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-rw-r--r--src/strife/hu_stuff.c591
1 files changed, 368 insertions, 223 deletions
diff --git a/src/strife/hu_stuff.c b/src/strife/hu_stuff.c
index 605c7b71..22d7b4f7 100644
--- a/src/strife/hu_stuff.c
+++ b/src/strife/hu_stuff.c
@@ -51,20 +51,18 @@
//
// Locally used constants, shortcuts.
//
-#define HU_TITLE (mapnames[gamemap-1])
-#define HU_TITLEHEIGHT 1
-#define HU_TITLEX 0
+#define HU_TITLE (mapnames[gamemap-1])
+#define HU_TITLEHEIGHT 1
+#define HU_TITLEX 0
// haleyjd 09/01/10: [STRIFE] 167 -> 160 to move up level name
-#define HU_TITLEY (160 - SHORT(hu_font[0]->height))
-
-#define HU_INPUTTOGGLE 't'
-#define HU_INPUTX HU_MSGX
-#define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0]->height) +1))
-#define HU_INPUTWIDTH 64
-#define HU_INPUTHEIGHT 1
-
+#define HU_TITLEY (160 - SHORT(hu_font[0]->height))
+#define HU_INPUTTOGGLE 't'
+#define HU_INPUTX HU_MSGX
+#define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0]->height) +1))
+#define HU_INPUTWIDTH 64
+#define HU_INPUTHEIGHT 1
char *chat_macros[10] =
{
@@ -81,7 +79,7 @@ char *chat_macros[10] =
};
// villsa [STRIFE]
-char* pnameprefixes[][16] =
+char pnameprefixes[8][16] =
{
"1: ",
"2: ",
@@ -101,27 +99,30 @@ char* player_names[] =
HUSTR_PLRRED
};
-char chat_char; // remove later.
-static player_t* plr;
-patch_t* hu_font[HU_FONTSIZE];
-static hu_textline_t w_title;
-boolean chat_on;
-static hu_itext_t w_chat;
-static boolean always_off = false;
-static char chat_dest[MAXPLAYERS];
-static hu_itext_t w_inputbuffer[MAXPLAYERS];
+char chat_char; // remove later.
+static player_t* plr;
+patch_t* hu_font[HU_FONTSIZE];
+patch_t* yfont[HU_FONTSIZE]; // haleyjd 09/18/10: [STRIFE]
+static hu_textline_t w_title;
+boolean chat_on;
+static hu_itext_t w_chat;
+static boolean always_off = false;
+static char chat_dest[MAXPLAYERS];
+static hu_itext_t w_inputbuffer[MAXPLAYERS];
+
+static boolean message_on;
+boolean message_dontfuckwithme;
+static boolean message_nottobefuckedwith;
-static boolean message_on;
-boolean message_dontfuckwithme;
-static boolean message_nottobefuckedwith;
+static hu_stext_t w_message;
+static int message_counter;
-static hu_stext_t w_message;
-static int message_counter;
+extern int showMessages;
+extern boolean automapactive;
-extern int showMessages;
-extern boolean automapactive;
+static boolean headsupactive = false;
-static boolean headsupactive = false;
+static char * nickname; // haleyjd 09/18/10: [STRIFE]
//
// Builtin map names.
@@ -180,9 +181,14 @@ char *mapnames[] =
HUSTR_34
};
+//
+// HU_Init
+//
+// haleyjd 09/18/10: [STRIFE]
+// * Modified to load yfont along with hu_font.
+//
void HU_Init(void)
{
-
int i;
int j;
char buffer[9];
@@ -191,25 +197,38 @@ void HU_Init(void)
j = HU_FONTSTART;
for (i=0;i<HU_FONTSIZE;i++)
{
- DEH_snprintf(buffer, 9, "STCFN%.3d", j++);
- hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
- }
+ DEH_snprintf(buffer, 9, "STCFN%.3d", j++);
+ hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
+ // haleyjd 09/18/10: load yfont as well; and yes, this is exactly
+ // how Rogue did it :P
+ buffer[2] = 'B';
+ yfont[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
+ }
}
+//
+// HU_Stop
+//
+// [STRIFE] Verified unmodified.
+//
void HU_Stop(void)
{
headsupactive = false;
}
+//
+// HU_Start
+//
+// haleyjd 09/18/10: [STRIFE] Added a hack for nickname at the end.
+//
void HU_Start(void)
{
-
- int i;
- char* s;
+ int i;
+ char* s;
if (headsupactive)
- HU_Stop();
+ HU_Stop();
plr = &players[consoleplayer];
message_on = false;
@@ -219,16 +238,15 @@ void HU_Start(void)
// create the message widget
HUlib_initSText(&w_message,
- HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
- hu_font,
- HU_FONTSTART, &message_on);
+ HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
+ hu_font,
+ HU_FONTSTART, &message_on);
// create the map title widget
HUlib_initTextLine(&w_title,
- HU_TITLEX, HU_TITLEY,
- hu_font,
- HU_FONTSTART);
-
+ HU_TITLEX, HU_TITLEY,
+ hu_font,
+ HU_FONTSTART);
// haleyjd 08/31/10: [STRIFE] Get proper map name.
s = HU_TITLE;
@@ -239,112 +257,223 @@ void HU_Start(void)
s = DEH_String(s);
while (*s)
- HUlib_addCharToTextLine(&w_title, *(s++));
+ HUlib_addCharToTextLine(&w_title, *(s++));
// create the chat widget
HUlib_initIText(&w_chat,
- HU_INPUTX, HU_INPUTY,
- hu_font,
- HU_FONTSTART, &chat_on);
+ HU_INPUTX, HU_INPUTY,
+ hu_font,
+ HU_FONTSTART, &chat_on);
// create the inputbuffer widgets
for (i=0 ; i<MAXPLAYERS ; i++)
- HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off);
+ HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off);
headsupactive = true;
+ // haleyjd 09/18/10: [STRIFE] nickname weirdness.
+
+ // STRIFE-TODO: This shit crashes the game.
+ /*
+ if(nickname != pnameprefixes[consoleplayer])
+ {
+ if(*nickname)
+ {
+ DEH_printf("have one\n");
+ nickname = pnameprefixes[consoleplayer];
+ }
+ }
+ */
}
+//
+// HU_Drawer
+//
+// [STRIFE] Verified unmodified.
+//
void HU_Drawer(void)
{
-
HUlib_drawSText(&w_message);
HUlib_drawIText(&w_chat);
if (automapactive)
- HUlib_drawTextLine(&w_title, false);
-
+ HUlib_drawTextLine(&w_title, false);
}
+//
+// HU_Erase
+//
+// [STRIFE] Verified unmodified.
+//
void HU_Erase(void)
{
-
HUlib_eraseSText(&w_message);
HUlib_eraseIText(&w_chat);
HUlib_eraseTextLine(&w_title);
+}
+//
+// HU_addMessage
+//
+// haleyjd 09/18/10: [STRIFE] New function
+// See if you can tell whether or not I had trouble with this :P
+// Looks to be extremely buggy, hackish, and error-prone.
+//
+// <Markov> This is definitely not the best that Rogue had to offer. Markov.
+//
+// Fastcall Registers: edx ebx
+// Temp Registers: esi edi
+void HU_addMessage(char *prefix, char *message)
+{
+ char c; // eax
+ int width = 0; // edx
+ char *rover1; // ebx (in first loop)
+ char *rover2; // ecx (in second loop)
+ char *bufptr; // ebx (in second loop)
+ char buffer[HU_MAXLINELENGTH+2]; // esp+52h
+
+ // Loop 1: Total up width of prefix.
+ rover1 = prefix;
+ if(rover1)
+ {
+ while((c = *rover1))
+ {
+ c = toupper(c) - HU_FONTSTART;
+ ++rover1;
+
+ if(c < 0 || c >= HU_FONTSIZE)
+ width += 4;
+ else
+ width += SHORT(hu_font[c]->width);
+ }
+ }
+
+ // Loop 2: Copy as much of message into buffer as will fit on screen
+ bufptr = buffer;
+ rover2 = message;
+ while((c = *rover2))
+ {
+ if((c == ' ' || c == '-') && width > 285)
+ break;
+
+ *bufptr = c;
+ ++bufptr; // BUG: No check for overflow.
+ ++rover2;
+ c = toupper(c);
+
+ if(c == ' ' || c < '!' || c >= '_')
+ width += 4;
+ else
+ {
+ c -= HU_FONTSTART;
+ width += SHORT(hu_font[c]->width);
+ }
+ }
+
+ // Too big to fit?
+ // BUG: doesn't consider by how much it's over.
+ if(width > 320)
+ {
+ // backup a char... hell if I know why.
+ --bufptr;
+ --rover2;
+ }
+
+ // rover2 is not at the end?
+ if((c = *rover2))
+ {
+ // if not ON a space...
+ if(c != ' ')
+ {
+ // back up both pointers til one is found.
+ // BUG: no check against LHS of buffer. Hurr!
+ while(*bufptr != ' ')
+ {
+ --bufptr;
+ --rover2;
+ }
+ }
+ }
+
+ *bufptr = '\0';
+
+ // Add two message lines.
+ HUlib_addMessageToSText(&w_message, prefix, buffer);
+ HUlib_addMessageToSText(&w_message, NULL, rover2);
}
+//
+// HU_Ticker
+//
+// haleyjd 09/18/10: [STRIFE] Changes to split up message into two lines,
+// and support for player names (STRIFE-TODO: unfinished!)
+//
void HU_Ticker(void)
{
-
int i, rc;
char c;
+ //char *prefix; STRIFE-TODO
// tick down message counter if message is up
if (message_counter && !--message_counter)
{
- message_on = false;
- message_nottobefuckedwith = false;
+ message_on = false;
+ message_nottobefuckedwith = false;
}
if (showMessages || message_dontfuckwithme)
{
-
- // display message if necessary
- if ((plr->message && !message_nottobefuckedwith)
- || (plr->message && message_dontfuckwithme))
- {
- HUlib_addMessageToSText(&w_message, 0, plr->message);
- plr->message = 0;
- message_on = true;
- message_counter = HU_MSGTIMEOUT;
- message_nottobefuckedwith = message_dontfuckwithme;
- message_dontfuckwithme = 0;
- }
-
+ // display message if necessary
+ if ((plr->message && !message_nottobefuckedwith)
+ || (plr->message && message_dontfuckwithme))
+ {
+ //HUlib_addMessageToSText(&w_message, 0, plr->message);
+ HU_addMessage(NULL, plr->message); // haleyjd [STRIFE]
+ plr->message = 0;
+ message_on = true;
+ message_counter = HU_MSGTIMEOUT;
+ message_nottobefuckedwith = message_dontfuckwithme;
+ message_dontfuckwithme = 0;
+ }
} // else message_on = false;
// check for incoming chat characters
if (netgame)
{
- for (i=0 ; i<MAXPLAYERS; i++)
- {
- if (!playeringame[i])
- continue;
- if (i != consoleplayer
- && (c = players[i].cmd.chatchar))
- {
- if (c <= HU_BROADCAST)
- chat_dest[i] = c;
- else
- {
- rc = HUlib_keyInIText(&w_inputbuffer[i], c);
- if (rc && c == KEY_ENTER)
- {
- if (w_inputbuffer[i].l.len
- && (chat_dest[i] == consoleplayer+1
- || chat_dest[i] == HU_BROADCAST))
- {
- HUlib_addMessageToSText(&w_message,
- DEH_String(player_names[i]),
- w_inputbuffer[i].l.l);
-
- message_nottobefuckedwith = true;
- message_on = true;
- message_counter = HU_MSGTIMEOUT;
- if ( gamemode == commercial )
- S_StartSound(0, sfx_radio);
- else
- S_StartSound(0, sfx_swish); // villsa [STRIFE] TODO - fix sounds
- }
- HUlib_resetIText(&w_inputbuffer[i]);
- }
- }
- players[i].cmd.chatchar = 0;
- }
- }
+ for (i=0 ; i<MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ continue;
+ if (i != consoleplayer
+ && (c = players[i].cmd.chatchar))
+ {
+ if (c <= HU_BROADCAST)
+ chat_dest[i] = c;
+ else
+ {
+ rc = HUlib_keyInIText(&w_inputbuffer[i], c);
+ if (rc && c == KEY_ENTER)
+ {
+ if (w_inputbuffer[i].l.len
+ && (chat_dest[i] == consoleplayer+1
+ || chat_dest[i] == HU_BROADCAST))
+ {
+ // STRIFE-TODO: there is interaction with the player
+ // name prefixes array here...
+ HU_addMessage(DEH_String(player_names[i]),
+ w_inputbuffer[i].l.l);
+
+ message_nottobefuckedwith = true;
+ message_on = true;
+ message_counter = HU_MSGTIMEOUT;
+ S_StartSound(0, sfx_radio);
+ }
+ HUlib_resetIText(&w_inputbuffer[i]);
+ }
+ }
+ players[i].cmd.chatchar = 0;
+ }
+ }
}
-
}
#define QUEUESIZE 128
@@ -353,165 +482,181 @@ static char chatchars[QUEUESIZE];
static int head = 0;
static int tail = 0;
-
+//
+// HU_queueChatChar
+//
+// haleyjd 09/18/10: [STRIFE]
+// * No message is given if a chat queue overflow occurs.
+//
void HU_queueChatChar(char c)
{
- if (((head + 1) & (QUEUESIZE-1)) == tail)
- {
- plr->message = DEH_String(HUSTR_MSGU);
- }
- else
+ chatchars[head] = c;
+ if (((head + 1) & (QUEUESIZE-1)) != tail)
{
- chatchars[head] = c;
- head = (head + 1) & (QUEUESIZE-1);
+ head = (head + 1) & (QUEUESIZE-1);
}
}
+//
+// HU_dequeueChatChar
+//
+// [STRIFE] Verified unmodified.
+//
char HU_dequeueChatChar(void)
{
char c;
if (head != tail)
{
- c = chatchars[tail];
- tail = (tail + 1) & (QUEUESIZE-1);
+ c = chatchars[tail];
+ tail = (tail + 1) & (QUEUESIZE-1);
}
else
{
- c = 0;
+ c = 0;
}
return c;
}
+//
+// HU_Responder
+//
+// haleyjd 09/18/10: [STRIFE]
+// * Mostly unmodified, except:
+// - The default value of key_message_refresh is changed. That is handled
+// elsewhere in Choco, however.
+// - There is support for setting the player name through the chat
+// mechanism. This is a STRIFE-TODO.
+//
boolean HU_Responder(event_t *ev)
{
-
- static char lastmessage[HU_MAXLINELENGTH+1];
- char* macromessage;
- boolean eatkey = false;
- static boolean shiftdown = false;
- static boolean altdown = false;
- unsigned char c;
- int i;
- int numplayers;
+ static char lastmessage[HU_MAXLINELENGTH+1];
+ char* macromessage;
+ boolean eatkey = false;
+ static boolean shiftdown = false;
+ static boolean altdown = false;
+ unsigned char c;
+ int i;
+ int numplayers;
- static int num_nobrainers = 0;
+ static int num_nobrainers = 0;
numplayers = 0;
for (i=0 ; i<MAXPLAYERS ; i++)
- numplayers += playeringame[i];
+ numplayers += playeringame[i];
if (ev->data1 == KEY_RSHIFT)
{
- shiftdown = ev->type == ev_keydown;
- return false;
+ shiftdown = ev->type == ev_keydown;
+ return false;
}
else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT)
{
- altdown = ev->type == ev_keydown;
- return false;
+ altdown = ev->type == ev_keydown;
+ return false;
}
if (ev->type != ev_keydown)
- return false;
+ return false;
if (!chat_on)
{
- if (ev->data1 == key_message_refresh)
- {
- message_on = true;
- message_counter = HU_MSGTIMEOUT;
- eatkey = true;
- }
- else if (netgame && ev->data2 == key_multi_msg)
- {
- eatkey = chat_on = true;
- HUlib_resetIText(&w_chat);
- HU_queueChatChar(HU_BROADCAST);
- }
- else if (netgame && numplayers > 2)
- {
- for (i=0; i<MAXPLAYERS ; i++)
- {
- if (ev->data2 == key_multi_msgplayer[i])
- {
- if (playeringame[i] && i!=consoleplayer)
- {
- eatkey = chat_on = true;
- HUlib_resetIText(&w_chat);
- HU_queueChatChar(i+1);
- break;
- }
- else if (i == consoleplayer)
- {
- num_nobrainers++;
- if (num_nobrainers < 3)
- plr->message = DEH_String(HUSTR_TALKTOSELF1);
- else if (num_nobrainers < 6)
- plr->message = DEH_String(HUSTR_TALKTOSELF2);
- else if (num_nobrainers < 9)
- plr->message = DEH_String(HUSTR_TALKTOSELF3);
- else if (num_nobrainers < 32)
- plr->message = DEH_String(HUSTR_TALKTOSELF4);
- else
- plr->message = DEH_String(HUSTR_TALKTOSELF5);
- }
- }
- }
- }
+ if (ev->data1 == key_message_refresh)
+ {
+ message_on = true;
+ message_counter = HU_MSGTIMEOUT;
+ eatkey = true;
+ }
+ else if (netgame && ev->data2 == key_multi_msg)
+ {
+ eatkey = chat_on = true;
+ HUlib_resetIText(&w_chat);
+ HU_queueChatChar(HU_BROADCAST);
+ }
+ else if (netgame && numplayers > 2)
+ {
+ // STRIFE-TODO: support for setting player names
+
+ for (i=0; i<MAXPLAYERS ; i++)
+ {
+ if (ev->data2 == key_multi_msgplayer[i])
+ {
+ if (playeringame[i] && i!=consoleplayer)
+ {
+ eatkey = chat_on = true;
+ HUlib_resetIText(&w_chat);
+ HU_queueChatChar(i+1);
+ break;
+ }
+ else if (i == consoleplayer)
+ {
+ num_nobrainers++;
+ if (num_nobrainers < 3)
+ plr->message = DEH_String(HUSTR_TALKTOSELF1);
+ else if (num_nobrainers < 6)
+ plr->message = DEH_String(HUSTR_TALKTOSELF2);
+ else if (num_nobrainers < 9)
+ plr->message = DEH_String(HUSTR_TALKTOSELF3);
+ else if (num_nobrainers < 32)
+ plr->message = DEH_String(HUSTR_TALKTOSELF4);
+ else
+ plr->message = DEH_String(HUSTR_TALKTOSELF5);
+ }
+ }
+ }
+ }
}
else
{
- c = ev->data2;
- // send a macro
- if (altdown)
- {
- c = c - '0';
- if (c > 9)
- return false;
- // fprintf(stderr, "got here\n");
- macromessage = chat_macros[c];
-
- // kill last message with a '\n'
- HU_queueChatChar(KEY_ENTER); // DEBUG!!!
-
- // send the macro message
- while (*macromessage)
- HU_queueChatChar(*macromessage++);
- HU_queueChatChar(KEY_ENTER);
-
- // leave chat mode and notify that it was sent
- chat_on = false;
- strcpy(lastmessage, chat_macros[c]);
- plr->message = lastmessage;
- eatkey = true;
- }
- else
- {
- eatkey = HUlib_keyInIText(&w_chat, c);
- if (eatkey)
- {
- // static unsigned char buf[20]; // DEBUG
- HU_queueChatChar(c);
-
- // sprintf(buf, "KEY: %d => %d", ev->data1, c);
- // plr->message = buf;
- }
- if (c == KEY_ENTER)
- {
- chat_on = false;
- if (w_chat.l.len)
- {
- strcpy(lastmessage, w_chat.l.l);
- plr->message = lastmessage;
- }
- }
- else if (c == KEY_ESCAPE)
- chat_on = false;
- }
+ c = ev->data2;
+ // send a macro
+ if (altdown)
+ {
+ c = c - '0';
+ if (c > 9)
+ return false;
+ // fprintf(stderr, "got here\n");
+ macromessage = chat_macros[c];
+
+ // kill last message with a '\n'
+ HU_queueChatChar(KEY_ENTER); // DEBUG!!!
+
+ // send the macro message
+ while (*macromessage)
+ HU_queueChatChar(*macromessage++);
+ HU_queueChatChar(KEY_ENTER);
+
+ // leave chat mode and notify that it was sent
+ chat_on = false;
+ strcpy(lastmessage, chat_macros[c]);
+ plr->message = lastmessage;
+ eatkey = true;
+ }
+ else
+ {
+ eatkey = HUlib_keyInIText(&w_chat, c);
+ if (eatkey)
+ {
+ // static unsigned char buf[20]; // DEBUG
+ HU_queueChatChar(c);
+
+ // sprintf(buf, "KEY: %d => %d", ev->data1, c);
+ // plr->message = buf;
+ }
+ if (c == KEY_ENTER)
+ {
+ chat_on = false;
+ if (w_chat.l.len)
+ {
+ strcpy(lastmessage, w_chat.l.l);
+ plr->message = lastmessage;
+ }
+ }
+ else if (c == KEY_ESCAPE)
+ chat_on = false;
+ }
}
return eatkey;
-
}