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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Duh.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __G_GAME__
+#define __G_GAME__
+
+#include "doomdef.h"
+#include "d_event.h"
+#include "d_ticcmd.h"
+#include "tables.h"
+
+//
+// GAME
+//
+void G_DeathMatchSpawnPlayer (int playernum);
+
+// [STRIFE] Removed episode parameter
+void G_InitNew (skill_t skill, int map);
+
+// Can be called by the startup code or M_Responder.
+// A normal game starts at map 1,
+// but a warp test can start elsewhere
+// [STRIFE] Removed episode parameter
+void G_DeferedInitNew (skill_t skill, int map);
+
+void G_DeferedPlayDemo (char* demo);
+
+// Can be called by the startup code or M_Responder,
+// calls P_SetupLevel or W_EnterWorld.
+void G_LoadGame (char* name);
+
+void G_DoLoadGame (boolean userload);
+
+// Called by M_Responder.
+void G_SaveGame (int slot, char* description);
+
+// Only called by startup code.
+void G_RecordDemo (char* name);
+
+void G_BeginRecording (void);
+
+void G_PlayDemo (char* name);
+void G_TimeDemo (char* name);
+boolean G_CheckDemoStatus (void);
+
+void G_RiftExitLevel(int map, int spot, angle_t angle); // [STRIFE]
+void G_ExitLevel (int dest);
+//void G_SecretExitLevel (void);
+
+void G_StartFinale(void); // [STRIFE]
+
+//void G_WorldDone (void);
+
+boolean G_RiftCheat(int riftSpotNum); // [STRIFE]
+
+// Read current data from inputs and build a player movement command.
+
+void G_BuildTiccmd (ticcmd_t *cmd, int maketic);
+
+void G_Ticker (void);
+boolean G_Responder (event_t* ev);
+
+void G_ScreenShot (void);
+
+void G_DrawMouseSpeedBox(void);
+
+// [STRIFE]
+boolean G_WriteSaveName(int slot, const char *charname);
+void G_ReadCurrent(const char *path);
+
+extern int vanilla_savegame_limit;
+extern int vanilla_demo_limit;
+#endif