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-rw-r--r--src/strife/info.c11049
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diff --git a/src/strife/info.c b/src/strife/info.c
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+++ b/src/strife/info.c
@@ -0,0 +1,11049 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Thing frame/state LUT,
+// generated by multigen utilitiy.
+// This one is the original DOOM version, preserved.
+//
+//-----------------------------------------------------------------------------
+
+#include <stdio.h>
+#include <stdlib.h>
+
+// Data.
+#include "sounds.h"
+#include "m_fixed.h"
+
+#include "info.h"
+
+#include "p_mobj.h"
+
+// villsa [STRIFE]
+char *sprnames[NUMSPRITES+1] =
+{
+ "PLAY", "PNCH", "WAVE", "RBPY", "TRGT", "XBOW", "MMIS", "RIFG",
+ "RIFF", "FLMT", "FLMF", "BLST", "BLSF", "GREN", "GREF", "SIGH",
+ "SIGF", "POW1", "POW2", "POW3", "ZAP1", "SPRY", "BLOD", "PUFY",
+ "SHT1", "SHT2", "GRIN", "GRAP", "UBAM", "BNG2", "BNG4", "BNG3",
+ "FLBE", "XPRK", "OCLW", "CCLW", "TEND", "MICR", "MISS", "AROW",
+ "ARWP", "TORP", "THIT", "TWAV", "MISL", "TFOG", "IFOG", "SHRD",
+ "RGIB", "MRYS", "MRNO", "MRST", "MRLK", "MRBD", "MRPN", "MRGT",
+ "BURN", "DISR", "PEAS", "GIBS", "AGRD", "ARMR", "SACR", "TNK1",
+ "TNK2", "TNK3", "TNK4", "TNK5", "TNK6", "NEAL", "BEGR", "HMN1",
+ "LEDR", "LEAD", "ROB1", "PGRD", "ROB2", "MLDR", "ORCL", "PRST",
+ "PDED", "ALN1", "AL1P", "NODE", "MTHD", "MNAM", "MNAL", "MDTH",
+ "NEST", "PODD", "ZAP6", "ZOT3", "ZAP7", "ZOT1", "ZAP5", "ZOT2",
+ "SEWR", "SPID", "ROB3", "RBB3", "PRGR", "BASE", "FRBL", "KLAX",
+ "TURT", "BALL", "PSTN", "SECR", "TARG", "RING", "EARS", "COMM",
+ "BOOM", "RATT", "HOGN", "DEAD", "SBAN", "BOTR", "HATR", "TOPR",
+ "COUP", "BUBB", "BUBF", "BUBC", "ASPR", "SPDL", "TOKN", "OTOK",
+ "HELT", "GUNT", "FULL", "MEAT", "JUNK", "FFOT", "DIE1", "BEAC",
+ "ARM1", "ARM2", "BARW", "BART", "LAMP", "LANT", "BARL", "BOWL",
+ "BRAZ", "TRCH", "LTRH", "LMPC", "LOGS", "TRHO", "WATR", "MUGG",
+ "FUSL", "CRD1", "CRD2", "TPAS", "KY1G", "KY2S", "KY3B", "HAND",
+ "CRYS", "PRIS", "PWR1", "PWR2", "PWR3", "ORAC", "GYID", "FUBR",
+ "WARE", "RCRY", "BCRY", "CHAP", "TUNL", "BLTK", "SECK", "MINE",
+ "REBL", "PROC", "ANKH", "GOID", "STMP", "MDKT", "COIN", "CRED",
+ "SACK", "CHST", "SHD1", "MASK", "UNIF", "OFIC", "PMAP", "PMUP",
+ "BLIT", "BBOX", "MSSL", "ROKT", "BRY1", "CPAC", "PQRL", "XQRL",
+ "GRN1", "GRN2", "BKPK", "RELC", "RIFL", "FLAM", "BFLM", "MMSL",
+ "TRPD", "GRND", "CBOW", "SIGL", "LITE", "CNDL", "CLBR", "LITS",
+ "LITB", "LITG", "ROK1", "ROK2", "ROK3", "ROK4", "LOGG", "RUB1",
+ "RUB2", "RUB3", "RUB4", "RUB5", "RUB6", "RUB7", "RUB8", "CHAN",
+ "STAT", "DSTA", "CRAB", "CAGE", "TREE", "TRE1", "BUSH", "SHRB",
+ "STAK", "BAR1", "VASE", "STOL", "POT1", "TUB1", "ANVL", "TLMP",
+ "TRAY", "APOW", "AFED", "DRIP", "CDRP", "SPLH", "WTFT", "HERT",
+ "TELP", "MONI", "STEL", "STLA", "STLE", "HUGE", "STLG", NULL
+};
+
+
+// Doesn't work with g++, needs actionf_p1
+// villsa [STRIFE]
+void A_Look();
+void A_RandomWalk();
+void A_FriendLook();
+void A_Listen();
+void A_Chase();
+void A_FaceTarget();
+void A_PeasantPunch();
+void A_ReaverAttack();
+void A_BulletAttack();
+void A_CheckTargetVisible();
+void A_SentinelAttack();
+void A_StalkerThink();
+void A_StalkerSetLook();
+void A_StalkerDrop();
+void A_StalkerScratch();
+void A_FloatWeave();
+void A_RobotMelee();
+void A_TemplarMauler();
+void A_CrusaderAttack();
+void A_CrusaderLeft();
+void A_CrusaderRight();
+void A_CheckTargetVisible2();
+void A_InqFlyCheck();
+void A_InqGrenade();
+void A_InqTakeOff();
+void A_InqFly();
+void A_FireSigilWeapon();
+void A_ProgrammerAttack();
+void A_Sigil_A_Action();
+void A_SpectreEAttack();
+void A_SpectreCAttack();
+void A_AlertSpectreC();
+void A_Sigil_E_Action();
+void A_SigilTrail();
+void A_SpectreDAttack();
+void A_FireSigilEOffshoot();
+void A_ShadowOff();
+void A_ModifyVisibility();
+void A_ShadowOn();
+void A_SetTLOptions();
+void A_BossMeleeAtk();
+void A_BishopAttack();
+void A_FireHookShot();
+void A_FireChainShot();
+void A_MissileSmoke();
+void A_SpawnSparkPuff();
+void A_Tracer();
+void A_ProgrammerMelee();
+void A_Scream();
+void A_XScream();
+void A_Pain();
+void A_PeasantCrash();
+void A_Fall();
+void A_HideZombie();
+void A_MerchantPain();
+void A_ProgrammerDie();
+void A_InqTossArm();
+void A_SpawnSpectreB();
+void A_SpawnSpectreD();
+void A_SpawnSpectreE();
+void A_SpawnEntity();
+void A_EntityDeath();
+void A_SpawnZombie();
+void A_ZombieInSpecialSector();
+void A_CrystalExplode();
+void A_QuestMsg();
+void A_ExtraLightOff();
+void A_CrystalRadiusAtk();
+void A_DeathExplode5();
+void A_DeathExplode1();
+void A_DeathExplode2();
+void A_DeathExplode3();
+void A_RaiseAlarm();
+void A_MissileTick();
+void A_SpawnGrenadeFire();
+void A_NodeChunk();
+void A_HeadChunk();
+void A_BurnSpread();
+void A_AcolyteSpecial();
+void A_BossDeath();
+void A_InqChase();
+void A_StalkerChase();
+void A_PlayerScream();
+void A_TeleportBeacon();
+void A_BodyParts();
+void A_ClaxonBlare();
+void A_ActiveSound();
+void A_ClearSoundTarget();
+void A_DropBurnFlesh();
+void A_FlameDeath();
+void A_ClearForceField();
+void A_WeaponReady();
+void A_ReFire();
+void A_CheckReload();
+void A_Lower();
+void A_Raise();
+void A_GunFlash();
+void A_Punch();
+void A_FireFlameThrower();
+void A_FireMissile();
+void A_FireMauler2();
+void A_FireGrenade();
+void A_FireElectricBolt();
+void A_FirePoisonBolt();
+void A_FireRifle();
+void A_FireMauler1();
+void A_SigilSound();
+void A_FireSigil();
+void A_GunFlashThinker();
+void A_Light0();
+void A_Light1();
+void A_Light2();
+void A_SigilShock();
+void A_TorpedoExplode();
+void A_MaulerSound();
+
+// villsa [STRIFE]
+state_t states[NUMSTATES] =
+{
+
+/*S_NULL*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //00
+/*S_PNCH_00*/ { SPR_PNCH, 0, 0, { A_Light0 }, S_NULL }, //01
+/*S_WAVE_00*/ { SPR_WAVE, 32768, 3, { NULL }, S_WAVE_01 }, //02
+/*S_WAVE_01*/ { SPR_WAVE, 32769, 3, { NULL }, S_WAVE_02 }, //03
+/*S_WAVE_02*/ { SPR_WAVE, 32770, 3, { NULL }, S_WAVE_03 }, //04
+/*S_WAVE_03*/ { SPR_WAVE, 32771, 3, { NULL }, S_WAVE_00 }, //05
+/*S_RBPY_00*/ { SPR_RBPY, 32768, 3, { NULL }, S_RBPY_01 }, //06
+/*S_RBPY_01*/ { SPR_RBPY, 32769, 3, { NULL }, S_RBPY_02 }, //07
+/*S_RBPY_02*/ { SPR_RBPY, 32770, 3, { NULL }, S_RBPY_03 }, //08
+/*S_RBPY_03*/ { SPR_RBPY, 32771, 3, { NULL }, S_RBPY_00 }, //09
+/*S_TRGT_00*/ { SPR_TRGT, 0, -1, { NULL }, S_NULL }, //10
+/*S_TRGT_01*/ { SPR_TRGT, 1, -1, { NULL }, S_NULL }, //11
+/*S_TRGT_02*/ { SPR_TRGT, 2, -1, { NULL }, S_NULL }, //12
+/*S_PNCH_01*/ { SPR_PNCH, 0, 1, { A_WeaponReady }, S_PNCH_01 }, //13
+/*S_PNCH_02*/ { SPR_PNCH, 0, 1, { A_Lower }, S_PNCH_02 }, //14
+/*S_PNCH_03*/ { SPR_PNCH, 0, 1, { A_Raise }, S_PNCH_03 }, //15
+/*S_PNCH_04*/ { SPR_PNCH, 1, 4, { NULL }, S_PNCH_05 }, //16
+/*S_PNCH_05*/ { SPR_PNCH, 2, 4, { A_Punch }, S_PNCH_06 }, //17
+/*S_PNCH_06*/ { SPR_PNCH, 3, 5, { NULL }, S_PNCH_07 }, //18
+/*S_PNCH_07*/ { SPR_PNCH, 2, 4, { NULL }, S_PNCH_08 }, //19
+/*S_PNCH_08*/ { SPR_PNCH, 1, 5, { A_ReFire }, S_PNCH_01 }, //20
+/*S_XBOW_00*/ { SPR_XBOW, 0, 1, { A_WeaponReady }, S_XBOW_00 }, //21
+/*S_XBOW_01*/ { SPR_XBOW, 0, 1, { A_Lower }, S_XBOW_01 }, //22
+/*S_XBOW_02*/ { SPR_XBOW, 0, 1, { A_Raise }, S_XBOW_02 }, //23
+/*S_XBOW_03*/ { SPR_XBOW, 0, 3, { A_GunFlashThinker }, S_XBOW_04 }, //24
+/*S_XBOW_04*/ { SPR_XBOW, 1, 6, { A_FireElectricBolt }, S_XBOW_05 }, //25
+/*S_XBOW_05*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_06 }, //26
+/*S_XBOW_06*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_07 }, //27
+/*S_XBOW_07*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_08 }, //28
+/*S_XBOW_08*/ { SPR_XBOW, 5, 5, { NULL }, S_XBOW_09 }, //29
+/*S_XBOW_09*/ { SPR_XBOW, 6, 5, { A_CheckReload }, S_XBOW_00 }, //30
+/*S_XBOW_10*/ { SPR_XBOW, 10, 5, { NULL }, S_XBOW_11 }, //31
+/*S_XBOW_11*/ { SPR_XBOW, 11, 5, { NULL }, S_XBOW_12 }, //32
+/*S_XBOW_12*/ { SPR_XBOW, 12, 5, { NULL }, S_XBOW_10 }, //33
+/*S_XBOW_13*/ { SPR_XBOW, 7, 1, { A_WeaponReady }, S_XBOW_13 }, //34
+/*S_XBOW_14*/ { SPR_XBOW, 7, 1, { A_Lower }, S_XBOW_14 }, //35
+/*S_XBOW_15*/ { SPR_XBOW, 7, 1, { A_Raise }, S_XBOW_15 }, //36
+/*S_XBOW_16*/ { SPR_XBOW, 7, 3, { NULL }, S_XBOW_17 }, //37
+/*S_XBOW_17*/ { SPR_XBOW, 1, 6, { A_FirePoisonBolt }, S_XBOW_18 }, //38
+/*S_XBOW_18*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_19 }, //39
+/*S_XBOW_19*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_20 }, //40
+/*S_XBOW_20*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_21 }, //41
+/*S_XBOW_21*/ { SPR_XBOW, 8, 5, { NULL }, S_XBOW_22 }, //42
+/*S_XBOW_22*/ { SPR_XBOW, 9, 5, { A_CheckReload }, S_XBOW_13 }, //43
+/*S_MMIS_00*/ { SPR_MMIS, 0, 1, { A_WeaponReady }, S_MMIS_00 }, //44
+/*S_MMIS_01*/ { SPR_MMIS, 0, 1, { A_Lower }, S_MMIS_01 }, //45
+/*S_MMIS_02*/ { SPR_MMIS, 0, 1, { A_Raise }, S_MMIS_02 }, //46
+/*S_MMIS_03*/ { SPR_MMIS, 0, 4, { A_FireMissile }, S_MMIS_04 }, //47
+/*S_MMIS_04*/ { SPR_MMIS, 1, 4, { A_Light1 }, S_MMIS_05 }, //48
+/*S_MMIS_05*/ { SPR_MMIS, 32770, 5, { NULL }, S_MMIS_06 }, //49
+/*S_MMIS_06*/ { SPR_MMIS, 32771, 2, { A_Light2 }, S_MMIS_07 }, //50
+/*S_MMIS_07*/ { SPR_MMIS, 32772, 2, { NULL }, S_MMIS_08 }, //51
+/*S_MMIS_08*/ { SPR_MMIS, 32773, 2, { A_Light0 }, S_MMIS_09 }, //52
+/*S_MMIS_09*/ { SPR_MMIS, 5, 0, { A_ReFire }, S_MMIS_00 }, //53
+/*S_RIFG_00*/ { SPR_RIFG, 0, 1, { A_WeaponReady }, S_RIFG_00 }, //54
+/*S_RIFG_01*/ { SPR_RIFG, 1, 1, { A_Lower }, S_RIFG_01 }, //55
+/*S_RIFG_02*/ { SPR_RIFG, 0, 1, { A_Raise }, S_RIFG_02 }, //56
+/*S_RIFF_00*/ { SPR_RIFF, 0, 3, { A_FireRifle }, S_RIFF_01 }, //57
+/*S_RIFF_01*/ { SPR_RIFF, 1, 3, { A_FireRifle }, S_RIFG_03 }, //58
+/*S_RIFG_03*/ { SPR_RIFG, 3, 3, { A_FireRifle }, S_RIFG_04 }, //59
+/*S_RIFG_04*/ { SPR_RIFG, 2, 0, { A_ReFire }, S_RIFG_05 }, //60
+/*S_RIFG_05*/ { SPR_RIFG, 1, 2, { NULL }, S_RIFG_00 }, //61
+/*S_FLMT_00*/ { SPR_FLMT, 0, 3, { A_WeaponReady }, S_FLMT_01 }, //62
+/*S_FLMT_01*/ { SPR_FLMT, 1, 3, { A_WeaponReady }, S_FLMT_00 }, //63
+/*S_FLMT_02*/ { SPR_FLMT, 0, 1, { A_Lower }, S_FLMT_02 }, //64
+/*S_FLMT_03*/ { SPR_FLMT, 0, 1, { A_Raise }, S_FLMT_03 }, //65
+/*S_FLMF_00*/ { SPR_FLMF, 0, 2, { A_FireFlameThrower }, S_FLMF_01 }, //66
+/*S_FLMF_01*/ { SPR_FLMF, 1, 3, { A_ReFire }, S_FLMT_00 }, //67
+/*S_BLST_00*/ { SPR_BLST, 5, 6, { A_WeaponReady }, S_BLST_01 }, //68
+/*S_BLST_01*/ { SPR_BLST, 6, 6, { A_WeaponReady }, S_BLST_02 }, //69
+/*S_BLST_02*/ { SPR_BLST, 7, 6, { A_WeaponReady }, S_BLST_03 }, //70
+/*S_BLST_03*/ { SPR_BLST, 0, 6, { A_WeaponReady }, S_BLST_00 }, //71
+/*S_BLST_04*/ { SPR_BLST, 0, 1, { A_Lower }, S_BLST_04 }, //72
+/*S_BLST_05*/ { SPR_BLST, 0, 1, { A_Raise }, S_BLST_05 }, //73
+/*S_BLSF_00*/ { SPR_BLSF, 32768, 5, { A_FireMauler1 }, S_BLST_06 }, //74
+/*S_BLST_06*/ { SPR_BLST, 32769, 3, { A_Light1 }, S_BLST_07 }, //75
+/*S_BLST_07*/ { SPR_BLST, 2, 2, { A_Light2 }, S_BLST_08 }, //76
+/*S_BLST_08*/ { SPR_BLST, 3, 2, { NULL }, S_BLST_09 }, //77
+/*S_BLST_09*/ { SPR_BLST, 4, 2, { NULL }, S_BLST_10 }, //78
+/*S_BLST_10*/ { SPR_BLST, 0, 7, { A_Light0 }, S_BLST_11 }, //79
+/*S_BLST_11*/ { SPR_BLST, 7, 7, { NULL }, S_BLST_12 }, //80
+/*S_BLST_12*/ { SPR_BLST, 6, 7, { A_CheckReload }, S_BLST_00 }, //81
+/*S_BLST_13*/ { SPR_BLST, 8, 7, { A_WeaponReady }, S_BLST_14 }, //82
+/*S_BLST_14*/ { SPR_BLST, 9, 7, { A_WeaponReady }, S_BLST_15 }, //83
+/*S_BLST_15*/ { SPR_BLST, 10, 7, { A_WeaponReady }, S_BLST_16 }, //84
+/*S_BLST_16*/ { SPR_BLST, 11, 7, { A_WeaponReady }, S_BLST_13 }, //85
+/*S_BLST_17*/ { SPR_BLST, 8, 1, { A_Lower }, S_BLST_17 }, //86
+/*S_BLST_18*/ { SPR_BLST, 8, 1, { A_Raise }, S_BLST_18 }, //87
+/*S_BLST_19*/ { SPR_BLST, 8, 20, { A_MaulerSound }, S_BLST_20 }, //88
+/*S_BLST_20*/ { SPR_BLST, 9, 10, { A_Light1 }, S_BLSF_01 }, //89
+/*S_BLSF_01*/ { SPR_BLSF, 32768, 10, { A_FireMauler2 }, S_BLST_21 }, //90
+/*S_BLST_21*/ { SPR_BLST, 32769, 3, { A_Light2 }, S_BLST_22 }, //91
+/*S_BLST_22*/ { SPR_BLST, 2, 2, { NULL }, S_BLST_23 }, //92
+/*S_BLST_23*/ { SPR_BLST, 3, 2, { A_Light0 }, S_BLST_24 }, //93
+/*S_BLST_24*/ { SPR_BLST, 4, 2, { A_ReFire }, S_BLST_13 }, //94
+/*S_GREN_00*/ { SPR_GREN, 0, 1, { A_WeaponReady }, S_GREN_00 }, //95
+/*S_GREN_01*/ { SPR_GREN, 0, 1, { A_Lower }, S_GREN_01 }, //96
+/*S_GREN_02*/ { SPR_GREN, 0, 1, { A_Raise }, S_GREN_02 }, //97
+/*S_GREN_03*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_04 }, //98
+/*S_GREN_04*/ { SPR_GREN, 1, 10, { NULL }, S_GREN_05 }, //99
+/*S_GREN_05*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_06 }, //100
+/*S_GREN_06*/ { SPR_GREN, 2, 10, { NULL }, S_GREN_07 }, //101
+/*S_GREN_07*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_00 }, //102
+/*S_GREF_00*/ { SPR_GREF, 32768, 5, { A_Light1 }, S_PNCH_00 }, //103
+/*S_GREF_01*/ { SPR_GREF, 0, 10, { A_Light0 }, S_PNCH_00 }, //104
+/*S_GREF_02*/ { SPR_GREF, 32769, 5, { A_Light2 }, S_PNCH_00 }, //105
+/*S_GREN_08*/ { SPR_GREN, 3, 1, { A_WeaponReady }, S_GREN_08 }, //106
+/*S_GREN_09*/ { SPR_GREN, 3, 1, { A_Lower }, S_GREN_09 }, //107
+/*S_GREN_10*/ { SPR_GREN, 3, 1, { A_Raise }, S_GREN_10 }, //108
+/*S_GREN_11*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_12 }, //109
+/*S_GREN_12*/ { SPR_GREN, 4, 10, { NULL }, S_GREN_13 }, //110
+/*S_GREN_13*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_14 }, //111
+/*S_GREN_14*/ { SPR_GREN, 5, 10, { NULL }, S_GREN_15 }, //112
+/*S_GREN_15*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_08 }, //113
+/*S_GREF_03*/ { SPR_GREF, 32770, 5, { A_Light1 }, S_PNCH_00 }, //114
+/*S_GREF_04*/ { SPR_GREF, 2, 10, { A_Light0 }, S_PNCH_00 }, //115
+/*S_GREF_05*/ { SPR_GREF, 32771, 5, { A_Light2 }, S_PNCH_00 }, //116
+/*S_SIGH_00*/ { SPR_SIGH, 32768, 1, { A_WeaponReady }, S_SIGH_00 }, //117
+/*S_SIGH_01*/ { SPR_SIGH, 32769, -1, { NULL }, S_NULL }, //118
+/*S_SIGH_02*/ { SPR_SIGH, 32770, -1, { NULL }, S_NULL }, //119
+/*S_SIGH_03*/ { SPR_SIGH, 32771, -1, { NULL }, S_NULL }, //120
+/*S_SIGH_04*/ { SPR_SIGH, 32772, -1, { NULL }, S_NULL }, //121
+/*S_SIGH_05*/ { SPR_SIGH, 32768, 1, { A_Lower }, S_SIGH_05 }, //122
+/*S_SIGH_06*/ { SPR_SIGH, 32768, 1, { A_Raise }, S_SIGH_06 }, //123
+/*S_SIGH_07*/ { SPR_SIGH, 32768, 18, { A_SigilSound }, S_SIGH_08 }, //124
+/*S_SIGH_08*/ { SPR_SIGH, 32768, 3, { A_GunFlash }, S_SIGH_09 }, //125
+/*S_SIGH_09*/ { SPR_SIGH, 0, 10, { A_FireSigil }, S_SIGH_10 }, //126
+/*S_SIGH_10*/ { SPR_SIGH, 0, 5, { A_GunFlashThinker }, S_SIGH_00 }, //127
+/*S_SIGF_00*/ { SPR_SIGF, 32768, 4, { A_Light2 }, S_SIGF_01 }, //128
+/*S_SIGF_01*/ { SPR_SIGF, 32769, 6, { A_SigilShock }, S_SIGF_02 }, //129
+/*S_SIGF_02*/ { SPR_SIGF, 32770, 4, { A_Light1 }, S_PNCH_00 }, //130
+/*S_POW1_00*/ { SPR_POW1, 0, 4, { NULL }, S_POW1_01 }, //131
+/*S_POW1_01*/ { SPR_POW1, 1, 4, { NULL }, S_POW1_02 }, //132
+/*S_POW1_02*/ { SPR_POW1, 2, 4, { NULL }, S_POW1_03 }, //133
+/*S_POW1_03*/ { SPR_POW1, 3, 4, { NULL }, S_POW1_04 }, //134
+/*S_POW1_04*/ { SPR_POW1, 4, 4, { NULL }, S_NULL }, //135
+/*S_POW1_05*/ { SPR_POW1, 5, 4, { NULL }, S_POW1_06 }, //136
+/*S_POW1_06*/ { SPR_POW1, 6, 4, { NULL }, S_POW1_07 }, //137
+/*S_POW1_07*/ { SPR_POW1, 7, 4, { NULL }, S_POW1_08 }, //138
+/*S_POW1_08*/ { SPR_POW1, 8, 4, { NULL }, S_POW1_09 }, //139
+/*S_POW1_09*/ { SPR_POW1, 9, 4, { NULL }, S_NULL }, //140
+/*S_POW2_00*/ { SPR_POW2, 0, 4, { NULL }, S_POW2_01 }, //141
+/*S_POW2_01*/ { SPR_POW2, 1, 4, { NULL }, S_POW2_02 }, //142
+/*S_POW2_02*/ { SPR_POW2, 2, 4, { NULL }, S_POW2_03 }, //143
+/*S_POW2_03*/ { SPR_POW2, 3, 4, { NULL }, S_NULL }, //144
+/*S_POW3_00*/ { SPR_POW3, 0, 3, { NULL }, S_POW3_01 }, //145
+/*S_POW3_01*/ { SPR_POW3, 1, 3, { NULL }, S_POW3_02 }, //146
+/*S_POW3_02*/ { SPR_POW3, 2, 3, { NULL }, S_POW3_03 }, //147
+/*S_POW3_03*/ { SPR_POW3, 3, 3, { NULL }, S_POW3_04 }, //148
+/*S_POW3_04*/ { SPR_POW3, 4, 3, { NULL }, S_POW3_05 }, //149
+/*S_POW3_05*/ { SPR_POW3, 5, 3, { NULL }, S_POW3_06 }, //150
+/*S_POW3_06*/ { SPR_POW3, 6, 3, { NULL }, S_POW3_07 }, //151
+/*S_POW3_07*/ { SPR_POW3, 7, 3, { NULL }, S_NULL }, //152
+/*S_ZAP1_00*/ { SPR_ZAP1, 1, 3, { A_DeathExplode3 }, S_ZAP1_02 }, //153
+/*S_ZAP1_01*/ { SPR_ZAP1, 0, 3, { A_RaiseAlarm }, S_ZAP1_02 }, //154
+/*S_ZAP1_02*/ { SPR_ZAP1, 1, 3, { NULL }, S_ZAP1_03 }, //155
+/*S_ZAP1_03*/ { SPR_ZAP1, 2, 3, { NULL }, S_ZAP1_04 }, //156
+/*S_ZAP1_04*/ { SPR_ZAP1, 3, 3, { NULL }, S_ZAP1_05 }, //157
+/*S_ZAP1_05*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_06 }, //158
+/*S_ZAP1_06*/ { SPR_ZAP1, 5, 3, { NULL }, S_ZAP1_07 }, //159
+/*S_ZAP1_07*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_08 }, //160
+/*S_ZAP1_08*/ { SPR_ZAP1, 3, 2, { NULL }, S_ZAP1_09 }, //161
+/*S_ZAP1_09*/ { SPR_ZAP1, 2, 2, { NULL }, S_ZAP1_10 }, //162
+/*S_ZAP1_10*/ { SPR_ZAP1, 1, 2, { NULL }, S_ZAP1_11 }, //163
+/*S_ZAP1_11*/ { SPR_ZAP1, 0, 1, { NULL }, S_NULL }, //164
+/*S_SPRY_00*/ { SPR_SPRY, 0, 3, { NULL }, S_SPRY_01 }, //165
+/*S_SPRY_01*/ { SPR_SPRY, 1, 3, { NULL }, S_SPRY_02 }, //166
+/*S_SPRY_02*/ { SPR_SPRY, 2, 3, { NULL }, S_SPRY_03 }, //167
+/*S_SPRY_03*/ { SPR_SPRY, 3, 3, { NULL }, S_SPRY_04 }, //168
+/*S_SPRY_04*/ { SPR_SPRY, 4, 3, { NULL }, S_SPRY_05 }, //169
+/*S_SPRY_05*/ { SPR_SPRY, 5, 3, { NULL }, S_SPRY_06 }, //170
+/*S_SPRY_06*/ { SPR_SPRY, 6, 2, { NULL }, S_NULL }, //171
+/*S_BLOD_00*/ { SPR_BLOD, 2, 8, { NULL }, S_BLOD_01 }, //172
+/*S_BLOD_01*/ { SPR_BLOD, 1, 8, { NULL }, S_BLOD_02 }, //173
+/*S_BLOD_02*/ { SPR_BLOD, 0, 8, { NULL }, S_NULL }, //174
+/*S_PUFY_00*/ { SPR_PUFY, 32768, 4, { NULL }, S_PUFY_01 }, //175
+/*S_PUFY_01*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_02 }, //176
+/*S_PUFY_02*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_03 }, //177
+/*S_PUFY_03*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //178
+/*S_SHT1_00*/ { SPR_SHT1, 0, 4, { NULL }, S_SHT1_01 }, //179
+/*S_SHT1_01*/ { SPR_SHT1, 1, 4, { NULL }, S_SHT1_00 }, //180
+/*S_SHT2_00*/ { SPR_SHT2, 0, 5, { NULL }, S_SHT2_01 }, //181
+/*S_SHT2_01*/ { SPR_SHT2, 1, 5, { NULL }, S_POW1_00 }, //182
+/*S_GRIN_00*/ { SPR_GRIN, 0, 3, { A_MissileTick }, S_GRIN_01 }, //183
+/*S_GRIN_01*/ { SPR_GRIN, 1, 3, { A_MissileTick }, S_GRIN_00 }, //184
+/*S_GRAP_00*/ { SPR_GRAP, 0, 3, { A_MissileTick }, S_GRAP_01 }, //185
+/*S_GRAP_01*/ { SPR_GRAP, 1, 3, { A_MissileTick }, S_GRAP_00 }, //186
+/*S_UBAM_00*/ { SPR_UBAM, 0, 3, { A_MissileTick }, S_UBAM_01 }, //187
+/*S_UBAM_01*/ { SPR_UBAM, 1, 3, { A_MissileTick }, S_UBAM_00 }, //188
+/*S_BNG2_00*/ { SPR_BNG2, 32768, 4, { A_DeathExplode5 }, S_BNG2_01 }, //189
+/*S_BNG2_01*/ { SPR_BNG2, 32769, 4, { NULL }, S_BNG2_02 }, //190
+/*S_BNG2_02*/ { SPR_BNG2, 32770, 4, { NULL }, S_BNG2_03 }, //191
+/*S_BNG2_03*/ { SPR_BNG2, 32771, 4, { NULL }, S_BNG2_04 }, //192
+/*S_BNG2_04*/ { SPR_BNG2, 32772, 4, { NULL }, S_BNG2_05 }, //193
+/*S_BNG2_05*/ { SPR_BNG2, 32773, 4, { NULL }, S_BNG2_06 }, //194
+/*S_BNG2_06*/ { SPR_BNG2, 32774, 4, { NULL }, S_BNG2_07 }, //195
+/*S_BNG2_07*/ { SPR_BNG2, 32775, 4, { NULL }, S_BNG2_08 }, //196
+/*S_BNG2_08*/ { SPR_BNG2, 32776, 4, { NULL }, S_NULL }, //197
+/*S_BNG4_00*/ { SPR_BNG4, 32768, 2, { A_DeathExplode5 }, S_BNG4_01 }, //198
+/*S_BNG4_01*/ { SPR_BNG4, 32769, 3, { NULL }, S_BNG4_02 }, //199
+/*S_BNG4_02*/ { SPR_BNG4, 32770, 3, { NULL }, S_BNG4_03 }, //200
+/*S_BNG4_03*/ { SPR_BNG4, 32771, 3, { NULL }, S_BNG4_04 }, //201
+/*S_BNG4_04*/ { SPR_BNG4, 32772, 3, { NULL }, S_BNG4_05 }, //202
+/*S_BNG4_05*/ { SPR_BNG4, 32773, 3, { NULL }, S_BNG4_06 }, //203
+/*S_BNG4_06*/ { SPR_BNG4, 32774, 3, { NULL }, S_BNG4_07 }, //204
+/*S_BNG4_07*/ { SPR_BNG4, 32775, 3, { NULL }, S_BNG4_08 }, //205
+/*S_BNG4_08*/ { SPR_BNG4, 32776, 3, { NULL }, S_BNG4_09 }, //206
+/*S_BNG4_09*/ { SPR_BNG4, 32777, 3, { NULL }, S_BNG4_10 }, //207
+/*S_BNG4_10*/ { SPR_BNG4, 32778, 3, { NULL }, S_BNG4_11 }, //208
+/*S_BNG4_11*/ { SPR_BNG4, 32779, 3, { NULL }, S_BNG4_12 }, //209
+/*S_BNG4_12*/ { SPR_BNG4, 32780, 3, { NULL }, S_BNG4_13 }, //210
+/*S_BNG4_13*/ { SPR_BNG4, 32781, 3, { NULL }, S_NULL }, //211
+/*S_BNG3_00*/ { SPR_BNG3, 32768, 3, { A_DeathExplode5 }, S_BNG3_01 }, //212
+/*S_BNG3_01*/ { SPR_BNG3, 32769, 3, { NULL }, S_BNG3_02 }, //213
+/*S_BNG3_02*/ { SPR_BNG3, 32770, 3, { NULL }, S_BNG3_03 }, //214
+/*S_BNG3_03*/ { SPR_BNG3, 32771, 3, { NULL }, S_BNG3_04 }, //215
+/*S_BNG3_04*/ { SPR_BNG3, 32772, 3, { NULL }, S_BNG3_05 }, //216
+/*S_BNG3_05*/ { SPR_BNG3, 32773, 3, { NULL }, S_BNG3_06 }, //217
+/*S_BNG3_06*/ { SPR_BNG3, 32774, 3, { NULL }, S_BNG3_07 }, //218
+/*S_BNG3_07*/ { SPR_BNG3, 32775, 3, { NULL }, S_NULL }, //219
+/*S_BNG3_08*/ { SPR_BNG3, 0, 1, { A_SpawnGrenadeFire }, S_NULL }, //220
+/*S_BNG3_09*/ { SPR_BNG3, 32769, 2, { A_DeathExplode1 }, S_BNG3_10 }, //221
+/*S_BNG3_10*/ { SPR_BNG3, 32770, 2, { A_MissileTick }, S_FLBE_00 }, //222
+/*S_FLBE_00*/ { SPR_FLBE, 32768, 2, { A_BurnSpread }, S_FLBE_01 }, //223
+/*S_FLBE_01*/ { SPR_FLBE, 32769, 2, { A_MissileTick }, S_FLBE_02 }, //224
+/*S_FLBE_02*/ { SPR_FLBE, 32770, 2, { A_DeathExplode1 }, S_FLBE_03 }, //225
+/*S_FLBE_03*/ { SPR_FLBE, 32771, 3, { A_MissileTick }, S_FLBE_04 }, //226
+/*S_FLBE_04*/ { SPR_FLBE, 32772, 3, { A_DeathExplode1 }, S_FLBE_05 }, //227
+/*S_FLBE_05*/ { SPR_FLBE, 32773, 3, { A_MissileTick }, S_FLBE_06 }, //228
+/*S_FLBE_06*/ { SPR_FLBE, 32774, 3, { A_BurnSpread }, S_FLBE_03 }, //229
+/*S_FLBE_07*/ { SPR_FLBE, 32775, 2, { NULL }, S_FLBE_08 }, //230
+/*S_FLBE_08*/ { SPR_FLBE, 32776, 2, { A_BurnSpread }, S_FLBE_09 }, //231
+/*S_FLBE_09*/ { SPR_FLBE, 32777, 2, { NULL }, S_FLBE_10 }, //232
+/*S_FLBE_10*/ { SPR_FLBE, 32778, 2, { NULL }, S_NULL }, //233
+/*S_XPRK_00*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_NULL }, //234
+/*S_OCLW_00*/ { SPR_OCLW, 0, 2, { A_FireChainShot }, S_OCLW_00 }, //235
+/*S_CCLW_00*/ { SPR_CCLW, 0, 6, { NULL }, S_NULL }, //236
+/*S_TEND_00*/ { SPR_TEND, 0, 20, { NULL }, S_NULL }, //237
+/*S_MICR_00*/ { SPR_MICR, 32768, 6, { A_MissileSmoke }, S_MICR_00 }, //238
+/*S_MISS_00*/ { SPR_MISS, 32768, 4, { A_MissileSmoke }, S_MISS_01 }, //239
+/*S_MISS_01*/ { SPR_MISS, 32769, 3, { A_Tracer }, S_MISS_00 }, //240
+/*S_AROW_00*/ { SPR_AROW, 0, 10, { A_ActiveSound }, S_AROW_00 }, //241
+/*S_ARWP_00*/ { SPR_ARWP, 0, 10, { A_ActiveSound }, S_ARWP_00 }, //242
+/*S_AROW_01*/ { SPR_AROW, 0, 1, { NULL }, S_NULL }, //243
+/*S_TORP_00*/ { SPR_TORP, 32768, 4, { NULL }, S_TORP_01 }, //244
+/*S_TORP_01*/ { SPR_TORP, 32769, 4, { NULL }, S_TORP_02 }, //245
+/*S_TORP_02*/ { SPR_TORP, 32770, 4, { NULL }, S_TORP_03 }, //246
+/*S_TORP_03*/ { SPR_TORP, 32771, 4, { NULL }, S_TORP_00 }, //247
+/*S_THIT_00*/ { SPR_THIT, 32768, 8, { NULL }, S_THIT_01 }, //248
+/*S_THIT_01*/ { SPR_THIT, 32769, 8, { NULL }, S_THIT_02 }, //249
+/*S_THIT_02*/ { SPR_THIT, 32770, 8, { A_TorpedoExplode }, S_THIT_03 }, //250
+/*S_THIT_03*/ { SPR_THIT, 32771, 8, { NULL }, S_THIT_04 }, //251
+/*S_THIT_04*/ { SPR_THIT, 32772, 8, { NULL }, S_NULL }, //252
+/*S_TWAV_00*/ { SPR_TWAV, 32768, 9, { NULL }, S_TWAV_01 }, //253
+/*S_TWAV_01*/ { SPR_TWAV, 32769, 9, { NULL }, S_TWAV_02 }, //254
+/*S_TWAV_02*/ { SPR_TWAV, 32770, 9, { NULL }, S_NULL }, //255
+/*S_MISL_00*/ { SPR_MISL, 32768, 5, { NULL }, S_MISL_02 }, //256
+/*S_MISL_01*/ { SPR_MISL, 32768, 5, { A_DeathExplode2 }, S_MISL_02 }, //257
+/*S_MISL_02*/ { SPR_MISL, 32769, 5, { NULL }, S_MISL_03 }, //258
+/*S_MISL_03*/ { SPR_MISL, 32770, 4, { NULL }, S_MISL_04 }, //259
+/*S_MISL_04*/ { SPR_MISL, 32771, 2, { NULL }, S_MISL_05 }, //260
+/*S_MISL_05*/ { SPR_MISL, 32772, 2, { NULL }, S_MISL_06 }, //261
+/*S_MISL_06*/ { SPR_MISL, 32773, 2, { NULL }, S_MISL_07 }, //262
+/*S_MISL_07*/ { SPR_MISL, 32774, 2, { NULL }, S_NULL }, //263
+/*S_TFOG_00*/ { SPR_TFOG, 32768, 6, { NULL }, S_TFOG_01 }, //264
+/*S_TFOG_01*/ { SPR_TFOG, 32769, 6, { NULL }, S_TFOG_02 }, //265
+/*S_TFOG_02*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_03 }, //266
+/*S_TFOG_03*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_04 }, //267
+/*S_TFOG_04*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_05 }, //268
+/*S_TFOG_05*/ { SPR_TFOG, 32773, 6, { NULL }, S_TFOG_06 }, //269
+/*S_TFOG_06*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_07 }, //270
+/*S_TFOG_07*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_08 }, //271
+/*S_TFOG_08*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_09 }, //272
+/*S_TFOG_09*/ { SPR_TFOG, 32769, 6, { NULL }, S_NULL }, //273
+/*S_IFOG_00*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_01 }, //274
+/*S_IFOG_01*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_02 }, //275
+/*S_IFOG_02*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_03 }, //276
+/*S_IFOG_03*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_04 }, //277
+/*S_IFOG_04*/ { SPR_IFOG, 32770, 6, { NULL }, S_IFOG_05 }, //278
+/*S_IFOG_05*/ { SPR_IFOG, 32771, 6, { NULL }, S_IFOG_06 }, //279
+/*S_IFOG_06*/ { SPR_IFOG, 32772, 6, { NULL }, S_NULL }, //280
+/*S_SHRD_00*/ { SPR_SHRD, 0, 128, { NULL }, S_NULL }, //281
+/*S_SHRD_01*/ { SPR_SHRD, 1, 128, { NULL }, S_NULL }, //282
+/*S_SHRD_02*/ { SPR_SHRD, 2, 128, { NULL }, S_NULL }, //283
+/*S_SHRD_03*/ { SPR_SHRD, 3, 128, { NULL }, S_NULL }, //284
+/*S_SHRD_04*/ { SPR_SHRD, 4, 128, { NULL }, S_NULL }, //285
+/*S_SHRD_05*/ { SPR_SHRD, 5, 128, { NULL }, S_NULL }, //286
+/*S_PLAY_00*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //287
+/*S_PLAY_01*/ { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 }, //288
+/*S_PLAY_02*/ { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 }, //289
+/*S_PLAY_03*/ { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 }, //290
+/*S_PLAY_04*/ { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 }, //291
+/*S_PLAY_05*/ { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 }, //292
+/*S_PLAY_06*/ { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 }, //293
+/*S_PLAY_07*/ { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 }, //294
+/*S_PLAY_08*/ { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 }, //295
+/*S_PLAY_09*/ { SPR_PLAY, 6, 4, { NULL }, S_PLAY_10 }, //296
+/*S_PLAY_10*/ { SPR_PLAY, 7, 3, { A_PlayerScream }, S_PLAY_11 }, //297
+/*S_PLAY_11*/ { SPR_PLAY, 8, 3, { A_Fall }, S_PLAY_12 }, //298
+/*S_PLAY_12*/ { SPR_PLAY, 9, 4, { NULL }, S_PLAY_13 }, //299
+/*S_PLAY_13*/ { SPR_PLAY, 10, 4, { NULL }, S_PLAY_14 }, //300
+/*S_PLAY_14*/ { SPR_PLAY, 11, 4, { NULL }, S_PLAY_15 }, //301
+/*S_PLAY_15*/ { SPR_PLAY, 12, 4, { NULL }, S_PLAY_16 }, //302
+/*S_PLAY_16*/ { SPR_PLAY, 13, 4, { NULL }, S_PLAY_17 }, //303
+/*S_PLAY_17*/ { SPR_PLAY, 14, 4, { NULL }, S_PLAY_18 }, //304
+/*S_PLAY_18*/ { SPR_PLAY, 15, 700, { NULL }, S_RGIB_07 }, //305
+/*S_RGIB_00*/ { SPR_RGIB, 0, 5, { A_BodyParts }, S_RGIB_01 }, //306
+/*S_RGIB_01*/ { SPR_RGIB, 1, 5, { A_XScream }, S_RGIB_02 }, //307
+/*S_RGIB_02*/ { SPR_RGIB, 2, 5, { A_Fall }, S_RGIB_03 }, //308
+/*S_RGIB_03*/ { SPR_RGIB, 3, 5, { A_BodyParts }, S_RGIB_04 }, //309
+/*S_RGIB_04*/ { SPR_RGIB, 4, 5, { A_BodyParts }, S_RGIB_05 }, //310
+/*S_RGIB_05*/ { SPR_RGIB, 5, 5, { A_BodyParts }, S_RGIB_06 }, //311
+/*S_RGIB_06*/ { SPR_RGIB, 6, 5, { A_BodyParts }, S_RGIB_07 }, //312
+/*S_RGIB_07*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //313
+/*S_MRYS_00*/ { SPR_MRYS, 0, 30, { NULL }, S_MRST_00 }, //314
+/*S_MRNO_00*/ { SPR_MRNO, 0, 6, { NULL }, S_MRNO_01 }, //315
+/*S_MRNO_01*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_02 }, //316
+/*S_MRNO_02*/ { SPR_MRNO, 2, 10, { NULL }, S_MRNO_03 }, //317
+/*S_MRNO_03*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_04 }, //318
+/*S_MRNO_04*/ { SPR_MRNO, 0, 6, { NULL }, S_MRST_00 }, //319
+/*S_MRST_00*/ { SPR_MRST, 0, 10, { A_FriendLook }, S_MRST_00 }, //320
+/*S_MRLK_00*/ { SPR_MRLK, 0, 30, { A_ActiveSound }, S_MRST_00 }, //321
+/*S_MRLK_01*/ { SPR_MRLK, 1, 30, { NULL }, S_MRST_00 }, //322
+/*S_MRBD_00*/ { SPR_MRBD, 0, 4, { NULL }, S_MRBD_01 }, //323
+/*S_MRBD_01*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_02 }, //324
+/*S_MRBD_02*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_03 }, //325
+/*S_MRBD_03*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_04 }, //326
+/*S_MRBD_04*/ { SPR_MRBD, 4, 4, { NULL }, S_MRBD_05 }, //327
+/*S_MRBD_05*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_06 }, //328
+/*S_MRBD_06*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_07 }, //329
+/*S_MRBD_07*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_08 }, //330
+/*S_MRBD_08*/ { SPR_MRBD, 0, 5, { NULL }, S_MRBD_09 }, //331
+/*S_MRBD_09*/ { SPR_MRBD, 5, 6, { NULL }, S_MRST_00 }, //332
+/*S_MRPN_00*/ { SPR_MRPN, 0, 3, { NULL }, S_MRPN_01 }, //333
+/*S_MRPN_01*/ { SPR_MRPN, 1, 3, { A_Pain }, S_MRPN_02 }, //334
+/*S_MRPN_02*/ { SPR_MRPN, 2, 3, { NULL }, S_MRPN_03 }, //335
+/*S_MRPN_03*/ { SPR_MRPN, 3, 9, { A_MerchantPain }, S_MRPN_04 }, //336
+/*S_MRPN_04*/ { SPR_MRPN, 2, 4, { NULL }, S_MRPN_05 }, //337
+/*S_MRPN_05*/ { SPR_MRPN, 1, 3, { NULL }, S_MRPN_06 }, //338
+/*S_MRPN_06*/ { SPR_MRPN, 0, 3, { A_ClearSoundTarget }, S_MRST_00 }, //339
+/*S_MRGT_00*/ { SPR_MRGT, 0, 5, { NULL }, S_MRGT_01 }, //340
+/*S_MRGT_01*/ { SPR_MRGT, 1, 5, { NULL }, S_MRGT_02 }, //341
+/*S_MRGT_02*/ { SPR_MRGT, 2, 5, { NULL }, S_MRGT_03 }, //342
+/*S_MRGT_03*/ { SPR_MRGT, 3, 5, { NULL }, S_MRGT_04 }, //343
+/*S_MRGT_04*/ { SPR_MRGT, 4, 5, { NULL }, S_MRGT_05 }, //344
+/*S_MRGT_05*/ { SPR_MRGT, 5, 5, { NULL }, S_MRGT_06 }, //345
+/*S_MRGT_06*/ { SPR_MRGT, 6, 5, { NULL }, S_MRGT_07 }, //346
+/*S_MRGT_07*/ { SPR_MRGT, 7, 5, { NULL }, S_MRGT_08 }, //347
+/*S_MRGT_08*/ { SPR_MRGT, 8, 5, { NULL }, S_MRST_00 }, //348
+/*S_BURN_00*/ { SPR_BURN, 0, 3, { A_Scream }, S_BURN_01 }, //349
+/*S_BURN_01*/ { SPR_BURN, 1, 3, { A_DropBurnFlesh }, S_BURN_02 }, //350
+/*S_BURN_02*/ { SPR_BURN, 2, 3, { A_RandomWalk }, S_BURN_03 }, //351
+/*S_BURN_03*/ { SPR_BURN, 3, 3, { A_Fall }, S_BURN_04 }, //352
+/*S_BURN_04*/ { SPR_BURN, 4, 5, { A_DropBurnFlesh }, S_BURN_05 }, //353
+/*S_BURN_05*/ { SPR_BURN, 5, 5, { A_RandomWalk }, S_BURN_06 }, //354
+/*S_BURN_06*/ { SPR_BURN, 6, 5, { A_RandomWalk }, S_BURN_07 }, //355
+/*S_BURN_07*/ { SPR_BURN, 7, 5, { A_RandomWalk }, S_BURN_08 }, //356
+/*S_BURN_08*/ { SPR_BURN, 8, 5, { A_DropBurnFlesh }, S_BURN_09 }, //357
+/*S_BURN_09*/ { SPR_BURN, 9, 5, { A_RandomWalk }, S_BURN_10 }, //358
+/*S_BURN_10*/ { SPR_BURN, 10, 5, { A_RandomWalk }, S_BURN_11 }, //359
+/*S_BURN_11*/ { SPR_BURN, 11, 5, { A_RandomWalk }, S_BURN_12 }, //360
+/*S_BURN_12*/ { SPR_BURN, 12, 3, { A_DropBurnFlesh }, S_BURN_13 }, //361
+/*S_BURN_13*/ { SPR_BURN, 13, 3, { NULL }, S_BURN_14 }, //362
+/*S_BURN_14*/ { SPR_BURN, 14, 5, { NULL }, S_BURN_15 }, //363
+/*S_BURN_15*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_16 }, //364
+/*S_BURN_16*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_17 }, //365
+/*S_BURN_17*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_18 }, //366
+/*S_BURN_18*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_19 }, //367
+/*S_BURN_19*/ { SPR_BURN, 17, 7, { NULL }, S_BURN_20 }, //368
+/*S_BURN_20*/ { SPR_BURN, 18, 7, { NULL }, S_BURN_21 }, //369
+/*S_BURN_21*/ { SPR_BURN, 19, 7, { NULL }, S_BURN_22 }, //370
+/*S_BURN_22*/ { SPR_BURN, 20, 7, { NULL }, S_BURN_23 }, //371
+/*S_BURN_23*/ { SPR_BURN, 21, 700, { A_PeasantCrash }, S_NULL }, //372
+/*S_DISR_00*/ { SPR_DISR, 0, 5, { NULL }, S_DISR_01 }, //373
+/*S_DISR_01*/ { SPR_DISR, 1, 5, { NULL }, S_DISR_02 }, //374
+/*S_DISR_02*/ { SPR_DISR, 2, 5, { NULL }, S_DISR_03 }, //375
+/*S_DISR_03*/ { SPR_DISR, 3, 5, { A_Fall }, S_DISR_04 }, //376
+/*S_DISR_04*/ { SPR_DISR, 4, 5, { NULL }, S_DISR_05 }, //377
+/*S_DISR_05*/ { SPR_DISR, 5, 5, { NULL }, S_DISR_06 }, //378
+/*S_DISR_06*/ { SPR_DISR, 6, 4, { NULL }, S_DISR_07 }, //379
+/*S_DISR_07*/ { SPR_DISR, 7, 4, { NULL }, S_DISR_08 }, //380
+/*S_DISR_08*/ { SPR_DISR, 8, 4, { NULL }, S_DISR_09 }, //381
+/*S_DISR_09*/ { SPR_DISR, 9, 4, { NULL }, S_MEAT_03 }, //382
+/*S_PEAS_00*/ { SPR_PEAS, 0, 10, { A_FriendLook }, S_PEAS_00 }, //383
+/*S_PEAS_01*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_02 }, //384
+/*S_PEAS_02*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_03 }, //385
+/*S_PEAS_03*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_04 }, //386
+/*S_PEAS_04*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_05 }, //387
+/*S_PEAS_05*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_06 }, //388
+/*S_PEAS_06*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_07 }, //389
+/*S_PEAS_07*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_08 }, //390
+/*S_PEAS_08*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_00 }, //391
+/*S_PEAS_09*/ { SPR_PEAS, 4, 10, { A_FaceTarget }, S_PEAS_10 }, //392
+/*S_PEAS_10*/ { SPR_PEAS, 5, 8, { A_PeasantPunch }, S_PEAS_11 }, //393
+/*S_PEAS_11*/ { SPR_PEAS, 4, 8, { NULL }, S_PEAS_01 }, //394
+/*S_PEAS_12*/ { SPR_PEAS, 14, 3, { NULL }, S_PEAS_13 }, //395
+/*S_PEAS_13*/ { SPR_PEAS, 14, 3, { A_Pain }, S_PEAS_09 }, //396
+/*S_PEAS_14*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_15 }, //397
+/*S_PEAS_15*/ { SPR_PEAS, 7, 10, { A_PeasantCrash }, S_PEAS_16 }, //398
+/*S_PEAS_16*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_15 }, //399
+/*S_PEAS_17*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_18 }, //400
+/*S_PEAS_18*/ { SPR_PEAS, 7, 5, { A_Scream }, S_PEAS_19 }, //401
+/*S_PEAS_19*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_20 }, //402
+/*S_PEAS_20*/ { SPR_PEAS, 9, 5, { A_Fall }, S_PEAS_21 }, //403
+/*S_PEAS_21*/ { SPR_PEAS, 10, 5, { NULL }, S_PEAS_22 }, //404
+/*S_PEAS_22*/ { SPR_PEAS, 11, 6, { NULL }, S_PEAS_23 }, //405
+/*S_PEAS_23*/ { SPR_PEAS, 12, 8, { NULL }, S_PEAS_24 }, //406
+/*S_PEAS_24*/ { SPR_PEAS, 13, 1400, { NULL }, S_GIBS_08 }, //407
+/*S_GIBS_00*/ { SPR_GIBS, 12, 5, { A_BodyParts }, S_GIBS_01 }, //408
+/*S_GIBS_01*/ { SPR_GIBS, 13, 5, { A_XScream }, S_GIBS_02 }, //409
+/*S_GIBS_02*/ { SPR_GIBS, 14, 5, { A_Fall }, S_GIBS_03 }, //410
+/*S_GIBS_03*/ { SPR_GIBS, 15, 4, { A_BodyParts }, S_GIBS_04 }, //411
+/*S_GIBS_04*/ { SPR_GIBS, 16, 4, { A_BodyParts }, S_GIBS_05 }, //412
+/*S_GIBS_05*/ { SPR_GIBS, 17, 4, { A_BodyParts }, S_GIBS_06 }, //413
+/*S_GIBS_06*/ { SPR_GIBS, 18, 4, { A_BodyParts }, S_GIBS_07 }, //414
+/*S_GIBS_07*/ { SPR_GIBS, 19, 4, { NULL }, S_GIBS_08 }, //415
+/*S_GIBS_08*/ { SPR_GIBS, 20, 5, { NULL }, S_GIBS_09 }, //416
+/*S_GIBS_09*/ { SPR_GIBS, 21, 1400, { NULL }, S_NULL }, //417
+/*S_PEAS_25*/ { SPR_PEAS, 0, 5, { A_ZombieInSpecialSector }, S_PEAS_25 }, //418
+/*S_AGRD_00*/ { SPR_AGRD, 0, 5, { A_ZombieInSpecialSector }, S_AGRD_00 }, //419
+/*S_ARMR_00*/ { SPR_ARMR, 0, -1, { NULL }, S_NULL }, //420
+/*S_ARMR_01*/ { SPR_ARMR, 0, -1, { A_HideZombie }, S_NULL }, //421
+/*S_PLAY_19*/ { SPR_PLAY, 0, 175, { A_SpawnZombie }, S_PLAY_19 }, //422
+/*S_SACR_00*/ { SPR_SACR, 0, -1, { NULL }, S_NULL }, //423
+/*S_TNK1_00*/ { SPR_TNK1, 0, 15, { NULL }, S_TNK1_01 }, //424
+/*S_TNK1_01*/ { SPR_TNK1, 1, 11, { NULL }, S_TNK1_02 }, //425
+/*S_TNK1_02*/ { SPR_TNK1, 2, 40, { NULL }, S_TNK1_00 }, //426
+/*S_TNK2_00*/ { SPR_TNK2, 0, 15, { NULL }, S_TNK2_01 }, //427
+/*S_TNK2_01*/ { SPR_TNK2, 1, 11, { NULL }, S_TNK2_02 }, //428
+/*S_TNK2_02*/ { SPR_TNK2, 2, 40, { NULL }, S_TNK2_00 }, //429
+/*S_TNK3_00*/ { SPR_TNK3, 0, 15, { NULL }, S_TNK3_01 }, //430
+/*S_TNK3_01*/ { SPR_TNK3, 1, 11, { NULL }, S_TNK3_02 }, //431
+/*S_TNK3_02*/ { SPR_TNK3, 2, 40, { NULL }, S_TNK3_00 }, //432
+/*S_TNK4_00*/ { SPR_TNK4, 0, 15, { NULL }, S_TNK4_01 }, //433
+/*S_TNK4_01*/ { SPR_TNK4, 1, 11, { NULL }, S_TNK4_02 }, //434
+/*S_TNK4_02*/ { SPR_TNK4, 2, 40, { NULL }, S_TNK4_00 }, //435
+/*S_TNK5_00*/ { SPR_TNK5, 0, 15, { NULL }, S_TNK5_01 }, //436
+/*S_TNK5_01*/ { SPR_TNK5, 1, 11, { NULL }, S_TNK5_02 }, //437
+/*S_TNK5_02*/ { SPR_TNK5, 2, 40, { NULL }, S_TNK5_00 }, //438
+/*S_TNK6_00*/ { SPR_TNK6, 0, 15, { NULL }, S_TNK6_01 }, //439
+/*S_TNK6_01*/ { SPR_TNK6, 1, 11, { NULL }, S_TNK6_02 }, //440
+/*S_TNK6_02*/ { SPR_TNK6, 2, 40, { NULL }, S_TNK6_00 }, //441
+/*S_NEAL_00*/ { SPR_NEAL, 0, 15, { A_ActiveSound }, S_NEAL_01 }, //442
+/*S_NEAL_01*/ { SPR_NEAL, 1, 40, { A_ActiveSound }, S_NEAL_00 }, //443
+/*S_NEAL_02*/ { SPR_NEAL, 2, 5, { A_ShadowOn }, S_NEAL_03 }, //444
+/*S_NEAL_03*/ { SPR_NEAL, 1, 4, { A_Pain }, S_NEAL_04 }, //445
+/*S_NEAL_04*/ { SPR_NEAL, 2, 5, { A_ShadowOff }, S_NEAL_00 }, //446
+/*S_NEAL_05*/ { SPR_NEAL, 1, 6, { NULL }, S_NEAL_06 }, //447
+/*S_NEAL_06*/ { SPR_NEAL, 2, 13, { A_PeasantCrash }, S_NEAL_05 }, //448
+/*S_NEAL_07*/ { SPR_NEAL, 3, 5, { NULL }, S_NEAL_08 }, //449
+/*S_NEAL_08*/ { SPR_NEAL, 4, 5, { A_Scream }, S_NEAL_09 }, //450
+/*S_NEAL_09*/ { SPR_NEAL, 5, 6, { NULL }, S_NEAL_10 }, //451
+/*S_NEAL_10*/ { SPR_NEAL, 6, 5, { A_Fall }, S_NEAL_11 }, //452
+/*S_NEAL_11*/ { SPR_NEAL, 7, 5, { NULL }, S_NEAL_12 }, //453
+/*S_NEAL_12*/ { SPR_NEAL, 8, 6, { NULL }, S_NEAL_13 }, //454
+/*S_NEAL_13*/ { SPR_NEAL, 9, -1, { NULL }, S_NULL }, //455
+/*S_BEGR_00*/ { SPR_BEGR, 0, 10, { A_Look }, S_BEGR_00 }, //456
+/*S_BEGR_01*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_02 }, //457
+/*S_BEGR_02*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_03 }, //458
+/*S_BEGR_03*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_04 }, //459
+/*S_BEGR_04*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_05 }, //460
+/*S_BEGR_05*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_06 }, //461
+/*S_BEGR_06*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_01 }, //462
+/*S_BEGR_07*/ { SPR_BEGR, 3, 8, { NULL }, S_BEGR_08 }, //463
+/*S_BEGR_08*/ { SPR_BEGR, 4, 8, { A_PeasantPunch }, S_BEGR_09 }, //464
+/*S_BEGR_09*/ { SPR_BEGR, 4, 1, { A_Chase }, S_BEGR_10 }, //465
+/*S_BEGR_10*/ { SPR_BEGR, 3, 8, { A_CheckTargetVisible }, S_BEGR_07 }, //466
+/*S_BEGR_11*/ { SPR_BEGR, 0, 3, { A_Pain }, S_BEGR_12 }, //467
+/*S_BEGR_12*/ { SPR_BEGR, 0, 3, { A_Chase }, S_BEGR_07 }, //468
+/*S_BEGR_13*/ { SPR_BEGR, 5, 4, { NULL }, S_BEGR_14 }, //469
+/*S_BEGR_14*/ { SPR_BEGR, 6, 4, { A_Scream }, S_BEGR_15 }, //470
+/*S_BEGR_15*/ { SPR_BEGR, 7, 4, { NULL }, S_BEGR_16 }, //471
+/*S_BEGR_16*/ { SPR_BEGR, 8, 4, { A_Fall }, S_BEGR_17 }, //472
+/*S_BEGR_17*/ { SPR_BEGR, 9, 4, { NULL }, S_BEGR_18 }, //473
+/*S_BEGR_18*/ { SPR_BEGR, 10, 4, { NULL }, S_BEGR_19 }, //474
+/*S_BEGR_19*/ { SPR_BEGR, 11, 4, { NULL }, S_BEGR_20 }, //475
+/*S_BEGR_20*/ { SPR_BEGR, 12, 4, { NULL }, S_BEGR_21 }, //476
+/*S_BEGR_21*/ { SPR_BEGR, 13, -1, { NULL }, S_NULL }, //477
+/*S_BEGR_22*/ { SPR_BEGR, 5, 5, { A_BodyParts }, S_GIBS_01 }, //478
+/*S_HMN1_00*/ { SPR_HMN1, 15, 5, { A_FriendLook }, S_HMN1_00 }, //479
+/*S_HMN1_01*/ { SPR_HMN1, 16, 8, { NULL }, S_HMN1_00 }, //480
+/*S_HMN1_02*/ { SPR_HMN1, 17, 8, { NULL }, S_HMN1_00 }, //481
+/*S_HMN1_03*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_04 }, //482
+/*S_HMN1_04*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_05 }, //483
+/*S_HMN1_05*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_06 }, //484
+/*S_HMN1_06*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_07 }, //485
+/*S_HMN1_07*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_08 }, //486
+/*S_HMN1_08*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_09 }, //487
+/*S_HMN1_09*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_10 }, //488
+/*S_HMN1_10*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_00 }, //489
+/*S_HMN1_11*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_12 }, //490
+/*S_HMN1_12*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_13 }, //491
+/*S_HMN1_13*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_14 }, //492
+/*S_HMN1_14*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_15 }, //493
+/*S_HMN1_15*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_16 }, //494
+/*S_HMN1_16*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_17 }, //495
+/*S_HMN1_17*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_18 }, //496
+/*S_HMN1_18*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_11 }, //497
+/*S_HMN1_19*/ { SPR_HMN1, 4, 10, { A_FaceTarget }, S_HMN1_20 }, //498
+/*S_HMN1_20*/ { SPR_HMN1, 32773, 10, { A_BulletAttack }, S_HMN1_21 }, //499
+/*S_HMN1_21*/ { SPR_HMN1, 4, 10, { A_BulletAttack }, S_HMN1_11 }, //500
+/*S_HMN1_22*/ { SPR_HMN1, 14, 3, { NULL }, S_HMN1_23 }, //501
+/*S_HMN1_23*/ { SPR_HMN1, 14, 3, { A_Pain }, S_HMN1_11 }, //502
+/*S_HMN1_24*/ { SPR_HMN1, 6, 5, { NULL }, S_HMN1_25 }, //503
+/*S_HMN1_25*/ { SPR_HMN1, 7, 5, { A_Scream }, S_HMN1_26 }, //504
+/*S_HMN1_26*/ { SPR_HMN1, 8, 3, { A_Fall }, S_HMN1_27 }, //505
+/*S_HMN1_27*/ { SPR_HMN1, 9, 4, { NULL }, S_HMN1_28 }, //506
+/*S_HMN1_28*/ { SPR_HMN1, 10, 3, { NULL }, S_HMN1_29 }, //507
+/*S_HMN1_29*/ { SPR_HMN1, 11, 3, { NULL }, S_HMN1_30 }, //508
+/*S_HMN1_30*/ { SPR_HMN1, 12, 3, { NULL }, S_HMN1_31 }, //509
+/*S_HMN1_31*/ { SPR_HMN1, 13, -1, { NULL }, S_NULL }, //510
+/*S_RGIB_08*/ { SPR_RGIB, 0, 4, { A_BodyParts }, S_RGIB_09 }, //511
+/*S_RGIB_09*/ { SPR_RGIB, 1, 4, { A_XScream }, S_RGIB_10 }, //512
+/*S_RGIB_10*/ { SPR_RGIB, 2, 3, { A_Fall }, S_RGIB_11 }, //513
+/*S_RGIB_11*/ { SPR_RGIB, 3, 3, { A_BodyParts }, S_RGIB_12 }, //514
+/*S_RGIB_12*/ { SPR_RGIB, 4, 3, { A_BodyParts }, S_RGIB_13 }, //515
+/*S_RGIB_13*/ { SPR_RGIB, 5, 3, { A_BodyParts }, S_RGIB_14 }, //516
+/*S_RGIB_14*/ { SPR_RGIB, 6, 3, { NULL }, S_RGIB_15 }, //517
+/*S_RGIB_15*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //518
+/*S_LEDR_00*/ { SPR_LEDR, 2, 5, { A_FriendLook }, S_LEDR_00 }, //519
+/*S_LEDR_01*/ { SPR_LEDR, 0, 8, { NULL }, S_LEDR_00 }, //520
+/*S_LEDR_02*/ { SPR_LEDR, 1, 8, { NULL }, S_LEDR_00 }, //521
+/*S_LEAD_00*/ { SPR_LEAD, 0, 6, { A_RandomWalk }, S_LEAD_01 }, //522
+/*S_LEAD_01*/ { SPR_LEAD, 1, 6, { A_RandomWalk }, S_LEAD_02 }, //523
+/*S_LEAD_02*/ { SPR_LEAD, 2, 6, { A_RandomWalk }, S_LEAD_03 }, //524
+/*S_LEAD_03*/ { SPR_LEAD, 3, 6, { A_RandomWalk }, S_LEDR_00 }, //525
+/*S_LEAD_04*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_05 }, //526
+/*S_LEAD_05*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_06 }, //527
+/*S_LEAD_06*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_07 }, //528
+/*S_LEAD_07*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_08 }, //529
+/*S_LEAD_08*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_09 }, //530
+/*S_LEAD_09*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_10 }, //531
+/*S_LEAD_10*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_11 }, //532
+/*S_LEAD_11*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_04 }, //533
+/*S_LEAD_12*/ { SPR_LEAD, 4, 2, { A_FaceTarget }, S_LEAD_13 }, //534
+/*S_LEAD_13*/ { SPR_LEAD, 32773, 2, { A_BulletAttack }, S_LEAD_14 }, //535
+/*S_LEAD_14*/ { SPR_LEAD, 4, 1, { A_CheckTargetVisible }, S_LEAD_12 }, //536
+/*S_LEAD_15*/ { SPR_LEAD, 24, 3, { NULL }, S_LEAD_16 }, //537
+/*S_LEAD_16*/ { SPR_LEAD, 24, 3, { A_Pain }, S_LEAD_04 }, //538
+/*S_LEAD_17*/ { SPR_LEAD, 4, 4, { A_FaceTarget }, S_LEAD_18 }, //539
+/*S_LEAD_18*/ { SPR_LEAD, 32773, 4, { A_BulletAttack }, S_LEAD_19 }, //540
+/*S_LEAD_19*/ { SPR_LEAD, 4, 2, { A_CheckTargetVisible }, S_LEAD_17 }, //541
+/*S_LEAD_20*/ { SPR_LEAD, 6, 5, { NULL }, S_LEAD_21 }, //542
+/*S_LEAD_21*/ { SPR_LEAD, 7, 5, { A_Scream }, S_LEAD_22 }, //543
+/*S_LEAD_22*/ { SPR_LEAD, 8, 4, { NULL }, S_LEAD_23 }, //544
+/*S_LEAD_23*/ { SPR_LEAD, 9, 4, { NULL }, S_LEAD_24 }, //545
+/*S_LEAD_24*/ { SPR_LEAD, 10, 3, { NULL }, S_LEAD_25 }, //546
+/*S_LEAD_25*/ { SPR_LEAD, 11, 3, { A_Fall }, S_LEAD_26 }, //547
+/*S_LEAD_26*/ { SPR_LEAD, 12, 3, { NULL }, S_LEAD_27 }, //548
+/*S_LEAD_27*/ { SPR_LEAD, 13, 3, { NULL }, S_LEAD_28 }, //549
+/*S_LEAD_28*/ { SPR_LEAD, 14, 3, { NULL }, S_LEAD_29 }, //550
+/*S_LEAD_29*/ { SPR_LEAD, 15, 3, { NULL }, S_LEAD_30 }, //551
+/*S_LEAD_30*/ { SPR_LEAD, 16, 3, { NULL }, S_LEAD_31 }, //552
+/*S_LEAD_31*/ { SPR_LEAD, 17, 3, { NULL }, S_LEAD_32 }, //553
+/*S_LEAD_32*/ { SPR_LEAD, 18, 3, { NULL }, S_LEAD_33 }, //554
+/*S_LEAD_33*/ { SPR_LEAD, 19, 3, { NULL }, S_LEAD_34 }, //555
+/*S_LEAD_34*/ { SPR_LEAD, 20, 3, { NULL }, S_LEAD_35 }, //556
+/*S_LEAD_35*/ { SPR_LEAD, 21, 3, { NULL }, S_LEAD_36 }, //557
+/*S_LEAD_36*/ { SPR_LEAD, 22, 3, { A_SpawnSpectreD }, S_LEAD_37 }, //558
+/*S_LEAD_37*/ { SPR_LEAD, 23, -1, { NULL }, S_NULL }, //559
+/*S_PUFY_04*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_05 }, //560
+/*S_PUFY_05*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_06 }, //561
+/*S_PUFY_06*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_07 }, //562
+/*S_PUFY_07*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_08 }, //563
+/*S_PUFY_08*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //564
+/*S_MICR_01*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_02 }, //565
+/*S_MICR_02*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_01 }, //566
+/*S_ROB1_00*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_01 }, //567
+/*S_ROB1_01*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_00 }, //568
+/*S_ROB1_02*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_03 }, //569
+/*S_ROB1_03*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_04 }, //570
+/*S_ROB1_04*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_05 }, //571
+/*S_ROB1_05*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_06 }, //572
+/*S_ROB1_06*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_07 }, //573
+/*S_ROB1_07*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_08 }, //574
+/*S_ROB1_08*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_09 }, //575
+/*S_ROB1_09*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_02 }, //576
+/*S_ROB1_10*/ { SPR_ROB1, 7, 6, { A_FaceTarget }, S_ROB1_11 }, //577
+/*S_ROB1_11*/ { SPR_ROB1, 8, 8, { A_RobotMelee }, S_ROB1_12 }, //578
+/*S_ROB1_12*/ { SPR_ROB1, 7, 6, { NULL }, S_ROB1_02 }, //579
+/*S_ROB1_13*/ { SPR_ROB1, 5, 8, { A_FaceTarget }, S_ROB1_14 }, //580
+/*S_ROB1_14*/ { SPR_ROB1, 32774, 11, { A_ReaverAttack }, S_ROB1_02 }, //581
+/*S_ROB1_15*/ { SPR_ROB1, 0, 2, { NULL }, S_ROB1_16 }, //582
+/*S_ROB1_16*/ { SPR_ROB1, 0, 2, { A_Pain }, S_ROB1_02 }, //583
+/*S_ROB1_17*/ { SPR_ROB1, 32777, 6, { NULL }, S_ROB1_18 }, //584
+/*S_ROB1_18*/ { SPR_ROB1, 32778, 6, { A_Scream }, S_ROB1_19 }, //585
+/*S_ROB1_19*/ { SPR_ROB1, 32779, 5, { NULL }, S_ROB1_20 }, //586
+/*S_ROB1_20*/ { SPR_ROB1, 32780, 5, { A_Fall }, S_ROB1_21 }, //587
+/*S_ROB1_21*/ { SPR_ROB1, 32781, 5, { NULL }, S_ROB1_22 }, //588
+/*S_ROB1_22*/ { SPR_ROB1, 32782, 5, { NULL }, S_ROB1_23 }, //589
+/*S_ROB1_23*/ { SPR_ROB1, 32783, 5, { NULL }, S_ROB1_24 }, //590
+/*S_ROB1_24*/ { SPR_ROB1, 32784, 6, { A_DeathExplode3 }, S_ROB1_25 }, //591
+/*S_ROB1_25*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //592
+/*S_ROB1_26*/ { SPR_ROB1, 32779, 5, { A_BodyParts }, S_ROB1_27 }, //593
+/*S_ROB1_27*/ { SPR_ROB1, 32780, 5, { A_XScream }, S_ROB1_28 }, //594
+/*S_ROB1_28*/ { SPR_ROB1, 32781, 5, { A_BodyParts }, S_ROB1_29 }, //595
+/*S_ROB1_29*/ { SPR_ROB1, 32782, 5, { A_Fall }, S_ROB1_30 }, //596
+/*S_ROB1_30*/ { SPR_ROB1, 32783, 5, { A_BodyParts }, S_ROB1_31 }, //597
+/*S_ROB1_31*/ { SPR_ROB1, 32784, 5, { A_DeathExplode3 }, S_ROB1_32 }, //598
+/*S_ROB1_32*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //599
+/*S_AGRD_01*/ { SPR_AGRD, 0, 5, { A_FriendLook }, S_AGRD_01 }, //600
+/*S_AGRD_02*/ { SPR_AGRD, 1, 8, { A_ShadowOff }, S_AGRD_01 }, //601
+/*S_AGRD_03*/ { SPR_AGRD, 3, 8, { NULL }, S_AGRD_01 }, //602
+/*S_AGRD_04*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_05 }, //603
+/*S_AGRD_05*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_06 }, //604
+/*S_AGRD_06*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_07 }, //605
+/*S_AGRD_07*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_08 }, //606
+/*S_AGRD_08*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_09 }, //607
+/*S_AGRD_09*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_10 }, //608
+/*S_AGRD_10*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_11 }, //609
+/*S_AGRD_11*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_01 }, //610
+/*S_AGRD_12*/ { SPR_AGRD, 0, 6, { A_ModifyVisibility }, S_AGRD_14 }, //611
+/*S_AGRD_13*/ { SPR_AGRD, 0, 6, { A_SetTLOptions }, S_AGRD_14 }, //612
+/*S_AGRD_14*/ { SPR_AGRD, 1, 6, { A_Chase }, S_AGRD_15 }, //613
+/*S_AGRD_15*/ { SPR_AGRD, 2, 6, { A_Chase }, S_AGRD_16 }, //614
+/*S_AGRD_16*/ { SPR_AGRD, 3, 6, { A_Chase }, S_AGRD_13 }, //615
+/*S_AGRD_17*/ { SPR_AGRD, 4, 8, { A_FaceTarget }, S_AGRD_18 }, //616
+/*S_AGRD_18*/ { SPR_AGRD, 5, 4, { A_BulletAttack }, S_AGRD_19 }, //617
+/*S_AGRD_19*/ { SPR_AGRD, 4, 4, { A_BulletAttack }, S_AGRD_20 }, //618
+/*S_AGRD_20*/ { SPR_AGRD, 5, 6, { A_BulletAttack }, S_AGRD_13 }, //619
+/*S_AGRD_21*/ { SPR_AGRD, 14, 0, { A_ShadowOn }, S_AGRD_22 }, //620
+/*S_AGRD_22*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_12 }, //621
+/*S_AGRD_23*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_13 }, //622
+/*S_AGRD_24*/ { SPR_AGRD, 6, 4, { NULL }, S_AGRD_25 }, //623
+/*S_AGRD_25*/ { SPR_AGRD, 7, 4, { A_Scream }, S_AGRD_26 }, //624
+/*S_AGRD_26*/ { SPR_AGRD, 8, 4, { NULL }, S_AGRD_27 }, //625
+/*S_AGRD_27*/ { SPR_AGRD, 9, 3, { NULL }, S_AGRD_28 }, //626
+/*S_AGRD_28*/ { SPR_AGRD, 10, 3, { A_Fall }, S_AGRD_29 }, //627
+/*S_AGRD_29*/ { SPR_AGRD, 11, 3, { NULL }, S_AGRD_30 }, //628
+/*S_AGRD_30*/ { SPR_AGRD, 12, 3, { A_AcolyteSpecial }, S_AGRD_31 }, //629
+/*S_AGRD_31*/ { SPR_AGRD, 13, 1400, { NULL }, S_GIBS_20 }, //630
+/*S_GIBS_10*/ { SPR_GIBS, 0, 5, { A_Fall }, S_GIBS_11 }, //631
+/*S_GIBS_11*/ { SPR_GIBS, 1, 5, { A_BodyParts }, S_GIBS_12 }, //632
+/*S_GIBS_12*/ { SPR_GIBS, 2, 5, { A_BodyParts }, S_GIBS_13 }, //633
+/*S_GIBS_13*/ { SPR_GIBS, 3, 4, { A_BodyParts }, S_GIBS_14 }, //634
+/*S_GIBS_14*/ { SPR_GIBS, 4, 4, { A_XScream }, S_GIBS_15 }, //635
+/*S_GIBS_15*/ { SPR_GIBS, 5, 4, { A_BodyParts }, S_GIBS_16 }, //636
+/*S_GIBS_16*/ { SPR_GIBS, 6, 4, { NULL }, S_GIBS_17 }, //637
+/*S_GIBS_17*/ { SPR_GIBS, 7, 4, { NULL }, S_GIBS_18 }, //638
+/*S_GIBS_18*/ { SPR_GIBS, 8, 5, { NULL }, S_GIBS_19 }, //639
+/*S_GIBS_19*/ { SPR_GIBS, 9, 5, { A_AcolyteSpecial }, S_GIBS_20 }, //640
+/*S_GIBS_20*/ { SPR_GIBS, 10, 5, { NULL }, S_GIBS_21 }, //641
+/*S_GIBS_21*/ { SPR_GIBS, 11, 1400, { NULL }, S_NULL }, //642
+/*S_PGRD_00*/ { SPR_PGRD, 0, 5, { A_FriendLook }, S_PGRD_00 }, //643
+/*S_PGRD_01*/ { SPR_PGRD, 1, 10, { NULL }, S_PGRD_00 }, //644
+/*S_PGRD_02*/ { SPR_PGRD, 2, 10, { NULL }, S_PGRD_00 }, //645
+/*S_PGRD_03*/ { SPR_PGRD, 1, 10, { A_RandomWalk }, S_PGRD_00 }, //646
+/*S_PGRD_04*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_05 }, //647
+/*S_PGRD_05*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_06 }, //648
+/*S_PGRD_06*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_07 }, //649
+/*S_PGRD_07*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_08 }, //650
+/*S_PGRD_08*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_09 }, //651
+/*S_PGRD_09*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_10 }, //652
+/*S_PGRD_10*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_11 }, //653
+/*S_PGRD_11*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_04 }, //654
+/*S_PGRD_12*/ { SPR_PGRD, 4, 8, { A_FaceTarget }, S_PGRD_13 }, //655
+/*S_PGRD_13*/ { SPR_PGRD, 5, 8, { A_RobotMelee }, S_PGRD_04 }, //656
+/*S_PGRD_14*/ { SPR_PGRD, 32774, 8, { A_FaceTarget }, S_PGRD_15 }, //657
+/*S_PGRD_15*/ { SPR_PGRD, 32775, 8, { A_TemplarMauler }, S_PGRD_04 }, //658
+/*S_PGRD_16*/ { SPR_PGRD, 0, 2, { NULL }, S_PGRD_17 }, //659
+/*S_PGRD_17*/ { SPR_PGRD, 0, 2, { A_Pain }, S_PGRD_04 }, //660
+/*S_PGRD_18*/ { SPR_PGRD, 32776, 4, { A_BodyParts }, S_PGRD_19 }, //661
+/*S_PGRD_19*/ { SPR_PGRD, 32777, 4, { A_Scream }, S_PGRD_20 }, //662
+/*S_PGRD_20*/ { SPR_PGRD, 32778, 4, { A_BodyParts }, S_PGRD_21 }, //663
+/*S_PGRD_21*/ { SPR_PGRD, 32779, 4, { A_Fall }, S_PGRD_22 }, //664
+/*S_PGRD_22*/ { SPR_PGRD, 32780, 4, { NULL }, S_PGRD_23 }, //665
+/*S_PGRD_23*/ { SPR_PGRD, 32781, 4, { NULL }, S_PGRD_24 }, //666
+/*S_PGRD_24*/ { SPR_PGRD, 14, 4, { A_BodyParts }, S_PGRD_25 }, //667
+/*S_PGRD_25*/ { SPR_PGRD, 15, 4, { NULL }, S_PGRD_26 }, //668
+/*S_PGRD_26*/ { SPR_PGRD, 16, 4, { NULL }, S_PGRD_27 }, //669
+/*S_PGRD_27*/ { SPR_PGRD, 17, 4, { NULL }, S_PGRD_28 }, //670
+/*S_PGRD_28*/ { SPR_PGRD, 18, 3, { NULL }, S_PGRD_29 }, //671
+/*S_PGRD_29*/ { SPR_PGRD, 19, 3, { NULL }, S_PGRD_30 }, //672
+/*S_PGRD_30*/ { SPR_PGRD, 20, 3, { NULL }, S_PGRD_31 }, //673
+/*S_PGRD_31*/ { SPR_PGRD, 21, 3, { NULL }, S_PGRD_32 }, //674
+/*S_PGRD_32*/ { SPR_PGRD, 22, 3, { NULL }, S_PGRD_33 }, //675
+/*S_PGRD_33*/ { SPR_PGRD, 23, 3, { NULL }, S_PGRD_34 }, //676
+/*S_PGRD_34*/ { SPR_PGRD, 24, 3, { NULL }, S_PGRD_35 }, //677
+/*S_PGRD_35*/ { SPR_PGRD, 25, 3, { NULL }, S_PGRD_36 }, //678
+/*S_PGRD_36*/ { SPR_PGRD, 26, 3, { NULL }, S_PGRD_37 }, //679
+/*S_PGRD_37*/ { SPR_PGRD, 27, -1, { NULL }, S_NULL }, //680
+/*S_ROB2_00*/ { SPR_ROB2, 16, 10, { A_Look }, S_ROB2_00 }, //681
+/*S_ROB2_01*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_02 }, //682
+/*S_ROB2_02*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_03 }, //683
+/*S_ROB2_03*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_04 }, //684
+/*S_ROB2_04*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_05 }, //685
+/*S_ROB2_05*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_06 }, //686
+/*S_ROB2_06*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_07 }, //687
+/*S_ROB2_07*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_08 }, //688
+/*S_ROB2_08*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_01 }, //689
+/*S_ROB2_09*/ { SPR_ROB2, 4, 3, { A_FaceTarget }, S_ROB2_10 }, //690
+/*S_ROB2_10*/ { SPR_ROB2, 32773, 2, { A_CrusaderAttack }, S_ROB2_11 }, //691
+/*S_ROB2_11*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_12 }, //692
+/*S_ROB2_12*/ { SPR_ROB2, 32773, 3, { A_CrusaderLeft }, S_ROB2_13 }, //693
+/*S_ROB2_13*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_14 }, //694
+/*S_ROB2_14*/ { SPR_ROB2, 32773, 2, { A_CrusaderLeft }, S_ROB2_15 }, //695
+/*S_ROB2_15*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_16 }, //696
+/*S_ROB2_16*/ { SPR_ROB2, 32773, 2, { A_CrusaderRight }, S_ROB2_17 }, //697
+/*S_ROB2_17*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_18 }, //698
+/*S_ROB2_18*/ { SPR_ROB2, 5, 2, { A_CheckTargetVisible2 }, S_ROB2_09 }, //699
+/*S_ROB2_19*/ { SPR_ROB2, 3, 1, { A_Pain }, S_ROB2_01 }, //700
+/*S_ROB2_20*/ { SPR_ROB2, 6, 3, { A_Scream }, S_ROB2_21 }, //701
+/*S_ROB2_21*/ { SPR_ROB2, 7, 5, { A_BodyParts }, S_ROB2_22 }, //702
+/*S_ROB2_22*/ { SPR_ROB2, 32776, 4, { A_BodyParts }, S_ROB2_23 }, //703
+/*S_ROB2_23*/ { SPR_ROB2, 32777, 4, { A_DeathExplode2 }, S_ROB2_24 }, //704
+/*S_ROB2_24*/ { SPR_ROB2, 32778, 4, { A_Fall }, S_ROB2_25 }, //705
+/*S_ROB2_25*/ { SPR_ROB2, 11, 4, { A_DeathExplode2 }, S_ROB2_26 }, //706
+/*S_ROB2_26*/ { SPR_ROB2, 12, 4, { A_BodyParts }, S_ROB2_27 }, //707
+/*S_ROB2_27*/ { SPR_ROB2, 13, 4, { A_BodyParts }, S_ROB2_28 }, //708
+/*S_ROB2_28*/ { SPR_ROB2, 14, 4, { A_DeathExplode2 }, S_ROB2_29 }, //709
+/*S_ROB2_29*/ { SPR_ROB2, 15, -1, { A_BossDeath }, S_NULL }, //710
+/*S_MLDR_00*/ { SPR_MLDR, 0, 10, { A_Look }, S_MLDR_00 }, //711
+/*S_MLDR_01*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_02 }, //712
+/*S_MLDR_02*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_03 }, //713
+/*S_MLDR_03*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_04 }, //714
+/*S_MLDR_04*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_05 }, //715
+/*S_MLDR_05*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_06 }, //716
+/*S_MLDR_06*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_07 }, //717
+/*S_MLDR_07*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_08 }, //718
+/*S_MLDR_08*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_01 }, //719
+/*S_MLDR_09*/ { SPR_MLDR, 4, 3, { A_FaceTarget }, S_MLDR_10 }, //720
+/*S_MLDR_10*/ { SPR_MLDR, 32773, 2, { A_BishopAttack }, S_MLDR_01 }, //721
+/*S_MLDR_11*/ { SPR_MLDR, 3, 1, { A_Pain }, S_MLDR_01 }, //722
+/*S_MLDR_12*/ { SPR_MLDR, 32774, 3, { NULL }, S_MLDR_13 }, //723
+/*S_MLDR_13*/ { SPR_MLDR, 32775, 5, { A_Scream }, S_MLDR_14 }, //724
+/*S_MLDR_14*/ { SPR_MLDR, 32776, 4, { A_BodyParts }, S_MLDR_15 }, //725
+/*S_MLDR_15*/ { SPR_MLDR, 32777, 4, { A_DeathExplode2 }, S_MLDR_16 }, //726
+/*S_MLDR_16*/ { SPR_MLDR, 32778, 4, { NULL }, S_MLDR_17 }, //727
+/*S_MLDR_17*/ { SPR_MLDR, 32779, 4, { NULL }, S_MLDR_18 }, //728
+/*S_MLDR_18*/ { SPR_MLDR, 32780, 4, { A_Fall }, S_MLDR_19 }, //729
+/*S_MLDR_19*/ { SPR_MLDR, 32781, 4, { NULL }, S_MLDR_20 }, //730
+/*S_MLDR_20*/ { SPR_MLDR, 32782, 4, { A_BodyParts }, S_MLDR_21 }, //731
+/*S_MLDR_21*/ { SPR_MLDR, 32783, 4, { NULL }, S_MLDR_22 }, //732
+/*S_MLDR_22*/ { SPR_MLDR, 32784, 4, { A_BodyParts }, S_MLDR_23 }, //733
+/*S_MLDR_23*/ { SPR_MLDR, 32785, 4, { NULL }, S_MLDR_24 }, //734
+/*S_MLDR_24*/ { SPR_MLDR, 32786, 4, { A_BodyParts }, S_MLDR_25 }, //735
+/*S_MLDR_25*/ { SPR_MLDR, 32787, 4, { NULL }, S_MLDR_26 }, //736
+/*S_MLDR_26*/ { SPR_MLDR, 32788, 4, { A_BodyParts }, S_MLDR_27 }, //737
+/*S_MLDR_27*/ { SPR_MLDR, 21, 4, { A_SpawnSpectreB }, S_NULL }, //738
+/*S_ORCL_00*/ { SPR_ORCL, 0, -1, { NULL }, S_NULL }, //739
+/*S_ORCL_01*/ { SPR_ORCL, 1, 5, { NULL }, S_ORCL_02 }, //740
+/*S_ORCL_02*/ { SPR_ORCL, 2, 5, { NULL }, S_ORCL_03 }, //741
+/*S_ORCL_03*/ { SPR_ORCL, 3, 5, { NULL }, S_ORCL_04 }, //742
+/*S_ORCL_04*/ { SPR_ORCL, 4, 5, { NULL }, S_ORCL_05 }, //743
+/*S_ORCL_05*/ { SPR_ORCL, 5, 5, { NULL }, S_ORCL_06 }, //744
+/*S_ORCL_06*/ { SPR_ORCL, 6, 5, { NULL }, S_ORCL_07 }, //745
+/*S_ORCL_07*/ { SPR_ORCL, 7, 5, { NULL }, S_ORCL_08 }, //746
+/*S_ORCL_08*/ { SPR_ORCL, 8, 5, { NULL }, S_ORCL_09 }, //747
+/*S_ORCL_09*/ { SPR_ORCL, 9, 5, { NULL }, S_ORCL_10 }, //748
+/*S_ORCL_10*/ { SPR_ORCL, 10, 5, { NULL }, S_ORCL_11 }, //749
+/*S_ORCL_11*/ { SPR_ORCL, 11, 5, { A_Fall }, S_ORCL_12 }, //750
+/*S_ORCL_12*/ { SPR_ORCL, 12, 5, { NULL }, S_ORCL_13 }, //751
+/*S_ORCL_13*/ { SPR_ORCL, 13, 5, { A_AlertSpectreC }, S_ORCL_14 }, //752
+/*S_ORCL_14*/ { SPR_ORCL, 14, 5, { NULL }, S_ORCL_15 }, //753
+/*S_ORCL_15*/ { SPR_ORCL, 15, 5, { NULL }, S_ORCL_16 }, //754
+/*S_ORCL_16*/ { SPR_ORCL, 16, -1, { NULL }, S_NULL }, //755
+/*S_PRST_00*/ { SPR_PRST, 0, 10, { A_Look }, S_PRST_01 }, //756
+/*S_PRST_01*/ { SPR_PRST, 1, 10, { A_FloatWeave }, S_PRST_00 }, //757
+/*S_PRST_02*/ { SPR_PRST, 0, 4, { A_Chase }, S_PRST_03 }, //758
+/*S_PRST_03*/ { SPR_PRST, 0, 4, { A_FloatWeave }, S_PRST_04 }, //759
+/*S_PRST_04*/ { SPR_PRST, 1, 4, { A_Chase }, S_PRST_05 }, //760
+/*S_PRST_05*/ { SPR_PRST, 1, 4, { A_FloatWeave }, S_PRST_06 }, //761
+/*S_PRST_06*/ { SPR_PRST, 2, 4, { A_Chase }, S_PRST_07 }, //762
+/*S_PRST_07*/ { SPR_PRST, 2, 4, { A_FloatWeave }, S_PRST_08 }, //763
+/*S_PRST_08*/ { SPR_PRST, 3, 4, { A_Chase }, S_PRST_09 }, //764
+/*S_PRST_09*/ { SPR_PRST, 3, 4, { A_FloatWeave }, S_PRST_02 }, //765
+/*S_PRST_10*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_11 }, //766
+/*S_PRST_11*/ { SPR_PRST, 5, 4, { A_BossMeleeAtk }, S_PRST_12 }, //767
+/*S_PRST_12*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //768
+/*S_PRST_13*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_14 }, //769
+/*S_PRST_14*/ { SPR_PRST, 5, 4, { A_FireHookShot }, S_PRST_15 }, //770
+/*S_PRST_15*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //771
+/*S_PDED_00*/ { SPR_PDED, 0, 6, { NULL }, S_PDED_01 }, //772
+/*S_PDED_01*/ { SPR_PDED, 1, 6, { A_Scream }, S_PDED_02 }, //773
+/*S_PDED_02*/ { SPR_PDED, 2, 6, { NULL }, S_PDED_03 }, //774
+/*S_PDED_03*/ { SPR_PDED, 3, 6, { A_Fall }, S_PDED_04 }, //775
+/*S_PDED_04*/ { SPR_PDED, 4, 6, { NULL }, S_PDED_05 }, //776
+/*S_PDED_05*/ { SPR_PDED, 5, 5, { NULL }, S_PDED_06 }, //777
+/*S_PDED_06*/ { SPR_PDED, 6, 5, { NULL }, S_PDED_07 }, //778
+/*S_PDED_07*/ { SPR_PDED, 7, 5, { NULL }, S_PDED_08 }, //779
+/*S_PDED_08*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_09 }, //780
+/*S_PDED_09*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_10 }, //781
+/*S_PDED_10*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_11 }, //782
+/*S_PDED_11*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_12 }, //783
+/*S_PDED_12*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_14 }, //784
+/*S_PDED_13*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_14 }, //785
+/*S_PDED_14*/ { SPR_PDED, 10, 5, { NULL }, S_PDED_15 }, //786
+/*S_PDED_15*/ { SPR_PDED, 11, 5, { NULL }, S_PDED_16 }, //787
+/*S_PDED_16*/ { SPR_PDED, 12, 4, { NULL }, S_PDED_17 }, //788
+/*S_PDED_17*/ { SPR_PDED, 13, 4, { NULL }, S_PDED_18 }, //789
+/*S_PDED_18*/ { SPR_PDED, 14, 4, { NULL }, S_PDED_19 }, //790
+/*S_PDED_19*/ { SPR_PDED, 15, 4, { NULL }, S_PDED_20 }, //791
+/*S_PDED_20*/ { SPR_PDED, 16, 4, { A_SpawnSpectreE }, S_PDED_21 }, //792
+/*S_PDED_21*/ { SPR_PDED, 17, 4, { NULL }, S_PDED_22 }, //793
+/*S_PDED_22*/ { SPR_PDED, 18, 4, { NULL }, S_PDED_23 }, //794
+/*S_PDED_23*/ { SPR_PDED, 19, -1, { NULL }, S_NULL }, //795
+/*S_ALN1_00*/ { SPR_ALN1, 0, 10, { A_Look }, S_ALN1_01 }, //796
+/*S_ALN1_01*/ { SPR_ALN1, 1, 10, { A_FloatWeave }, S_ALN1_00 }, //797
+/*S_ALN1_02*/ { SPR_ALN1, 32768, 4, { A_Chase }, S_ALN1_03 }, //798
+/*S_ALN1_03*/ { SPR_ALN1, 32769, 4, { A_Chase }, S_ALN1_04 }, //799
+/*S_ALN1_04*/ { SPR_ALN1, 32770, 4, { A_FloatWeave }, S_ALN1_05 }, //800
+/*S_ALN1_05*/ { SPR_ALN1, 32771, 4, { A_Chase }, S_ALN1_06 }, //801
+/*S_ALN1_06*/ { SPR_ALN1, 32772, 4, { A_Chase }, S_ALN1_07 }, //802
+/*S_ALN1_07*/ { SPR_ALN1, 32773, 4, { A_Chase }, S_ALN1_08 }, //803
+/*S_ALN1_08*/ { SPR_ALN1, 32774, 4, { A_FloatWeave }, S_ALN1_09 }, //804
+/*S_ALN1_09*/ { SPR_ALN1, 32775, 4, { A_Chase }, S_ALN1_10 }, //805
+/*S_ALN1_10*/ { SPR_ALN1, 32776, 4, { A_Chase }, S_ALN1_11 }, //806
+/*S_ALN1_11*/ { SPR_ALN1, 32777, 4, { A_Chase }, S_ALN1_12 }, //807
+/*S_ALN1_12*/ { SPR_ALN1, 32778, 4, { A_FloatWeave }, S_ALN1_02 }, //808
+/*S_ALN1_13*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_14 }, //809
+/*S_ALN1_14*/ { SPR_ALN1, 32776, 4, { A_BossMeleeAtk }, S_ALN1_15 }, //810
+/*S_ALN1_15*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_04 }, //811
+/*S_ALN1_16*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_17 }, //812
+/*S_ALN1_17*/ { SPR_ALN1, 32776, 4, { A_ProgrammerAttack }, S_ALN1_18 }, //813
+/*S_ALN1_18*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_12 }, //814
+/*S_ALN1_19*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_08 }, //815
+/*S_AL1P_00*/ { SPR_AL1P, 32768, 6, { A_NodeChunk }, S_AL1P_01 }, //816
+/*S_AL1P_01*/ { SPR_AL1P, 32769, 6, { A_Scream }, S_AL1P_02 }, //817
+/*S_AL1P_02*/ { SPR_AL1P, 32770, 6, { A_NodeChunk }, S_AL1P_03 }, //818
+/*S_AL1P_03*/ { SPR_AL1P, 32771, 6, { NULL }, S_AL1P_04 }, //819
+/*S_AL1P_04*/ { SPR_AL1P, 32772, 6, { NULL }, S_AL1P_05 }, //820
+/*S_AL1P_05*/ { SPR_AL1P, 32773, 6, { A_NodeChunk }, S_AL1P_06 }, //821
+/*S_AL1P_06*/ { SPR_AL1P, 32774, 6, { NULL }, S_AL1P_07 }, //822
+/*S_AL1P_07*/ { SPR_AL1P, 32775, 6, { A_NodeChunk }, S_AL1P_08 }, //823
+/*S_AL1P_08*/ { SPR_AL1P, 32776, 6, { NULL }, S_AL1P_09 }, //824
+/*S_AL1P_09*/ { SPR_AL1P, 32777, 6, { NULL }, S_AL1P_10 }, //825
+/*S_AL1P_10*/ { SPR_AL1P, 32778, 6, { NULL }, S_AL1P_11 }, //826
+/*S_AL1P_11*/ { SPR_AL1P, 32779, 5, { NULL }, S_AL1P_12 }, //827
+/*S_AL1P_12*/ { SPR_AL1P, 32780, 5, { NULL }, S_AL1P_13 }, //828
+/*S_AL1P_13*/ { SPR_AL1P, 32781, 5, { A_HeadChunk }, S_AL1P_14 }, //829
+/*S_AL1P_14*/ { SPR_AL1P, 32782, 5, { NULL }, S_AL1P_15 }, //830
+/*S_AL1P_15*/ { SPR_AL1P, 32783, 5, { NULL }, S_AL1P_16 }, //831
+/*S_AL1P_16*/ { SPR_AL1P, 32784, 5, { NULL }, S_AL1P_17 }, //832
+/*S_AL1P_17*/ { SPR_AL1P, 32785, 5, { A_BossDeath }, S_NULL }, //833
+/*S_NODE_00*/ { SPR_NODE, 32768, 6, { NULL }, S_NODE_01 }, //834
+/*S_NODE_01*/ { SPR_NODE, 32769, 6, { NULL }, S_NODE_02 }, //835
+/*S_NODE_02*/ { SPR_NODE, 32770, 6, { NULL }, S_NODE_03 }, //836
+/*S_NODE_03*/ { SPR_NODE, 32771, 6, { NULL }, S_NODE_04 }, //837
+/*S_NODE_04*/ { SPR_NODE, 32772, 6, { NULL }, S_NODE_05 }, //838
+/*S_NODE_05*/ { SPR_NODE, 32773, 6, { NULL }, S_NODE_06 }, //839
+/*S_NODE_06*/ { SPR_NODE, 32774, 6, { NULL }, S_NULL }, //840
+/*S_MTHD_00*/ { SPR_MTHD, 32768, 5, { NULL }, S_MTHD_01 }, //841
+/*S_MTHD_01*/ { SPR_MTHD, 32769, 5, { NULL }, S_MTHD_02 }, //842
+/*S_MTHD_02*/ { SPR_MTHD, 32770, 5, { NULL }, S_MTHD_03 }, //843
+/*S_MTHD_03*/ { SPR_MTHD, 32771, 5, { NULL }, S_MTHD_04 }, //844
+/*S_MTHD_04*/ { SPR_MTHD, 32772, 5, { NULL }, S_MTHD_05 }, //845
+/*S_MTHD_05*/ { SPR_MTHD, 32773, 5, { NULL }, S_MTHD_06 }, //846
+/*S_MTHD_06*/ { SPR_MTHD, 32774, 5, { NULL }, S_MTHD_07 }, //847
+/*S_MTHD_07*/ { SPR_MTHD, 32775, 5, { NULL }, S_MTHD_08 }, //848
+/*S_MTHD_08*/ { SPR_MTHD, 32776, 5, { NULL }, S_MTHD_09 }, //849
+/*S_MTHD_09*/ { SPR_MTHD, 32777, 5, { NULL }, S_MTHD_10 }, //850
+/*S_MTHD_10*/ { SPR_MTHD, 32778, 5, { NULL }, S_NULL }, //851
+/*S_ALN1_20*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_21 }, //852
+/*S_ALN1_21*/ { SPR_ALN1, 8, 4, { A_FireSigilEOffshoot }, S_ALN1_22 }, //853
+/*S_ALN1_22*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //854
+/*S_ALN1_23*/ { SPR_ALN1, 0, 5, { A_FloatWeave }, S_ALN1_24 }, //855
+/*S_ALN1_24*/ { SPR_ALN1, 1, 5, { A_FloatWeave }, S_ALN1_25 }, //856
+/*S_ALN1_25*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_26 }, //857
+/*S_ALN1_26*/ { SPR_ALN1, 3, 5, { A_FloatWeave }, S_ALN1_27 }, //858
+/*S_ALN1_27*/ { SPR_ALN1, 4, 5, { A_FloatWeave }, S_ALN1_28 }, //859
+/*S_ALN1_28*/ { SPR_ALN1, 5, 5, { A_FloatWeave }, S_ALN1_29 }, //860
+/*S_ALN1_29*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_30 }, //861
+/*S_ALN1_30*/ { SPR_ALN1, 7, 5, { A_FloatWeave }, S_ALN1_31 }, //862
+/*S_ALN1_31*/ { SPR_ALN1, 8, 5, { A_FloatWeave }, S_ALN1_32 }, //863
+/*S_ALN1_32*/ { SPR_ALN1, 9, 5, { A_FloatWeave }, S_ALN1_33 }, //864
+/*S_ALN1_33*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_23 }, //865
+/*S_ALN1_34*/ { SPR_ALN1, 0, 5, { A_Chase }, S_ALN1_35 }, //866
+/*S_ALN1_35*/ { SPR_ALN1, 1, 5, { A_Chase }, S_ALN1_36 }, //867
+/*S_ALN1_36*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_37 }, //868
+/*S_ALN1_37*/ { SPR_ALN1, 3, 5, { A_Chase }, S_ALN1_38 }, //869
+/*S_ALN1_38*/ { SPR_ALN1, 4, 5, { A_Chase }, S_ALN1_39 }, //870
+/*S_ALN1_39*/ { SPR_ALN1, 5, 5, { A_Chase }, S_ALN1_40 }, //871
+/*S_ALN1_40*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_41 }, //872
+/*S_ALN1_41*/ { SPR_ALN1, 7, 5, { A_Chase }, S_ALN1_42 }, //873
+/*S_ALN1_42*/ { SPR_ALN1, 8, 5, { A_Chase }, S_ALN1_43 }, //874
+/*S_ALN1_43*/ { SPR_ALN1, 9, 5, { A_Chase }, S_ALN1_44 }, //875
+/*S_ALN1_44*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_34 }, //876
+/*S_ALN1_45*/ { SPR_ALN1, 9, 4, { A_FaceTarget }, S_ALN1_46 }, //877
+/*S_ALN1_46*/ { SPR_ALN1, 8, 4, { A_BossMeleeAtk }, S_ALN1_47 }, //878
+/*S_ALN1_47*/ { SPR_ALN1, 2, 4, { NULL }, S_ALN1_36 }, //879
+/*S_ALN1_48*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_49 }, //880
+/*S_ALN1_49*/ { SPR_ALN1, 8, 4, { A_SpectreCAttack }, S_ALN1_50 }, //881
+/*S_ALN1_50*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_44 }, //882
+/*S_ALN1_51*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_40 }, //883
+/*S_ALN1_52*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_53 }, //884
+/*S_ALN1_53*/ { SPR_ALN1, 8, 4, { A_SpectreDAttack }, S_ALN1_54 }, //885
+/*S_ALN1_54*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //886
+/*S_ALN1_55*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_56 }, //887
+/*S_ALN1_56*/ { SPR_ALN1, 8, 4, { A_SpectreEAttack }, S_ALN1_57 }, //888
+/*S_ALN1_57*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //889
+/*S_MNAM_00*/ { SPR_MNAM, 0, 100, { A_FloatWeave }, S_MNAM_01 }, //890
+/*S_MNAM_01*/ { SPR_MNAM, 32769, 60, { A_FloatWeave }, S_MNAM_02 }, //891
+/*S_MNAM_02*/ { SPR_MNAM, 32770, 4, { A_FloatWeave }, S_MNAM_03 }, //892
+/*S_MNAM_03*/ { SPR_MNAM, 32771, 4, { A_FloatWeave }, S_MNAM_04 }, //893
+/*S_MNAM_04*/ { SPR_MNAM, 32772, 4, { A_FloatWeave }, S_MNAM_05 }, //894
+/*S_MNAM_05*/ { SPR_MNAM, 32773, 4, { A_FloatWeave }, S_MNAM_06 }, //895
+/*S_MNAM_06*/ { SPR_MNAM, 32774, 4, { A_FloatWeave }, S_MNAM_07 }, //896
+/*S_MNAM_07*/ { SPR_MNAM, 32775, 4, { A_FloatWeave }, S_MNAM_08 }, //897
+/*S_MNAM_08*/ { SPR_MNAM, 32776, 4, { A_FloatWeave }, S_MNAM_09 }, //898
+/*S_MNAM_09*/ { SPR_MNAM, 32777, 4, { A_FloatWeave }, S_MNAM_10 }, //899
+/*S_MNAM_10*/ { SPR_MNAM, 32778, 4, { A_FloatWeave }, S_MNAM_11 }, //900
+/*S_MNAM_11*/ { SPR_MNAM, 32779, 4, { A_FloatWeave }, S_MNAL_00 }, //901
+/*S_MNAL_00*/ { SPR_MNAL, 32768, 4, { A_Look }, S_MNAL_01 }, //902
+/*S_MNAL_01*/ { SPR_MNAL, 32769, 4, { A_FloatWeave }, S_MNAL_00 }, //903
+/*S_MNAL_02*/ { SPR_MNAL, 32768, 4, { A_Chase }, S_MNAL_03 }, //904
+/*S_MNAL_03*/ { SPR_MNAL, 32769, 4, { A_Chase }, S_MNAL_04 }, //905
+/*S_MNAL_04*/ { SPR_MNAL, 32770, 4, { A_FloatWeave }, S_MNAL_05 }, //906
+/*S_MNAL_05*/ { SPR_MNAL, 32771, 4, { A_Chase }, S_MNAL_06 }, //907
+/*S_MNAL_06*/ { SPR_MNAL, 32772, 4, { A_Chase }, S_MNAL_07 }, //908
+/*S_MNAL_07*/ { SPR_MNAL, 32773, 4, { A_Chase }, S_MNAL_08 }, //909
+/*S_MNAL_08*/ { SPR_MNAL, 32774, 4, { A_FloatWeave }, S_MNAL_09 }, //910
+/*S_MNAL_09*/ { SPR_MNAL, 32775, 4, { A_Chase }, S_MNAL_10 }, //911
+/*S_MNAL_10*/ { SPR_MNAL, 32776, 4, { A_Chase }, S_MNAL_11 }, //912
+/*S_MNAL_11*/ { SPR_MNAL, 32777, 4, { A_Chase }, S_MNAL_12 }, //913
+/*S_MNAL_12*/ { SPR_MNAL, 32778, 4, { A_FloatWeave }, S_MNAL_02 }, //914
+/*S_MNAL_13*/ { SPR_MNAL, 32777, 4, { A_FaceTarget }, S_MNAL_14 }, //915
+/*S_MNAL_14*/ { SPR_MNAL, 32776, 4, { A_BossMeleeAtk }, S_MNAL_15 }, //916
+/*S_MNAL_15*/ { SPR_MNAL, 32770, 4, { NULL }, S_MNAL_04 }, //917
+/*S_MNAL_16*/ { SPR_MNAL, 32773, 4, { A_FaceTarget }, S_MNAL_17 }, //918
+/*S_MNAL_17*/ { SPR_MNAL, 32776, 4, { A_FireSigilWeapon }, S_MNAL_18 }, //919
+/*S_MNAL_18*/ { SPR_MNAL, 32772, 4, { NULL }, S_MNAL_12 }, //920
+/*S_MNAL_19*/ { SPR_MNAL, 32777, 2, { A_Pain }, S_MNAL_08 }, //921
+/*S_MNAL_20*/ { SPR_MNAL, 32779, 7, { A_NodeChunk }, S_MNAL_21 }, //922
+/*S_MNAL_21*/ { SPR_MNAL, 32780, 7, { A_Scream }, S_MNAL_22 }, //923
+/*S_MNAL_22*/ { SPR_MNAL, 32781, 7, { A_NodeChunk }, S_MNAL_23 }, //924
+/*S_MNAL_23*/ { SPR_MNAL, 32782, 7, { A_NodeChunk }, S_MNAL_24 }, //925
+/*S_MNAL_24*/ { SPR_MNAL, 32783, 7, { A_HeadChunk }, S_MNAL_25 }, //926
+/*S_MNAL_25*/ { SPR_MNAL, 32784, 64, { A_NodeChunk }, S_MNAL_26 }, //927
+/*S_MNAL_26*/ { SPR_MNAL, 32784, 6, { A_EntityDeath }, S_NULL }, //928
+/*S_MNAL_27*/ { SPR_MNAL, 32785, 10, { A_Look }, S_MNAL_27 }, //929
+/*S_MNAL_28*/ { SPR_MNAL, 32785, 5, { A_FloatWeave }, S_MNAL_29 }, //930
+/*S_MNAL_29*/ { SPR_MNAL, 32786, 5, { A_Chase }, S_MNAL_30 }, //931
+/*S_MNAL_30*/ { SPR_MNAL, 32787, 5, { A_Chase }, S_MNAL_31 }, //932
+/*S_MNAL_31*/ { SPR_MNAL, 32788, 5, { A_FloatWeave }, S_MNAL_32 }, //933
+/*S_MNAL_32*/ { SPR_MNAL, 32789, 5, { A_Chase }, S_MNAL_33 }, //934
+/*S_MNAL_33*/ { SPR_MNAL, 32790, 5, { A_FloatWeave }, S_MNAL_28 }, //935
+/*S_MNAL_34*/ { SPR_MNAL, 32786, 4, { A_FaceTarget }, S_MNAL_35 }, //936
+/*S_MNAL_35*/ { SPR_MNAL, 32785, 4, { A_BossMeleeAtk }, S_MNAL_36 }, //937
+/*S_MNAL_36*/ { SPR_MNAL, 32787, 4, { A_FloatWeave }, S_MNAL_29 }, //938
+/*S_MNAL_37*/ { SPR_MNAL, 32790, 4, { A_FaceTarget }, S_MNAL_38 }, //939
+/*S_MNAL_38*/ { SPR_MNAL, 32788, 4, { A_FireSigilEOffshoot }, S_MNAL_39 }, //940
+/*S_MNAL_39*/ { SPR_MNAL, 32789, 4, { A_FloatWeave }, S_MNAL_32 }, //941
+/*S_MNAL_40*/ { SPR_MNAL, 32785, 2, { A_Pain }, S_MNAL_28 }, //942
+/*S_MDTH_00*/ { SPR_MDTH, 32768, 3, { A_Scream }, S_MDTH_01 }, //943
+/*S_MDTH_01*/ { SPR_MDTH, 32769, 3, { A_BodyParts }, S_MDTH_02 }, //944
+/*S_MDTH_02*/ { SPR_MDTH, 32770, 3, { A_Fall }, S_MDTH_03 }, //945
+/*S_MDTH_03*/ { SPR_MDTH, 32771, 3, { A_BodyParts }, S_MDTH_04 }, //946
+/*S_MDTH_04*/ { SPR_MDTH, 32772, 3, { A_BodyParts }, S_MDTH_05 }, //947
+/*S_MDTH_05*/ { SPR_MDTH, 32773, 3, { A_BodyParts }, S_MDTH_06 }, //948
+/*S_MDTH_06*/ { SPR_MDTH, 32774, 3, { A_BodyParts }, S_MDTH_07 }, //949
+/*S_MDTH_07*/ { SPR_MDTH, 32775, 3, { A_BodyParts }, S_MDTH_08 }, //950
+/*S_MDTH_08*/ { SPR_MDTH, 32776, 3, { A_BodyParts }, S_MDTH_09 }, //951
+/*S_MDTH_09*/ { SPR_MDTH, 32777, 3, { A_BodyParts }, S_MDTH_10 }, //952
+/*S_MDTH_10*/ { SPR_MDTH, 32778, 3, { A_BodyParts }, S_MDTH_11 }, //953
+/*S_MDTH_11*/ { SPR_MDTH, 32779, 3, { A_BodyParts }, S_MDTH_12 }, //954
+/*S_MDTH_12*/ { SPR_MDTH, 32780, 3, { A_BodyParts }, S_MDTH_13 }, //955
+/*S_MDTH_13*/ { SPR_MDTH, 32781, 3, { A_BodyParts }, S_MDTH_14 }, //956
+/*S_MDTH_14*/ { SPR_MDTH, 32782, 3, { A_BossDeath }, S_NULL }, //957
+/*S_NEST_00*/ { SPR_NEST, 0, -1, { NULL }, S_NULL }, //958
+/*S_PODD_00*/ { SPR_PODD, 0, 60, { A_Look }, S_PODD_00 }, //959
+/*S_PODD_01*/ { SPR_PODD, 0, 360, { NULL }, S_PODD_02 }, //960
+/*S_PODD_02*/ { SPR_PODD, 1, 9, { A_Fall }, S_PODD_03 }, //961
+/*S_PODD_03*/ { SPR_PODD, 2, 9, { NULL }, S_PODD_04 }, //962
+/*S_PODD_04*/ { SPR_PODD, 3, 9, { A_SpawnEntity }, S_PODD_05 }, //963
+/*S_PODD_05*/ { SPR_PODD, 4, -1, { NULL }, S_NULL }, //964
+/*S_ZAP6_00*/ { SPR_ZAP6, 32768, 4, { NULL }, S_ZAP6_01 }, //965
+/*S_ZAP6_01*/ { SPR_ZAP6, 32769, 4, { A_SigilTrail }, S_ZAP6_02 }, //966
+/*S_ZAP6_02*/ { SPR_ZAP6, 32770, 4, { A_SigilTrail }, S_ZAP6_00 }, //967
+/*S_ZOT3_00*/ { SPR_ZOT3, 32768, 4, { NULL }, S_ZOT3_01 }, //968
+/*S_ZOT3_01*/ { SPR_ZOT3, 32769, 4, { NULL }, S_ZOT3_02 }, //969
+/*S_ZOT3_02*/ { SPR_ZOT3, 32770, 4, { NULL }, S_ZOT3_03 }, //970
+/*S_ZOT3_03*/ { SPR_ZOT3, 32771, 4, { NULL }, S_ZOT3_04 }, //971
+/*S_ZOT3_04*/ { SPR_ZOT3, 32772, 4, { NULL }, S_ZOT3_00 }, //972
+/*S_ZAP6_03*/ { SPR_ZAP6, 32768, 5, { NULL }, S_ZAP6_04 }, //973
+/*S_ZAP6_04*/ { SPR_ZAP6, 32769, 5, { NULL }, S_ZAP6_05 }, //974
+/*S_ZAP6_05*/ { SPR_ZAP6, 32770, 5, { NULL }, S_NULL }, //975
+/*S_ZAP7_00*/ { SPR_ZAP7, 32768, 4, { A_Sigil_E_Action }, S_ZAP7_01 }, //976
+/*S_ZAP7_01*/ { SPR_ZAP7, 32769, 4, { A_Sigil_E_Action }, S_ZAP7_02 }, //977
+/*S_ZAP7_02*/ { SPR_ZAP7, 32770, 6, { A_Sigil_E_Action }, S_ZAP7_03 }, //978
+/*S_ZAP7_03*/ { SPR_ZAP7, 32771, 6, { A_Sigil_E_Action }, S_ZAP7_04 }, //979
+/*S_ZAP7_04*/ { SPR_ZAP7, 32772, 6, { A_Sigil_E_Action }, S_ZAP7_00 }, //980
+/*S_ZOT1_00*/ { SPR_ZOT1, 32768, 4, { NULL }, S_ZOT1_01 }, //981
+/*S_ZOT1_01*/ { SPR_ZOT1, 32769, 4, { NULL }, S_ZOT1_02 }, //982
+/*S_ZOT1_02*/ { SPR_ZOT1, 32770, 6, { NULL }, S_ZOT1_03 }, //983
+/*S_ZOT1_03*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_04 }, //984
+/*S_ZOT1_04*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_00 }, //985
+/*S_ZAP5_00*/ { SPR_ZAP5, 32768, 4, { A_MissileTick }, S_ZAP5_01 }, //986
+/*S_ZAP5_01*/ { SPR_ZAP5, 32769, 4, { A_Sigil_A_Action }, S_ZAP5_02 }, //987
+/*S_ZAP5_02*/ { SPR_ZAP5, 32770, 4, { A_MissileTick }, S_ZAP5_03 }, //988
+/*S_ZAP5_03*/ { SPR_ZAP5, 32771, 4, { A_MissileTick }, S_ZAP5_00 }, //989
+/*S_ZOT2_00*/ { SPR_ZOT2, 32768, 4, { A_Tracer }, S_ZOT2_01 }, //990
+/*S_ZOT2_01*/ { SPR_ZOT2, 32769, 4, { A_Tracer }, S_ZOT2_02 }, //991
+/*S_ZOT2_02*/ { SPR_ZOT2, 32770, 6, { A_Tracer }, S_ZOT2_03 }, //992
+/*S_ZOT2_03*/ { SPR_ZOT2, 32771, 6, { A_Tracer }, S_ZOT2_04 }, //993
+/*S_ZOT2_04*/ { SPR_ZOT2, 32772, 5, { A_Tracer }, S_ZOT2_00 }, //994
+/*S_SEWR_00*/ { SPR_SEWR, 0, 10, { A_Look }, S_SEWR_00 }, //995
+/*S_SEWR_01*/ { SPR_SEWR, 0, 6, { A_FloatWeave }, S_SEWR_02 }, //996
+/*S_SEWR_02*/ { SPR_SEWR, 0, 6, { A_Chase }, S_SEWR_01 }, //997
+/*S_SEWR_03*/ { SPR_SEWR, 1, 4, { A_FaceTarget }, S_SEWR_04 }, //998
+/*S_SEWR_04*/ { SPR_SEWR, 32770, 8, { A_SentinelAttack }, S_SEWR_05 }, //999
+/*S_SEWR_05*/ { SPR_SEWR, 32770, 4, { A_CheckTargetVisible }, S_SEWR_04 }, //1000
+/*S_SEWR_06*/ { SPR_SEWR, 3, 5, { A_Pain }, S_SEWR_05 }, //1001
+/*S_SEWR_07*/ { SPR_SEWR, 3, 7, { A_Fall }, S_SEWR_08 }, //1002
+/*S_SEWR_08*/ { SPR_SEWR, 32772, 8, { A_BodyParts }, S_SEWR_09 }, //1003
+/*S_SEWR_09*/ { SPR_SEWR, 32773, 5, { A_Scream }, S_SEWR_10 }, //1004
+/*S_SEWR_10*/ { SPR_SEWR, 32774, 4, { A_BodyParts }, S_SEWR_11 }, //1005
+/*S_SEWR_11*/ { SPR_SEWR, 32775, 4, { A_BodyParts }, S_SEWR_12 }, //1006
+/*S_SEWR_12*/ { SPR_SEWR, 8, 4, { NULL }, S_SEWR_13 }, //1007
+/*S_SEWR_13*/ { SPR_SEWR, 9, 5, { NULL }, S_NULL }, //1008
+/*S_SPID_00*/ { SPR_SPID, 0, 1, { A_StalkerSetLook }, S_SPID_00 }, //1009
+/*S_SPID_01*/ { SPR_SPID, 0, 10, { A_Look }, S_SPID_01 }, //1010
+/*S_SPID_02*/ { SPR_SPID, 9, 10, { A_Look }, S_SPID_02 }, //1011
+/*S_SPID_03*/ { SPR_SPID, 0, 1, { A_StalkerThink }, S_SPID_04 }, //1012
+/*S_SPID_04*/ { SPR_SPID, 0, 3, { A_Chase }, S_SPID_05 }, //1013
+/*S_SPID_05*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_06 }, //1014
+/*S_SPID_06*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_07 }, //1015
+/*S_SPID_07*/ { SPR_SPID, 2, 3, { A_StalkerChase }, S_SPID_08 }, //1016
+/*S_SPID_08*/ { SPR_SPID, 2, 3, { A_Chase }, S_SPID_03 }, //1017
+/*S_SPID_09*/ { SPR_SPID, 9, 3, { A_FaceTarget }, S_SPID_10 }, //1018
+/*S_SPID_10*/ { SPR_SPID, 10, 3, { A_StalkerScratch }, S_SPID_18 }, //1019
+/*S_SPID_11*/ { SPR_SPID, 2, 2, { A_StalkerDrop }, S_SPID_12 }, //1020
+/*S_SPID_12*/ { SPR_SPID, 8, 3, { NULL }, S_SPID_13 }, //1021
+/*S_SPID_13*/ { SPR_SPID, 7, 3, { NULL }, S_SPID_14 }, //1022
+/*S_SPID_14*/ { SPR_SPID, 6, 3, { NULL }, S_SPID_15 }, //1023
+/*S_SPID_15*/ { SPR_SPID, 5, 3, { NULL }, S_SPID_16 }, //1024
+/*S_SPID_16*/ { SPR_SPID, 4, 3, { NULL }, S_SPID_17 }, //1025
+/*S_SPID_17*/ { SPR_SPID, 3, 3, { NULL }, S_SPID_09 }, //1026
+/*S_SPID_18*/ { SPR_SPID, 9, 3, { A_StalkerChase }, S_SPID_19 }, //1027
+/*S_SPID_19*/ { SPR_SPID, 9, 3, { A_Chase }, S_SPID_20 }, //1028
+/*S_SPID_20*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_21 }, //1029
+/*S_SPID_21*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_22 }, //1030
+/*S_SPID_22*/ { SPR_SPID, 11, 3, { A_StalkerChase }, S_SPID_23 }, //1031
+/*S_SPID_23*/ { SPR_SPID, 11, 3, { A_Chase }, S_SPID_18 }, //1032
+/*S_SPID_24*/ { SPR_SPID, 11, 1, { A_Pain }, S_SPID_03 }, //1033
+/*S_SPID_25*/ { SPR_SPID, 14, 4, { NULL }, S_SPID_26 }, //1034
+/*S_SPID_26*/ { SPR_SPID, 15, 4, { A_Scream }, S_SPID_27 }, //1035
+/*S_SPID_27*/ { SPR_SPID, 16, 4, { NULL }, S_SPID_28 }, //1036
+/*S_SPID_28*/ { SPR_SPID, 17, 4, { NULL }, S_SPID_29 }, //1037
+/*S_SPID_29*/ { SPR_SPID, 18, 4, { NULL }, S_SPID_30 }, //1038
+/*S_SPID_30*/ { SPR_SPID, 19, 4, { NULL }, S_SPID_31 }, //1039
+/*S_SPID_31*/ { SPR_SPID, 20, 4, { A_Fall }, S_SPID_32 }, //1040
+/*S_SPID_32*/ { SPR_SPID, 21, 4, { NULL }, S_SPID_33 }, //1041
+/*S_SPID_33*/ { SPR_SPID, 22, 4, { NULL }, S_SPID_34 }, //1042
+/*S_SPID_34*/ { SPR_SPID, 32791, 4, { NULL }, S_SPID_35 }, //1043
+/*S_SPID_35*/ { SPR_SPID, 32792, 4, { NULL }, S_SPID_36 }, //1044
+/*S_SPID_36*/ { SPR_SPID, 32793, 4, { NULL }, S_SPID_37 }, //1045
+/*S_SPID_37*/ { SPR_SPID, 32794, 4, { NULL }, S_NULL }, //1046
+/*S_ROB3_00*/ { SPR_ROB3, 0, 10, { A_Look }, S_ROB3_01 }, //1047
+/*S_ROB3_01*/ { SPR_ROB3, 1, 10, { A_Look }, S_ROB3_00 }, //1048
+/*S_ROB3_02*/ { SPR_ROB3, 1, 3, { A_InqChase }, S_ROB3_03 }, //1049
+/*S_ROB3_03*/ { SPR_ROB3, 1, 3, { A_Chase }, S_ROB3_04 }, //1050
+/*S_ROB3_04*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_05 }, //1051
+/*S_ROB3_05*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_06 }, //1052
+/*S_ROB3_06*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_07 }, //1053
+/*S_ROB3_07*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_08 }, //1054
+/*S_ROB3_08*/ { SPR_ROB3, 4, 3, { A_InqChase }, S_ROB3_09 }, //1055
+/*S_ROB3_09*/ { SPR_ROB3, 4, 3, { A_InqFlyCheck }, S_ROB3_02 }, //1056
+/*S_ROB3_10*/ { SPR_ROB3, 0, 2, { A_InqFlyCheck }, S_ROB3_11 }, //1057
+/*S_ROB3_11*/ { SPR_ROB3, 5, 6, { A_FaceTarget }, S_ROB3_12 }, //1058
+/*S_ROB3_12*/ { SPR_ROB3, 32774, 8, { A_ReaverAttack }, S_ROB3_13 }, //1059
+/*S_ROB3_13*/ { SPR_ROB3, 6, 8, { A_ReaverAttack }, S_ROB3_02 }, //1060
+/*S_ROB3_14*/ { SPR_ROB3, 10, 12, { A_FaceTarget }, S_ROB3_15 }, //1061
+/*S_ROB3_15*/ { SPR_ROB3, 32777, 6, { A_InqGrenade }, S_ROB3_16 }, //1062
+/*S_ROB3_16*/ { SPR_ROB3, 10, 12, { NULL }, S_ROB3_02 }, //1063
+/*S_ROB3_17*/ { SPR_ROB3, 32775, 8, { A_InqTakeOff }, S_ROB3_18 }, //1064
+/*S_ROB3_18*/ { SPR_ROB3, 32776, 4, { A_InqFly }, S_ROB3_19 }, //1065
+/*S_ROB3_19*/ { SPR_ROB3, 32775, 4, { A_InqFly }, S_ROB3_18 }, //1066
+/*S_ROB3_20*/ { SPR_ROB3, 11, 4, { A_BodyParts }, S_ROB3_21 }, //1067
+/*S_ROB3_21*/ { SPR_ROB3, 12, 4, { A_Scream }, S_ROB3_22 }, //1068
+/*S_ROB3_22*/ { SPR_ROB3, 13, 4, { A_BodyParts }, S_ROB3_23 }, //1069
+/*S_ROB3_23*/ { SPR_ROB3, 32782, 4, { A_DeathExplode1 }, S_ROB3_24 }, //1070
+/*S_ROB3_24*/ { SPR_ROB3, 32783, 4, { A_BodyParts }, S_ROB3_25 }, //1071
+/*S_ROB3_25*/ { SPR_ROB3, 32784, 4, { A_Fall }, S_ROB3_26 }, //1072
+/*S_ROB3_26*/ { SPR_ROB3, 17, 4, { A_BodyParts }, S_ROB3_27 }, //1073
+/*S_ROB3_27*/ { SPR_ROB3, 18, 4, { A_BodyParts }, S_ROB3_28 }, //1074
+/*S_ROB3_28*/ { SPR_ROB3, 19, 4, { A_BodyParts }, S_ROB3_29 }, //1075
+/*S_ROB3_29*/ { SPR_ROB3, 20, 4, { A_BodyParts }, S_ROB3_30 }, //1076
+/*S_ROB3_30*/ { SPR_ROB3, 21, 4, { A_BodyParts }, S_ROB3_31 }, //1077
+/*S_ROB3_31*/ { SPR_ROB3, 32790, 4, { A_DeathExplode1 }, S_ROB3_32 }, //1078
+/*S_ROB3_32*/ { SPR_ROB3, 32791, 4, { A_BodyParts }, S_ROB3_33 }, //1079
+/*S_ROB3_33*/ { SPR_ROB3, 32792, 4, { A_BodyParts }, S_ROB3_34 }, //1080
+/*S_ROB3_34*/ { SPR_ROB3, 25, 4, { A_BodyParts }, S_ROB3_35 }, //1081
+/*S_ROB3_35*/ { SPR_ROB3, 26, 4, { A_BodyParts }, S_ROB3_36 }, //1082
+/*S_ROB3_36*/ { SPR_ROB3, 27, 3, { A_BodyParts }, S_ROB3_37 }, //1083
+/*S_ROB3_37*/ { SPR_ROB3, 32796, 3, { A_DeathExplode1 }, S_RBB3_00 }, //1084
+/*S_RBB3_00*/ { SPR_RBB3, 32768, 3, { A_InqTossArm }, S_RBB3_01 }, //1085
+/*S_RBB3_01*/ { SPR_RBB3, 32769, 3, { A_BodyParts }, S_RBB3_02 }, //1086
+/*S_RBB3_02*/ { SPR_RBB3, 2, 3, { A_BodyParts }, S_RBB3_03 }, //1087
+/*S_RBB3_03*/ { SPR_RBB3, 3, 3, { A_BodyParts }, S_RBB3_04 }, //1088
+/*S_RBB3_04*/ { SPR_RBB3, 4, -1, { A_BossDeath }, S_NULL }, //1089
+/*S_RBB3_05*/ { SPR_RBB3, 32773, 5, { NULL }, S_RBB3_06 }, //1090
+/*S_RBB3_06*/ { SPR_RBB3, 32774, 5, { NULL }, S_RBB3_07 }, //1091
+/*S_RBB3_07*/ { SPR_RBB3, 7, -1, { NULL }, S_NULL }, //1092
+/*S_PRGR_00*/ { SPR_PRGR, 0, 5, { A_Look }, S_PRGR_01 }, //1093
+/*S_PRGR_01*/ { SPR_PRGR, 0, 1, { A_FloatWeave }, S_PRGR_00 }, //1094
+/*S_PRGR_02*/ { SPR_PRGR, 0, 160, { A_FloatWeave }, S_PRGR_03 }, //1095
+/*S_PRGR_03*/ { SPR_PRGR, 1, 5, { A_FloatWeave }, S_PRGR_04 }, //1096
+/*S_PRGR_04*/ { SPR_PRGR, 2, 5, { A_FloatWeave }, S_PRGR_05 }, //1097
+/*S_PRGR_05*/ { SPR_PRGR, 3, 5, { A_FloatWeave }, S_PRGR_06 }, //1098
+/*S_PRGR_06*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_07 }, //1099
+/*S_PRGR_07*/ { SPR_PRGR, 5, 2, { A_FloatWeave }, S_PRGR_08 }, //1100
+/*S_PRGR_08*/ { SPR_PRGR, 4, 3, { A_Chase }, S_PRGR_09 }, //1101
+/*S_PRGR_09*/ { SPR_PRGR, 5, 3, { A_Chase }, S_PRGR_06 }, //1102
+/*S_PRGR_10*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_11 }, //1103
+/*S_PRGR_11*/ { SPR_PRGR, 5, 3, { A_FloatWeave }, S_PRGR_12 }, //1104
+/*S_PRGR_12*/ { SPR_PRGR, 4, 3, { A_FaceTarget }, S_PRGR_13 }, //1105
+/*S_PRGR_13*/ { SPR_PRGR, 5, 4, { A_ProgrammerMelee }, S_PRGR_06 }, //1106
+/*S_PRGR_14*/ { SPR_PRGR, 6, 5, { A_FaceTarget }, S_PRGR_15 }, //1107
+/*S_PRGR_15*/ { SPR_PRGR, 7, 5, { A_FloatWeave }, S_PRGR_16 }, //1108
+/*S_PRGR_16*/ { SPR_PRGR, 32776, 5, { A_FaceTarget }, S_PRGR_17 }, //1109
+/*S_PRGR_17*/ { SPR_PRGR, 32777, 5, { A_ProgrammerAttack }, S_PRGR_06 }, //1110
+/*S_PRGR_18*/ { SPR_PRGR, 10, 5, { A_Pain }, S_PRGR_19 }, //1111
+/*S_PRGR_19*/ { SPR_PRGR, 11, 5, { A_FloatWeave }, S_PRGR_06 }, //1112
+/*S_PRGR_20*/ { SPR_PRGR, 32779, 7, { A_BodyParts }, S_PRGR_21 }, //1113
+/*S_PRGR_21*/ { SPR_PRGR, 32780, 7, { A_Scream }, S_PRGR_22 }, //1114
+/*S_PRGR_22*/ { SPR_PRGR, 32781, 7, { A_BodyParts }, S_PRGR_23 }, //1115
+/*S_PRGR_23*/ { SPR_PRGR, 32782, 7, { A_Fall }, S_PRGR_24 }, //1116
+/*S_PRGR_24*/ { SPR_PRGR, 32783, 7, { A_BodyParts }, S_PRGR_25 }, //1117
+/*S_PRGR_25*/ { SPR_PRGR, 32784, 7, { A_ProgrammerDie }, S_PRGR_26 }, //1118
+/*S_PRGR_26*/ { SPR_PRGR, 32785, 7, { NULL }, S_PRGR_27 }, //1119
+/*S_PRGR_27*/ { SPR_PRGR, 32786, 6, { NULL }, S_PRGR_28 }, //1120
+/*S_PRGR_28*/ { SPR_PRGR, 32787, 5, { NULL }, S_PRGR_29 }, //1121
+/*S_PRGR_29*/ { SPR_PRGR, 32788, 5, { NULL }, S_PRGR_30 }, //1122
+/*S_PRGR_30*/ { SPR_PRGR, 32789, 5, { NULL }, S_PRGR_31 }, //1123
+/*S_PRGR_31*/ { SPR_PRGR, 32790, 5, { NULL }, S_PRGR_32 }, //1124
+/*S_PRGR_32*/ { SPR_PRGR, 32791, 32, { NULL }, S_PRGR_33 }, //1125
+/*S_PRGR_33*/ { SPR_PRGR, 32791, -1, { A_BossDeath }, S_NULL }, //1126
+/*S_BASE_00*/ { SPR_BASE, 32768, 5, { A_DeathExplode3 }, S_BASE_01 }, //1127
+/*S_BASE_01*/ { SPR_BASE, 32769, 5, { NULL }, S_BASE_02 }, //1128
+/*S_BASE_02*/ { SPR_BASE, 32770, 5, { NULL }, S_BASE_03 }, //1129
+/*S_BASE_03*/ { SPR_BASE, 32771, 5, { NULL }, S_BASE_04 }, //1130
+/*S_BASE_04*/ { SPR_BASE, 4, 5, { NULL }, S_BASE_05 }, //1131
+/*S_BASE_05*/ { SPR_BASE, 5, 5, { NULL }, S_BASE_06 }, //1132
+/*S_BASE_06*/ { SPR_BASE, 6, 5, { NULL }, S_BASE_07 }, //1133
+/*S_BASE_07*/ { SPR_BASE, 7, -1, { NULL }, S_NULL }, //1134
+/*S_FRBL_00*/ { SPR_FRBL, 32768, 3, { NULL }, S_FRBL_01 }, //1135
+/*S_FRBL_01*/ { SPR_FRBL, 32769, 3, { NULL }, S_FRBL_02 }, //1136
+/*S_FRBL_02*/ { SPR_FRBL, 32770, 3, { A_MissileTick }, S_FRBL_00 }, //1137
+/*S_FRBL_03*/ { SPR_FRBL, 32771, 5, { A_FlameDeath }, S_FRBL_04 }, //1138
+/*S_FRBL_04*/ { SPR_FRBL, 32772, 5, { NULL }, S_FRBL_05 }, //1139
+/*S_FRBL_05*/ { SPR_FRBL, 32773, 5, { NULL }, S_FRBL_06 }, //1140
+/*S_FRBL_06*/ { SPR_FRBL, 32774, 5, { NULL }, S_FRBL_07 }, //1141
+/*S_FRBL_07*/ { SPR_FRBL, 32775, 5, { NULL }, S_FRBL_08 }, //1142
+/*S_FRBL_08*/ { SPR_FRBL, 32776, 5, { NULL }, S_NULL }, //1143
+/*S_KLAX_00*/ { SPR_KLAX, 0, 5, { A_Listen }, S_KLAX_00 }, //1144
+/*S_KLAX_01*/ { SPR_KLAX, 1, 6, { A_ClaxonBlare }, S_KLAX_02 }, //1145
+/*S_KLAX_02*/ { SPR_KLAX, 2, 60, { NULL }, S_KLAX_01 }, //1146
+/*S_TURT_00*/ { SPR_TURT, 0, 5, { A_Listen }, S_TURT_00 }, //1147
+/*S_TURT_01*/ { SPR_TURT, 0, 2, { A_Chase }, S_TURT_01 }, //1148
+/*S_TURT_02*/ { SPR_TURT, 1, 4, { A_BulletAttack }, S_TURT_03 }, //1149
+/*S_TURT_03*/ { SPR_TURT, 3, 3, { A_CheckTargetVisible }, S_TURT_04 }, //1150
+/*S_TURT_04*/ { SPR_TURT, 0, 4, { A_CheckTargetVisible }, S_TURT_02 }, //1151
+/*S_BALL_00*/ { SPR_BALL, 32768, 6, { NULL }, S_BALL_01 }, //1152
+/*S_BALL_01*/ { SPR_BALL, 32769, 6, { NULL }, S_BALL_02 }, //1153
+/*S_BALL_02*/ { SPR_BALL, 32770, 6, { NULL }, S_BALL_03 }, //1154
+/*S_BALL_03*/ { SPR_BALL, 32771, 6, { NULL }, S_BALL_04 }, //1155
+/*S_BALL_04*/ { SPR_BALL, 32772, 6, { NULL }, S_TURT_05 }, //1156
+/*S_TURT_05*/ { SPR_TURT, 2, -1, { NULL }, S_NULL }, //1157
+/*S_PSTN_00*/ { SPR_PSTN, 0, 8, { NULL }, S_PSTN_01 }, //1158
+/*S_PSTN_01*/ { SPR_PSTN, 1, 8, { NULL }, S_PSTN_00 }, //1159
+/*S_PSTN_02*/ { SPR_PSTN, 32768, 4, { A_Scream }, S_PSTN_03 }, //1160
+/*S_PSTN_03*/ { SPR_PSTN, 32769, 4, { A_Fall }, S_PSTN_04 }, //1161
+/*S_PSTN_04*/ { SPR_PSTN, 32770, 4, { A_QuestMsg }, S_PSTN_05 }, //1162
+/*S_PSTN_05*/ { SPR_PSTN, 32771, 4, { A_SpawnSparkPuff }, S_PSTN_06 }, //1163
+/*S_PSTN_06*/ { SPR_PSTN, 32772, 4, { A_BodyParts }, S_PSTN_07 }, //1164
+/*S_PSTN_07*/ { SPR_PSTN, 32773, 4, { NULL }, S_PSTN_08 }, //1165
+/*S_PSTN_08*/ { SPR_PSTN, 32774, 4, { A_SpawnSparkPuff }, S_PSTN_09 }, //1166
+/*S_PSTN_09*/ { SPR_PSTN, 7, 4, { NULL }, S_PSTN_10 }, //1167
+/*S_PSTN_10*/ { SPR_PSTN, 8, -1, { NULL }, S_NULL }, //1168
+/*S_SECR_00*/ { SPR_SECR, 32768, 4, { NULL }, S_SECR_01 }, //1169
+/*S_SECR_01*/ { SPR_SECR, 32769, 4, { NULL }, S_SECR_02 }, //1170
+/*S_SECR_02*/ { SPR_SECR, 32770, 4, { NULL }, S_SECR_03 }, //1171
+/*S_SECR_03*/ { SPR_SECR, 32771, 4, { NULL }, S_SECR_00 }, //1172
+/*S_SECR_04*/ { SPR_SECR, 32772, 5, { A_SpawnSparkPuff }, S_SECR_05 }, //1173
+/*S_SECR_05*/ { SPR_SECR, 32773, 5, { A_Fall }, S_SECR_06 }, //1174
+/*S_SECR_06*/ { SPR_SECR, 32774, 5, { A_QuestMsg }, S_SECR_07 }, //1175
+/*S_SECR_07*/ { SPR_SECR, 32775, 5, { A_BodyParts }, S_SECR_08 }, //1176
+/*S_SECR_08*/ { SPR_SECR, 32776, 5, { A_SpawnSparkPuff }, S_SECR_09 }, //1177
+/*S_SECR_09*/ { SPR_SECR, 9, 5, { NULL }, S_SECR_10 }, //1178
+/*S_SECR_10*/ { SPR_SECR, 10, 5, { A_SpawnSparkPuff }, S_SECR_11 }, //1179
+/*S_SECR_11*/ { SPR_SECR, 11, 5, { NULL }, S_SECR_12 }, //1180
+/*S_SECR_12*/ { SPR_SECR, 12, 5, { A_SpawnSparkPuff }, S_SECR_13 }, //1181
+/*S_SECR_13*/ { SPR_SECR, 13, 5, { NULL }, S_SECR_14 }, //1182
+/*S_SECR_14*/ { SPR_SECR, 14, 5, { A_SpawnSparkPuff }, S_SECR_15 }, //1183
+/*S_SECR_15*/ { SPR_SECR, 15, -1, { NULL }, S_NULL }, //1184
+/*S_XPRK_01*/ { SPR_XPRK, 0, -1, { NULL }, S_NULL }, //1185
+/*S_XPRK_02*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_BNG3_00 }, //1186
+/*S_TARG_00*/ { SPR_TARG, 0, -1, { NULL }, S_NULL }, //1187
+/*S_RING_00*/ { SPR_RING, 0, -1, { NULL }, S_NULL }, //1188
+/*S_EARS_00*/ { SPR_EARS, 0, -1, { NULL }, S_NULL }, //1189
+/*S_COMM_00*/ { SPR_COMM, 0, -1, { NULL }, S_NULL }, //1190
+/*S_BOOM_00*/ { SPR_BOOM, 32768, 1, { A_CrystalRadiusAtk }, S_BOOM_01 }, //1191
+/*S_BOOM_01*/ { SPR_BOOM, 32769, 3, { A_QuestMsg }, S_BOOM_02 }, //1192
+/*S_BOOM_02*/ { SPR_BOOM, 32770, 2, { A_CrystalExplode }, S_BOOM_03 }, //1193
+/*S_BOOM_03*/ { SPR_BOOM, 32771, 3, { A_SpawnSparkPuff }, S_BOOM_04 }, //1194
+/*S_BOOM_04*/ { SPR_BOOM, 32772, 3, { NULL }, S_BOOM_05 }, //1195
+/*S_BOOM_05*/ { SPR_BOOM, 32773, 3, { NULL }, S_BOOM_06 }, //1196
+/*S_BOOM_06*/ { SPR_BOOM, 32774, 3, { A_SpawnSparkPuff }, S_BOOM_07 }, //1197
+/*S_BOOM_07*/ { SPR_BOOM, 32775, 1, { A_CrystalRadiusAtk }, S_BOOM_08 }, //1198
+/*S_BOOM_08*/ { SPR_BOOM, 32776, 3, { NULL }, S_BOOM_09 }, //1199
+/*S_BOOM_09*/ { SPR_BOOM, 32777, 3, { A_SpawnSparkPuff }, S_BOOM_10 }, //1200
+/*S_BOOM_10*/ { SPR_BOOM, 32778, 3, { A_SpawnSparkPuff }, S_BOOM_11 }, //1201
+/*S_BOOM_11*/ { SPR_BOOM, 32779, 3, { A_SpawnSparkPuff }, S_BOOM_12 }, //1202
+/*S_BOOM_12*/ { SPR_BOOM, 32780, 3, { NULL }, S_BOOM_13 }, //1203
+/*S_BOOM_13*/ { SPR_BOOM, 32781, 3, { NULL }, S_BOOM_14 }, //1204
+/*S_BOOM_14*/ { SPR_BOOM, 32782, 3, { A_SpawnSparkPuff }, S_BOOM_15 }, //1205
+/*S_BOOM_15*/ { SPR_BOOM, 32783, 3, { NULL }, S_BOOM_16 }, //1206
+/*S_BOOM_16*/ { SPR_BOOM, 32784, 3, { NULL }, S_BOOM_17 }, //1207
+/*S_BOOM_17*/ { SPR_BOOM, 32785, 3, { NULL }, S_BOOM_18 }, //1208
+/*S_BOOM_18*/ { SPR_BOOM, 32786, 3, { NULL }, S_BOOM_19 }, //1209
+/*S_BOOM_19*/ { SPR_BOOM, 32787, 3, { NULL }, S_BOOM_20 }, //1210
+/*S_BOOM_20*/ { SPR_BOOM, 32788, 3, { A_ExtraLightOff }, S_BOOM_21 }, //1211
+/*S_BOOM_21*/ { SPR_BOOM, 32789, 3, { NULL }, S_BOOM_22 }, //1212
+/*S_BOOM_22*/ { SPR_BOOM, 32790, 3, { NULL }, S_BOOM_23 }, //1213
+/*S_BOOM_23*/ { SPR_BOOM, 32791, 3, { NULL }, S_BOOM_24 }, //1214
+/*S_BOOM_24*/ { SPR_BOOM, 32792, 3, { NULL }, S_NULL }, //1215
+/*S_RATT_00*/ { SPR_RATT, 0, 10, { A_Look }, S_RATT_00 }, //1216
+/*S_RATT_01*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_02 }, //1217
+/*S_RATT_02*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_03 }, //1218
+/*S_RATT_03*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_04 }, //1219
+/*S_RATT_04*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_01 }, //1220
+/*S_RATT_05*/ { SPR_RATT, 0, 8, { A_RandomWalk }, S_RATT_06 }, //1221
+/*S_RATT_06*/ { SPR_RATT, 1, 4, { A_RandomWalk }, S_RATT_01 }, //1222
+/*S_HOGN_00*/ { SPR_HOGN, 0, 2, { A_ZombieInSpecialSector }, S_HOGN_00 }, //1223
+/*S_HOGN_01*/ { SPR_HOGN, 1, 1, { A_ZombieInSpecialSector }, S_HOGN_02 }, //1224
+/*S_HOGN_02*/ { SPR_HOGN, 2, 1, { A_Pain }, S_HOGN_00 }, //1225
+/*S_DEAD_00*/ { SPR_DEAD, 0, -1, { NULL }, S_NULL }, //1226
+/*S_SBAN_00*/ { SPR_SBAN, 0, -1, { NULL }, S_NULL }, //1227
+/*S_BOTR_00*/ { SPR_BOTR, 0, -1, { NULL }, S_NULL }, //1228
+/*S_HATR_00*/ { SPR_HATR, 0, -1, { NULL }, S_NULL }, //1229
+/*S_TOPR_00*/ { SPR_TOPR, 0, -1, { NULL }, S_NULL }, //1230
+/*S_COUP_00*/ { SPR_COUP, 0, 5, { NULL }, S_COUP_01 }, //1231
+/*S_COUP_01*/ { SPR_COUP, 1, 5, { NULL }, S_COUP_00 }, //1232
+/*S_COUP_02*/ { SPR_COUP, 2, -1, { NULL }, S_COUP_01 }, //1233
+/*S_BUBB_00*/ { SPR_BUBB, 0, 4, { A_ActiveSound }, S_BUBB_00 }, //1234
+/*S_BUBF_00*/ { SPR_BUBF, 0, 4, { A_ActiveSound }, S_BUBF_00 }, //1235
+/*S_BUBC_00*/ { SPR_BUBC, 0, 4, { A_ActiveSound }, S_BUBC_00 }, //1236
+/*S_ASPR_00*/ { SPR_ASPR, 0, 4, { A_ActiveSound }, S_ASPR_00 }, //1237
+/*S_SPDL_00*/ { SPR_SPDL, 0, 5, { A_ActiveSound }, S_SPDL_01 }, //1238
+/*S_SPDL_01*/ { SPR_SPDL, 1, 5, { A_ActiveSound }, S_SPDL_02 }, //1239
+/*S_SPDL_02*/ { SPR_SPDL, 2, 5, { A_ActiveSound }, S_SPDL_00 }, //1240
+/*S_TOKN_00*/ { SPR_TOKN, 0, -1, { NULL }, S_NULL }, //1241
+/*S_OTOK_00*/ { SPR_OTOK, 0, -1, { NULL }, S_NULL }, //1242
+/*S_HELT_00*/ { SPR_HELT, 0, -1, { NULL }, S_NULL }, //1243
+/*S_GUNT_00*/ { SPR_GUNT, 0, -1, { NULL }, S_NULL }, //1244
+/*S_FULL_00*/ { SPR_FULL, 0, 35, { NULL }, S_FULL_01 }, //1245
+/*S_FULL_01*/ { SPR_FULL, 1, 35, { NULL }, S_FULL_00 }, //1246
+/*S_MEAT_00*/ { SPR_MEAT, 0, 700, { NULL }, S_NULL }, //1247
+/*S_MEAT_01*/ { SPR_MEAT, 1, 700, { NULL }, S_NULL }, //1248
+/*S_MEAT_02*/ { SPR_MEAT, 2, 700, { NULL }, S_NULL }, //1249
+/*S_MEAT_03*/ { SPR_MEAT, 3, 700, { NULL }, S_NULL }, //1250
+/*S_MEAT_04*/ { SPR_MEAT, 4, 700, { NULL }, S_NULL }, //1251
+/*S_MEAT_05*/ { SPR_MEAT, 5, 700, { NULL }, S_NULL }, //1252
+/*S_MEAT_06*/ { SPR_MEAT, 6, 700, { NULL }, S_NULL }, //1253
+/*S_MEAT_07*/ { SPR_MEAT, 7, 700, { NULL }, S_NULL }, //1254
+/*S_MEAT_08*/ { SPR_MEAT, 8, 700, { NULL }, S_NULL }, //1255
+/*S_MEAT_09*/ { SPR_MEAT, 9, 700, { NULL }, S_NULL }, //1256
+/*S_MEAT_10*/ { SPR_MEAT, 10, 700, { NULL }, S_NULL }, //1257
+/*S_MEAT_11*/ { SPR_MEAT, 11, 700, { NULL }, S_NULL }, //1258
+/*S_MEAT_12*/ { SPR_MEAT, 12, 700, { NULL }, S_NULL }, //1259
+/*S_MEAT_13*/ { SPR_MEAT, 13, 700, { NULL }, S_NULL }, //1260
+/*S_MEAT_14*/ { SPR_MEAT, 14, 700, { NULL }, S_NULL }, //1261
+/*S_MEAT_15*/ { SPR_MEAT, 15, 700, { NULL }, S_NULL }, //1262
+/*S_MEAT_16*/ { SPR_MEAT, 16, 700, { NULL }, S_NULL }, //1263
+/*S_MEAT_17*/ { SPR_MEAT, 17, 700, { NULL }, S_NULL }, //1264
+/*S_MEAT_18*/ { SPR_MEAT, 18, 700, { NULL }, S_NULL }, //1265
+/*S_MEAT_19*/ { SPR_MEAT, 19, 700, { NULL }, S_NULL }, //1266
+/*S_JUNK_00*/ { SPR_JUNK, 0, 700, { NULL }, S_NULL }, //1267
+/*S_JUNK_01*/ { SPR_JUNK, 1, 700, { NULL }, S_NULL }, //1268
+/*S_JUNK_02*/ { SPR_JUNK, 2, 700, { NULL }, S_NULL }, //1269
+/*S_JUNK_03*/ { SPR_JUNK, 3, 700, { NULL }, S_NULL }, //1270
+/*S_JUNK_04*/ { SPR_JUNK, 4, 700, { NULL }, S_NULL }, //1271
+/*S_JUNK_05*/ { SPR_JUNK, 5, 700, { NULL }, S_NULL }, //1272
+/*S_JUNK_06*/ { SPR_JUNK, 6, 700, { NULL }, S_NULL }, //1273
+/*S_JUNK_07*/ { SPR_JUNK, 7, 700, { NULL }, S_NULL }, //1274
+/*S_JUNK_08*/ { SPR_JUNK, 8, 700, { NULL }, S_NULL }, //1275
+/*S_JUNK_09*/ { SPR_JUNK, 9, 700, { NULL }, S_NULL }, //1276
+/*S_JUNK_10*/ { SPR_JUNK, 10, 700, { NULL }, S_NULL }, //1277
+/*S_JUNK_11*/ { SPR_JUNK, 11, 700, { NULL }, S_NULL }, //1278
+/*S_JUNK_12*/ { SPR_JUNK, 12, 700, { NULL }, S_NULL }, //1279
+/*S_JUNK_13*/ { SPR_JUNK, 13, 700, { NULL }, S_NULL }, //1280
+/*S_JUNK_14*/ { SPR_JUNK, 14, 700, { NULL }, S_NULL }, //1281
+/*S_JUNK_15*/ { SPR_JUNK, 15, 700, { NULL }, S_NULL }, //1282
+/*S_JUNK_16*/ { SPR_JUNK, 16, 700, { NULL }, S_NULL }, //1283
+/*S_JUNK_17*/ { SPR_JUNK, 17, 700, { NULL }, S_NULL }, //1284
+/*S_JUNK_18*/ { SPR_JUNK, 18, 700, { NULL }, S_NULL }, //1285
+/*S_JUNK_19*/ { SPR_JUNK, 19, 700, { NULL }, S_NULL }, //1286
+/*S_FFOT_00*/ { SPR_FFOT, 0, 9, { NULL }, S_FFOT_01 }, //1287
+/*S_FFOT_01*/ { SPR_FFOT, 1, 9, { NULL }, S_FFOT_02 }, //1288
+/*S_FFOT_02*/ { SPR_FFOT, 2, 9, { NULL }, S_FFOT_03 }, //1289
+/*S_FFOT_03*/ { SPR_FFOT, 3, 9, { NULL }, S_NULL }, //1290
+/*S_DIE1_00*/ { SPR_DIE1, 0, -1, { NULL }, S_NULL }, //1291
+/*S_BEAC_00*/ { SPR_BEAC, 0, -1, { NULL }, S_NULL }, //1292
+/*S_BEAC_01*/ { SPR_BEAC, 0, 30, { NULL }, S_BEAC_02 }, //1293
+/*S_BEAC_02*/ { SPR_BEAC, 0, 160, { A_TeleportBeacon }, S_BEAC_01 }, //1294
+/*S_ARM1_00*/ { SPR_ARM1, 0, -1, { NULL }, S_NULL }, //1295
+/*S_ARM2_00*/ { SPR_ARM2, 0, -1, { NULL }, S_NULL }, //1296
+/*S_BARW_00*/ { SPR_BARW, 0, -1, { NULL }, S_NULL }, //1297
+/*S_BARW_01*/ { SPR_BARW, 1, 2, { A_Scream }, S_BARW_02 }, //1298
+/*S_BARW_02*/ { SPR_BARW, 2, 2, { NULL }, S_BARW_03 }, //1299
+/*S_BARW_03*/ { SPR_BARW, 3, 2, { A_Fall }, S_BARW_04 }, //1300
+/*S_BARW_04*/ { SPR_BARW, 4, 2, { NULL }, S_BARW_05 }, //1301
+/*S_BARW_05*/ { SPR_BARW, 5, 2, { NULL }, S_BARW_06 }, //1302
+/*S_BARW_06*/ { SPR_BARW, 6, 2, { NULL }, S_BARW_07 }, //1303
+/*S_BARW_07*/ { SPR_BARW, 7, -1, { NULL }, S_NULL }, //1304
+/*S_BART_00*/ { SPR_BART, 0, -1, { NULL }, S_NULL }, //1305
+/*S_BART_01*/ { SPR_BART, 32769, 2, { A_Scream }, S_BART_02 }, //1306
+/*S_BART_02*/ { SPR_BART, 32770, 2, { NULL }, S_BART_03 }, //1307
+/*S_BART_03*/ { SPR_BART, 32771, 2, { NULL }, S_BART_04 }, //1308
+/*S_BART_04*/ { SPR_BART, 32772, 2, { A_Fall }, S_BART_05 }, //1309
+/*S_BART_05*/ { SPR_BART, 32773, 2, { A_DeathExplode2 }, S_BART_06 }, //1310
+/*S_BART_06*/ { SPR_BART, 32774, 2, { NULL }, S_BART_07 }, //1311
+/*S_BART_07*/ { SPR_BART, 32775, 2, { NULL }, S_BART_08 }, //1312
+/*S_BART_08*/ { SPR_BART, 32776, 2, { NULL }, S_BART_09 }, //1313
+/*S_BART_09*/ { SPR_BART, 32777, 3, { NULL }, S_BART_10 }, //1314
+/*S_BART_10*/ { SPR_BART, 32778, 3, { NULL }, S_BART_11 }, //1315
+/*S_BART_11*/ { SPR_BART, 11, -1, { NULL }, S_NULL }, //1316
+/*S_LAMP_00*/ { SPR_LAMP, 0, -1, { NULL }, S_NULL }, //1317
+/*S_LANT_00*/ { SPR_LANT, 0, -1, { NULL }, S_NULL }, //1318
+/*S_BARL_00*/ { SPR_BARL, 32768, 4, { NULL }, S_BARL_01 }, //1319
+/*S_BARL_01*/ { SPR_BARL, 32769, 4, { NULL }, S_BARL_02 }, //1320
+/*S_BARL_02*/ { SPR_BARL, 32770, 4, { NULL }, S_BARL_03 }, //1321
+/*S_BARL_03*/ { SPR_BARL, 32771, 4, { NULL }, S_BARL_00 }, //1322
+/*S_BOWL_00*/ { SPR_BOWL, 32768, 4, { A_ActiveSound }, S_BOWL_01 }, //1323
+/*S_BOWL_01*/ { SPR_BOWL, 32769, 4, { NULL }, S_BOWL_02 }, //1324
+/*S_BOWL_02*/ { SPR_BOWL, 32770, 4, { NULL }, S_BOWL_03 }, //1325
+/*S_BOWL_03*/ { SPR_BOWL, 32771, 4, { NULL }, S_BOWL_00 }, //1326
+/*S_BRAZ_00*/ { SPR_BRAZ, 32768, 4, { A_ActiveSound }, S_BRAZ_01 }, //1327
+/*S_BRAZ_01*/ { SPR_BRAZ, 32769, 4, { NULL }, S_BRAZ_02 }, //1328
+/*S_BRAZ_02*/ { SPR_BRAZ, 32770, 4, { NULL }, S_BRAZ_03 }, //1329
+/*S_BRAZ_03*/ { SPR_BRAZ, 32771, 4, { NULL }, S_BRAZ_00 }, //1330
+/*S_TRCH_00*/ { SPR_TRCH, 32768, 4, { A_ActiveSound }, S_TRCH_01 }, //1331
+/*S_TRCH_01*/ { SPR_TRCH, 32769, 4, { NULL }, S_TRCH_02 }, //1332
+/*S_TRCH_02*/ { SPR_TRCH, 32770, 4, { NULL }, S_TRCH_03 }, //1333
+/*S_TRCH_03*/ { SPR_TRCH, 32771, 4, { NULL }, S_TRCH_00 }, //1334
+/*S_LTRH_00*/ { SPR_LTRH, 32768, 4, { NULL }, S_LTRH_01 }, //1335
+/*S_LTRH_01*/ { SPR_LTRH, 32769, 4, { NULL }, S_LTRH_02 }, //1336
+/*S_LTRH_02*/ { SPR_LTRH, 32770, 4, { NULL }, S_LTRH_03 }, //1337
+/*S_LTRH_03*/ { SPR_LTRH, 32771, 4, { NULL }, S_LTRH_00 }, //1338
+/*S_LMPC_00*/ { SPR_LMPC, 32768, 4, { A_ActiveSound }, S_LMPC_01 }, //1339
+/*S_LMPC_01*/ { SPR_LMPC, 32769, 4, { NULL }, S_LMPC_02 }, //1340
+/*S_LMPC_02*/ { SPR_LMPC, 32770, 4, { NULL }, S_LMPC_03 }, //1341
+/*S_LMPC_03*/ { SPR_LMPC, 32771, 4, { NULL }, S_LMPC_00 }, //1342
+/*S_LOGS_00*/ { SPR_LOGS, 32768, 4, { A_ActiveSound }, S_LOGS_01 }, //1343
+/*S_LOGS_01*/ { SPR_LOGS, 32769, 4, { NULL }, S_LOGS_02 }, //1344
+/*S_LOGS_02*/ { SPR_LOGS, 32770, 4, { NULL }, S_LOGS_03 }, //1345
+/*S_LOGS_03*/ { SPR_LOGS, 32771, 4, { NULL }, S_LOGS_00 }, //1346
+/*S_TRHO_00*/ { SPR_TRHO, 0, -1, { NULL }, S_NULL }, //1347
+/*S_WATR_00*/ { SPR_WATR, 0, -1, { NULL }, S_NULL }, //1348
+/*S_MUGG_00*/ { SPR_MUGG, 0, -1, { NULL }, S_NULL }, //1349
+/*S_FUSL_00*/ { SPR_FUSL, 0, -1, { NULL }, S_NULL }, //1350
+/*S_CRD1_00*/ { SPR_CRD1, 0, -1, { NULL }, S_NULL }, //1351
+/*S_CRD2_00*/ { SPR_CRD2, 0, -1, { NULL }, S_NULL }, //1352
+/*S_TPAS_00*/ { SPR_TPAS, 0, -1, { NULL }, S_NULL }, //1353
+/*S_KY1G_00*/ { SPR_KY1G, 0, -1, { NULL }, S_NULL }, //1354
+/*S_KY2S_00*/ { SPR_KY2S, 0, -1, { NULL }, S_NULL }, //1355
+/*S_KY3B_00*/ { SPR_KY3B, 0, -1, { NULL }, S_NULL }, //1356
+/*S_HAND_00*/ { SPR_HAND, 0, -1, { NULL }, S_NULL }, //1357
+/*S_CRYS_00*/ { SPR_CRYS, 0, 16, { A_ActiveSound }, S_CRYS_01 }, //1358
+/*S_CRYS_01*/ { SPR_CRYS, 1, 5, { A_ActiveSound }, S_CRYS_02 }, //1359
+/*S_CRYS_02*/ { SPR_CRYS, 2, 4, { A_ActiveSound }, S_CRYS_03 }, //1360
+/*S_CRYS_03*/ { SPR_CRYS, 3, 4, { A_ActiveSound }, S_CRYS_04 }, //1361
+/*S_CRYS_04*/ { SPR_CRYS, 4, 4, { A_ActiveSound }, S_CRYS_05 }, //1362
+/*S_CRYS_05*/ { SPR_CRYS, 5, 4, { A_ActiveSound }, S_CRYS_00 }, //1363
+/*S_PRIS_00*/ { SPR_PRIS, 0, -1, { NULL }, S_NULL }, //1364
+/*S_PWR1_00*/ { SPR_PWR1, 0, -1, { NULL }, S_NULL }, //1365
+/*S_PWR2_00*/ { SPR_PWR2, 0, -1, { NULL }, S_NULL }, //1366
+/*S_PWR3_00*/ { SPR_PWR3, 0, -1, { NULL }, S_NULL }, //1367
+/*S_ORAC_00*/ { SPR_ORAC, 0, -1, { NULL }, S_NULL }, //1368
+/*S_GYID_00*/ { SPR_GYID, 0, -1, { NULL }, S_NULL }, //1369
+/*S_FUBR_00*/ { SPR_FUBR, 0, -1, { NULL }, S_NULL }, //1370
+/*S_WARE_00*/ { SPR_WARE, 0, -1, { NULL }, S_NULL }, //1371
+/*S_RCRY_00*/ { SPR_RCRY, 32768, -1, { NULL }, S_NULL }, //1372
+/*S_BCRY_00*/ { SPR_BCRY, 32768, -1, { NULL }, S_NULL }, //1373
+/*S_CHAP_00*/ { SPR_CHAP, 0, -1, { NULL }, S_NULL }, //1374
+/*S_TUNL_00*/ { SPR_TUNL, 0, -1, { NULL }, S_NULL }, //1375
+/*S_BLTK_00*/ { SPR_BLTK, 0, -1, { NULL }, S_NULL }, //1376
+/*S_SECK_00*/ { SPR_SECK, 0, -1, { NULL }, S_NULL }, //1377
+/*S_MINE_00*/ { SPR_MINE, 0, -1, { NULL }, S_NULL }, //1378
+/*S_REBL_00*/ { SPR_REBL, 0, -1, { NULL }, S_NULL }, //1379
+/*S_PROC_00*/ { SPR_PROC, 0, -1, { NULL }, S_NULL }, //1380
+/*S_ANKH_00*/ { SPR_ANKH, 0, -1, { NULL }, S_NULL }, //1381
+/*S_GOID_00*/ { SPR_GOID, 0, -1, { NULL }, S_NULL }, //1382
+/*S_STMP_00*/ { SPR_STMP, 0, -1, { NULL }, S_NULL }, //1383
+/*S_MDKT_00*/ { SPR_MDKT, 0, -1, { NULL }, S_NULL }, //1384
+/*S_COIN_00*/ { SPR_COIN, 0, -1, { NULL }, S_NULL }, //1385
+/*S_CRED_00*/ { SPR_CRED, 0, -1, { NULL }, S_NULL }, //1386
+/*S_SACK_00*/ { SPR_SACK, 0, -1, { NULL }, S_NULL }, //1387
+/*S_CHST_00*/ { SPR_CHST, 0, -1, { NULL }, S_NULL }, //1388
+/*S_SHD1_00*/ { SPR_SHD1, 0, 17, { A_ShadowOff }, S_SHD1_01 }, //1389
+/*S_SHD1_01*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_02 }, //1390
+/*S_SHD1_02*/ { SPR_SHD1, 0, 17, { A_ShadowOn }, S_SHD1_03 }, //1391
+/*S_SHD1_03*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_00 }, //1392
+/*S_MASK_00*/ { SPR_MASK, 0, -1, { NULL }, S_NULL }, //1393
+/*S_UNIF_00*/ { SPR_UNIF, 0, -1, { NULL }, S_NULL }, //1394
+/*S_OFIC_00*/ { SPR_OFIC, 0, -1, { NULL }, S_NULL }, //1395
+/*S_PMAP_00*/ { SPR_PMAP, 32768, 6, { NULL }, S_PMAP_01 }, //1396
+/*S_PMAP_01*/ { SPR_PMAP, 32769, 6, { NULL }, S_PMAP_00 }, //1397
+/*S_PMUP_00*/ { SPR_PMUP, 32768, 6, { NULL }, S_PMUP_01 }, //1398
+/*S_PMUP_01*/ { SPR_PMUP, 32769, 6, { NULL }, S_PMUP_00 }, //1399
+/*S_BLIT_00*/ { SPR_BLIT, 0, -1, { NULL }, S_NULL }, //1400
+/*S_BBOX_00*/ { SPR_BBOX, 0, -1, { NULL }, S_NULL }, //1401
+/*S_MSSL_00*/ { SPR_MSSL, 0, -1, { NULL }, S_NULL }, //1402
+/*S_ROKT_00*/ { SPR_ROKT, 0, -1, { NULL }, S_NULL }, //1403
+/*S_BRY1_00*/ { SPR_BRY1, 0, 6, { NULL }, S_BRY1_01 }, //1404
+/*S_BRY1_01*/ { SPR_BRY1, 1, 6, { NULL }, S_BRY1_00 }, //1405
+/*S_CPAC_00*/ { SPR_CPAC, 0, 6, { NULL }, S_CPAC_01 }, //1406
+/*S_CPAC_01*/ { SPR_CPAC, 1, 6, { NULL }, S_CPAC_00 }, //1407
+/*S_PQRL_00*/ { SPR_PQRL, 0, -1, { NULL }, S_NULL }, //1408
+/*S_XQRL_00*/ { SPR_XQRL, 0, -1, { NULL }, S_NULL }, //1409
+/*S_GRN1_00*/ { SPR_GRN1, 0, -1, { NULL }, S_NULL }, //1410
+/*S_GRN2_00*/ { SPR_GRN2, 0, -1, { NULL }, S_NULL }, //1411
+/*S_BKPK_00*/ { SPR_BKPK, 0, -1, { NULL }, S_NULL }, //1412
+/*S_RELC_00*/ { SPR_RELC, 32768, -1, { NULL }, S_NULL }, //1413
+/*S_RIFL_00*/ { SPR_RIFL, 0, -1, { NULL }, S_NULL }, //1414
+/*S_RIFL_01*/ { SPR_RIFL, 1, -1, { NULL }, S_NULL }, //1415
+/*S_FLAM_00*/ { SPR_FLAM, 0, -1, { NULL }, S_NULL }, //1416
+/*S_BFLM_00*/ { SPR_BFLM, 0, -1, { NULL }, S_NULL }, //1417
+/*S_MMSL_00*/ { SPR_MMSL, 0, -1, { NULL }, S_NULL }, //1418
+/*S_TRPD_00*/ { SPR_TRPD, 0, -1, { NULL }, S_NULL }, //1419
+/*S_GRND_00*/ { SPR_GRND, 0, -1, { NULL }, S_NULL }, //1420
+/*S_CBOW_00*/ { SPR_CBOW, 0, -1, { NULL }, S_NULL }, //1421
+/*S_SIGL_00*/ { SPR_SIGL, 0, -1, { NULL }, S_NULL }, //1422
+/*S_SIGL_01*/ { SPR_SIGL, 1, -1, { NULL }, S_NULL }, //1423
+/*S_SIGL_02*/ { SPR_SIGL, 2, -1, { NULL }, S_NULL }, //1424
+/*S_SIGL_03*/ { SPR_SIGL, 3, -1, { NULL }, S_NULL }, //1425
+/*S_SIGL_04*/ { SPR_SIGL, 4, -1, { NULL }, S_NULL }, //1426
+/*S_LITE_00*/ { SPR_LITE, 32768, -1, { NULL }, S_NULL }, //1427
+/*S_CNDL_00*/ { SPR_CNDL, 32768, -1, { NULL }, S_NULL }, //1428
+/*S_CLBR_00*/ { SPR_CLBR, 32768, -1, { NULL }, S_NULL }, //1429
+/*S_LITS_00*/ { SPR_LITS, 32768, -1, { NULL }, S_NULL }, //1430
+/*S_LITB_00*/ { SPR_LITB, 32768, -1, { NULL }, S_NULL }, //1431
+/*S_LITG_00*/ { SPR_LITG, 32768, -1, { NULL }, S_NULL }, //1432
+/*S_ROK1_00*/ { SPR_ROK1, 0, -1, { NULL }, S_NULL }, //1433
+/*S_ROK2_00*/ { SPR_ROK2, 0, -1, { NULL }, S_NULL }, //1434
+/*S_ROK3_00*/ { SPR_ROK3, 0, -1, { NULL }, S_NULL }, //1435
+/*S_ROK4_00*/ { SPR_ROK4, 0, -1, { NULL }, S_NULL }, //1436
+/*S_LOGG_00*/ { SPR_LOGG, 0, 5, { A_ActiveSound }, S_LOGG_01 }, //1437
+/*S_LOGG_01*/ { SPR_LOGG, 1, 5, { A_ActiveSound }, S_LOGG_02 }, //1438
+/*S_LOGG_02*/ { SPR_LOGG, 2, 5, { A_ActiveSound }, S_LOGG_03 }, //1439
+/*S_LOGG_03*/ { SPR_LOGG, 3, 5, { A_ActiveSound }, S_LOGG_00 }, //1440
+/*S_RUB1_00*/ { SPR_RUB1, 0, -1, { NULL }, S_NULL }, //1441
+/*S_RUB2_00*/ { SPR_RUB2, 0, -1, { NULL }, S_NULL }, //1442
+/*S_RUB3_00*/ { SPR_RUB3, 0, -1, { NULL }, S_NULL }, //1443
+/*S_RUB4_00*/ { SPR_RUB4, 0, -1, { NULL }, S_NULL }, //1444
+/*S_RUB5_00*/ { SPR_RUB5, 0, -1, { NULL }, S_NULL }, //1445
+/*S_RUB6_00*/ { SPR_RUB6, 0, -1, { NULL }, S_NULL }, //1446
+/*S_RUB7_00*/ { SPR_RUB7, 0, -1, { NULL }, S_NULL }, //1447
+/*S_RUB8_00*/ { SPR_RUB8, 0, -1, { NULL }, S_NULL }, //1448
+/*S_CHAN_00*/ { SPR_CHAN, 0, -1, { NULL }, S_NULL }, //1449
+/*S_STAT_00*/ { SPR_STAT, 0, -1, { NULL }, S_NULL }, //1450
+/*S_DSTA_00*/ { SPR_DSTA, 0, -1, { NULL }, S_NULL }, //1451
+/*S_CRAB_00*/ { SPR_CRAB, 0, -1, { NULL }, S_NULL }, //1452
+/*S_CAGE_00*/ { SPR_CAGE, 0, -1, { NULL }, S_NULL }, //1453
+/*S_TREE_00*/ { SPR_TREE, 0, -1, { NULL }, S_NULL }, //1454
+/*S_TREE_01*/ { SPR_TREE, 1, -1, { NULL }, S_NULL }, //1455
+/*S_TREE_02*/ { SPR_TREE, 2, -1, { NULL }, S_NULL }, //1456
+/*S_TRE1_00*/ { SPR_TRE1, 0, -1, { NULL }, S_NULL }, //1457
+/*S_BUSH_00*/ { SPR_BUSH, 0, -1, { NULL }, S_NULL }, //1458
+/*S_SHRB_00*/ { SPR_SHRB, 0, -1, { NULL }, S_NULL }, //1459
+/*S_STAK_00*/ { SPR_STAK, 0, -1, { NULL }, S_NULL }, //1460
+/*S_BAR1_00*/ { SPR_BAR1, 0, -1, { NULL }, S_NULL }, //1461
+/*S_VASE_00*/ { SPR_VASE, 0, -1, { NULL }, S_NULL }, //1462
+/*S_VASE_01*/ { SPR_VASE, 1, -1, { NULL }, S_NULL }, //1463
+/*S_STOL_00*/ { SPR_STOL, 0, -1, { NULL }, S_NULL }, //1464
+/*S_POT1_00*/ { SPR_POT1, 0, -1, { NULL }, S_NULL }, //1465
+/*S_TUB1_00*/ { SPR_TUB1, 0, -1, { NULL }, S_NULL }, //1466
+/*S_ANVL_00*/ { SPR_ANVL, 0, -1, { NULL }, S_NULL }, //1467
+/*S_TLMP_00*/ { SPR_TLMP, 0, -1, { NULL }, S_NULL }, //1468
+/*S_TLMP_01*/ { SPR_TLMP, 1, -1, { NULL }, S_NULL }, //1469
+/*S_TRAY_00*/ { SPR_TRAY, 0, -1, { NULL }, S_NULL }, //1470
+/*S_APOW_00*/ { SPR_APOW, 0, 4, { A_ActiveSound }, S_APOW_00 }, //1471
+/*S_AFED_00*/ { SPR_AFED, 0, -1, { NULL }, S_NULL }, //1472
+/*S_DRIP_00*/ { SPR_DRIP, 0, 6, { A_ActiveSound }, S_DRIP_01 }, //1473
+/*S_DRIP_01*/ { SPR_DRIP, 1, 4, { NULL }, S_DRIP_02 }, //1474
+/*S_DRIP_02*/ { SPR_DRIP, 2, 4, { NULL }, S_DRIP_03 }, //1475
+/*S_DRIP_03*/ { SPR_DRIP, 3, 4, { A_ActiveSound }, S_DRIP_04 }, //1476
+/*S_DRIP_04*/ { SPR_DRIP, 4, 4, { NULL }, S_DRIP_05 }, //1477
+/*S_DRIP_05*/ { SPR_DRIP, 5, 4, { NULL }, S_DRIP_06 }, //1478
+/*S_DRIP_06*/ { SPR_DRIP, 6, 4, { A_ActiveSound }, S_DRIP_07 }, //1479
+/*S_DRIP_07*/ { SPR_DRIP, 7, 4, { NULL }, S_DRIP_00 }, //1480
+/*S_CDRP_00*/ { SPR_CDRP, 0, 10, { NULL }, S_CDRP_01 }, //1481
+/*S_CDRP_01*/ { SPR_CDRP, 1, 8, { NULL }, S_CDRP_02 }, //1482
+/*S_CDRP_02*/ { SPR_CDRP, 2, 8, { NULL }, S_CDRP_03 }, //1483
+/*S_CDRP_03*/ { SPR_CDRP, 3, 8, { NULL }, S_CDRP_00 }, //1484
+/*S_SPLH_00*/ { SPR_SPLH, 0, 4, { NULL }, S_SPLH_01 }, //1485
+/*S_SPLH_01*/ { SPR_SPLH, 1, 4, { NULL }, S_SPLH_02 }, //1486
+/*S_SPLH_02*/ { SPR_SPLH, 2, 4, { NULL }, S_SPLH_03 }, //1487
+/*S_SPLH_03*/ { SPR_SPLH, 3, 8, { NULL }, S_SPLH_04 }, //1488
+/*S_SPLH_04*/ { SPR_SPLH, 4, 4, { NULL }, S_SPLH_05 }, //1489
+/*S_SPLH_05*/ { SPR_SPLH, 5, 4, { NULL }, S_SPLH_06 }, //1490
+/*S_SPLH_06*/ { SPR_SPLH, 6, 4, { NULL }, S_SPLH_07 }, //1491
+/*S_SPLH_07*/ { SPR_SPLH, 7, 4, { A_ActiveSound }, S_SPLH_00 }, //1492
+/*S_WTFT_00*/ { SPR_WTFT, 0, 4, { NULL }, S_WTFT_01 }, //1493
+/*S_WTFT_01*/ { SPR_WTFT, 1, 4, { NULL }, S_WTFT_02 }, //1494
+/*S_WTFT_02*/ { SPR_WTFT, 2, 4, { NULL }, S_WTFT_03 }, //1495
+/*S_WTFT_03*/ { SPR_WTFT, 3, 4, { A_ActiveSound }, S_WTFT_00 }, //1496
+/*S_HERT_00*/ { SPR_HERT, 32768, 4, { NULL }, S_HERT_01 }, //1497
+/*S_HERT_01*/ { SPR_HERT, 32769, 4, { NULL }, S_HERT_02 }, //1498
+/*S_HERT_02*/ { SPR_HERT, 32770, 4, { NULL }, S_HERT_00 }, //1499
+/*S_TELP_00*/ { SPR_TELP, 32768, 3, { NULL }, S_TELP_01 }, //1500
+/*S_TELP_01*/ { SPR_TELP, 32769, 3, { NULL }, S_TELP_02 }, //1501
+/*S_TELP_02*/ { SPR_TELP, 32770, 3, { NULL }, S_TELP_03 }, //1502
+/*S_TELP_03*/ { SPR_TELP, 32771, 3, { NULL }, S_TELP_00 }, //1503
+/*S_MONI_00*/ { SPR_MONI, 0, -1, { NULL }, S_NULL }, //1504
+/*S_STEL_00*/ { SPR_STEL, 0, -1, { NULL }, S_NULL }, //1505
+/*S_STLA_00*/ { SPR_STLA, 0, -1, { NULL }, S_NULL }, //1506
+/*S_STLE_00*/ { SPR_STLE, 0, -1, { NULL }, S_NULL }, //1507
+/*S_HUGE_00*/ { SPR_HUGE, 0, 4, { NULL }, S_HUGE_01 }, //1508
+/*S_HUGE_01*/ { SPR_HUGE, 1, 5, { NULL }, S_HUGE_02 }, //1509
+/*S_HUGE_02*/ { SPR_HUGE, 2, 5, { NULL }, S_HUGE_03 }, //1510
+/*S_HUGE_03*/ { SPR_HUGE, 3, 5, { NULL }, S_HUGE_00 }, //1511
+/*S_STLG_00*/ { SPR_STLG, 0, -1, { NULL }, S_NULL }, //1512
+/*S_STLG_01*/ { SPR_STLG, 1, -1, { NULL }, S_NULL }, //1513
+/*S_STLG_02*/ { SPR_STLG, 2, -1, { NULL }, S_NULL }, //1514
+/*S_STLG_03*/ { SPR_STLG, 3, -1, { NULL }, S_NULL }, //1515
+/*S_STLG_04*/ { SPR_STLG, 4, -1, { NULL }, S_NULL }, //1516
+/*S_STLG_05*/ { SPR_STLG, 5, -1, { NULL }, S_NULL }, //1517
+};
+
+
+// villsa [STRIFE]
+mobjinfo_t mobjinfo[NUMMOBJTYPES] =
+{
+ { /*MT_FIELDGUARD*/
+ 25, //doomednum
+ S_TOKN_00, //spawnstate
+ 10, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_XPRK_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 2*FRACUNIT, //radius
+ 1*FRACUNIT, //height
+ 10000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SHOOTABLE|MF_NOSECTOR|MF_INCOMBAT, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PLAYER*/
+ -1, //doomednum
+ S_PLAY_00, //spawnstate
+ 100, //spawnhealth
+ S_PLAY_01, //seestate
+ sfx_None, //seesound
+ 0, //reactiontime
+ sfx_None, //attacksound
+ S_PLAY_07, //painstate
+ 255, //painchance
+ sfx_plpain, //painsound
+ S_NULL, //meleestate
+ S_PLAY_05, //missilestate
+ S_NULL, //crashstate
+ S_PLAY_09, //deathstate
+ S_RGIB_00, //xdeathstate
+ sfx_pldeth, //deathsound
+ 0, //speed
+ 18*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH|MF_ALLY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SHOPKEEPER_W*/
+ 116, //doomednum
+ S_MRST_00, //spawnstate
+ 10000000, //spawnhealth
+ S_MRPN_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MRPN_00, //painstate
+ 150, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 5000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH, //flags
+ "Weapon Smith", //namepointer
+ },
+
+ { /*MT_SHOPKEEPER_B*/
+ 72, //doomednum
+ S_MRST_00, //spawnstate
+ 10000000, //spawnhealth
+ S_MRPN_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MRPN_00, //painstate
+ 150, //painchance
+ sfx_ambbar, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 5000, //mass
+ 0, //damage
+ sfx_ambppl, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP3, //flags
+ "Bar Keep", //namepointer
+ },
+
+ { /*MT_SHOPKEEPER_A*/
+ 73, //doomednum
+ S_MRST_00, //spawnstate
+ 10000000, //spawnhealth
+ S_MRPN_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MRPN_00, //painstate
+ 150, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 5000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP2|MF_COLORSWAP3, //flags
+ "Armorer", //namepointer
+ },
+
+ { /*MT_SHOPKEEPER_M*/
+ 74, //doomednum
+ S_MRST_00, //spawnstate
+ 10000000, //spawnhealth
+ S_MRPN_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MRPN_00, //painstate
+ 150, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ "medic", //namepointer
+ },
+
+ { /*MT_PEASANT2_A*/
+ 3004, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 4, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT2_B*/
+ 130, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 5, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT2_C*/
+ 131, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 5, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT5_A*/
+ 65, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 7, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT5_B*/
+ 132, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 7, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT5_C*/
+ 133, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 7, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT4_A*/
+ 66, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT4_B*/
+ 134, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT4_C*/
+ 135, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT6_A*/
+ 67, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT6_B*/
+ 136, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 7, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT6_C*/
+ 137, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT3_A*/
+ 172, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT3_B*/
+ 173, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT3_C*/
+ 174, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT8_A*/
+ 175, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT8_B*/
+ 176, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT8_C*/
+ 177, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT7_A*/
+ 178, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT7_B*/
+ 179, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT7_C*/
+ 180, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT1*/
+ 181, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP2|MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ZOMBIE*/
+ 169, //doomednum
+ S_PEAS_25, //spawnstate
+ 31, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_AGRD_00, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_GIBS_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_psdtha, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BECOMING*/
+ 201, //doomednum
+ S_ARMR_00, //spawnstate
+ 61, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_ARMR_01, //painstate
+ 255, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_GIBS_10, //deathstate
+ S_NULL, //xdeathstate
+ sfx_psdtha, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ZOMBIESPAWNER*/
+ 170, //doomednum
+ S_PLAY_19, //spawnstate
+ 20, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_telept, //activesound
+ MF_SHOOTABLE|MF_NOSECTOR, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HUGE_TANK_1*/
+ 209, //doomednum
+ S_TNK1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HUGE_TANK_2*/
+ 210, //doomednum
+ S_TNK2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HUGE_TANK_3*/
+ 211, //doomednum
+ S_TNK3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TANK_4*/
+ 213, //doomednum
+ S_TNK4_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TANK_5*/
+ 214, //doomednum
+ S_TNK5_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TANK_6*/
+ 229, //doomednum
+ S_TNK6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_KNEELING_GUY*/
+ 204, //doomednum
+ S_NEAL_00, //spawnstate
+ 51, //spawnhealth
+ S_NEAL_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NEAL_02, //painstate
+ 255, //painchance
+ sfx_static, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NEAL_05, //crashstate
+ S_NEAL_07, //deathstate
+ S_NULL, //xdeathstate
+ sfx_static, //deathsound
+ 0, //speed
+ 6*FRACUNIT, //radius
+ 6*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_chant, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BEGGAR1*/
+ 141, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_BEGGAR2*/
+ 155, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_BEGGAR3*/
+ 156, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_BEGGAR4*/
+ 157, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_BEGGAR5*/
+ 158, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_REBEL1*/
+ 9, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL2*/
+ 144, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL3*/
+ 145, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL4*/
+ 149, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL5*/
+ 150, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL6*/
+ 151, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_RLEADER*/
+ 64, //doomednum
+ S_LEDR_00, //spawnstate
+ 95, //spawnhealth
+ S_LEAD_04, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_LEAD_15, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_LEAD_12, //missilestate
+ S_NULL, //crashstate
+ S_LEAD_04, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH, //flags
+ "macil", //namepointer
+ },
+
+ { /*MT_RLEADER2*/
+ 200, //doomednum
+ S_LEDR_00, //spawnstate
+ 95, //spawnhealth
+ S_LEAD_04, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_LEAD_15, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_LEAD_17, //missilestate
+ S_NULL, //crashstate
+ S_LEAD_20, //deathstate
+ S_LEAD_20, //xdeathstate
+ sfx_slop, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH|MF_SPECTRAL, //flags
+ "macil", //namepointer
+ },
+
+ { /*MT_MISSILESMOKE*/
+ -1, //doomednum
+ S_PUFY_04, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_rflite, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_REAVER*/
+ 3001, //doomednum
+ S_ROB1_00, //spawnstate
+ 150, //spawnhealth
+ S_ROB1_02, //seestate
+ sfx_revsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_ROB1_15, //painstate
+ 128, //painchance
+ sfx_reavpn, //painsound
+ S_ROB1_10, //meleestate
+ S_ROB1_13, //missilestate
+ S_NULL, //crashstate
+ S_ROB1_17, //deathstate
+ S_ROB1_26, //xdeathstate
+ sfx_revdth, //deathsound
+ 12, //speed
+ 20*FRACUNIT, //radius
+ 60*FRACUNIT, //height
+ 500, //mass
+ 0, //damage
+ sfx_revact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_GUARD1*/
+ 3002, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac1, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD2*/
+ 142, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac2, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD3*/
+ 143, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac3, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD4*/
+ 146, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac1, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD5*/
+ 147, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac2, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP3, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD6*/
+ 148, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac3, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP3, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD7*/
+ 232, //doomednum
+ S_AGRD_01, //spawnstate
+ 60, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac3, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2|MF_COLORSWAP3, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD8*/
+ 231, //doomednum
+ S_AGRD_01, //spawnstate
+ 60, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac3, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_SHADOWGUARD*/
+ 58, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_12, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_21, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac2, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_PGUARD*/
+ 3003, //doomednum
+ S_PGRD_00, //spawnstate
+ 300, //spawnhealth
+ S_PGRD_04, //seestate
+ sfx_pgrsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_PGRD_16, //painstate
+ 100, //painchance
+ sfx_pgrdpn, //painsound
+ S_PGRD_12, //meleestate
+ S_PGRD_14, //missilestate
+ S_NULL, //crashstate
+ S_PGRD_18, //deathstate
+ S_NULL, //xdeathstate
+ sfx_pgrdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 60*FRACUNIT, //height
+ 500, //mass
+ 0, //damage
+ sfx_pgract, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL, //flags
+ "templar", //namepointer
+ },
+
+ { /*MT_CRUSADER*/
+ 3005, //doomednum
+ S_ROB2_00, //spawnstate
+ 400, //spawnhealth
+ S_ROB2_01, //seestate
+ sfx_rb2see, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_ROB2_19, //painstate
+ 128, //painchance
+ sfx_rb2pn, //painsound
+ S_NULL, //meleestate
+ S_ROB2_09, //missilestate
+ S_NULL, //crashstate
+ S_ROB2_20, //deathstate
+ S_NULL, //xdeathstate
+ sfx_rb2dth, //deathsound
+ 8, //speed
+ 40*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_rb2act, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BISHOP*/
+ 187, //doomednum
+ S_MLDR_00, //spawnstate
+ 500, //spawnhealth
+ S_MLDR_01, //seestate
+ sfx_rb2see, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MLDR_11, //painstate
+ 128, //painchance
+ sfx_rb2pn, //painsound
+ S_NULL, //meleestate
+ S_MLDR_09, //missilestate
+ S_NULL, //crashstate
+ S_MLDR_12, //deathstate
+ S_NULL, //xdeathstate
+ sfx_pgrdth, //deathsound
+ 8, //speed
+ 40*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 500, //mass
+ 0, //damage
+ sfx_rb2act, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL
+ |MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ORACLE*/
+ 199, //doomednum
+ S_ORCL_00, //spawnstate
+ 1, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ORCL_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags
+ "oracle", //namepointer
+ },
+
+ { /*MT_PRIEST*/
+ 12, //doomednum
+ S_PRST_00, //spawnstate
+ 800, //spawnhealth
+ S_PRST_02, //seestate
+ sfx_lorsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_lorpn, //painsound
+ S_PRST_10, //meleestate
+ S_PRST_13, //missilestate
+ S_NULL, //crashstate
+ S_PDED_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_slop, //deathsound
+ 10, //speed
+ 15*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_tend, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT
+ |MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags
+ "priest", //namepointer
+ },
+
+ { /*MT_SPECTRE_A*/
+ 129, //doomednum
+ S_ALN1_00, //spawnstate
+ 1000, //spawnhealth
+ S_ALN1_02, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_19, //painstate
+ 250, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_13, //meleestate
+ S_ALN1_16, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 64*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MVIS|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_NODE*/
+ -1, //doomednum
+ S_NODE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTREHEAD*/
+ -1, //doomednum
+ S_MTHD_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTRE_B*/
+ 75, //doomednum
+ S_ALN1_00, //spawnstate
+ 1200, //spawnhealth
+ S_ALN1_02, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_19, //painstate
+ 50, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_13, //meleestate
+ S_ALN1_20, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MVIS|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTRE_C*/
+ 76, //doomednum
+ S_ALN1_23, //spawnstate
+ 1500, //spawnhealth
+ S_ALN1_34, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_51, //painstate
+ 50, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_45, //meleestate
+ S_ALN1_48, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MVIS|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTRE_D*/
+ 167, //doomednum
+ S_ALN1_00, //spawnstate
+ 1700, //spawnhealth
+ S_ALN1_02, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_19, //painstate
+ 50, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_13, //meleestate
+ S_ALN1_52, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MVIS|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTRE_E*/
+ 168, //doomednum
+ S_ALN1_00, //spawnstate
+ 2000, //spawnhealth
+ S_ALN1_02, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_19, //painstate
+ 50, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_13, //meleestate
+ S_ALN1_55, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MVIS|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ENTITY*/
+ 128, //doomednum
+ S_MNAM_00, //spawnstate
+ 2500, //spawnhealth
+ S_MNAL_02, //seestate
+ sfx_mnalse, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_MNAL_19, //painstate
+ 255, //painchance
+ sfx_alnpn, //painsound
+ S_MNAL_13, //meleestate
+ S_MNAL_16, //missilestate
+ S_NULL, //crashstate
+ S_MNAL_20, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mnaldt, //deathsound
+ 13, //speed
+ 130*FRACUNIT, //radius
+ 200*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MVIS|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SUBENTITY*/
+ -1, //doomednum
+ S_MNAL_27, //spawnstate
+ 990, //spawnhealth
+ S_MNAL_28, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_MNAL_40, //painstate
+ 255, //painchance
+ sfx_alnpn, //painsound
+ S_MNAL_34, //meleestate
+ S_MNAL_37, //missilestate
+ S_NULL, //crashstate
+ S_MDTH_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 14, //speed
+ 130*FRACUNIT, //radius
+ 200*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MVIS|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_NEST*/
+ 26, //doomednum
+ S_NEST_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 84*FRACUNIT, //radius
+ 47*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_POD*/
+ 198, //doomednum
+ S_PODD_00, //spawnstate
+ 1000, //spawnhealth
+ S_PODD_01, //seestate
+ sfx_slop, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 25*FRACUNIT, //radius
+ 91*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_B_SHOT*/
+ -1, //doomednum
+ S_ZAP6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 70, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_SB_SHOT*/
+ -1, //doomednum
+ S_ZAP6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 20, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_C_SHOT*/
+ -1, //doomednum
+ S_ZOT3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 70, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_SC_SHOT*/
+ -1, //doomednum
+ S_ZOT3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 20, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_E_OFFSHOOT*/
+ -1, //doomednum
+ S_ZAP6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_TRAIL*/
+ -1, //doomednum
+ S_ZAP6_03, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_E_SHOT*/
+ -1, //doomednum
+ S_ZAP7_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 18*FRACUNIT, //speed
+ 20*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 130, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_SE_SHOT*/
+ -1, //doomednum
+ S_ZAP7_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 18*FRACUNIT, //speed
+ 20*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 30, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_A_ZAP_LEFT*/
+ -1, //doomednum
+ S_ZOT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_06, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 22*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 100, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_A_ZAP_RIGHT*/
+ -1, //doomednum
+ S_ZOT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_06, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 22*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 50, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_A_GROUND*/
+ -1, //doomednum
+ S_ZAP5_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 70, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 18*FRACUNIT, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_D_SHOT*/
+ -1, //doomednum
+ S_ZOT2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 28*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 120, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_SD_SHOT*/
+ -1, //doomednum
+ S_ZOT2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 28*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 60, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SENTINEL*/
+ 3006, //doomednum
+ S_SEWR_00, //spawnstate
+ 100, //spawnhealth
+ S_SEWR_01, //seestate
+ sfx_sntsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_SEWR_06, //painstate
+ 255, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_SEWR_03, //missilestate
+ S_NULL, //crashstate
+ S_SEWR_07, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sntdth, //deathsound
+ 7, //speed
+ 23*FRACUNIT, //radius
+ 53*FRACUNIT, //height
+ 300, //mass
+ 0, //damage
+ sfx_sntact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_STALKER*/
+ 186, //doomednum
+ S_SPID_00, //spawnstate
+ 80, //spawnhealth
+ S_SPID_03, //seestate
+ sfx_spisit, //seesound
+ 8, //reactiontime
+ sfx_spdatk, //attacksound
+ S_SPID_24, //painstate
+ 40, //painchance
+ sfx_spdatk, //painsound
+ S_SPID_09, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_SPID_25, //deathstate
+ S_NULL, //xdeathstate
+ sfx_spidth, //deathsound
+ 16, //speed
+ 31*FRACUNIT, //radius
+ 25*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_spisit, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_DROPOFF
+ |MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_INQUISITOR*/
+ 16, //doomednum
+ S_ROB3_00, //spawnstate
+ 1000, //spawnhealth
+ S_ROB3_02, //seestate
+ sfx_inqsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_ROB3_10, //missilestate
+ S_NULL, //crashstate
+ S_ROB3_20, //deathstate
+ S_NULL, //xdeathstate
+ sfx_inqdth, //deathsound
+ 12, //speed
+ 40*FRACUNIT, //radius
+ 110*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_inqact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_INQARM*/
+ -1, //doomednum
+ S_RBB3_05, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 25, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PROGRAMMER*/
+ 71, //doomednum
+ S_PRGR_00, //spawnstate
+ 1100, //spawnhealth
+ S_PRGR_02, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_PRGR_18, //painstate
+ 50, //painchance
+ sfx_prgpn, //painsound
+ S_PRGR_10, //meleestate
+ S_PRGR_14, //missilestate
+ S_NULL, //crashstate
+ S_PRGR_20, //deathstate
+ S_NULL, //xdeathstate
+ sfx_rb2dth, //deathsound
+ 26, //speed
+ 45*FRACUNIT, //radius
+ 60*FRACUNIT, //height
+ 800, //mass
+ 4, //damage
+ sfx_progac, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT
+ |MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PROGRAMMERBASE*/
+ -1, //doomednum
+ S_BASE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HOOKSHOT*/
+ -1, //doomednum
+ S_OCLW_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_chain, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_CCLW_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 20*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 14*FRACUNIT, //height
+ 100, //mass
+ 2, //damage
+ sfx_swish, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CHAINSHOT*/
+ -1, //doomednum
+ S_TEND_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_tend, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MINIMISSLE*/
+ -1, //doomednum
+ S_MICR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_rlaunc, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_MISL_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mislht, //deathsound
+ 20*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 14*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_C_MISSILE*/
+ -1, //doomednum
+ S_MICR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_rlaunc, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_MISL_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mislht, //deathsound
+ 20*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 14*FRACUNIT, //height
+ 100, //mass
+ 7, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SEEKMISSILE*/
+ -1, //doomednum
+ S_MISS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_rlaunc, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_MISL_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mislht, //deathsound
+ 20*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 14*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ELECARROW*/
+ -1, //doomednum
+ S_AROW_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_swish, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_firxpl, //deathsound
+ 30*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 10*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_swish, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_POISARROW*/
+ -1, //doomednum
+ S_ARWP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_swish, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_AROW_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 30*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 10*FRACUNIT, //height
+ 100, //mass
+ 500, //damage
+ sfx_swish, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_R_LASER*/
+ -1, //doomednum
+ S_SHT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_POW1_09, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 40*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 8*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_L_LASER*/
+ -1, //doomednum
+ S_SHT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_plasma, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_POW1_05, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 40*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 8*FRACUNIT, //height
+ 100, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HEGRENADE*/
+ -1, //doomednum
+ S_GRAP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_phoot, //seesound
+ 30, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BNG4_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 15*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 13*FRACUNIT, //height
+ 20, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PGRENADE*/
+ -1, //doomednum
+ S_GRIN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_phoot, //seesound
+ 40, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BNG3_08, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 15*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 13*FRACUNIT, //height
+ 20, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_INQGRENADE*/
+ -1, //doomednum
+ S_UBAM_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_phoot, //seesound
+ 15, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BNG2_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 25*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 13*FRACUNIT, //height
+ 15, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PFLAME*/
+ -1, //doomednum
+ S_BNG3_09, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 120, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_FLBE_07, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TORPEDO*/
+ -1, //doomednum
+ S_TORP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_protfl, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_THIT_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 20*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 8*FRACUNIT, //height
+ 100, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TORPEDOSPREAD*/
+ -1, //doomednum
+ S_TWAV_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_TWAV_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 35*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 13*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SFIREBALL*/
+ -1, //doomednum
+ S_FRBL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_flburn, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_FRBL_03, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 15*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 11*FRACUNIT, //height
+ 10, //mass
+ 4, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_C_FLAME*/
+ -1, //doomednum
+ S_FRBL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_flburn, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_FRBL_03, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 35*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 11*FRACUNIT, //height
+ 50, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_STRIFEPUFF3*/
+ -1, //doomednum
+ S_SHT2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_STRIFEPUFF*/
+ -1, //doomednum
+ S_PUFY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPARKPUFF*/
+ -1, //doomednum
+ S_POW3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BLOOD_DEATH*/
+ -1, //doomednum
+ S_SPRY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TFOG*/
+ -1, //doomednum
+ S_TFOG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_IFOG*/
+ -1, //doomednum
+ S_IFOG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TELEPORTMAN*/
+ 14, //doomednum
+ S_NULL, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOSECTOR|MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_01*/
+ 24, //doomednum
+ S_KLAX_00, //spawnstate
+ 1000, //spawnhealth
+ S_KLAX_01, //seestate
+ sfx_None, //seesound
+ 60, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TURRET*/
+ 27, //doomednum
+ S_TURT_00, //spawnstate
+ 125, //spawnhealth
+ S_TURT_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_TURT_02, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_TURT_02, //missilestate
+ S_NULL, //crashstate
+ S_BALL_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mislht, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 10000000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SHOOTABLE|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY|MF_NOBLOOD
+ |MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_GATE*/
+ 45, //doomednum
+ S_PSTN_00, //spawnstate
+ 100, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_PSTN_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 16, //speed
+ 20*FRACUNIT, //radius
+ 76*FRACUNIT, //height
+ 10000000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_COMPUTER*/
+ 182, //doomednum
+ S_SECR_00, //spawnstate
+ 80, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_SECR_04, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 27, //speed
+ 26*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_INV_MED1*/
+ 2011, //doomednum
+ S_STMP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 20, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "medpatch", //namepointer
+ },
+
+ { /*MT_INV_MED2*/
+ 2012, //doomednum
+ S_MDKT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 15, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "medical kit", //namepointer
+ },
+
+ { /*MT_INV_MED3*/
+ 83, //doomednum
+ S_FULL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 5, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "surgery kit", //namepointer
+ },
+
+ { /*MT_DEGNINORE*/
+ 59, //doomednum
+ S_XPRK_01, //spawnstate
+ 10, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_XPRK_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 10, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags
+ "degnin ore", //namepointer
+ },
+
+ { /*MT_INV_ARMOR2*/
+ 2019, //doomednum
+ S_ARM1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 3, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "metal armor", //namepointer
+ },
+
+ { /*MT_INV_ARMOR1*/
+ 2018, //doomednum
+ S_ARM2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 5, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "leather armor", //namepointer
+ },
+
+ { /*MT_MISC_22*/
+ 2014, //doomednum
+ S_WATR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_11*/
+ 164, //doomednum
+ S_MUGG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_KEY_BASE*/
+ 230, //doomednum
+ S_FUSL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "base key", //namepointer
+ },
+
+ { /*MT_GOVSKEY*/
+ -1, //doomednum
+ S_REBL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "govs key", //namepointer
+ },
+
+ { /*MT_KEY_TRAVEL*/
+ 185, //doomednum
+ S_TPAS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "passcard", //namepointer
+ },
+
+ { /*MT_KEY_ID_BLUE*/
+ 184, //doomednum
+ S_CRD1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "id badge", //namepointer
+ },
+
+ { /*MT_PRISONKEY*/
+ -1, //doomednum
+ S_PRIS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 11, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags
+ "prison key", //namepointer
+ },
+
+ { /*MT_KEY_HAND*/
+ 91, //doomednum
+ S_HAND_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 12, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags
+ "severed hand", //namepointer
+ },
+
+ { /*MT_POWER1KEY*/
+ -1, //doomednum
+ S_PWR1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "power1 key", //namepointer
+ },
+
+ { /*MT_POWER2KEY*/
+ -1, //doomednum
+ S_PWR2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "power2 key", //namepointer
+ },
+
+ { /*MT_POWER3KEY*/
+ -1, //doomednum
+ S_PWR3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "power3 key", //namepointer
+ },
+
+ { /*MT_KEY_GOLD*/
+ 40, //doomednum
+ S_KY1G_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "gold key", //namepointer
+ },
+
+ { /*MT_KEY_ID_GOLD*/
+ 13, //doomednum
+ S_CRD2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "id card", //namepointer
+ },
+
+ { /*MT_KEY_SILVER*/
+ 38, //doomednum
+ S_KY2S_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "silver key", //namepointer
+ },
+
+ { /*MT_KEY_ORACLE*/
+ 61, //doomednum
+ S_ORAC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "oracle key", //namepointer
+ },
+
+ { /*MT_MILITARYID*/
+ -1, //doomednum
+ S_GYID_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "military id", //namepointer
+ },
+
+ { /*MT_KEY_ORDER*/
+ 86, //doomednum
+ S_FUBR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "order key", //namepointer
+ },
+
+ { /*MT_KEY_WAREHOUSE*/
+ 166, //doomednum
+ S_WARE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "warehouse key", //namepointer
+ },
+
+ { /*MT_KEY_BRASS*/
+ 39, //doomednum
+ S_KY3B_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "brass key", //namepointer
+ },
+
+ { /*MT_KEY_RED_CRYSTAL*/
+ 192, //doomednum
+ S_RCRY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "red crystal key", //namepointer
+ },
+
+ { /*MT_KEY_BLUE_CRYSTAL*/
+ 193, //doomednum
+ S_BCRY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "blue crystal key", //namepointer
+ },
+
+ { /*MT_KEY_CHAPEL*/
+ 195, //doomednum
+ S_CHAP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "chapel key", //namepointer
+ },
+
+ { /*MT_CATACOMBKEY*/
+ -1, //doomednum
+ S_TUNL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 28, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags
+ "catacomb key", //namepointer
+ },
+
+ { /*MT_SECURITYKEY*/
+ -1, //doomednum
+ S_SECK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "security key", //namepointer
+ },
+
+ { /*MT_KEY_CORE*/
+ 236, //doomednum
+ S_GOID_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "core key", //namepointer
+ },
+
+ { /*MT_KEY_MAULER*/
+ 233, //doomednum
+ S_BLTK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "mauler key", //namepointer
+ },
+
+ { /*MT_KEY_FACTORY*/
+ 234, //doomednum
+ S_PROC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "factory key", //namepointer
+ },
+
+ { /*MT_KEY_MINE*/
+ 235, //doomednum
+ S_MINE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "mine key", //namepointer
+ },
+
+ { /*MT_NEWKEY5*/
+ -1, //doomednum
+ S_BLTK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "newkey 5", //namepointer
+ },
+
+ { /*MT_INV_SHADOWARMOR*/
+ 2024, //doomednum
+ S_SHD1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 2, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "shadow armor", //namepointer
+ },
+
+ { /*MT_INV_SUIT*/
+ 2025, //doomednum
+ S_MASK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 5, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "environmental suit", //namepointer
+ },
+
+ { /*MT_QUEST_UNIFORM*/
+ 90, //doomednum
+ S_UNIF_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 15, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST, //flags
+ "guard uniform", //namepointer
+ },
+
+ { /*MT_QUEST_GUARD_UNIFORM*/
+ 52, //doomednum
+ S_OFIC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "officer's uniform", //namepointer
+ },
+
+ { /*MT_INV_SUPERMAP*/
+ 2026, //doomednum
+ S_PMAP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "map", //namepointer
+ },
+
+ { /*MT_INV_RADAR*/
+ 2027, //doomednum
+ S_PMUP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 1, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "scanner", //namepointer
+ },
+
+ { /*MT_BEACON*/
+ 10, //doomednum
+ S_BEAC_00, //spawnstate
+ 5, //spawnhealth
+ S_BEAC_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 3, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED, //flags
+ "teleporter beacon", //namepointer
+ },
+
+ { /*MT_INV_TARGETER*/
+ 207, //doomednum
+ S_TARG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 5, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "targeter", //namepointer
+ },
+
+ { /*MT_MONY_1*/
+ 93, //doomednum
+ S_COIN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 2147483647, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags
+ "coin", //namepointer
+ },
+
+ { /*MT_MONY_10*/
+ 138, //doomednum
+ S_CRED_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags
+ "10gold", //namepointer
+ },
+
+ { /*MT_MONY_25*/
+ 139, //doomednum
+ S_SACK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags
+ "25gold", //namepointer
+ },
+
+ { /*MT_MONY_50*/
+ 140, //doomednum
+ S_CHST_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags
+ "50gold", //namepointer
+ },
+
+ { /*MT_MONY_300*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags
+ "300gold", //namepointer
+ },
+
+ { /*MT_TOKEN_RING*/
+ -1, //doomednum
+ S_RING_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 1, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags
+ "ring", //namepointer
+ },
+
+ { /*MT_INV_CHALICE*/
+ 205, //doomednum
+ S_RELC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 2, //speed
+ 10*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags
+ "offeringchalice", //namepointer
+ },
+
+ { /*MT_TOKEN_EAR*/
+ -1, //doomednum
+ S_EARS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 9, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST, //flags
+ "ear", //namepointer
+ },
+
+ { /*MT_INV_COMMUNICATOR*/
+ 206, //doomednum
+ S_COMM_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "communitcator", //namepointer
+ },
+
+ { /*MT_AGREN*/
+ 152, //doomednum
+ S_GRN1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "he-grenade rounds", //namepointer
+ },
+
+ { /*MT_APGREN*/
+ 153, //doomednum
+ S_GRN2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "phoshorus-grenade rounds", //namepointer
+ },
+
+ { /*MT_ACLIP*/
+ 2007, //doomednum
+ S_BLIT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "clip of bullets", //namepointer
+ },
+
+ { /*MT_AAMMOBOX*/
+ 2048, //doomednum
+ S_BBOX_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "box of bullets", //namepointer
+ },
+
+ { /*MT_AMINI*/
+ 2010, //doomednum
+ S_MSSL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "mini missiles", //namepointer
+ },
+
+ { /*MT_AMINIBOX*/
+ 2046, //doomednum
+ S_ROKT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "crate of missiles", //namepointer
+ },
+
+ { /*MT_ACELL*/
+ 2047, //doomednum
+ S_BRY1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "energy pod", //namepointer
+ },
+
+ { /*MT_APCELL*/
+ 17, //doomednum
+ S_CPAC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "energy pack", //namepointer
+ },
+
+ { /*MT_APAROW*/
+ 115, //doomednum
+ S_PQRL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "poison bolts", //namepointer
+ },
+
+ { /*MT_AAROW*/
+ 114, //doomednum
+ S_XQRL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "electric bolts", //namepointer
+ },
+
+ { /*MT_INV_SATCHEL*/
+ 183, //doomednum
+ S_BKPK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "ammo satchel", //namepointer
+ },
+
+ { /*MT_PULSE*/
+ 2002, //doomednum
+ S_RIFL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "assault gun", //namepointer
+ },
+
+ { /*MT_RIFLESTAND*/
+ 2006, //doomednum
+ S_RIFL_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "assault gun", //namepointer
+ },
+
+ { /*MT_FLAMETHROWER*/
+ 2005, //doomednum
+ S_FLAM_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "flame thrower", //namepointer
+ },
+
+ { /*MT_TOKEN_FLAME_THROWER_PARTS*/
+ -1, //doomednum
+ S_BFLM_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "flame thrower parts", //namepointer
+ },
+
+ { /*MT_MISSILELAUNCHER*/
+ 2003, //doomednum
+ S_MMSL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "mini missile launcher", //namepointer
+ },
+
+ { /*MT_BLASTER*/
+ 2004, //doomednum
+ S_TRPD_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "mauler", //namepointer
+ },
+
+ { /*MT_CROSSBOW*/
+ 2001, //doomednum
+ S_CBOW_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "crossbow", //namepointer
+ },
+
+ { /*MT_GRENADELAUNCHER*/
+ 154, //doomednum
+ S_GRND_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "grenade launcher", //namepointer
+ },
+
+ { /*MT_SIGIL_A*/
+ 77, //doomednum
+ S_SIGL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_SIGIL_B*/
+ 78, //doomednum
+ S_SIGL_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_SIGIL_C*/
+ 79, //doomednum
+ S_SIGL_02, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_SIGIL_D*/
+ 80, //doomednum
+ S_SIGL_03, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_SIGIL_E*/
+ 81, //doomednum
+ S_SIGL_04, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_POWER_CRYSTAL*/
+ 92, //doomednum
+ S_CRYS_00, //spawnstate
+ 50, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BOOM_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 14, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 99999999, //mass
+ 0, //damage
+ sfx_reactr, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RAT*/
+ 85, //doomednum
+ S_RATT_00, //spawnstate
+ 5, //spawnhealth
+ S_RATT_01, //seestate
+ sfx_ratact, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_RATT_05, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_MEAT_16, //deathstate
+ S_NULL, //xdeathstate
+ sfx_ratact, //deathsound
+ 13, //speed
+ 10*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_ratact, //activesound
+ MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ "rat buddy", //namepointer
+ },
+
+ { /*MT_MISC_05*/
+ 82, //doomednum
+ S_BARW_00, //spawnstate
+ 10, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BARW_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_wbrldt, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_06*/
+ 94, //doomednum
+ S_BART_00, //spawnstate
+ 30, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BART_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_barexp, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_15*/
+ 208, //doomednum
+ S_HOGN_00, //spawnstate
+ 99999999, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HOGN_01, //painstate
+ 255, //painchance
+ sfx_mtalht, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 9999999, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT14*/
+ 95, //doomednum
+ S_LITS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 4*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT13*/
+ 96, //doomednum
+ S_LITB_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 4*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT12*/
+ 97, //doomednum
+ S_LITG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 4*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT18*/
+ 2028, //doomednum
+ S_LITE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR2*/
+ 48, //doomednum
+ S_MONI_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR3*/
+ 54, //doomednum
+ S_STEL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR4*/
+ 55, //doomednum
+ S_STLA_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR5*/
+ 56, //doomednum
+ S_STLE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR6*/
+ 57, //doomednum
+ S_HUGE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 24*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR7*/
+ 227, //doomednum
+ S_APOW_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 24*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln2, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE2*/
+ 98, //doomednum
+ S_STLG_02, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 54*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE3*/
+ 161, //doomednum
+ S_STLG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE4*/
+ 160, //doomednum
+ S_STLG_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE6*/
+ 159, //doomednum
+ S_STLG_03, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE7*/
+ 162, //doomednum
+ S_STLG_04, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE5*/
+ 163, //doomednum
+ S_STLG_05, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 25*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT2*/
+ 34, //doomednum
+ S_CNDL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT3*/
+ 35, //doomednum
+ S_CLBR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_03*/
+ 103, //doomednum
+ S_DRIP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_wdrip, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_13*/
+ 104, //doomednum
+ S_SPLH_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_wfall, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_02*/
+ 53, //doomednum
+ S_CDRP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 1*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_07*/
+ 112, //doomednum
+ S_WTFT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_wsplsh, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BIO2*/
+ 113, //doomednum
+ S_HERT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TELEPORTSTAND*/
+ 23, //doomednum
+ S_TELP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING1*/
+ 22, //doomednum
+ S_ROB2_28, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING2*/
+ 15, //doomednum
+ S_PLAY_18, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING3*/
+ 18, //doomednum
+ S_PEAS_24, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING4*/
+ 21, //doomednum
+ S_AGRD_31, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING5*/
+ 20, //doomednum
+ S_ROB1_25, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING6*/
+ 19, //doomednum
+ S_HMN1_31, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BIO1*/
+ 212, //doomednum
+ S_SACR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_GIBS*/
+ 54, //doomednum
+ S_DEAD_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_04*/
+ 70, //doomednum
+ S_BARL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 48*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT11*/
+ 105, //doomednum
+ S_BOWL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT10*/
+ 106, //doomednum
+ S_BRAZ_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT9*/
+ 107, //doomednum
+ S_TRCH_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 0*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT8*/
+ 108, //doomednum
+ S_TRHO_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 0*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_14*/
+ 109, //doomednum
+ S_CHAN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 93*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT1*/
+ 28, //doomednum
+ S_CAGE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 3*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR8*/
+ 110, //doomednum
+ S_STAT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR9*/
+ 44, //doomednum
+ S_DSTA_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT15*/
+ 111, //doomednum
+ S_LTRH_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 4*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT4*/
+ 43, //doomednum
+ S_LAMP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 3*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT5*/
+ 46, //doomednum
+ S_LANT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 3*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ROCK1*/
+ 99, //doomednum
+ S_ROK1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ROCK2*/
+ 100, //doomednum
+ S_ROK2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ROCK3*/
+ 101, //doomednum
+ S_ROK3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ROCK4*/
+ 102, //doomednum
+ S_ROK4_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE7*/
+ 215, //doomednum
+ S_LOGG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_wriver, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE1*/
+ 29, //doomednum
+ S_RUB1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE2*/
+ 30, //doomednum
+ S_RUB2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE3*/
+ 31, //doomednum
+ S_RUB3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE4*/
+ 32, //doomednum
+ S_RUB4_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE5*/
+ 36, //doomednum
+ S_RUB5_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE6*/
+ 37, //doomednum
+ S_RUB6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE7*/
+ 41, //doomednum
+ S_RUB7_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE8*/
+ 42, //doomednum
+ S_RUB8_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_08*/
+ 117, //doomednum
+ S_CRAB_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT6*/
+ 47, //doomednum
+ S_LMPC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT7*/
+ 50, //doomednum
+ S_LOGS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE2*/
+ 51, //doomednum
+ S_TREE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 109*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE3*/
+ 202, //doomednum
+ S_TREE_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 109*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE4*/
+ 203, //doomednum
+ S_TREE_02, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE1*/
+ 33, //doomednum
+ S_TRE1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE6*/
+ 60, //doomednum
+ S_BUSH_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE5*/
+ 62, //doomednum
+ S_SHRB_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE1*/
+ 63, //doomednum
+ S_STAK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR1*/
+ 69, //doomednum
+ S_BAR1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_10*/
+ 165, //doomednum
+ S_VASE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 12*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_09*/
+ 188, //doomednum
+ S_VASE_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 12*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_17*/
+ 189, //doomednum
+ S_STOL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 6*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_18*/
+ 190, //doomednum
+ S_POT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_19*/
+ 191, //doomednum
+ S_TUB1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_20*/
+ 194, //doomednum
+ S_ANVL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT16*/
+ 196, //doomednum
+ S_TLMP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 11*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT17*/
+ 197, //doomednum
+ S_TLMP_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 8*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_21*/
+ 68, //doomednum
+ S_TRAY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 24*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_12*/
+ 228, //doomednum
+ S_AFED_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 12*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_26*/
+ 216, //doomednum
+ S_SBAN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 24*FRACUNIT, //radius
+ 96*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_23*/
+ 217, //doomednum
+ S_BOTR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_24*/
+ 218, //doomednum
+ S_HATR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_25*/
+ 219, //doomednum
+ S_TOPR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_COUPLING*/
+ 220, //doomednum
+ S_COUP_00, //spawnstate
+ 40, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 6, //speed
+ 17*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 999999, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_INCOMBAT|MF_DROPPED
+ |MF_NOBLOOD|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_COUPLING_BROKEN*/
+ 226, //doomednum
+ S_COUP_02, //spawnstate
+ 40, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 512*FRACUNIT, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 1, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags
+ "broken power coupling", //namepointer
+ },
+
+ { /*MT_PILLAR10*/
+ 221, //doomednum
+ S_BUBB_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln5, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR11*/
+ 222, //doomednum
+ S_BUBF_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln6, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR12*/
+ 223, //doomednum
+ S_BUBF_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln4, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR13*/
+ 224, //doomednum
+ S_ASPR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln3, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT19*/
+ 225, //doomednum
+ S_SPDL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 32*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln1, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MEAT*/
+ -1, //doomednum
+ S_MEAT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_JUNK*/
+ -1, //doomednum
+ S_JUNK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BURNDROP*/
+ -1, //doomednum
+ S_FFOT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_AMMO*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "health", //namepointer
+ },
+
+ { /*MT_TOKEN_HEALTH*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "ammo", //namepointer
+ },
+
+ { /*MT_TOKEN*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "info", //namepointer
+ },
+
+ { /*MT_TOKEN_ALARM*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "alarm", //namepointer
+ },
+
+ { /*MT_TOKEN_DOOR1*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_SHOPCLOSE*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_PRISON_PASS*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 10, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST, //flags
+ "prison pass", //namepointer
+ },
+
+ { /*MT_TOKEN_DOOR3*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_STAMINA*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_NEW_ACCURACY*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_REPORT*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "report", //namepointer
+ },
+
+ { /*MT_TOKEN_TOUGHNESS*/
+ -1, //doomednum
+ S_HELT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "toughness", //namepointer
+ },
+
+ { /*MT_TOKEN_ACCURACY*/
+ -1, //doomednum
+ S_GUNT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "accuracy", //namepointer
+ },
+
+ { /*MT_TOKEN_ORACLE_PASS*/
+ -1, //doomednum
+ S_OTOK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 18, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST, //flags
+ "oracle pass", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST1*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST2*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST3*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST4*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "quest4", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST5*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "quest5", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST6*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "quest6", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST7*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST8*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST9*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST10*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST11*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST12*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST13*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_CRYSTAL*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've Blown Up the Crystal!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST15*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_GATEQUEST*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've Blown Up the Gates!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST17*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST18*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST19*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST20*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_BISHOP*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've killed the Bishop!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST22*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_ORACLE*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've killed the Oracle!", //namepointer
+ },
+
+ { /*MT_TOKEN_MACIL*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've killed Macil!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST25*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_LOREMASTER*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've killed the LoreMaster!", //namepointer
+ },
+
+ { /*MT_SECRQUEST*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've blowned Up the Computer!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST28*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST29*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST30*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST31*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SLIDESHOW*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+};
+
+
+