUN1 ; i<=S_SARG_PAIN2 ; i++) states[i].tics >>= 1; @@ -1607,7 +1607,7 @@ G_InitNew mobjinfo[MT_BRUISERSHOT].speed = 15*FRACUNIT; mobjinfo[MT_HEADSHOT].speed = 10*FRACUNIT; mobjinfo[MT_TROOPSHOT].speed = 10*FRACUNIT; - } + } */ // force players to be initialized upon first level load |