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-rw-r--r--src/strife/info.c2768
1 files changed, 1693 insertions, 1075 deletions
diff --git a/src/strife/info.c b/src/strife/info.c
index 22bfe18b..1ba18745 100644
--- a/src/strife/info.c
+++ b/src/strife/info.c
@@ -37,1098 +37,1716 @@
#include "p_mobj.h"
-char *sprnames[] = {
- "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
- "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
- "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
- "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
- "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
- "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
- "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
- "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
- "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
- "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
- "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
- "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
- "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
- "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2", NULL
+// villsa [STRIFE]
+char *sprnames[NUMSPRITES+1] =
+{
+ "PLAY", "PNCH", "WAVE", "RBPY", "TRGT", "XBOW", "MMIS", "RIFG",
+ "RIFF", "FLMT", "FLMF", "BLST", "BLSF", "GREN", "GREF", "SIGH",
+ "SIGF", "POW1", "POW2", "POW3", "ZAP1", "SPRY", "BLOD", "PUFY",
+ "SHT1", "SHT2", "GRIN", "GRAP", "UBAM", "BNG2", "BNG4", "BNG3",
+ "FLBE", "XPRK", "OCLW", "CCLW", "TEND", "MICR", "MISS", "AROW",
+ "ARWP", "TORP", "THIT", "TWAV", "MISL", "TFOG", "IFOG", "SHRD",
+ "RGIB", "MRYS", "MRNO", "MRST", "MRLK", "MRBD", "MRPN", "MRGT",
+ "BURN", "DISR", "PEAS", "GIBS", "AGRD", "ARMR", "SACR", "TNK1",
+ "TNK2", "TNK3", "TNK4", "TNK5", "TNK6", "NEAL", "BEGR", "HMN1",
+ "LEDR", "LEAD", "ROB1", "PGRD", "ROB2", "MLDR", "ORCL", "PRST",
+ "PDED", "ALN1", "AL1P", "NODE", "MTHD", "MNAM", "MNAL", "MDTH",
+ "NEST", "PODD", "ZAP6", "ZOT3", "ZAP7", "ZOT1", "ZAP5", "ZOT2",
+ "SEWR", "SPID", "ROB3", "RBB3", "PRGR", "BASE", "FRBL", "KLAX",
+ "TURT", "BALL", "PSTN", "SECR", "TARG", "RING", "EARS", "COMM",
+ "BOOM", "RATT", "HOGN", "DEAD", "SBAN", "BOTR", "HATR", "TOPR",
+ "COUP", "BUBB", "BUBF", "BUBC", "ASPR", "SPDL", "TOKN", "OTOK",
+ "HELT", "GUNT", "FULL", "MEAT", "JUNK", "FFOT", "DIE1", "BEAC",
+ "ARM1", "ARM2", "BARW", "BART", "LAMP", "LANT", "BARL", "BOWL",
+ "BRAZ", "TRCH", "LTRH", "LMPC", "LOGS", "TRHO", "WATR", "MUGG",
+ "FUSL", "CRD1", "CRD2", "TPAS", "KY1G", "KY2S", "KY3B", "HAND",
+ "CRYS", "PRIS", "PWR1", "PWR2", "PWR3", "ORAC", "GYID", "FUBR",
+ "WARE", "RCRY", "BCRY", "CHAP", "TUNL", "BLTK", "SECK", "MINE",
+ "REBL", "PROC", "ANKH", "GOID", "STMP", "MDKT", "COIN", "CRED",
+ "SACK", "CHST", "SHD1", "MASK", "UNIF", "OFIC", "PMAP", "PMUP",
+ "BLIT", "BBOX", "MSSL", "ROKT", "BRY1", "CPAC", "PQRL", "XQRL",
+ "GRN1", "GRN2", "BKPK", "RELC", "RIFL", "FLAM", "BFLM", "MMSL",
+ "TRPD", "GRND", "CBOW", "SIGL", "LITE", "CNDL", "CLBR", "LITS",
+ "LITB", "LITG", "ROK1", "ROK2", "ROK3", "ROK4", "LOGG", "RUB1",
+ "RUB2", "RUB3", "RUB4", "RUB5", "RUB6", "RUB7", "RUB8", "CHAN",
+ "STAT", "DSTA", "CRAB", "CAGE", "TREE", "TRE1", "BUSH", "SHRB",
+ "STAK", "BAR1", "VASE", "STOL", "POT1", "TUB1", "ANVL", "TLMP",
+ "TRAY", "APOW", "AFED", "DRIP", "CDRP", "SPLH", "WTFT", "HERT",
+ "TELP", "MONI", "STEL", "STLA", "STLE", "HUGE", "STLG", NULL
};
// Doesn't work with g++, needs actionf_p1
-void A_Light0();
+// villsa [STRIFE]
+void A_Look();
+void A_RandomWalk();
+void A_FriendLook();
+void A_Listen();
+void A_Chase();
+void A_FaceTarget();
+void A_PeasantPunch();
+void A_ReavShoot();
+void A_BulletAttack();
+void A_CheckTargetVisible();
+void A_SentinelAttack();
+void A_StalkerThink();
+void A_StalkerSetLook();
+void A_StalkerDrop();
+void A_StalkerScratch();
+void A_FloatWeave();
+void A_ReavAttack();
+void A_TemplarMauler();
+void A_CrusaderAttack();
+void A_CrusaderLeft();
+void A_CrusaderRight();
+void A_CheckTargetVisible2();
+void A_InqFlyCheck();
+void A_InqGrenade();
+void A_InqTakeOff();
+void A_InqFly();
+void A_FireSigilWeapon();
+void A_ProgrammerAttack();
+void A_Sigil_A_Action();
+void A_SpectreEAttack();
+void A_SpectreCAttack();
+void A_AlertSpectreC();
+void A_Sigil_E_Action();
+void A_SigilTrail();
+void A_SpectreDAttack();
+void A_FireSigilEOffshoot();
+void A_ShadowOff();
+void A_ModifyVisibility();
+void A_ShadowOn();
+void A_SetTLOptions();
+void A_BossMeleeAtk();
+void A_BishopAttack();
+void A_FireHookShot();
+void A_FireChainShot();
+void A_MissileSmoke();
+void A_SpawnSparkPuff();
+void A_Tracer();
+void A_ProgrammerMelee();
+void A_Scream();
+void A_XScream();
+void A_Pain();
+void A_PeasantCrash();
+void A_Fall();
+void A_HideZombie();
+void A_MerchantPain();
+void A_ProgrammerDie();
+void A_InqTossArm();
+void A_SpawnSpectreB();
+void A_SpawnSpectreD();
+void A_SpawnSpectreE();
+void A_SpawnEntity();
+void A_EntityDeath();
+void A_SpawnZombie();
+void A_ZombieInSpecialSector();
+void A_CrystalExplode();
+void A_DeathMsg();
+void A_ExtraLightOff();
+void A_DeathExplode4();
+void A_DeathExplode5();
+void A_DeathExplode1();
+void A_DeathExplode2();
+void A_DeathExplode3();
+void A_RaiseAlarm();
+void A_MissileTick();
+void A_SpawnGrenadeFire();
+void A_NodeChunk();
+void A_HeadChunk();
+void A_BurnSpread();
+void A_AcolyteSpecial();
+void A_BossDeath();
+void A_InqChase();
+void A_StalkerChase();
+void A_PlayerScream();
+void A_TeleportBeacon();
+void A_BodyParts();
+void A_ClaxonBlare();
+void A_ActiveSound();
+void A_ClearSoundTarget();
+void A_DropBurnFlesh();
+void A_FlameDeath();
+void A_ClearForceField();
void A_WeaponReady();
+void A_ReFire();
+void A_CheckReload();
void A_Lower();
void A_Raise();
+void A_GunFlash();
void A_Punch();
-void A_ReFire();
-void A_FirePistol();
+void A_FireFlameThrower();
+void A_FireMissile();
+void A_FireMauler2();
+void A_FireGrenade();
+void A_FireElectricBolt();
+void A_FirePoisonBolt();
+void A_FireRifle();
+void A_FireMauler1();
+void A_SigilSound();
+void A_FireSigil();
+void A_GunFlashThinker();
+void A_Light0();
void A_Light1();
-void A_FireShotgun();
void A_Light2();
-void A_FireShotgun2();
-void A_CheckReload();
-void A_OpenShotgun2();
-void A_LoadShotgun2();
-void A_CloseShotgun2();
-void A_FireCGun();
-void A_GunFlash();
-void A_FireMissile();
-void A_Saw();
-void A_FirePlasma();
-void A_BFGsound();
-void A_FireBFG();
-void A_BFGSpray();
-void A_Explode();
-void A_Pain();
-void A_PlayerScream();
-void A_Fall();
-void A_XScream();
-void A_Look();
-void A_Chase();
-void A_FaceTarget();
-void A_PosAttack();
-void A_Scream();
-void A_SPosAttack();
-void A_VileChase();
-void A_VileStart();
-void A_VileTarget();
-void A_VileAttack();
-void A_StartFire();
-void A_Fire();
-void A_FireCrackle();
-void A_Tracer();
-void A_SkelWhoosh();
-void A_SkelFist();
-void A_SkelMissile();
-void A_FatRaise();
-void A_FatAttack1();
-void A_FatAttack2();
-void A_FatAttack3();
-void A_BossDeath();
-void A_CPosAttack();
-void A_CPosRefire();
-void A_TroopAttack();
-void A_SargAttack();
-void A_HeadAttack();
-void A_BruisAttack();
-void A_SkullAttack();
-void A_Metal();
-void A_SpidRefire();
-void A_BabyMetal();
-void A_BspiAttack();
-void A_Hoof();
-void A_CyberAttack();
-void A_PainAttack();
-void A_PainDie();
-void A_KeenDie();
-void A_BrainPain();
-void A_BrainScream();
-void A_BrainDie();
-void A_BrainAwake();
-void A_BrainSpit();
-void A_SpawnSound();
-void A_SpawnFly();
-void A_BrainExplode();
+void A_SigilShock();
+void A_TorpedoExplode();
+void A_MaulerSound();
+// villsa [STRIFE]
+state_t states[NUMSTATES] =
+{
-state_t states[NUMSTATES] = {
- {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL
- {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE
- {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH
- {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
- {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP
- {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1
- {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, // S_PUNCH2
- {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3
- {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4
- {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, // S_PUNCH5
- {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
- {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
- {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP
- {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1
- {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
- {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3
- {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, // S_PISTOL4
- {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH
- {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, // S_SGUN
- {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN
- {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, // S_SGUNUP
- {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1
- {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2
- {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3
- {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4
- {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5
- {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6
- {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7
- {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8
- {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, // S_SGUN9
- {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
- {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2
- {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN
- {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
- {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP
- {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1
- {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2
- {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3
- {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4
- {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5
- {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6
- {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7
- {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8
- {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9
- {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, // S_DSGUN10
- {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1
- {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2
- {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
- {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
- {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN
- {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN
- {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, // S_CHAINUP
- {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1
- {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2
- {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, // S_CHAIN3
- {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1
- {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2
- {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE
- {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
- {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP
- {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1
- {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2
- {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, // S_MISSILE3
- {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
- {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
- {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
- {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
- {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, // S_SAW
- {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, // S_SAWB
- {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN
- {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, // S_SAWUP
- {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, // S_SAW1
- {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, // S_SAW2
- {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, // S_SAW3
- {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA
- {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN
- {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP
- {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1
- {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, // S_PLASMA2
- {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
- {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
- {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, // S_BFG
- {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN
- {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, // S_BFGUP
- {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, // S_BFG1
- {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, // S_BFG2
- {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, // S_BFG3
- {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, // S_BFG4
- {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1
- {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
- {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1
- {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2
- {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3
- {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1
- {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2
- {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3
- {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4
- {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1
- {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2
- {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1
- {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2
- {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3
- {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1
- {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2
- {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1
- {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2
- {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3
- {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL
- {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2
- {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP
- {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2
- {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3
- {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4
- {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5
- {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET
- {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT
- {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2
- {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND
- {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2
- {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3
- {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4
- {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5
- {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6
- {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP
- {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2
- {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3
- {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4
- {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1
- {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2
- {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3
- {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG
- {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01
- {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02
- {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2
- {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3
- {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4
- {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5
- {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6
- {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7
- {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8
- {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9
- {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10
- {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG
- {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01
- {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02
- {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2
- {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3
- {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4
- {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5
- {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY
- {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
- {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
- {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
- {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
- {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1
- {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
- {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
- {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
- {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
- {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
- {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
- {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
- {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
- {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
- {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
- {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
- {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
- {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
- {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
- {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
- {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
- {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
- {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
- {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
- {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, // S_POSS_STND
- {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, // S_POSS_STND2
- {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1
- {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2
- {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3
- {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4
- {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5
- {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6
- {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7
- {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8
- {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1
- {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2
- {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3
- {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN
- {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2
- {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1
- {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2
- {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3
- {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4
- {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5
- {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
- {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
- {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
- {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
- {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
- {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
- {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
- {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
- {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9
- {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
- {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
- {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
- {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4
- {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND
- {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2
- {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
- {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
- {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
- {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
- {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
- {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
- {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
- {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
- {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
- {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
- {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
- {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
- {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
- {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
- {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
- {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
- {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
- {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5
- {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
- {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
- {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
- {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
- {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
- {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
- {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
- {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
- {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9
- {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
- {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
- {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
- {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
- {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
- {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, // S_VILE_STND
- {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, // S_VILE_STND2
- {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1
- {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2
- {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3
- {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4
- {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5
- {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6
- {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7
- {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8
- {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9
- {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10
- {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11
- {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12
- {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1
- {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2
- {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3
- {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4
- {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5
- {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6
- {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7
- {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8
- {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9
- {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10
- {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11
- {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
- {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
- {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3
- {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN
- {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2
- {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1
- {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2
- {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3
- {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4
- {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5
- {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6
- {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7
- {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8
- {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9
- {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10
- {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, // S_FIRE1
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, // S_FIRE2
- {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, // S_FIRE3
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, // S_FIRE4
- {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, // S_FIRE6
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, // S_FIRE7
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, // S_FIRE8
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, // S_FIRE9
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, // S_FIRE10
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, // S_FIRE11
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, // S_FIRE12
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, // S_FIRE13
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, // S_FIRE14
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, // S_FIRE15
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, // S_FIRE16
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, // S_FIRE17
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, // S_FIRE18
- {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19
- {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, // S_FIRE20
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, // S_FIRE21
- {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, // S_FIRE22
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, // S_FIRE23
- {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, // S_FIRE24
- {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, // S_FIRE25
- {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, // S_FIRE26
- {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, // S_FIRE27
- {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, // S_FIRE28
- {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, // S_FIRE29
- {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, // S_FIRE30
- {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1
- {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2
- {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3
- {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4
- {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5
- {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, // S_TRACER
- {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2
- {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1
- {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2
- {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3
- {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND
- {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2
- {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
- {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
- {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
- {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
- {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
- {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
- {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
- {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
- {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
- {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
- {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
- {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
- {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
- {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
- {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
- {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
- {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
- {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
- {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
- {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
- {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
- {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
- {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
- {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
- {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
- {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
- {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
- {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6
- {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
- {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
- {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
- {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
- {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
- {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
- {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1
- {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2
- {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1
- {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2
- {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3
- {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, // S_FATT_STND
- {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, // S_FATT_STND2
- {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1
- {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2
- {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3
- {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4
- {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5
- {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6
- {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7
- {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8
- {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9
- {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10
- {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11
- {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12
- {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1
- {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2
- {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3
- {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4
- {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5
- {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6
- {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7
- {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8
- {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9
- {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10
- {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN
- {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2
- {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1
- {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2
- {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3
- {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4
- {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5
- {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6
- {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7
- {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8
- {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9
- {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10
- {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
- {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
- {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
- {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
- {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
- {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
- {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
- {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8
- {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND
- {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2
- {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
- {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
- {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
- {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
- {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
- {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
- {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
- {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
- {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
- {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
- {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
- {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
- {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
- {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
- {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
- {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
- {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
- {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
- {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
- {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
- {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7
- {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
- {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
- {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
- {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
- {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
- {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6
- {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
- {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
- {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
- {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
- {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
- {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
- {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
- {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, // S_TROO_STND
- {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, // S_TROO_STND2
- {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1
- {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2
- {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3
- {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4
- {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5
- {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6
- {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7
- {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8
- {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1
- {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2
- {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3
- {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN
- {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2
- {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1
- {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2
- {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3
- {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4
- {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5
- {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
- {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
- {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
- {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
- {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
- {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
- {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
- {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8
- {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
- {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
- {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
- {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
- {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5
- {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, // S_SARG_STND
- {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, // S_SARG_STND2
- {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1
- {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2
- {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3
- {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4
- {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5
- {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6
- {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7
- {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8
- {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1
- {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2
- {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3
- {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN
- {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2
- {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1
- {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2
- {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3
- {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4
- {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5
- {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6
- {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
- {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
- {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
- {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
- {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
- {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6
- {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND
- {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
- {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
- {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
- {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
- {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
- {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
- {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
- {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
- {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
- {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
- {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
- {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
- {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6
- {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
- {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
- {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
- {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
- {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
- {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
- {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1
- {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2
- {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1
- {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2
- {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3
- {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND
- {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2
- {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
- {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
- {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
- {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
- {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
- {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
- {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
- {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
- {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
- {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
- {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
- {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
- {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
- {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
- {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
- {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
- {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
- {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
- {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
- {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7
- {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
- {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
- {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
- {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
- {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
- {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
- {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
- {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND
- {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2
- {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
- {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
- {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
- {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
- {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
- {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
- {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
- {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
- {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
- {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
- {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
- {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
- {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
- {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
- {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
- {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
- {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
- {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
- {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
- {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7
- {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
- {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
- {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
- {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
- {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
- {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
- {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
- {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND
- {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2
- {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
- {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
- {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
- {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
- {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
- {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
- {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
- {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
- {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
- {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
- {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
- {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
- {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
- {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6
- {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, // S_SPID_STND
- {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, // S_SPID_STND2
- {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1
- {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2
- {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3
- {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4
- {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5
- {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6
- {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7
- {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8
- {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9
- {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10
- {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11
- {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12
- {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1
- {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2
- {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3
- {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4
- {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN
- {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2
- {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1
- {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2
- {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3
- {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4
- {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5
- {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6
- {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7
- {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8
- {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9
- {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10
- {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11
- {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND
- {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2
- {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
- {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
- {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
- {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
- {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
- {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
- {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
- {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
- {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
- {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
- {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
- {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
- {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
- {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
- {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
- {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
- {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
- {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
- {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
- {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
- {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
- {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
- {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
- {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
- {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
- {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7
- {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
- {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
- {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
- {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
- {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
- {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
- {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
- {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
- {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
- {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
- {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
- {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
- {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
- {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5
- {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND
- {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2
- {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
- {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
- {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
- {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
- {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
- {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
- {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
- {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
- {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
- {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
- {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
- {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
- {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
- {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
- {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
- {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
- {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
- {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
- {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
- {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
- {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
- {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
- {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
- {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
- {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10
- {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND
- {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
- {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
- {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
- {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
- {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
- {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
- {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
- {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
- {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
- {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
- {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
- {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
- {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
- {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
- {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
- {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
- {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
- {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6
- {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
- {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
- {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
- {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
- {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
- {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
- {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND
- {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2
- {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
- {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
- {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
- {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
- {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
- {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
- {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
- {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
- {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
- {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
- {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
- {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
- {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
- {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
- {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
- {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
- {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
- {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
- {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
- {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
- {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5
- {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
- {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
- {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
- {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
- {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
- {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
- {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
- {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
- {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9
- {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
- {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
- {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
- {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
- {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
- {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND
- {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN
- {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2
- {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3
- {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4
- {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5
- {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6
- {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7
- {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8
- {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9
- {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10
- {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
- {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12
- {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN
- {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2
- {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN
- {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN
- {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
- {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
- {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
- {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4
- {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE
- {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE
- {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1
- {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1
- {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2
- {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3
- {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4
- {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
- {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
- {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
- {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
- {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
- {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
- {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
- {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8
- {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
- {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
- {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3
- {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1
- {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A
- {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2
- {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A
- {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1
- {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2
- {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP
- {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, // S_BEXP2
- {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3
- {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4
- {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5
- {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1
- {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2
- {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3
- {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1
- {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A
- {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B
- {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C
- {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D
- {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E
- {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2
- {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A
- {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B
- {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C
- {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D
- {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E
- {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY
- {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2
- {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY
- {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2
- {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY
- {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2
- {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL
- {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2
- {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL
- {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2
- {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL
- {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2
- {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM
- {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI
- {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL
- {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2
- {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3
- {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4
- {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5
- {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6
- {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV
- {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2
- {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3
- {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4
- {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR
- {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS
- {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2
- {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3
- {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4
- {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA
- {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2
- {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3
- {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4
- {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT
- {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP
- {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2
- {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3
- {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4
- {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5
- {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6
- {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS
- {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2
- {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP
- {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO
- {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK
- {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK
- {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL
- {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP
- {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL
- {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX
- {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK
- {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG
- {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN
- {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW
- {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN
- {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS
- {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT
- {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2
- {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU
- {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG
- {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
- {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
- {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
- {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
- {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
- {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM
- {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK
- {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS
- {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK
- {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES
- {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2
- {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK
- {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK
- {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2
- {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2
- {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3
- {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4
- {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5
- {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE
- {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL
- {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL
- {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL
- {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL
- {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK
- {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA
- {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL
- {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE
- {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE
- {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR
- {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE
- {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2
- {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3
- {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4
- {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL
- {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
- {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3
- {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL
- {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2
- {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH
- {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2
- {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3
- {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4
- {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH
- {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2
- {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3
- {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4
- {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH
- {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2
- {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3
- {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4
- {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
- {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
- {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
- {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
- {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
- {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
- {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
- {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
- {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
- {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
- {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
- {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
- {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS
- {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN
- {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN
- {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL
- {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP
- {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN
- {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS
- {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL
- {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM
- {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP
- {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2
- {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3
- {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4
- {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP
- {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
- {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
- {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4
+/*S_NULL*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //00
+/*S_PNCH_00*/ { SPR_PNCH, 0, 0, { A_Light0 }, S_NULL }, //01
+/*S_WAVE_00*/ { SPR_WAVE, 32768, 3, { NULL }, S_WAVE_01 }, //02
+/*S_WAVE_01*/ { SPR_WAVE, 32769, 3, { NULL }, S_WAVE_02 }, //03
+/*S_WAVE_02*/ { SPR_WAVE, 32770, 3, { NULL }, S_WAVE_03 }, //04
+/*S_WAVE_03*/ { SPR_WAVE, 32771, 3, { NULL }, S_WAVE_00 }, //05
+/*S_RBPY_00*/ { SPR_RBPY, 32768, 3, { NULL }, S_RBPY_01 }, //06
+/*S_RBPY_01*/ { SPR_RBPY, 32769, 3, { NULL }, S_RBPY_02 }, //07
+/*S_RBPY_02*/ { SPR_RBPY, 32770, 3, { NULL }, S_RBPY_03 }, //08
+/*S_RBPY_03*/ { SPR_RBPY, 32771, 3, { NULL }, S_RBPY_00 }, //09
+/*S_TRGT_00*/ { SPR_TRGT, 0, -1, { NULL }, S_NULL }, //10
+/*S_TRGT_01*/ { SPR_TRGT, 1, -1, { NULL }, S_NULL }, //11
+/*S_TRGT_02*/ { SPR_TRGT, 2, -1, { NULL }, S_NULL }, //12
+/*S_PNCH_01*/ { SPR_PNCH, 0, 1, { A_WeaponReady }, S_PNCH_01 }, //13
+/*S_PNCH_02*/ { SPR_PNCH, 0, 1, { A_Lower }, S_PNCH_02 }, //14
+/*S_PNCH_03*/ { SPR_PNCH, 0, 1, { A_Raise }, S_PNCH_03 }, //15
+/*S_PNCH_04*/ { SPR_PNCH, 1, 4, { NULL }, S_PNCH_05 }, //16
+/*S_PNCH_05*/ { SPR_PNCH, 2, 4, { A_Punch }, S_PNCH_06 }, //17
+/*S_PNCH_06*/ { SPR_PNCH, 3, 5, { NULL }, S_PNCH_07 }, //18
+/*S_PNCH_07*/ { SPR_PNCH, 2, 4, { NULL }, S_PNCH_08 }, //19
+/*S_PNCH_08*/ { SPR_PNCH, 1, 5, { A_ReFire }, S_PNCH_01 }, //20
+/*S_XBOW_00*/ { SPR_XBOW, 0, 1, { A_WeaponReady }, S_XBOW_00 }, //21
+/*S_XBOW_01*/ { SPR_XBOW, 0, 1, { A_Lower }, S_XBOW_01 }, //22
+/*S_XBOW_02*/ { SPR_XBOW, 0, 1, { A_Raise }, S_XBOW_02 }, //23
+/*S_XBOW_03*/ { SPR_XBOW, 0, 3, { A_GunFlashThinker }, S_XBOW_04 }, //24
+/*S_XBOW_04*/ { SPR_XBOW, 1, 6, { A_FireElectricBolt }, S_XBOW_05 }, //25
+/*S_XBOW_05*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_06 }, //26
+/*S_XBOW_06*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_07 }, //27
+/*S_XBOW_07*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_08 }, //28
+/*S_XBOW_08*/ { SPR_XBOW, 5, 5, { NULL }, S_XBOW_09 }, //29
+/*S_XBOW_09*/ { SPR_XBOW, 6, 5, { A_CheckReload }, S_XBOW_00 }, //30
+/*S_XBOW_10*/ { SPR_XBOW, 10, 5, { NULL }, S_XBOW_11 }, //31
+/*S_XBOW_11*/ { SPR_XBOW, 11, 5, { NULL }, S_XBOW_12 }, //32
+/*S_XBOW_12*/ { SPR_XBOW, 12, 5, { NULL }, S_XBOW_10 }, //33
+/*S_XBOW_13*/ { SPR_XBOW, 7, 1, { A_WeaponReady }, S_XBOW_13 }, //34
+/*S_XBOW_14*/ { SPR_XBOW, 7, 1, { A_Lower }, S_XBOW_14 }, //35
+/*S_XBOW_15*/ { SPR_XBOW, 7, 1, { A_Raise }, S_XBOW_15 }, //36
+/*S_XBOW_16*/ { SPR_XBOW, 7, 3, { NULL }, S_XBOW_17 }, //37
+/*S_XBOW_17*/ { SPR_XBOW, 1, 6, { A_FirePoisonBolt }, S_XBOW_18 }, //38
+/*S_XBOW_18*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_19 }, //39
+/*S_XBOW_19*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_20 }, //40
+/*S_XBOW_20*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_21 }, //41
+/*S_XBOW_21*/ { SPR_XBOW, 8, 5, { NULL }, S_XBOW_22 }, //42
+/*S_XBOW_22*/ { SPR_XBOW, 9, 5, { A_CheckReload }, S_XBOW_13 }, //43
+/*S_MMIS_00*/ { SPR_MMIS, 0, 1, { A_WeaponReady }, S_MMIS_00 }, //44
+/*S_MMIS_01*/ { SPR_MMIS, 0, 1, { A_Lower }, S_MMIS_01 }, //45
+/*S_MMIS_02*/ { SPR_MMIS, 0, 1, { A_Raise }, S_MMIS_02 }, //46
+/*S_MMIS_03*/ { SPR_MMIS, 0, 4, { A_FireMissile }, S_MMIS_04 }, //47
+/*S_MMIS_04*/ { SPR_MMIS, 1, 4, { A_Light1 }, S_MMIS_05 }, //48
+/*S_MMIS_05*/ { SPR_MMIS, 32770, 5, { NULL }, S_MMIS_06 }, //49
+/*S_MMIS_06*/ { SPR_MMIS, 32771, 2, { A_Light2 }, S_MMIS_07 }, //50
+/*S_MMIS_07*/ { SPR_MMIS, 32772, 2, { NULL }, S_MMIS_08 }, //51
+/*S_MMIS_08*/ { SPR_MMIS, 32773, 2, { A_Light0 }, S_MMIS_09 }, //52
+/*S_MMIS_09*/ { SPR_MMIS, 5, 0, { A_ReFire }, S_MMIS_00 }, //53
+/*S_RIFG_00*/ { SPR_RIFG, 0, 1, { A_WeaponReady }, S_RIFG_00 }, //54
+/*S_RIFG_01*/ { SPR_RIFG, 1, 1, { A_Lower }, S_RIFG_01 }, //55
+/*S_RIFG_02*/ { SPR_RIFG, 0, 1, { A_Raise }, S_RIFG_02 }, //56
+/*S_RIFF_00*/ { SPR_RIFF, 0, 3, { A_FireRifle }, S_RIFF_01 }, //57
+/*S_RIFF_01*/ { SPR_RIFF, 1, 3, { A_FireRifle }, S_RIFG_03 }, //58
+/*S_RIFG_03*/ { SPR_RIFG, 3, 3, { A_FireRifle }, S_RIFG_04 }, //59
+/*S_RIFG_04*/ { SPR_RIFG, 2, 0, { A_ReFire }, S_RIFG_05 }, //60
+/*S_RIFG_05*/ { SPR_RIFG, 1, 2, { NULL }, S_RIFG_00 }, //61
+/*S_FLMT_00*/ { SPR_FLMT, 0, 3, { A_WeaponReady }, S_FLMT_01 }, //62
+/*S_FLMT_01*/ { SPR_FLMT, 1, 3, { A_WeaponReady }, S_FLMT_00 }, //63
+/*S_FLMT_02*/ { SPR_FLMT, 0, 1, { A_Lower }, S_FLMT_02 }, //64
+/*S_FLMT_03*/ { SPR_FLMT, 0, 1, { A_Raise }, S_FLMT_03 }, //65
+/*S_FLMF_00*/ { SPR_FLMF, 0, 2, { A_FireFlameThrower }, S_FLMF_01 }, //66
+/*S_FLMF_01*/ { SPR_FLMF, 1, 3, { A_ReFire }, S_FLMT_00 }, //67
+/*S_BLST_00*/ { SPR_BLST, 5, 6, { A_WeaponReady }, S_BLST_01 }, //68
+/*S_BLST_01*/ { SPR_BLST, 6, 6, { A_WeaponReady }, S_BLST_02 }, //69
+/*S_BLST_02*/ { SPR_BLST, 7, 6, { A_WeaponReady }, S_BLST_03 }, //70
+/*S_BLST_03*/ { SPR_BLST, 0, 6, { A_WeaponReady }, S_BLST_00 }, //71
+/*S_BLST_04*/ { SPR_BLST, 0, 1, { A_Lower }, S_BLST_04 }, //72
+/*S_BLST_05*/ { SPR_BLST, 0, 1, { A_Raise }, S_BLST_05 }, //73
+/*S_BLSF_00*/ { SPR_BLSF, 32768, 5, { A_FireMauler1 }, S_BLST_06 }, //74
+/*S_BLST_06*/ { SPR_BLST, 32769, 3, { A_Light1 }, S_BLST_07 }, //75
+/*S_BLST_07*/ { SPR_BLST, 2, 2, { A_Light2 }, S_BLST_08 }, //76
+/*S_BLST_08*/ { SPR_BLST, 3, 2, { NULL }, S_BLST_09 }, //77
+/*S_BLST_09*/ { SPR_BLST, 4, 2, { NULL }, S_BLST_10 }, //78
+/*S_BLST_10*/ { SPR_BLST, 0, 7, { A_Light0 }, S_BLST_11 }, //79
+/*S_BLST_11*/ { SPR_BLST, 7, 7, { NULL }, S_BLST_12 }, //80
+/*S_BLST_12*/ { SPR_BLST, 6, 7, { A_CheckReload }, S_BLST_00 }, //81
+/*S_BLST_13*/ { SPR_BLST, 8, 7, { A_WeaponReady }, S_BLST_14 }, //82
+/*S_BLST_14*/ { SPR_BLST, 9, 7, { A_WeaponReady }, S_BLST_15 }, //83
+/*S_BLST_15*/ { SPR_BLST, 10, 7, { A_WeaponReady }, S_BLST_16 }, //84
+/*S_BLST_16*/ { SPR_BLST, 11, 7, { A_WeaponReady }, S_BLST_13 }, //85
+/*S_BLST_17*/ { SPR_BLST, 8, 1, { A_Lower }, S_BLST_17 }, //86
+/*S_BLST_18*/ { SPR_BLST, 8, 1, { A_Raise }, S_BLST_18 }, //87
+/*S_BLST_19*/ { SPR_BLST, 8, 20, { A_MaulerSound }, S_BLST_20 }, //88
+/*S_BLST_20*/ { SPR_BLST, 9, 10, { A_Light1 }, S_BLSF_01 }, //89
+/*S_BLSF_01*/ { SPR_BLSF, 32768, 10, { A_FireMauler2 }, S_BLST_21 }, //90
+/*S_BLST_21*/ { SPR_BLST, 32769, 3, { A_Light2 }, S_BLST_22 }, //91
+/*S_BLST_22*/ { SPR_BLST, 2, 2, { NULL }, S_BLST_23 }, //92
+/*S_BLST_23*/ { SPR_BLST, 3, 2, { A_Light0 }, S_BLST_24 }, //93
+/*S_BLST_24*/ { SPR_BLST, 4, 2, { A_ReFire }, S_BLST_13 }, //94
+/*S_GREN_00*/ { SPR_GREN, 0, 1, { A_WeaponReady }, S_GREN_00 }, //95
+/*S_GREN_01*/ { SPR_GREN, 0, 1, { A_Lower }, S_GREN_01 }, //96
+/*S_GREN_02*/ { SPR_GREN, 0, 1, { A_Raise }, S_GREN_02 }, //97
+/*S_GREN_03*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_04 }, //98
+/*S_GREN_04*/ { SPR_GREN, 1, 10, { NULL }, S_GREN_05 }, //99
+/*S_GREN_05*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_06 }, //100
+/*S_GREN_06*/ { SPR_GREN, 2, 10, { NULL }, S_GREN_07 }, //101
+/*S_GREN_07*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_00 }, //102
+/*S_GREF_00*/ { SPR_GREF, 32768, 5, { A_Light1 }, S_PNCH_00 }, //103
+/*S_GREF_01*/ { SPR_GREF, 0, 10, { A_Light0 }, S_PNCH_00 }, //104
+/*S_GREF_02*/ { SPR_GREF, 32769, 5, { A_Light2 }, S_PNCH_00 }, //105
+/*S_GREN_08*/ { SPR_GREN, 3, 1, { A_WeaponReady }, S_GREN_08 }, //106
+/*S_GREN_09*/ { SPR_GREN, 3, 1, { A_Lower }, S_GREN_09 }, //107
+/*S_GREN_10*/ { SPR_GREN, 3, 1, { A_Raise }, S_GREN_10 }, //108
+/*S_GREN_11*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_12 }, //109
+/*S_GREN_12*/ { SPR_GREN, 4, 10, { NULL }, S_GREN_13 }, //110
+/*S_GREN_13*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_14 }, //111
+/*S_GREN_14*/ { SPR_GREN, 5, 10, { NULL }, S_GREN_15 }, //112
+/*S_GREN_15*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_08 }, //113
+/*S_GREF_03*/ { SPR_GREF, 32770, 5, { A_Light1 }, S_PNCH_00 }, //114
+/*S_GREF_04*/ { SPR_GREF, 2, 10, { A_Light0 }, S_PNCH_00 }, //115
+/*S_GREF_05*/ { SPR_GREF, 32771, 5, { A_Light2 }, S_PNCH_00 }, //116
+/*S_SIGH_00*/ { SPR_SIGH, 32768, 1, { A_WeaponReady }, S_SIGH_00 }, //117
+/*S_SIGH_01*/ { SPR_SIGH, 32769, -1, { NULL }, S_NULL }, //118
+/*S_SIGH_02*/ { SPR_SIGH, 32770, -1, { NULL }, S_NULL }, //119
+/*S_SIGH_03*/ { SPR_SIGH, 32771, -1, { NULL }, S_NULL }, //120
+/*S_SIGH_04*/ { SPR_SIGH, 32772, -1, { NULL }, S_NULL }, //121
+/*S_SIGH_05*/ { SPR_SIGH, 32768, 1, { A_Lower }, S_SIGH_05 }, //122
+/*S_SIGH_06*/ { SPR_SIGH, 32768, 1, { A_Raise }, S_SIGH_06 }, //123
+/*S_SIGH_07*/ { SPR_SIGH, 32768, 18, { A_SigilSound }, S_SIGH_08 }, //124
+/*S_SIGH_08*/ { SPR_SIGH, 32768, 3, { A_GunFlash }, S_SIGH_09 }, //125
+/*S_SIGH_09*/ { SPR_SIGH, 0, 10, { A_FireSigil }, S_SIGH_10 }, //126
+/*S_SIGH_10*/ { SPR_SIGH, 0, 5, { A_GunFlashThinker }, S_SIGH_00 }, //127
+/*S_SIGF_00*/ { SPR_SIGF, 32768, 4, { A_Light2 }, S_SIGF_01 }, //128
+/*S_SIGF_01*/ { SPR_SIGF, 32769, 6, { A_SigilShock }, S_SIGF_02 }, //129
+/*S_SIGF_02*/ { SPR_SIGF, 32770, 4, { A_Light1 }, S_PNCH_00 }, //130
+/*S_POW1_00*/ { SPR_POW1, 0, 4, { NULL }, S_POW1_01 }, //131
+/*S_POW1_01*/ { SPR_POW1, 1, 4, { NULL }, S_POW1_02 }, //132
+/*S_POW1_02*/ { SPR_POW1, 2, 4, { NULL }, S_POW1_03 }, //133
+/*S_POW1_03*/ { SPR_POW1, 3, 4, { NULL }, S_POW1_04 }, //134
+/*S_POW1_04*/ { SPR_POW1, 4, 4, { NULL }, S_NULL }, //135
+/*S_POW1_05*/ { SPR_POW1, 5, 4, { NULL }, S_POW1_06 }, //136
+/*S_POW1_06*/ { SPR_POW1, 6, 4, { NULL }, S_POW1_07 }, //137
+/*S_POW1_07*/ { SPR_POW1, 7, 4, { NULL }, S_POW1_08 }, //138
+/*S_POW1_08*/ { SPR_POW1, 8, 4, { NULL }, S_POW1_09 }, //139
+/*S_POW1_09*/ { SPR_POW1, 9, 4, { NULL }, S_NULL }, //140
+/*S_POW2_00*/ { SPR_POW2, 0, 4, { NULL }, S_POW2_01 }, //141
+/*S_POW2_01*/ { SPR_POW2, 1, 4, { NULL }, S_POW2_02 }, //142
+/*S_POW2_02*/ { SPR_POW2, 2, 4, { NULL }, S_POW2_03 }, //143
+/*S_POW2_03*/ { SPR_POW2, 3, 4, { NULL }, S_NULL }, //144
+/*S_POW3_00*/ { SPR_POW3, 0, 3, { NULL }, S_POW3_01 }, //145
+/*S_POW3_01*/ { SPR_POW3, 1, 3, { NULL }, S_POW3_02 }, //146
+/*S_POW3_02*/ { SPR_POW3, 2, 3, { NULL }, S_POW3_03 }, //147
+/*S_POW3_03*/ { SPR_POW3, 3, 3, { NULL }, S_POW3_04 }, //148
+/*S_POW3_04*/ { SPR_POW3, 4, 3, { NULL }, S_POW3_05 }, //149
+/*S_POW3_05*/ { SPR_POW3, 5, 3, { NULL }, S_POW3_06 }, //150
+/*S_POW3_06*/ { SPR_POW3, 6, 3, { NULL }, S_POW3_07 }, //151
+/*S_POW3_07*/ { SPR_POW3, 7, 3, { NULL }, S_NULL }, //152
+/*S_ZAP1_00*/ { SPR_ZAP1, 1, 3, { A_DeathExplode3 }, S_ZAP1_02 }, //153
+/*S_ZAP1_01*/ { SPR_ZAP1, 0, 3, { A_RaiseAlarm }, S_ZAP1_02 }, //154
+/*S_ZAP1_02*/ { SPR_ZAP1, 1, 3, { NULL }, S_ZAP1_03 }, //155
+/*S_ZAP1_03*/ { SPR_ZAP1, 2, 3, { NULL }, S_ZAP1_04 }, //156
+/*S_ZAP1_04*/ { SPR_ZAP1, 3, 3, { NULL }, S_ZAP1_05 }, //157
+/*S_ZAP1_05*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_06 }, //158
+/*S_ZAP1_06*/ { SPR_ZAP1, 5, 3, { NULL }, S_ZAP1_07 }, //159
+/*S_ZAP1_07*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_08 }, //160
+/*S_ZAP1_08*/ { SPR_ZAP1, 3, 2, { NULL }, S_ZAP1_09 }, //161
+/*S_ZAP1_09*/ { SPR_ZAP1, 2, 2, { NULL }, S_ZAP1_10 }, //162
+/*S_ZAP1_10*/ { SPR_ZAP1, 1, 2, { NULL }, S_ZAP1_11 }, //163
+/*S_ZAP1_11*/ { SPR_ZAP1, 0, 1, { NULL }, S_NULL }, //164
+/*S_SPRY_00*/ { SPR_SPRY, 0, 3, { NULL }, S_SPRY_01 }, //165
+/*S_SPRY_01*/ { SPR_SPRY, 1, 3, { NULL }, S_SPRY_02 }, //166
+/*S_SPRY_02*/ { SPR_SPRY, 2, 3, { NULL }, S_SPRY_03 }, //167
+/*S_SPRY_03*/ { SPR_SPRY, 3, 3, { NULL }, S_SPRY_04 }, //168
+/*S_SPRY_04*/ { SPR_SPRY, 4, 3, { NULL }, S_SPRY_05 }, //169
+/*S_SPRY_05*/ { SPR_SPRY, 5, 3, { NULL }, S_SPRY_06 }, //170
+/*S_SPRY_06*/ { SPR_SPRY, 6, 2, { NULL }, S_NULL }, //171
+/*S_BLOD_00*/ { SPR_BLOD, 2, 8, { NULL }, S_BLOD_01 }, //172
+/*S_BLOD_01*/ { SPR_BLOD, 1, 8, { NULL }, S_BLOD_02 }, //173
+/*S_BLOD_02*/ { SPR_BLOD, 0, 8, { NULL }, S_NULL }, //174
+/*S_PUFY_00*/ { SPR_PUFY, 32768, 4, { NULL }, S_PUFY_01 }, //175
+/*S_PUFY_01*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_02 }, //176
+/*S_PUFY_02*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_03 }, //177
+/*S_PUFY_03*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //178
+/*S_SHT1_00*/ { SPR_SHT1, 0, 4, { NULL }, S_SHT1_01 }, //179
+/*S_SHT1_01*/ { SPR_SHT1, 1, 4, { NULL }, S_SHT1_00 }, //180
+/*S_SHT2_00*/ { SPR_SHT2, 0, 5, { NULL }, S_SHT2_01 }, //181
+/*S_SHT2_01*/ { SPR_SHT2, 1, 5, { NULL }, S_POW1_00 }, //182
+/*S_GRIN_00*/ { SPR_GRIN, 0, 3, { A_MissileTick }, S_GRIN_01 }, //183
+/*S_GRIN_01*/ { SPR_GRIN, 1, 3, { A_MissileTick }, S_GRIN_00 }, //184
+/*S_GRAP_00*/ { SPR_GRAP, 0, 3, { A_MissileTick }, S_GRAP_01 }, //185
+/*S_GRAP_01*/ { SPR_GRAP, 1, 3, { A_MissileTick }, S_GRAP_00 }, //186
+/*S_UBAM_00*/ { SPR_UBAM, 0, 3, { A_MissileTick }, S_UBAM_01 }, //187
+/*S_UBAM_01*/ { SPR_UBAM, 1, 3, { A_MissileTick }, S_UBAM_00 }, //188
+/*S_BNG2_00*/ { SPR_BNG2, 32768, 4, { A_DeathExplode5 }, S_BNG2_01 }, //189
+/*S_BNG2_01*/ { SPR_BNG2, 32769, 4, { NULL }, S_BNG2_02 }, //190
+/*S_BNG2_02*/ { SPR_BNG2, 32770, 4, { NULL }, S_BNG2_03 }, //191
+/*S_BNG2_03*/ { SPR_BNG2, 32771, 4, { NULL }, S_BNG2_04 }, //192
+/*S_BNG2_04*/ { SPR_BNG2, 32772, 4, { NULL }, S_BNG2_05 }, //193
+/*S_BNG2_05*/ { SPR_BNG2, 32773, 4, { NULL }, S_BNG2_06 }, //194
+/*S_BNG2_06*/ { SPR_BNG2, 32774, 4, { NULL }, S_BNG2_07 }, //195
+/*S_BNG2_07*/ { SPR_BNG2, 32775, 4, { NULL }, S_BNG2_08 }, //196
+/*S_BNG2_08*/ { SPR_BNG2, 32776, 4, { NULL }, S_NULL }, //197
+/*S_BNG4_00*/ { SPR_BNG4, 32768, 2, { A_DeathExplode5 }, S_BNG4_01 }, //198
+/*S_BNG4_01*/ { SPR_BNG4, 32769, 3, { NULL }, S_BNG4_02 }, //199
+/*S_BNG4_02*/ { SPR_BNG4, 32770, 3, { NULL }, S_BNG4_03 }, //200
+/*S_BNG4_03*/ { SPR_BNG4, 32771, 3, { NULL }, S_BNG4_04 }, //201
+/*S_BNG4_04*/ { SPR_BNG4, 32772, 3, { NULL }, S_BNG4_05 }, //202
+/*S_BNG4_05*/ { SPR_BNG4, 32773, 3, { NULL }, S_BNG4_06 }, //203
+/*S_BNG4_06*/ { SPR_BNG4, 32774, 3, { NULL }, S_BNG4_07 }, //204
+/*S_BNG4_07*/ { SPR_BNG4, 32775, 3, { NULL }, S_BNG4_08 }, //205
+/*S_BNG4_08*/ { SPR_BNG4, 32776, 3, { NULL }, S_BNG4_09 }, //206
+/*S_BNG4_09*/ { SPR_BNG4, 32777, 3, { NULL }, S_BNG4_10 }, //207
+/*S_BNG4_10*/ { SPR_BNG4, 32778, 3, { NULL }, S_BNG4_11 }, //208
+/*S_BNG4_11*/ { SPR_BNG4, 32779, 3, { NULL }, S_BNG4_12 }, //209
+/*S_BNG4_12*/ { SPR_BNG4, 32780, 3, { NULL }, S_BNG4_13 }, //210
+/*S_BNG4_13*/ { SPR_BNG4, 32781, 3, { NULL }, S_NULL }, //211
+/*S_BNG3_00*/ { SPR_BNG3, 32768, 3, { A_DeathExplode5 }, S_BNG3_01 }, //212
+/*S_BNG3_01*/ { SPR_BNG3, 32769, 3, { NULL }, S_BNG3_02 }, //213
+/*S_BNG3_02*/ { SPR_BNG3, 32770, 3, { NULL }, S_BNG3_03 }, //214
+/*S_BNG3_03*/ { SPR_BNG3, 32771, 3, { NULL }, S_BNG3_04 }, //215
+/*S_BNG3_04*/ { SPR_BNG3, 32772, 3, { NULL }, S_BNG3_05 }, //216
+/*S_BNG3_05*/ { SPR_BNG3, 32773, 3, { NULL }, S_BNG3_06 }, //217
+/*S_BNG3_06*/ { SPR_BNG3, 32774, 3, { NULL }, S_BNG3_07 }, //218
+/*S_BNG3_07*/ { SPR_BNG3, 32775, 3, { NULL }, S_NULL }, //219
+/*S_BNG3_08*/ { SPR_BNG3, 0, 1, { A_SpawnGrenadeFire }, S_NULL }, //220
+/*S_BNG3_09*/ { SPR_BNG3, 32769, 2, { A_DeathExplode1 }, S_BNG3_10 }, //221
+/*S_BNG3_10*/ { SPR_BNG3, 32770, 2, { A_MissileTick }, S_FLBE_00 }, //222
+/*S_FLBE_00*/ { SPR_FLBE, 32768, 2, { A_BurnSpread }, S_FLBE_01 }, //223
+/*S_FLBE_01*/ { SPR_FLBE, 32769, 2, { A_MissileTick }, S_FLBE_02 }, //224
+/*S_FLBE_02*/ { SPR_FLBE, 32770, 2, { A_DeathExplode1 }, S_FLBE_03 }, //225
+/*S_FLBE_03*/ { SPR_FLBE, 32771, 3, { A_MissileTick }, S_FLBE_04 }, //226
+/*S_FLBE_04*/ { SPR_FLBE, 32772, 3, { A_DeathExplode1 }, S_FLBE_05 }, //227
+/*S_FLBE_05*/ { SPR_FLBE, 32773, 3, { A_MissileTick }, S_FLBE_06 }, //228
+/*S_FLBE_06*/ { SPR_FLBE, 32774, 3, { A_BurnSpread }, S_FLBE_03 }, //229
+/*S_FLBE_07*/ { SPR_FLBE, 32775, 2, { NULL }, S_FLBE_08 }, //230
+/*S_FLBE_08*/ { SPR_FLBE, 32776, 2, { A_BurnSpread }, S_FLBE_09 }, //231
+/*S_FLBE_09*/ { SPR_FLBE, 32777, 2, { NULL }, S_FLBE_10 }, //232
+/*S_FLBE_10*/ { SPR_FLBE, 32778, 2, { NULL }, S_NULL }, //233
+/*S_XPRK_00*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_NULL }, //234
+/*S_OCLW_00*/ { SPR_OCLW, 0, 2, { A_FireChainShot }, S_OCLW_00 }, //235
+/*S_CCLW_00*/ { SPR_CCLW, 0, 6, { NULL }, S_NULL }, //236
+/*S_TEND_00*/ { SPR_TEND, 0, 20, { NULL }, S_NULL }, //237
+/*S_MICR_00*/ { SPR_MICR, 32768, 6, { A_MissileSmoke }, S_MICR_00 }, //238
+/*S_MISS_00*/ { SPR_MISS, 32768, 4, { A_MissileSmoke }, S_MISS_01 }, //239
+/*S_MISS_01*/ { SPR_MISS, 32769, 3, { A_Tracer }, S_MISS_00 }, //240
+/*S_AROW_00*/ { SPR_AROW, 0, 10, { A_ActiveSound }, S_AROW_00 }, //241
+/*S_ARWP_00*/ { SPR_ARWP, 0, 10, { A_ActiveSound }, S_ARWP_00 }, //242
+/*S_AROW_01*/ { SPR_AROW, 0, 1, { NULL }, S_NULL }, //243
+/*S_TORP_00*/ { SPR_TORP, 32768, 4, { NULL }, S_TORP_01 }, //244
+/*S_TORP_01*/ { SPR_TORP, 32769, 4, { NULL }, S_TORP_02 }, //245
+/*S_TORP_02*/ { SPR_TORP, 32770, 4, { NULL }, S_TORP_03 }, //246
+/*S_TORP_03*/ { SPR_TORP, 32771, 4, { NULL }, S_TORP_00 }, //247
+/*S_THIT_00*/ { SPR_THIT, 32768, 8, { NULL }, S_THIT_01 }, //248
+/*S_THIT_01*/ { SPR_THIT, 32769, 8, { NULL }, S_THIT_02 }, //249
+/*S_THIT_02*/ { SPR_THIT, 32770, 8, { A_TorpedoExplode }, S_THIT_03 }, //250
+/*S_THIT_03*/ { SPR_THIT, 32771, 8, { NULL }, S_THIT_04 }, //251
+/*S_THIT_04*/ { SPR_THIT, 32772, 8, { NULL }, S_NULL }, //252
+/*S_TWAV_00*/ { SPR_TWAV, 32768, 9, { NULL }, S_TWAV_01 }, //253
+/*S_TWAV_01*/ { SPR_TWAV, 32769, 9, { NULL }, S_TWAV_02 }, //254
+/*S_TWAV_02*/ { SPR_TWAV, 32770, 9, { NULL }, S_NULL }, //255
+/*S_MISL_00*/ { SPR_MISL, 32768, 5, { NULL }, S_MISL_02 }, //256
+/*S_MISL_01*/ { SPR_MISL, 32768, 5, { A_DeathExplode2 }, S_MISL_02 }, //257
+/*S_MISL_02*/ { SPR_MISL, 32769, 5, { NULL }, S_MISL_03 }, //258
+/*S_MISL_03*/ { SPR_MISL, 32770, 4, { NULL }, S_MISL_04 }, //259
+/*S_MISL_04*/ { SPR_MISL, 32771, 2, { NULL }, S_MISL_05 }, //260
+/*S_MISL_05*/ { SPR_MISL, 32772, 2, { NULL }, S_MISL_06 }, //261
+/*S_MISL_06*/ { SPR_MISL, 32773, 2, { NULL }, S_MISL_07 }, //262
+/*S_MISL_07*/ { SPR_MISL, 32774, 2, { NULL }, S_NULL }, //263
+/*S_TFOG_00*/ { SPR_TFOG, 32768, 6, { NULL }, S_TFOG_01 }, //264
+/*S_TFOG_01*/ { SPR_TFOG, 32769, 6, { NULL }, S_TFOG_02 }, //265
+/*S_TFOG_02*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_03 }, //266
+/*S_TFOG_03*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_04 }, //267
+/*S_TFOG_04*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_05 }, //268
+/*S_TFOG_05*/ { SPR_TFOG, 32773, 6, { NULL }, S_TFOG_06 }, //269
+/*S_TFOG_06*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_07 }, //270
+/*S_TFOG_07*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_08 }, //271
+/*S_TFOG_08*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_09 }, //272
+/*S_TFOG_09*/ { SPR_TFOG, 32769, 6, { NULL }, S_NULL }, //273
+/*S_IFOG_00*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_01 }, //274
+/*S_IFOG_01*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_02 }, //275
+/*S_IFOG_02*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_03 }, //276
+/*S_IFOG_03*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_04 }, //277
+/*S_IFOG_04*/ { SPR_IFOG, 32770, 6, { NULL }, S_IFOG_05 }, //278
+/*S_IFOG_05*/ { SPR_IFOG, 32771, 6, { NULL }, S_IFOG_06 }, //279
+/*S_IFOG_06*/ { SPR_IFOG, 32772, 6, { NULL }, S_NULL }, //280
+/*S_SHRD_00*/ { SPR_SHRD, 0, 128, { NULL }, S_NULL }, //281
+/*S_SHRD_01*/ { SPR_SHRD, 1, 128, { NULL }, S_NULL }, //282
+/*S_SHRD_02*/ { SPR_SHRD, 2, 128, { NULL }, S_NULL }, //283
+/*S_SHRD_03*/ { SPR_SHRD, 3, 128, { NULL }, S_NULL }, //284
+/*S_SHRD_04*/ { SPR_SHRD, 4, 128, { NULL }, S_NULL }, //285
+/*S_SHRD_05*/ { SPR_SHRD, 5, 128, { NULL }, S_NULL }, //286
+/*S_PLAY_00*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //287
+/*S_PLAY_01*/ { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 }, //288
+/*S_PLAY_02*/ { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 }, //289
+/*S_PLAY_03*/ { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 }, //290
+/*S_PLAY_04*/ { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 }, //291
+/*S_PLAY_05*/ { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 }, //292
+/*S_PLAY_06*/ { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 }, //293
+/*S_PLAY_07*/ { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 }, //294
+/*S_PLAY_08*/ { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 }, //295
+/*S_PLAY_09*/ { SPR_PLAY, 6, 4, { NULL }, S_PLAY_10 }, //296
+/*S_PLAY_10*/ { SPR_PLAY, 7, 3, { A_PlayerScream }, S_PLAY_11 }, //297
+/*S_PLAY_11*/ { SPR_PLAY, 8, 3, { A_Fall }, S_PLAY_12 }, //298
+/*S_PLAY_12*/ { SPR_PLAY, 9, 4, { NULL }, S_PLAY_13 }, //299
+/*S_PLAY_13*/ { SPR_PLAY, 10, 4, { NULL }, S_PLAY_14 }, //300
+/*S_PLAY_14*/ { SPR_PLAY, 11, 4, { NULL }, S_PLAY_15 }, //301
+/*S_PLAY_15*/ { SPR_PLAY, 12, 4, { NULL }, S_PLAY_16 }, //302
+/*S_PLAY_16*/ { SPR_PLAY, 13, 4, { NULL }, S_PLAY_17 }, //303
+/*S_PLAY_17*/ { SPR_PLAY, 14, 4, { NULL }, S_PLAY_18 }, //304
+/*S_PLAY_18*/ { SPR_PLAY, 15, 700, { NULL }, S_RGIB_07 }, //305
+/*S_RGIB_00*/ { SPR_RGIB, 0, 5, { A_BodyParts }, S_RGIB_01 }, //306
+/*S_RGIB_01*/ { SPR_RGIB, 1, 5, { A_XScream }, S_RGIB_02 }, //307
+/*S_RGIB_02*/ { SPR_RGIB, 2, 5, { A_Fall }, S_RGIB_03 }, //308
+/*S_RGIB_03*/ { SPR_RGIB, 3, 5, { A_BodyParts }, S_RGIB_04 }, //309
+/*S_RGIB_04*/ { SPR_RGIB, 4, 5, { A_BodyParts }, S_RGIB_05 }, //310
+/*S_RGIB_05*/ { SPR_RGIB, 5, 5, { A_BodyParts }, S_RGIB_06 }, //311
+/*S_RGIB_06*/ { SPR_RGIB, 6, 5, { A_BodyParts }, S_RGIB_07 }, //312
+/*S_RGIB_07*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //313
+/*S_MRYS_00*/ { SPR_MRYS, 0, 30, { NULL }, S_MRST_00 }, //314
+/*S_MRNO_00*/ { SPR_MRNO, 0, 6, { NULL }, S_MRNO_01 }, //315
+/*S_MRNO_01*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_02 }, //316
+/*S_MRNO_02*/ { SPR_MRNO, 2, 10, { NULL }, S_MRNO_03 }, //317
+/*S_MRNO_03*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_04 }, //318
+/*S_MRNO_04*/ { SPR_MRNO, 0, 6, { NULL }, S_MRST_00 }, //319
+/*S_MRST_00*/ { SPR_MRST, 0, 10, { A_FriendLook }, S_MRST_00 }, //320
+/*S_MRLK_00*/ { SPR_MRLK, 0, 30, { A_ActiveSound }, S_MRST_00 }, //321
+/*S_MRLK_01*/ { SPR_MRLK, 1, 30, { NULL }, S_MRST_00 }, //322
+/*S_MRBD_00*/ { SPR_MRBD, 0, 4, { NULL }, S_MRBD_01 }, //323
+/*S_MRBD_01*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_02 }, //324
+/*S_MRBD_02*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_03 }, //325
+/*S_MRBD_03*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_04 }, //326
+/*S_MRBD_04*/ { SPR_MRBD, 4, 4, { NULL }, S_MRBD_05 }, //327
+/*S_MRBD_05*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_06 }, //328
+/*S_MRBD_06*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_07 }, //329
+/*S_MRBD_07*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_08 }, //330
+/*S_MRBD_08*/ { SPR_MRBD, 0, 5, { NULL }, S_MRBD_09 }, //331
+/*S_MRBD_09*/ { SPR_MRBD, 5, 6, { NULL }, S_MRST_00 }, //332
+/*S_MRPN_00*/ { SPR_MRPN, 0, 3, { NULL }, S_MRPN_01 }, //333
+/*S_MRPN_01*/ { SPR_MRPN, 1, 3, { A_Pain }, S_MRPN_02 }, //334
+/*S_MRPN_02*/ { SPR_MRPN, 2, 3, { NULL }, S_MRPN_03 }, //335
+/*S_MRPN_03*/ { SPR_MRPN, 3, 9, { A_MerchantPain }, S_MRPN_04 }, //336
+/*S_MRPN_04*/ { SPR_MRPN, 2, 4, { NULL }, S_MRPN_05 }, //337
+/*S_MRPN_05*/ { SPR_MRPN, 1, 3, { NULL }, S_MRPN_06 }, //338
+/*S_MRPN_06*/ { SPR_MRPN, 0, 3, { A_ClearSoundTarget }, S_MRST_00 }, //339
+/*S_MRGT_00*/ { SPR_MRGT, 0, 5, { NULL }, S_MRGT_01 }, //340
+/*S_MRGT_01*/ { SPR_MRGT, 1, 5, { NULL }, S_MRGT_02 }, //341
+/*S_MRGT_02*/ { SPR_MRGT, 2, 5, { NULL }, S_MRGT_03 }, //342
+/*S_MRGT_03*/ { SPR_MRGT, 3, 5, { NULL }, S_MRGT_04 }, //343
+/*S_MRGT_04*/ { SPR_MRGT, 4, 5, { NULL }, S_MRGT_05 }, //344
+/*S_MRGT_05*/ { SPR_MRGT, 5, 5, { NULL }, S_MRGT_06 }, //345
+/*S_MRGT_06*/ { SPR_MRGT, 6, 5, { NULL }, S_MRGT_07 }, //346
+/*S_MRGT_07*/ { SPR_MRGT, 7, 5, { NULL }, S_MRGT_08 }, //347
+/*S_MRGT_08*/ { SPR_MRGT, 8, 5, { NULL }, S_MRST_00 }, //348
+/*S_BURN_00*/ { SPR_BURN, 0, 3, { A_Scream }, S_BURN_01 }, //349
+/*S_BURN_01*/ { SPR_BURN, 1, 3, { A_DropBurnFlesh }, S_BURN_02 }, //350
+/*S_BURN_02*/ { SPR_BURN, 2, 3, { A_RandomWalk }, S_BURN_03 }, //351
+/*S_BURN_03*/ { SPR_BURN, 3, 3, { A_Fall }, S_BURN_04 }, //352
+/*S_BURN_04*/ { SPR_BURN, 4, 5, { A_DropBurnFlesh }, S_BURN_05 }, //353
+/*S_BURN_05*/ { SPR_BURN, 5, 5, { A_RandomWalk }, S_BURN_06 }, //354
+/*S_BURN_06*/ { SPR_BURN, 6, 5, { A_RandomWalk }, S_BURN_07 }, //355
+/*S_BURN_07*/ { SPR_BURN, 7, 5, { A_RandomWalk }, S_BURN_08 }, //356
+/*S_BURN_08*/ { SPR_BURN, 8, 5, { A_DropBurnFlesh }, S_BURN_09 }, //357
+/*S_BURN_09*/ { SPR_BURN, 9, 5, { A_RandomWalk }, S_BURN_10 }, //358
+/*S_BURN_10*/ { SPR_BURN, 10, 5, { A_RandomWalk }, S_BURN_11 }, //359
+/*S_BURN_11*/ { SPR_BURN, 11, 5, { A_RandomWalk }, S_BURN_12 }, //360
+/*S_BURN_12*/ { SPR_BURN, 12, 3, { A_DropBurnFlesh }, S_BURN_13 }, //361
+/*S_BURN_13*/ { SPR_BURN, 13, 3, { NULL }, S_BURN_14 }, //362
+/*S_BURN_14*/ { SPR_BURN, 14, 5, { NULL }, S_BURN_15 }, //363
+/*S_BURN_15*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_16 }, //364
+/*S_BURN_16*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_17 }, //365
+/*S_BURN_17*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_18 }, //366
+/*S_BURN_18*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_19 }, //367
+/*S_BURN_19*/ { SPR_BURN, 17, 7, { NULL }, S_BURN_20 }, //368
+/*S_BURN_20*/ { SPR_BURN, 18, 7, { NULL }, S_BURN_21 }, //369
+/*S_BURN_21*/ { SPR_BURN, 19, 7, { NULL }, S_BURN_22 }, //370
+/*S_BURN_22*/ { SPR_BURN, 20, 7, { NULL }, S_BURN_23 }, //371
+/*S_BURN_23*/ { SPR_BURN, 21, 700, { A_PeasantCrash }, S_NULL }, //372
+/*S_DISR_00*/ { SPR_DISR, 0, 5, { NULL }, S_DISR_01 }, //373
+/*S_DISR_01*/ { SPR_DISR, 1, 5, { NULL }, S_DISR_02 }, //374
+/*S_DISR_02*/ { SPR_DISR, 2, 5, { NULL }, S_DISR_03 }, //375
+/*S_DISR_03*/ { SPR_DISR, 3, 5, { A_Fall }, S_DISR_04 }, //376
+/*S_DISR_04*/ { SPR_DISR, 4, 5, { NULL }, S_DISR_05 }, //377
+/*S_DISR_05*/ { SPR_DISR, 5, 5, { NULL }, S_DISR_06 }, //378
+/*S_DISR_06*/ { SPR_DISR, 6, 4, { NULL }, S_DISR_07 }, //379
+/*S_DISR_07*/ { SPR_DISR, 7, 4, { NULL }, S_DISR_08 }, //380
+/*S_DISR_08*/ { SPR_DISR, 8, 4, { NULL }, S_DISR_09 }, //381
+/*S_DISR_09*/ { SPR_DISR, 9, 4, { NULL }, S_MEAT_03 }, //382
+/*S_PEAS_00*/ { SPR_PEAS, 0, 10, { A_FriendLook }, S_PEAS_00 }, //383
+/*S_PEAS_01*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_02 }, //384
+/*S_PEAS_02*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_03 }, //385
+/*S_PEAS_03*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_04 }, //386
+/*S_PEAS_04*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_05 }, //387
+/*S_PEAS_05*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_06 }, //388
+/*S_PEAS_06*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_07 }, //389
+/*S_PEAS_07*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_08 }, //390
+/*S_PEAS_08*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_00 }, //391
+/*S_PEAS_09*/ { SPR_PEAS, 4, 10, { A_FaceTarget }, S_PEAS_10 }, //392
+/*S_PEAS_10*/ { SPR_PEAS, 5, 8, { A_PeasantPunch }, S_PEAS_11 }, //393
+/*S_PEAS_11*/ { SPR_PEAS, 4, 8, { NULL }, S_PEAS_01 }, //394
+/*S_PEAS_12*/ { SPR_PEAS, 14, 3, { NULL }, S_PEAS_13 }, //395
+/*S_PEAS_13*/ { SPR_PEAS, 14, 3, { A_Pain }, S_PEAS_09 }, //396
+/*S_PEAS_14*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_15 }, //397
+/*S_PEAS_15*/ { SPR_PEAS, 7, 10, { A_PeasantCrash }, S_PEAS_16 }, //398
+/*S_PEAS_16*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_15 }, //399
+/*S_PEAS_17*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_18 }, //400
+/*S_PEAS_18*/ { SPR_PEAS, 7, 5, { A_Scream }, S_PEAS_19 }, //401
+/*S_PEAS_19*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_20 }, //402
+/*S_PEAS_20*/ { SPR_PEAS, 9, 5, { A_Fall }, S_PEAS_21 }, //403
+/*S_PEAS_21*/ { SPR_PEAS, 10, 5, { NULL }, S_PEAS_22 }, //404
+/*S_PEAS_22*/ { SPR_PEAS, 11, 6, { NULL }, S_PEAS_23 }, //405
+/*S_PEAS_23*/ { SPR_PEAS, 12, 8, { NULL }, S_PEAS_24 }, //406
+/*S_PEAS_24*/ { SPR_PEAS, 13, 1400, { NULL }, S_GIBS_08 }, //407
+/*S_GIBS_00*/ { SPR_GIBS, 12, 5, { A_BodyParts }, S_GIBS_01 }, //408
+/*S_GIBS_01*/ { SPR_GIBS, 13, 5, { A_XScream }, S_GIBS_02 }, //409
+/*S_GIBS_02*/ { SPR_GIBS, 14, 5, { A_Fall }, S_GIBS_03 }, //410
+/*S_GIBS_03*/ { SPR_GIBS, 15, 4, { A_BodyParts }, S_GIBS_04 }, //411
+/*S_GIBS_04*/ { SPR_GIBS, 16, 4, { A_BodyParts }, S_GIBS_05 }, //412
+/*S_GIBS_05*/ { SPR_GIBS, 17, 4, { A_BodyParts }, S_GIBS_06 }, //413
+/*S_GIBS_06*/ { SPR_GIBS, 18, 4, { A_BodyParts }, S_GIBS_07 }, //414
+/*S_GIBS_07*/ { SPR_GIBS, 19, 4, { NULL }, S_GIBS_08 }, //415
+/*S_GIBS_08*/ { SPR_GIBS, 20, 5, { NULL }, S_GIBS_09 }, //416
+/*S_GIBS_09*/ { SPR_GIBS, 21, 1400, { NULL }, S_NULL }, //417
+/*S_PEAS_25*/ { SPR_PEAS, 0, 5, { A_ZombieInSpecialSector }, S_PEAS_25 }, //418
+/*S_AGRD_00*/ { SPR_AGRD, 0, 5, { A_ZombieInSpecialSector }, S_AGRD_00 }, //419
+/*S_ARMR_00*/ { SPR_ARMR, 0, -1, { NULL }, S_NULL }, //420
+/*S_ARMR_01*/ { SPR_ARMR, 0, -1, { A_HideZombie }, S_NULL }, //421
+/*S_PLAY_19*/ { SPR_PLAY, 0, 175, { A_SpawnZombie }, S_PLAY_19 }, //422
+/*S_SACR_00*/ { SPR_SACR, 0, -1, { NULL }, S_NULL }, //423
+/*S_TNK1_00*/ { SPR_TNK1, 0, 15, { NULL }, S_TNK1_01 }, //424
+/*S_TNK1_01*/ { SPR_TNK1, 1, 11, { NULL }, S_TNK1_02 }, //425
+/*S_TNK1_02*/ { SPR_TNK1, 2, 40, { NULL }, S_TNK1_00 }, //426
+/*S_TNK2_00*/ { SPR_TNK2, 0, 15, { NULL }, S_TNK2_01 }, //427
+/*S_TNK2_01*/ { SPR_TNK2, 1, 11, { NULL }, S_TNK2_02 }, //428
+/*S_TNK2_02*/ { SPR_TNK2, 2, 40, { NULL }, S_TNK2_00 }, //429
+/*S_TNK3_00*/ { SPR_TNK3, 0, 15, { NULL }, S_TNK3_01 }, //430
+/*S_TNK3_01*/ { SPR_TNK3, 1, 11, { NULL }, S_TNK3_02 }, //431
+/*S_TNK3_02*/ { SPR_TNK3, 2, 40, { NULL }, S_TNK3_00 }, //432
+/*S_TNK4_00*/ { SPR_TNK4, 0, 15, { NULL }, S_TNK4_01 }, //433
+/*S_TNK4_01*/ { SPR_TNK4, 1, 11, { NULL }, S_TNK4_02 }, //434
+/*S_TNK4_02*/ { SPR_TNK4, 2, 40, { NULL }, S_TNK4_00 }, //435
+/*S_TNK5_00*/ { SPR_TNK5, 0, 15, { NULL }, S_TNK5_01 }, //436
+/*S_TNK5_01*/ { SPR_TNK5, 1, 11, { NULL }, S_TNK5_02 }, //437
+/*S_TNK5_02*/ { SPR_TNK5, 2, 40, { NULL }, S_TNK5_00 }, //438
+/*S_TNK6_00*/ { SPR_TNK6, 0, 15, { NULL }, S_TNK6_01 }, //439
+/*S_TNK6_01*/ { SPR_TNK6, 1, 11, { NULL }, S_TNK6_02 }, //440
+/*S_TNK6_02*/ { SPR_TNK6, 2, 40, { NULL }, S_TNK6_00 }, //441
+/*S_NEAL_00*/ { SPR_NEAL, 0, 15, { A_ActiveSound }, S_NEAL_01 }, //442
+/*S_NEAL_01*/ { SPR_NEAL, 1, 40, { A_ActiveSound }, S_NEAL_00 }, //443
+/*S_NEAL_02*/ { SPR_NEAL, 2, 5, { A_ShadowOn }, S_NEAL_03 }, //444
+/*S_NEAL_03*/ { SPR_NEAL, 1, 4, { A_Pain }, S_NEAL_04 }, //445
+/*S_NEAL_04*/ { SPR_NEAL, 2, 5, { A_ShadowOff }, S_NEAL_00 }, //446
+/*S_NEAL_05*/ { SPR_NEAL, 1, 6, { NULL }, S_NEAL_06 }, //447
+/*S_NEAL_06*/ { SPR_NEAL, 2, 13, { A_PeasantCrash }, S_NEAL_05 }, //448
+/*S_NEAL_07*/ { SPR_NEAL, 3, 5, { NULL }, S_NEAL_08 }, //449
+/*S_NEAL_08*/ { SPR_NEAL, 4, 5, { A_Scream }, S_NEAL_09 }, //450
+/*S_NEAL_09*/ { SPR_NEAL, 5, 6, { NULL }, S_NEAL_10 }, //451
+/*S_NEAL_10*/ { SPR_NEAL, 6, 5, { A_Fall }, S_NEAL_11 }, //452
+/*S_NEAL_11*/ { SPR_NEAL, 7, 5, { NULL }, S_NEAL_12 }, //453
+/*S_NEAL_12*/ { SPR_NEAL, 8, 6, { NULL }, S_NEAL_13 }, //454
+/*S_NEAL_13*/ { SPR_NEAL, 9, -1, { NULL }, S_NULL }, //455
+/*S_BEGR_00*/ { SPR_BEGR, 0, 10, { A_Look }, S_BEGR_00 }, //456
+/*S_BEGR_01*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_02 }, //457
+/*S_BEGR_02*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_03 }, //458
+/*S_BEGR_03*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_04 }, //459
+/*S_BEGR_04*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_05 }, //460
+/*S_BEGR_05*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_06 }, //461
+/*S_BEGR_06*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_01 }, //462
+/*S_BEGR_07*/ { SPR_BEGR, 3, 8, { NULL }, S_BEGR_08 }, //463
+/*S_BEGR_08*/ { SPR_BEGR, 4, 8, { A_PeasantPunch }, S_BEGR_09 }, //464
+/*S_BEGR_09*/ { SPR_BEGR, 4, 1, { A_Chase }, S_BEGR_10 }, //465
+/*S_BEGR_10*/ { SPR_BEGR, 3, 8, { A_CheckTargetVisible }, S_BEGR_07 }, //466
+/*S_BEGR_11*/ { SPR_BEGR, 0, 3, { A_Pain }, S_BEGR_12 }, //467
+/*S_BEGR_12*/ { SPR_BEGR, 0, 3, { A_Chase }, S_BEGR_07 }, //468
+/*S_BEGR_13*/ { SPR_BEGR, 5, 4, { NULL }, S_BEGR_14 }, //469
+/*S_BEGR_14*/ { SPR_BEGR, 6, 4, { A_Scream }, S_BEGR_15 }, //470
+/*S_BEGR_15*/ { SPR_BEGR, 7, 4, { NULL }, S_BEGR_16 }, //471
+/*S_BEGR_16*/ { SPR_BEGR, 8, 4, { A_Fall }, S_BEGR_17 }, //472
+/*S_BEGR_17*/ { SPR_BEGR, 9, 4, { NULL }, S_BEGR_18 }, //473
+/*S_BEGR_18*/ { SPR_BEGR, 10, 4, { NULL }, S_BEGR_19 }, //474
+/*S_BEGR_19*/ { SPR_BEGR, 11, 4, { NULL }, S_BEGR_20 }, //475
+/*S_BEGR_20*/ { SPR_BEGR, 12, 4, { NULL }, S_BEGR_21 }, //476
+/*S_BEGR_21*/ { SPR_BEGR, 13, -1, { NULL }, S_NULL }, //477
+/*S_BEGR_22*/ { SPR_BEGR, 5, 5, { A_BodyParts }, S_GIBS_01 }, //478
+/*S_HMN1_00*/ { SPR_HMN1, 15, 5, { A_FriendLook }, S_HMN1_00 }, //479
+/*S_HMN1_01*/ { SPR_HMN1, 16, 8, { NULL }, S_HMN1_00 }, //480
+/*S_HMN1_02*/ { SPR_HMN1, 17, 8, { NULL }, S_HMN1_00 }, //481
+/*S_HMN1_03*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_04 }, //482
+/*S_HMN1_04*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_05 }, //483
+/*S_HMN1_05*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_06 }, //484
+/*S_HMN1_06*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_07 }, //485
+/*S_HMN1_07*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_08 }, //486
+/*S_HMN1_08*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_09 }, //487
+/*S_HMN1_09*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_10 }, //488
+/*S_HMN1_10*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_00 }, //489
+/*S_HMN1_11*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_12 }, //490
+/*S_HMN1_12*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_13 }, //491
+/*S_HMN1_13*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_14 }, //492
+/*S_HMN1_14*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_15 }, //493
+/*S_HMN1_15*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_16 }, //494
+/*S_HMN1_16*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_17 }, //495
+/*S_HMN1_17*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_18 }, //496
+/*S_HMN1_18*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_11 }, //497
+/*S_HMN1_19*/ { SPR_HMN1, 4, 10, { A_FaceTarget }, S_HMN1_20 }, //498
+/*S_HMN1_20*/ { SPR_HMN1, 32773, 10, { A_BulletAttack }, S_HMN1_21 }, //499
+/*S_HMN1_21*/ { SPR_HMN1, 4, 10, { A_BulletAttack }, S_HMN1_11 }, //500
+/*S_HMN1_22*/ { SPR_HMN1, 14, 3, { NULL }, S_HMN1_23 }, //501
+/*S_HMN1_23*/ { SPR_HMN1, 14, 3, { A_Pain }, S_HMN1_11 }, //502
+/*S_HMN1_24*/ { SPR_HMN1, 6, 5, { NULL }, S_HMN1_25 }, //503
+/*S_HMN1_25*/ { SPR_HMN1, 7, 5, { A_Scream }, S_HMN1_26 }, //504
+/*S_HMN1_26*/ { SPR_HMN1, 8, 3, { A_Fall }, S_HMN1_27 }, //505
+/*S_HMN1_27*/ { SPR_HMN1, 9, 4, { NULL }, S_HMN1_28 }, //506
+/*S_HMN1_28*/ { SPR_HMN1, 10, 3, { NULL }, S_HMN1_29 }, //507
+/*S_HMN1_29*/ { SPR_HMN1, 11, 3, { NULL }, S_HMN1_30 }, //508
+/*S_HMN1_30*/ { SPR_HMN1, 12, 3, { NULL }, S_HMN1_31 }, //509
+/*S_HMN1_31*/ { SPR_HMN1, 13, -1, { NULL }, S_NULL }, //510
+/*S_RGIB_08*/ { SPR_RGIB, 0, 4, { A_BodyParts }, S_RGIB_09 }, //511
+/*S_RGIB_09*/ { SPR_RGIB, 1, 4, { A_XScream }, S_RGIB_10 }, //512
+/*S_RGIB_10*/ { SPR_RGIB, 2, 3, { A_Fall }, S_RGIB_11 }, //513
+/*S_RGIB_11*/ { SPR_RGIB, 3, 3, { A_BodyParts }, S_RGIB_12 }, //514
+/*S_RGIB_12*/ { SPR_RGIB, 4, 3, { A_BodyParts }, S_RGIB_13 }, //515
+/*S_RGIB_13*/ { SPR_RGIB, 5, 3, { A_BodyParts }, S_RGIB_14 }, //516
+/*S_RGIB_14*/ { SPR_RGIB, 6, 3, { NULL }, S_RGIB_15 }, //517
+/*S_RGIB_15*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //518
+/*S_LEDR_00*/ { SPR_LEDR, 2, 5, { A_FriendLook }, S_LEDR_00 }, //519
+/*S_LEDR_01*/ { SPR_LEDR, 0, 8, { NULL }, S_LEDR_00 }, //520
+/*S_LEDR_02*/ { SPR_LEDR, 1, 8, { NULL }, S_LEDR_00 }, //521
+/*S_LEAD_00*/ { SPR_LEAD, 0, 6, { A_RandomWalk }, S_LEAD_01 }, //522
+/*S_LEAD_01*/ { SPR_LEAD, 1, 6, { A_RandomWalk }, S_LEAD_02 }, //523
+/*S_LEAD_02*/ { SPR_LEAD, 2, 6, { A_RandomWalk }, S_LEAD_03 }, //524
+/*S_LEAD_03*/ { SPR_LEAD, 3, 6, { A_RandomWalk }, S_LEDR_00 }, //525
+/*S_LEAD_04*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_05 }, //526
+/*S_LEAD_05*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_06 }, //527
+/*S_LEAD_06*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_07 }, //528
+/*S_LEAD_07*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_08 }, //529
+/*S_LEAD_08*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_09 }, //530
+/*S_LEAD_09*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_10 }, //531
+/*S_LEAD_10*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_11 }, //532
+/*S_LEAD_11*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_04 }, //533
+/*S_LEAD_12*/ { SPR_LEAD, 4, 2, { A_FaceTarget }, S_LEAD_13 }, //534
+/*S_LEAD_13*/ { SPR_LEAD, 32773, 2, { A_BulletAttack }, S_LEAD_14 }, //535
+/*S_LEAD_14*/ { SPR_LEAD, 4, 1, { A_CheckTargetVisible }, S_LEAD_12 }, //536
+/*S_LEAD_15*/ { SPR_LEAD, 24, 3, { NULL }, S_LEAD_16 }, //537
+/*S_LEAD_16*/ { SPR_LEAD, 24, 3, { A_Pain }, S_LEAD_04 }, //538
+/*S_LEAD_17*/ { SPR_LEAD, 4, 4, { A_FaceTarget }, S_LEAD_18 }, //539
+/*S_LEAD_18*/ { SPR_LEAD, 32773, 4, { A_BulletAttack }, S_LEAD_19 }, //540
+/*S_LEAD_19*/ { SPR_LEAD, 4, 2, { A_CheckTargetVisible }, S_LEAD_17 }, //541
+/*S_LEAD_20*/ { SPR_LEAD, 6, 5, { NULL }, S_LEAD_21 }, //542
+/*S_LEAD_21*/ { SPR_LEAD, 7, 5, { A_Scream }, S_LEAD_22 }, //543
+/*S_LEAD_22*/ { SPR_LEAD, 8, 4, { NULL }, S_LEAD_23 }, //544
+/*S_LEAD_23*/ { SPR_LEAD, 9, 4, { NULL }, S_LEAD_24 }, //545
+/*S_LEAD_24*/ { SPR_LEAD, 10, 3, { NULL }, S_LEAD_25 }, //546
+/*S_LEAD_25*/ { SPR_LEAD, 11, 3, { A_Fall }, S_LEAD_26 }, //547
+/*S_LEAD_26*/ { SPR_LEAD, 12, 3, { NULL }, S_LEAD_27 }, //548
+/*S_LEAD_27*/ { SPR_LEAD, 13, 3, { NULL }, S_LEAD_28 }, //549
+/*S_LEAD_28*/ { SPR_LEAD, 14, 3, { NULL }, S_LEAD_29 }, //550
+/*S_LEAD_29*/ { SPR_LEAD, 15, 3, { NULL }, S_LEAD_30 }, //551
+/*S_LEAD_30*/ { SPR_LEAD, 16, 3, { NULL }, S_LEAD_31 }, //552
+/*S_LEAD_31*/ { SPR_LEAD, 17, 3, { NULL }, S_LEAD_32 }, //553
+/*S_LEAD_32*/ { SPR_LEAD, 18, 3, { NULL }, S_LEAD_33 }, //554
+/*S_LEAD_33*/ { SPR_LEAD, 19, 3, { NULL }, S_LEAD_34 }, //555
+/*S_LEAD_34*/ { SPR_LEAD, 20, 3, { NULL }, S_LEAD_35 }, //556
+/*S_LEAD_35*/ { SPR_LEAD, 21, 3, { NULL }, S_LEAD_36 }, //557
+/*S_LEAD_36*/ { SPR_LEAD, 22, 3, { A_SpawnSpectreD }, S_LEAD_37 }, //558
+/*S_LEAD_37*/ { SPR_LEAD, 23, -1, { NULL }, S_NULL }, //559
+/*S_PUFY_04*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_05 }, //560
+/*S_PUFY_05*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_06 }, //561
+/*S_PUFY_06*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_07 }, //562
+/*S_PUFY_07*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_08 }, //563
+/*S_PUFY_08*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //564
+/*S_MICR_01*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_02 }, //565
+/*S_MICR_02*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_01 }, //566
+/*S_ROB1_00*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_01 }, //567
+/*S_ROB1_01*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_00 }, //568
+/*S_ROB1_02*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_03 }, //569
+/*S_ROB1_03*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_04 }, //570
+/*S_ROB1_04*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_05 }, //571
+/*S_ROB1_05*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_06 }, //572
+/*S_ROB1_06*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_07 }, //573
+/*S_ROB1_07*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_08 }, //574
+/*S_ROB1_08*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_09 }, //575
+/*S_ROB1_09*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_02 }, //576
+/*S_ROB1_10*/ { SPR_ROB1, 7, 6, { A_FaceTarget }, S_ROB1_11 }, //577
+/*S_ROB1_11*/ { SPR_ROB1, 8, 8, { A_ReavAttack }, S_ROB1_12 }, //578
+/*S_ROB1_12*/ { SPR_ROB1, 7, 6, { NULL }, S_ROB1_02 }, //579
+/*S_ROB1_13*/ { SPR_ROB1, 5, 8, { A_FaceTarget }, S_ROB1_14 }, //580
+/*S_ROB1_14*/ { SPR_ROB1, 32774, 11, { A_ReavShoot }, S_ROB1_02 }, //581
+/*S_ROB1_15*/ { SPR_ROB1, 0, 2, { NULL }, S_ROB1_16 }, //582
+/*S_ROB1_16*/ { SPR_ROB1, 0, 2, { A_Pain }, S_ROB1_02 }, //583
+/*S_ROB1_17*/ { SPR_ROB1, 32777, 6, { NULL }, S_ROB1_18 }, //584
+/*S_ROB1_18*/ { SPR_ROB1, 32778, 6, { A_Scream }, S_ROB1_19 }, //585
+/*S_ROB1_19*/ { SPR_ROB1, 32779, 5, { NULL }, S_ROB1_20 }, //586
+/*S_ROB1_20*/ { SPR_ROB1, 32780, 5, { A_Fall }, S_ROB1_21 }, //587
+/*S_ROB1_21*/ { SPR_ROB1, 32781, 5, { NULL }, S_ROB1_22 }, //588
+/*S_ROB1_22*/ { SPR_ROB1, 32782, 5, { NULL }, S_ROB1_23 }, //589
+/*S_ROB1_23*/ { SPR_ROB1, 32783, 5, { NULL }, S_ROB1_24 }, //590
+/*S_ROB1_24*/ { SPR_ROB1, 32784, 6, { A_DeathExplode3 }, S_ROB1_25 }, //591
+/*S_ROB1_25*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //592
+/*S_ROB1_26*/ { SPR_ROB1, 32779, 5, { A_BodyParts }, S_ROB1_27 }, //593
+/*S_ROB1_27*/ { SPR_ROB1, 32780, 5, { A_XScream }, S_ROB1_28 }, //594
+/*S_ROB1_28*/ { SPR_ROB1, 32781, 5, { A_BodyParts }, S_ROB1_29 }, //595
+/*S_ROB1_29*/ { SPR_ROB1, 32782, 5, { A_Fall }, S_ROB1_30 }, //596
+/*S_ROB1_30*/ { SPR_ROB1, 32783, 5, { A_BodyParts }, S_ROB1_31 }, //597
+/*S_ROB1_31*/ { SPR_ROB1, 32784, 5, { A_DeathExplode3 }, S_ROB1_32 }, //598
+/*S_ROB1_32*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //599
+/*S_AGRD_01*/ { SPR_AGRD, 0, 5, { A_FriendLook }, S_AGRD_01 }, //600
+/*S_AGRD_02*/ { SPR_AGRD, 1, 8, { A_ShadowOff }, S_AGRD_01 }, //601
+/*S_AGRD_03*/ { SPR_AGRD, 3, 8, { NULL }, S_AGRD_01 }, //602
+/*S_AGRD_04*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_05 }, //603
+/*S_AGRD_05*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_06 }, //604
+/*S_AGRD_06*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_07 }, //605
+/*S_AGRD_07*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_08 }, //606
+/*S_AGRD_08*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_09 }, //607
+/*S_AGRD_09*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_10 }, //608
+/*S_AGRD_10*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_11 }, //609
+/*S_AGRD_11*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_01 }, //610
+/*S_AGRD_12*/ { SPR_AGRD, 0, 6, { A_ModifyVisibility }, S_AGRD_14 }, //611
+/*S_AGRD_13*/ { SPR_AGRD, 0, 6, { A_SetTLOptions }, S_AGRD_14 }, //612
+/*S_AGRD_14*/ { SPR_AGRD, 1, 6, { A_Chase }, S_AGRD_15 }, //613
+/*S_AGRD_15*/ { SPR_AGRD, 2, 6, { A_Chase }, S_AGRD_16 }, //614
+/*S_AGRD_16*/ { SPR_AGRD, 3, 6, { A_Chase }, S_AGRD_13 }, //615
+/*S_AGRD_17*/ { SPR_AGRD, 4, 8, { A_FaceTarget }, S_AGRD_18 }, //616
+/*S_AGRD_18*/ { SPR_AGRD, 5, 4, { A_BulletAttack }, S_AGRD_19 }, //617
+/*S_AGRD_19*/ { SPR_AGRD, 4, 4, { A_BulletAttack }, S_AGRD_20 }, //618
+/*S_AGRD_20*/ { SPR_AGRD, 5, 6, { A_BulletAttack }, S_AGRD_13 }, //619
+/*S_AGRD_21*/ { SPR_AGRD, 14, 0, { A_ShadowOn }, S_AGRD_22 }, //620
+/*S_AGRD_22*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_12 }, //621
+/*S_AGRD_23*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_13 }, //622
+/*S_AGRD_24*/ { SPR_AGRD, 6, 4, { NULL }, S_AGRD_25 }, //623
+/*S_AGRD_25*/ { SPR_AGRD, 7, 4, { A_Scream }, S_AGRD_26 }, //624
+/*S_AGRD_26*/ { SPR_AGRD, 8, 4, { NULL }, S_AGRD_27 }, //625
+/*S_AGRD_27*/ { SPR_AGRD, 9, 3, { NULL }, S_AGRD_28 }, //626
+/*S_AGRD_28*/ { SPR_AGRD, 10, 3, { A_Fall }, S_AGRD_29 }, //627
+/*S_AGRD_29*/ { SPR_AGRD, 11, 3, { NULL }, S_AGRD_30 }, //628
+/*S_AGRD_30*/ { SPR_AGRD, 12, 3, { A_AcolyteSpecial }, S_AGRD_31 }, //629
+/*S_AGRD_31*/ { SPR_AGRD, 13, 1400, { NULL }, S_GIBS_20 }, //630
+/*S_GIBS_10*/ { SPR_GIBS, 0, 5, { A_Fall }, S_GIBS_11 }, //631
+/*S_GIBS_11*/ { SPR_GIBS, 1, 5, { A_BodyParts }, S_GIBS_12 }, //632
+/*S_GIBS_12*/ { SPR_GIBS, 2, 5, { A_BodyParts }, S_GIBS_13 }, //633
+/*S_GIBS_13*/ { SPR_GIBS, 3, 4, { A_BodyParts }, S_GIBS_14 }, //634
+/*S_GIBS_14*/ { SPR_GIBS, 4, 4, { A_XScream }, S_GIBS_15 }, //635
+/*S_GIBS_15*/ { SPR_GIBS, 5, 4, { A_BodyParts }, S_GIBS_16 }, //636
+/*S_GIBS_16*/ { SPR_GIBS, 6, 4, { NULL }, S_GIBS_17 }, //637
+/*S_GIBS_17*/ { SPR_GIBS, 7, 4, { NULL }, S_GIBS_18 }, //638
+/*S_GIBS_18*/ { SPR_GIBS, 8, 5, { NULL }, S_GIBS_19 }, //639
+/*S_GIBS_19*/ { SPR_GIBS, 9, 5, { A_AcolyteSpecial }, S_GIBS_20 }, //640
+/*S_GIBS_20*/ { SPR_GIBS, 10, 5, { NULL }, S_GIBS_21 }, //641
+/*S_GIBS_21*/ { SPR_GIBS, 11, 1400, { NULL }, S_NULL }, //642
+/*S_PGRD_00*/ { SPR_PGRD, 0, 5, { A_FriendLook }, S_PGRD_00 }, //643
+/*S_PGRD_01*/ { SPR_PGRD, 1, 10, { NULL }, S_PGRD_00 }, //644
+/*S_PGRD_02*/ { SPR_PGRD, 2, 10, { NULL }, S_PGRD_00 }, //645
+/*S_PGRD_03*/ { SPR_PGRD, 1, 10, { A_RandomWalk }, S_PGRD_00 }, //646
+/*S_PGRD_04*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_05 }, //647
+/*S_PGRD_05*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_06 }, //648
+/*S_PGRD_06*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_07 }, //649
+/*S_PGRD_07*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_08 }, //650
+/*S_PGRD_08*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_09 }, //651
+/*S_PGRD_09*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_10 }, //652
+/*S_PGRD_10*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_11 }, //653
+/*S_PGRD_11*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_04 }, //654
+/*S_PGRD_12*/ { SPR_PGRD, 4, 8, { A_FaceTarget }, S_PGRD_13 }, //655
+/*S_PGRD_13*/ { SPR_PGRD, 5, 8, { A_ReavAttack }, S_PGRD_04 }, //656
+/*S_PGRD_14*/ { SPR_PGRD, 32774, 8, { A_FaceTarget }, S_PGRD_15 }, //657
+/*S_PGRD_15*/ { SPR_PGRD, 32775, 8, { A_TemplarMauler }, S_PGRD_04 }, //658
+/*S_PGRD_16*/ { SPR_PGRD, 0, 2, { NULL }, S_PGRD_17 }, //659
+/*S_PGRD_17*/ { SPR_PGRD, 0, 2, { A_Pain }, S_PGRD_04 }, //660
+/*S_PGRD_18*/ { SPR_PGRD, 32776, 4, { A_BodyParts }, S_PGRD_19 }, //661
+/*S_PGRD_19*/ { SPR_PGRD, 32777, 4, { A_Scream }, S_PGRD_20 }, //662
+/*S_PGRD_20*/ { SPR_PGRD, 32778, 4, { A_BodyParts }, S_PGRD_21 }, //663
+/*S_PGRD_21*/ { SPR_PGRD, 32779, 4, { A_Fall }, S_PGRD_22 }, //664
+/*S_PGRD_22*/ { SPR_PGRD, 32780, 4, { NULL }, S_PGRD_23 }, //665
+/*S_PGRD_23*/ { SPR_PGRD, 32781, 4, { NULL }, S_PGRD_24 }, //666
+/*S_PGRD_24*/ { SPR_PGRD, 14, 4, { A_BodyParts }, S_PGRD_25 }, //667
+/*S_PGRD_25*/ { SPR_PGRD, 15, 4, { NULL }, S_PGRD_26 }, //668
+/*S_PGRD_26*/ { SPR_PGRD, 16, 4, { NULL }, S_PGRD_27 }, //669
+/*S_PGRD_27*/ { SPR_PGRD, 17, 4, { NULL }, S_PGRD_28 }, //670
+/*S_PGRD_28*/ { SPR_PGRD, 18, 3, { NULL }, S_PGRD_29 }, //671
+/*S_PGRD_29*/ { SPR_PGRD, 19, 3, { NULL }, S_PGRD_30 }, //672
+/*S_PGRD_30*/ { SPR_PGRD, 20, 3, { NULL }, S_PGRD_31 }, //673
+/*S_PGRD_31*/ { SPR_PGRD, 21, 3, { NULL }, S_PGRD_32 }, //674
+/*S_PGRD_32*/ { SPR_PGRD, 22, 3, { NULL }, S_PGRD_33 }, //675
+/*S_PGRD_33*/ { SPR_PGRD, 23, 3, { NULL }, S_PGRD_34 }, //676
+/*S_PGRD_34*/ { SPR_PGRD, 24, 3, { NULL }, S_PGRD_35 }, //677
+/*S_PGRD_35*/ { SPR_PGRD, 25, 3, { NULL }, S_PGRD_36 }, //678
+/*S_PGRD_36*/ { SPR_PGRD, 26, 3, { NULL }, S_PGRD_37 }, //679
+/*S_PGRD_37*/ { SPR_PGRD, 27, -1, { NULL }, S_NULL }, //680
+/*S_ROB2_00*/ { SPR_ROB2, 16, 10, { A_Look }, S_ROB2_00 }, //681
+/*S_ROB2_01*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_02 }, //682
+/*S_ROB2_02*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_03 }, //683
+/*S_ROB2_03*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_04 }, //684
+/*S_ROB2_04*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_05 }, //685
+/*S_ROB2_05*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_06 }, //686
+/*S_ROB2_06*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_07 }, //687
+/*S_ROB2_07*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_08 }, //688
+/*S_ROB2_08*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_01 }, //689
+/*S_ROB2_09*/ { SPR_ROB2, 4, 3, { A_FaceTarget }, S_ROB2_10 }, //690
+/*S_ROB2_10*/ { SPR_ROB2, 32773, 2, { A_CrusaderAttack }, S_ROB2_11 }, //691
+/*S_ROB2_11*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_12 }, //692
+/*S_ROB2_12*/ { SPR_ROB2, 32773, 3, { A_CrusaderLeft }, S_ROB2_13 }, //693
+/*S_ROB2_13*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_14 }, //694
+/*S_ROB2_14*/ { SPR_ROB2, 32773, 2, { A_CrusaderLeft }, S_ROB2_15 }, //695
+/*S_ROB2_15*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_16 }, //696
+/*S_ROB2_16*/ { SPR_ROB2, 32773, 2, { A_CrusaderRight }, S_ROB2_17 }, //697
+/*S_ROB2_17*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_18 }, //698
+/*S_ROB2_18*/ { SPR_ROB2, 5, 2, { A_CheckTargetVisible2 }, S_ROB2_09 }, //699
+/*S_ROB2_19*/ { SPR_ROB2, 3, 1, { A_Pain }, S_ROB2_01 }, //700
+/*S_ROB2_20*/ { SPR_ROB2, 6, 3, { A_Scream }, S_ROB2_21 }, //701
+/*S_ROB2_21*/ { SPR_ROB2, 7, 5, { A_BodyParts }, S_ROB2_22 }, //702
+/*S_ROB2_22*/ { SPR_ROB2, 32776, 4, { A_BodyParts }, S_ROB2_23 }, //703
+/*S_ROB2_23*/ { SPR_ROB2, 32777, 4, { A_DeathExplode2 }, S_ROB2_24 }, //704
+/*S_ROB2_24*/ { SPR_ROB2, 32778, 4, { A_Fall }, S_ROB2_25 }, //705
+/*S_ROB2_25*/ { SPR_ROB2, 11, 4, { A_DeathExplode2 }, S_ROB2_26 }, //706
+/*S_ROB2_26*/ { SPR_ROB2, 12, 4, { A_BodyParts }, S_ROB2_27 }, //707
+/*S_ROB2_27*/ { SPR_ROB2, 13, 4, { A_BodyParts }, S_ROB2_28 }, //708
+/*S_ROB2_28*/ { SPR_ROB2, 14, 4, { A_DeathExplode2 }, S_ROB2_29 }, //709
+/*S_ROB2_29*/ { SPR_ROB2, 15, -1, { A_BossDeath }, S_NULL }, //710
+/*S_MLDR_00*/ { SPR_MLDR, 0, 10, { A_Look }, S_MLDR_00 }, //711
+/*S_MLDR_01*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_02 }, //712
+/*S_MLDR_02*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_03 }, //713
+/*S_MLDR_03*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_04 }, //714
+/*S_MLDR_04*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_05 }, //715
+/*S_MLDR_05*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_06 }, //716
+/*S_MLDR_06*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_07 }, //717
+/*S_MLDR_07*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_08 }, //718
+/*S_MLDR_08*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_01 }, //719
+/*S_MLDR_09*/ { SPR_MLDR, 4, 3, { A_FaceTarget }, S_MLDR_10 }, //720
+/*S_MLDR_10*/ { SPR_MLDR, 32773, 2, { A_BishopAttack }, S_MLDR_01 }, //721
+/*S_MLDR_11*/ { SPR_MLDR, 3, 1, { A_Pain }, S_MLDR_01 }, //722
+/*S_MLDR_12*/ { SPR_MLDR, 32774, 3, { NULL }, S_MLDR_13 }, //723
+/*S_MLDR_13*/ { SPR_MLDR, 32775, 5, { A_Scream }, S_MLDR_14 }, //724
+/*S_MLDR_14*/ { SPR_MLDR, 32776, 4, { A_BodyParts }, S_MLDR_15 }, //725
+/*S_MLDR_15*/ { SPR_MLDR, 32777, 4, { A_DeathExplode2 }, S_MLDR_16 }, //726
+/*S_MLDR_16*/ { SPR_MLDR, 32778, 4, { NULL }, S_MLDR_17 }, //727
+/*S_MLDR_17*/ { SPR_MLDR, 32779, 4, { NULL }, S_MLDR_18 }, //728
+/*S_MLDR_18*/ { SPR_MLDR, 32780, 4, { A_Fall }, S_MLDR_19 }, //729
+/*S_MLDR_19*/ { SPR_MLDR, 32781, 4, { NULL }, S_MLDR_20 }, //730
+/*S_MLDR_20*/ { SPR_MLDR, 32782, 4, { A_BodyParts }, S_MLDR_21 }, //731
+/*S_MLDR_21*/ { SPR_MLDR, 32783, 4, { NULL }, S_MLDR_22 }, //732
+/*S_MLDR_22*/ { SPR_MLDR, 32784, 4, { A_BodyParts }, S_MLDR_23 }, //733
+/*S_MLDR_23*/ { SPR_MLDR, 32785, 4, { NULL }, S_MLDR_24 }, //734
+/*S_MLDR_24*/ { SPR_MLDR, 32786, 4, { A_BodyParts }, S_MLDR_25 }, //735
+/*S_MLDR_25*/ { SPR_MLDR, 32787, 4, { NULL }, S_MLDR_26 }, //736
+/*S_MLDR_26*/ { SPR_MLDR, 32788, 4, { A_BodyParts }, S_MLDR_27 }, //737
+/*S_MLDR_27*/ { SPR_MLDR, 21, 4, { A_SpawnSpectreB }, S_NULL }, //738
+/*S_ORCL_00*/ { SPR_ORCL, 0, -1, { NULL }, S_NULL }, //739
+/*S_ORCL_01*/ { SPR_ORCL, 1, 5, { NULL }, S_ORCL_02 }, //740
+/*S_ORCL_02*/ { SPR_ORCL, 2, 5, { NULL }, S_ORCL_03 }, //741
+/*S_ORCL_03*/ { SPR_ORCL, 3, 5, { NULL }, S_ORCL_04 }, //742
+/*S_ORCL_04*/ { SPR_ORCL, 4, 5, { NULL }, S_ORCL_05 }, //743
+/*S_ORCL_05*/ { SPR_ORCL, 5, 5, { NULL }, S_ORCL_06 }, //744
+/*S_ORCL_06*/ { SPR_ORCL, 6, 5, { NULL }, S_ORCL_07 }, //745
+/*S_ORCL_07*/ { SPR_ORCL, 7, 5, { NULL }, S_ORCL_08 }, //746
+/*S_ORCL_08*/ { SPR_ORCL, 8, 5, { NULL }, S_ORCL_09 }, //747
+/*S_ORCL_09*/ { SPR_ORCL, 9, 5, { NULL }, S_ORCL_10 }, //748
+/*S_ORCL_10*/ { SPR_ORCL, 10, 5, { NULL }, S_ORCL_11 }, //749
+/*S_ORCL_11*/ { SPR_ORCL, 11, 5, { A_Fall }, S_ORCL_12 }, //750
+/*S_ORCL_12*/ { SPR_ORCL, 12, 5, { NULL }, S_ORCL_13 }, //751
+/*S_ORCL_13*/ { SPR_ORCL, 13, 5, { A_AlertSpectreC }, S_ORCL_14 }, //752
+/*S_ORCL_14*/ { SPR_ORCL, 14, 5, { NULL }, S_ORCL_15 }, //753
+/*S_ORCL_15*/ { SPR_ORCL, 15, 5, { NULL }, S_ORCL_16 }, //754
+/*S_ORCL_16*/ { SPR_ORCL, 16, -1, { NULL }, S_NULL }, //755
+/*S_PRST_00*/ { SPR_PRST, 0, 10, { A_Look }, S_PRST_01 }, //756
+/*S_PRST_01*/ { SPR_PRST, 1, 10, { A_FloatWeave }, S_PRST_00 }, //757
+/*S_PRST_02*/ { SPR_PRST, 0, 4, { A_Chase }, S_PRST_03 }, //758
+/*S_PRST_03*/ { SPR_PRST, 0, 4, { A_FloatWeave }, S_PRST_04 }, //759
+/*S_PRST_04*/ { SPR_PRST, 1, 4, { A_Chase }, S_PRST_05 }, //760
+/*S_PRST_05*/ { SPR_PRST, 1, 4, { A_FloatWeave }, S_PRST_06 }, //761
+/*S_PRST_06*/ { SPR_PRST, 2, 4, { A_Chase }, S_PRST_07 }, //762
+/*S_PRST_07*/ { SPR_PRST, 2, 4, { A_FloatWeave }, S_PRST_08 }, //763
+/*S_PRST_08*/ { SPR_PRST, 3, 4, { A_Chase }, S_PRST_09 }, //764
+/*S_PRST_09*/ { SPR_PRST, 3, 4, { A_FloatWeave }, S_PRST_02 }, //765
+/*S_PRST_10*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_11 }, //766
+/*S_PRST_11*/ { SPR_PRST, 5, 4, { A_BossMeleeAtk }, S_PRST_12 }, //767
+/*S_PRST_12*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //768
+/*S_PRST_13*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_14 }, //769
+/*S_PRST_14*/ { SPR_PRST, 5, 4, { A_FireHookShot }, S_PRST_15 }, //770
+/*S_PRST_15*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //771
+/*S_PDED_00*/ { SPR_PDED, 0, 6, { NULL }, S_PDED_01 }, //772
+/*S_PDED_01*/ { SPR_PDED, 1, 6, { A_Scream }, S_PDED_02 }, //773
+/*S_PDED_02*/ { SPR_PDED, 2, 6, { NULL }, S_PDED_03 }, //774
+/*S_PDED_03*/ { SPR_PDED, 3, 6, { A_Fall }, S_PDED_04 }, //775
+/*S_PDED_04*/ { SPR_PDED, 4, 6, { NULL }, S_PDED_05 }, //776
+/*S_PDED_05*/ { SPR_PDED, 5, 5, { NULL }, S_PDED_06 }, //777
+/*S_PDED_06*/ { SPR_PDED, 6, 5, { NULL }, S_PDED_07 }, //778
+/*S_PDED_07*/ { SPR_PDED, 7, 5, { NULL }, S_PDED_08 }, //779
+/*S_PDED_08*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_09 }, //780
+/*S_PDED_09*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_10 }, //781
+/*S_PDED_10*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_11 }, //782
+/*S_PDED_11*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_12 }, //783
+/*S_PDED_12*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_14 }, //784
+/*S_PDED_13*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_14 }, //785
+/*S_PDED_14*/ { SPR_PDED, 10, 5, { NULL }, S_PDED_15 }, //786
+/*S_PDED_15*/ { SPR_PDED, 11, 5, { NULL }, S_PDED_16 }, //787
+/*S_PDED_16*/ { SPR_PDED, 12, 4, { NULL }, S_PDED_17 }, //788
+/*S_PDED_17*/ { SPR_PDED, 13, 4, { NULL }, S_PDED_18 }, //789
+/*S_PDED_18*/ { SPR_PDED, 14, 4, { NULL }, S_PDED_19 }, //790
+/*S_PDED_19*/ { SPR_PDED, 15, 4, { NULL }, S_PDED_20 }, //791
+/*S_PDED_20*/ { SPR_PDED, 16, 4, { A_SpawnSpectreE }, S_PDED_21 }, //792
+/*S_PDED_21*/ { SPR_PDED, 17, 4, { NULL }, S_PDED_22 }, //793
+/*S_PDED_22*/ { SPR_PDED, 18, 4, { NULL }, S_PDED_23 }, //794
+/*S_PDED_23*/ { SPR_PDED, 19, -1, { NULL }, S_NULL }, //795
+/*S_ALN1_00*/ { SPR_ALN1, 0, 10, { A_Look }, S_ALN1_01 }, //796
+/*S_ALN1_01*/ { SPR_ALN1, 1, 10, { A_FloatWeave }, S_ALN1_00 }, //797
+/*S_ALN1_02*/ { SPR_ALN1, 32768, 4, { A_Chase }, S_ALN1_03 }, //798
+/*S_ALN1_03*/ { SPR_ALN1, 32769, 4, { A_Chase }, S_ALN1_04 }, //799
+/*S_ALN1_04*/ { SPR_ALN1, 32770, 4, { A_FloatWeave }, S_ALN1_05 }, //800
+/*S_ALN1_05*/ { SPR_ALN1, 32771, 4, { A_Chase }, S_ALN1_06 }, //801
+/*S_ALN1_06*/ { SPR_ALN1, 32772, 4, { A_Chase }, S_ALN1_07 }, //802
+/*S_ALN1_07*/ { SPR_ALN1, 32773, 4, { A_Chase }, S_ALN1_08 }, //803
+/*S_ALN1_08*/ { SPR_ALN1, 32774, 4, { A_FloatWeave }, S_ALN1_09 }, //804
+/*S_ALN1_09*/ { SPR_ALN1, 32775, 4, { A_Chase }, S_ALN1_10 }, //805
+/*S_ALN1_10*/ { SPR_ALN1, 32776, 4, { A_Chase }, S_ALN1_11 }, //806
+/*S_ALN1_11*/ { SPR_ALN1, 32777, 4, { A_Chase }, S_ALN1_12 }, //807
+/*S_ALN1_12*/ { SPR_ALN1, 32778, 4, { A_FloatWeave }, S_ALN1_02 }, //808
+/*S_ALN1_13*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_14 }, //809
+/*S_ALN1_14*/ { SPR_ALN1, 32776, 4, { A_BossMeleeAtk }, S_ALN1_15 }, //810
+/*S_ALN1_15*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_04 }, //811
+/*S_ALN1_16*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_17 }, //812
+/*S_ALN1_17*/ { SPR_ALN1, 32776, 4, { A_ProgrammerAttack }, S_ALN1_18 }, //813
+/*S_ALN1_18*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_12 }, //814
+/*S_ALN1_19*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_08 }, //815
+/*S_AL1P_00*/ { SPR_AL1P, 32768, 6, { A_NodeChunk }, S_AL1P_01 }, //816
+/*S_AL1P_01*/ { SPR_AL1P, 32769, 6, { A_Scream }, S_AL1P_02 }, //817
+/*S_AL1P_02*/ { SPR_AL1P, 32770, 6, { A_NodeChunk }, S_AL1P_03 }, //818
+/*S_AL1P_03*/ { SPR_AL1P, 32771, 6, { NULL }, S_AL1P_04 }, //819
+/*S_AL1P_04*/ { SPR_AL1P, 32772, 6, { NULL }, S_AL1P_05 }, //820
+/*S_AL1P_05*/ { SPR_AL1P, 32773, 6, { A_NodeChunk }, S_AL1P_06 }, //821
+/*S_AL1P_06*/ { SPR_AL1P, 32774, 6, { NULL }, S_AL1P_07 }, //822
+/*S_AL1P_07*/ { SPR_AL1P, 32775, 6, { A_NodeChunk }, S_AL1P_08 }, //823
+/*S_AL1P_08*/ { SPR_AL1P, 32776, 6, { NULL }, S_AL1P_09 }, //824
+/*S_AL1P_09*/ { SPR_AL1P, 32777, 6, { NULL }, S_AL1P_10 }, //825
+/*S_AL1P_10*/ { SPR_AL1P, 32778, 6, { NULL }, S_AL1P_11 }, //826
+/*S_AL1P_11*/ { SPR_AL1P, 32779, 5, { NULL }, S_AL1P_12 }, //827
+/*S_AL1P_12*/ { SPR_AL1P, 32780, 5, { NULL }, S_AL1P_13 }, //828
+/*S_AL1P_13*/ { SPR_AL1P, 32781, 5, { A_HeadChunk }, S_AL1P_14 }, //829
+/*S_AL1P_14*/ { SPR_AL1P, 32782, 5, { NULL }, S_AL1P_15 }, //830
+/*S_AL1P_15*/ { SPR_AL1P, 32783, 5, { NULL }, S_AL1P_16 }, //831
+/*S_AL1P_16*/ { SPR_AL1P, 32784, 5, { NULL }, S_AL1P_17 }, //832
+/*S_AL1P_17*/ { SPR_AL1P, 32785, 5, { A_BossDeath }, S_NULL }, //833
+/*S_NODE_00*/ { SPR_NODE, 32768, 6, { NULL }, S_NODE_01 }, //834
+/*S_NODE_01*/ { SPR_NODE, 32769, 6, { NULL }, S_NODE_02 }, //835
+/*S_NODE_02*/ { SPR_NODE, 32770, 6, { NULL }, S_NODE_03 }, //836
+/*S_NODE_03*/ { SPR_NODE, 32771, 6, { NULL }, S_NODE_04 }, //837
+/*S_NODE_04*/ { SPR_NODE, 32772, 6, { NULL }, S_NODE_05 }, //838
+/*S_NODE_05*/ { SPR_NODE, 32773, 6, { NULL }, S_NODE_06 }, //839
+/*S_NODE_06*/ { SPR_NODE, 32774, 6, { NULL }, S_NULL }, //840
+/*S_MTHD_00*/ { SPR_MTHD, 32768, 5, { NULL }, S_MTHD_01 }, //841
+/*S_MTHD_01*/ { SPR_MTHD, 32769, 5, { NULL }, S_MTHD_02 }, //842
+/*S_MTHD_02*/ { SPR_MTHD, 32770, 5, { NULL }, S_MTHD_03 }, //843
+/*S_MTHD_03*/ { SPR_MTHD, 32771, 5, { NULL }, S_MTHD_04 }, //844
+/*S_MTHD_04*/ { SPR_MTHD, 32772, 5, { NULL }, S_MTHD_05 }, //845
+/*S_MTHD_05*/ { SPR_MTHD, 32773, 5, { NULL }, S_MTHD_06 }, //846
+/*S_MTHD_06*/ { SPR_MTHD, 32774, 5, { NULL }, S_MTHD_07 }, //847
+/*S_MTHD_07*/ { SPR_MTHD, 32775, 5, { NULL }, S_MTHD_08 }, //848
+/*S_MTHD_08*/ { SPR_MTHD, 32776, 5, { NULL }, S_MTHD_09 }, //849
+/*S_MTHD_09*/ { SPR_MTHD, 32777, 5, { NULL }, S_MTHD_10 }, //850
+/*S_MTHD_10*/ { SPR_MTHD, 32778, 5, { NULL }, S_NULL }, //851
+/*S_ALN1_20*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_21 }, //852
+/*S_ALN1_21*/ { SPR_ALN1, 8, 4, { A_FireSigilEOffshoot }, S_ALN1_22 }, //853
+/*S_ALN1_22*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //854
+/*S_ALN1_23*/ { SPR_ALN1, 0, 5, { A_FloatWeave }, S_ALN1_24 }, //855
+/*S_ALN1_24*/ { SPR_ALN1, 1, 5, { A_FloatWeave }, S_ALN1_25 }, //856
+/*S_ALN1_25*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_26 }, //857
+/*S_ALN1_26*/ { SPR_ALN1, 3, 5, { A_FloatWeave }, S_ALN1_27 }, //858
+/*S_ALN1_27*/ { SPR_ALN1, 4, 5, { A_FloatWeave }, S_ALN1_28 }, //859
+/*S_ALN1_28*/ { SPR_ALN1, 5, 5, { A_FloatWeave }, S_ALN1_29 }, //860
+/*S_ALN1_29*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_30 }, //861
+/*S_ALN1_30*/ { SPR_ALN1, 7, 5, { A_FloatWeave }, S_ALN1_31 }, //862
+/*S_ALN1_31*/ { SPR_ALN1, 8, 5, { A_FloatWeave }, S_ALN1_32 }, //863
+/*S_ALN1_32*/ { SPR_ALN1, 9, 5, { A_FloatWeave }, S_ALN1_33 }, //864
+/*S_ALN1_33*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_23 }, //865
+/*S_ALN1_34*/ { SPR_ALN1, 0, 5, { A_Chase }, S_ALN1_35 }, //866
+/*S_ALN1_35*/ { SPR_ALN1, 1, 5, { A_Chase }, S_ALN1_36 }, //867
+/*S_ALN1_36*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_37 }, //868
+/*S_ALN1_37*/ { SPR_ALN1, 3, 5, { A_Chase }, S_ALN1_38 }, //869
+/*S_ALN1_38*/ { SPR_ALN1, 4, 5, { A_Chase }, S_ALN1_39 }, //870
+/*S_ALN1_39*/ { SPR_ALN1, 5, 5, { A_Chase }, S_ALN1_40 }, //871
+/*S_ALN1_40*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_41 }, //872
+/*S_ALN1_41*/ { SPR_ALN1, 7, 5, { A_Chase }, S_ALN1_42 }, //873
+/*S_ALN1_42*/ { SPR_ALN1, 8, 5, { A_Chase }, S_ALN1_43 }, //874
+/*S_ALN1_43*/ { SPR_ALN1, 9, 5, { A_Chase }, S_ALN1_44 }, //875
+/*S_ALN1_44*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_34 }, //876
+/*S_ALN1_45*/ { SPR_ALN1, 9, 4, { A_FaceTarget }, S_ALN1_46 }, //877
+/*S_ALN1_46*/ { SPR_ALN1, 8, 4, { A_BossMeleeAtk }, S_ALN1_47 }, //878
+/*S_ALN1_47*/ { SPR_ALN1, 2, 4, { NULL }, S_ALN1_36 }, //879
+/*S_ALN1_48*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_49 }, //880
+/*S_ALN1_49*/ { SPR_ALN1, 8, 4, { A_SpectreCAttack }, S_ALN1_50 }, //881
+/*S_ALN1_50*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_44 }, //882
+/*S_ALN1_51*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_40 }, //883
+/*S_ALN1_52*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_53 }, //884
+/*S_ALN1_53*/ { SPR_ALN1, 8, 4, { A_SpectreDAttack }, S_ALN1_54 }, //885
+/*S_ALN1_54*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //886
+/*S_ALN1_55*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_56 }, //887
+/*S_ALN1_56*/ { SPR_ALN1, 8, 4, { A_SpectreEAttack }, S_ALN1_57 }, //888
+/*S_ALN1_57*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //889
+/*S_MNAM_00*/ { SPR_MNAM, 0, 100, { A_FloatWeave }, S_MNAM_01 }, //890
+/*S_MNAM_01*/ { SPR_MNAM, 32769, 60, { A_FloatWeave }, S_MNAM_02 }, //891
+/*S_MNAM_02*/ { SPR_MNAM, 32770, 4, { A_FloatWeave }, S_MNAM_03 }, //892
+/*S_MNAM_03*/ { SPR_MNAM, 32771, 4, { A_FloatWeave }, S_MNAM_04 }, //893
+/*S_MNAM_04*/ { SPR_MNAM, 32772, 4, { A_FloatWeave }, S_MNAM_05 }, //894
+/*S_MNAM_05*/ { SPR_MNAM, 32773, 4, { A_FloatWeave }, S_MNAM_06 }, //895
+/*S_MNAM_06*/ { SPR_MNAM, 32774, 4, { A_FloatWeave }, S_MNAM_07 }, //896
+/*S_MNAM_07*/ { SPR_MNAM, 32775, 4, { A_FloatWeave }, S_MNAM_08 }, //897
+/*S_MNAM_08*/ { SPR_MNAM, 32776, 4, { A_FloatWeave }, S_MNAM_09 }, //898
+/*S_MNAM_09*/ { SPR_MNAM, 32777, 4, { A_FloatWeave }, S_MNAM_10 }, //899
+/*S_MNAM_10*/ { SPR_MNAM, 32778, 4, { A_FloatWeave }, S_MNAM_11 }, //900
+/*S_MNAM_11*/ { SPR_MNAM, 32779, 4, { A_FloatWeave }, S_MNAL_00 }, //901
+/*S_MNAL_00*/ { SPR_MNAL, 32768, 4, { A_Look }, S_MNAL_01 }, //902
+/*S_MNAL_01*/ { SPR_MNAL, 32769, 4, { A_FloatWeave }, S_MNAL_00 }, //903
+/*S_MNAL_02*/ { SPR_MNAL, 32768, 4, { A_Chase }, S_MNAL_03 }, //904
+/*S_MNAL_03*/ { SPR_MNAL, 32769, 4, { A_Chase }, S_MNAL_04 }, //905
+/*S_MNAL_04*/ { SPR_MNAL, 32770, 4, { A_FloatWeave }, S_MNAL_05 }, //906
+/*S_MNAL_05*/ { SPR_MNAL, 32771, 4, { A_Chase }, S_MNAL_06 }, //907
+/*S_MNAL_06*/ { SPR_MNAL, 32772, 4, { A_Chase }, S_MNAL_07 }, //908
+/*S_MNAL_07*/ { SPR_MNAL, 32773, 4, { A_Chase }, S_MNAL_08 }, //909
+/*S_MNAL_08*/ { SPR_MNAL, 32774, 4, { A_FloatWeave }, S_MNAL_09 }, //910
+/*S_MNAL_09*/ { SPR_MNAL, 32775, 4, { A_Chase }, S_MNAL_10 }, //911
+/*S_MNAL_10*/ { SPR_MNAL, 32776, 4, { A_Chase }, S_MNAL_11 }, //912
+/*S_MNAL_11*/ { SPR_MNAL, 32777, 4, { A_Chase }, S_MNAL_12 }, //913
+/*S_MNAL_12*/ { SPR_MNAL, 32778, 4, { A_FloatWeave }, S_MNAL_02 }, //914
+/*S_MNAL_13*/ { SPR_MNAL, 32777, 4, { A_FaceTarget }, S_MNAL_14 }, //915
+/*S_MNAL_14*/ { SPR_MNAL, 32776, 4, { A_BossMeleeAtk }, S_MNAL_15 }, //916
+/*S_MNAL_15*/ { SPR_MNAL, 32770, 4, { NULL }, S_MNAL_04 }, //917
+/*S_MNAL_16*/ { SPR_MNAL, 32773, 4, { A_FaceTarget }, S_MNAL_17 }, //918
+/*S_MNAL_17*/ { SPR_MNAL, 32776, 4, { A_FireSigilWeapon }, S_MNAL_18 }, //919
+/*S_MNAL_18*/ { SPR_MNAL, 32772, 4, { NULL }, S_MNAL_12 }, //920
+/*S_MNAL_19*/ { SPR_MNAL, 32777, 2, { A_Pain }, S_MNAL_08 }, //921
+/*S_MNAL_20*/ { SPR_MNAL, 32779, 7, { A_NodeChunk }, S_MNAL_21 }, //922
+/*S_MNAL_21*/ { SPR_MNAL, 32780, 7, { A_Scream }, S_MNAL_22 }, //923
+/*S_MNAL_22*/ { SPR_MNAL, 32781, 7, { A_NodeChunk }, S_MNAL_23 }, //924
+/*S_MNAL_23*/ { SPR_MNAL, 32782, 7, { A_NodeChunk }, S_MNAL_24 }, //925
+/*S_MNAL_24*/ { SPR_MNAL, 32783, 7, { A_HeadChunk }, S_MNAL_25 }, //926
+/*S_MNAL_25*/ { SPR_MNAL, 32784, 64, { A_NodeChunk }, S_MNAL_26 }, //927
+/*S_MNAL_26*/ { SPR_MNAL, 32784, 6, { A_EntityDeath }, S_NULL }, //928
+/*S_MNAL_27*/ { SPR_MNAL, 32785, 10, { A_Look }, S_MNAL_27 }, //929
+/*S_MNAL_28*/ { SPR_MNAL, 32785, 5, { A_FloatWeave }, S_MNAL_29 }, //930
+/*S_MNAL_29*/ { SPR_MNAL, 32786, 5, { A_Chase }, S_MNAL_30 }, //931
+/*S_MNAL_30*/ { SPR_MNAL, 32787, 5, { A_Chase }, S_MNAL_31 }, //932
+/*S_MNAL_31*/ { SPR_MNAL, 32788, 5, { A_FloatWeave }, S_MNAL_32 }, //933
+/*S_MNAL_32*/ { SPR_MNAL, 32789, 5, { A_Chase }, S_MNAL_33 }, //934
+/*S_MNAL_33*/ { SPR_MNAL, 32790, 5, { A_FloatWeave }, S_MNAL_28 }, //935
+/*S_MNAL_34*/ { SPR_MNAL, 32786, 4, { A_FaceTarget }, S_MNAL_35 }, //936
+/*S_MNAL_35*/ { SPR_MNAL, 32785, 4, { A_BossMeleeAtk }, S_MNAL_36 }, //937
+/*S_MNAL_36*/ { SPR_MNAL, 32787, 4, { A_FloatWeave }, S_MNAL_29 }, //938
+/*S_MNAL_37*/ { SPR_MNAL, 32790, 4, { A_FaceTarget }, S_MNAL_38 }, //939
+/*S_MNAL_38*/ { SPR_MNAL, 32788, 4, { A_FireSigilEOffshoot }, S_MNAL_39 }, //940
+/*S_MNAL_39*/ { SPR_MNAL, 32789, 4, { A_FloatWeave }, S_MNAL_32 }, //941
+/*S_MNAL_40*/ { SPR_MNAL, 32785, 2, { A_Pain }, S_MNAL_28 }, //942
+/*S_MDTH_00*/ { SPR_MDTH, 32768, 3, { A_Scream }, S_MDTH_01 }, //943
+/*S_MDTH_01*/ { SPR_MDTH, 32769, 3, { A_BodyParts }, S_MDTH_02 }, //944
+/*S_MDTH_02*/ { SPR_MDTH, 32770, 3, { A_Fall }, S_MDTH_03 }, //945
+/*S_MDTH_03*/ { SPR_MDTH, 32771, 3, { A_BodyParts }, S_MDTH_04 }, //946
+/*S_MDTH_04*/ { SPR_MDTH, 32772, 3, { A_BodyParts }, S_MDTH_05 }, //947
+/*S_MDTH_05*/ { SPR_MDTH, 32773, 3, { A_BodyParts }, S_MDTH_06 }, //948
+/*S_MDTH_06*/ { SPR_MDTH, 32774, 3, { A_BodyParts }, S_MDTH_07 }, //949
+/*S_MDTH_07*/ { SPR_MDTH, 32775, 3, { A_BodyParts }, S_MDTH_08 }, //950
+/*S_MDTH_08*/ { SPR_MDTH, 32776, 3, { A_BodyParts }, S_MDTH_09 }, //951
+/*S_MDTH_09*/ { SPR_MDTH, 32777, 3, { A_BodyParts }, S_MDTH_10 }, //952
+/*S_MDTH_10*/ { SPR_MDTH, 32778, 3, { A_BodyParts }, S_MDTH_11 }, //953
+/*S_MDTH_11*/ { SPR_MDTH, 32779, 3, { A_BodyParts }, S_MDTH_12 }, //954
+/*S_MDTH_12*/ { SPR_MDTH, 32780, 3, { A_BodyParts }, S_MDTH_13 }, //955
+/*S_MDTH_13*/ { SPR_MDTH, 32781, 3, { A_BodyParts }, S_MDTH_14 }, //956
+/*S_MDTH_14*/ { SPR_MDTH, 32782, 3, { A_BossDeath }, S_NULL }, //957
+/*S_NEST_00*/ { SPR_NEST, 0, -1, { NULL }, S_NULL }, //958
+/*S_PODD_00*/ { SPR_PODD, 0, 60, { A_Look }, S_PODD_00 }, //959
+/*S_PODD_01*/ { SPR_PODD, 0, 360, { NULL }, S_PODD_02 }, //960
+/*S_PODD_02*/ { SPR_PODD, 1, 9, { A_Fall }, S_PODD_03 }, //961
+/*S_PODD_03*/ { SPR_PODD, 2, 9, { NULL }, S_PODD_04 }, //962
+/*S_PODD_04*/ { SPR_PODD, 3, 9, { A_SpawnEntity }, S_PODD_05 }, //963
+/*S_PODD_05*/ { SPR_PODD, 4, -1, { NULL }, S_NULL }, //964
+/*S_ZAP6_00*/ { SPR_ZAP6, 32768, 4, { NULL }, S_ZAP6_01 }, //965
+/*S_ZAP6_01*/ { SPR_ZAP6, 32769, 4, { A_SigilTrail }, S_ZAP6_02 }, //966
+/*S_ZAP6_02*/ { SPR_ZAP6, 32770, 4, { A_SigilTrail }, S_ZAP6_00 }, //967
+/*S_ZOT3_00*/ { SPR_ZOT3, 32768, 4, { NULL }, S_ZOT3_01 }, //968
+/*S_ZOT3_01*/ { SPR_ZOT3, 32769, 4, { NULL }, S_ZOT3_02 }, //969
+/*S_ZOT3_02*/ { SPR_ZOT3, 32770, 4, { NULL }, S_ZOT3_03 }, //970
+/*S_ZOT3_03*/ { SPR_ZOT3, 32771, 4, { NULL }, S_ZOT3_04 }, //971
+/*S_ZOT3_04*/ { SPR_ZOT3, 32772, 4, { NULL }, S_ZOT3_00 }, //972
+/*S_ZAP6_03*/ { SPR_ZAP6, 32768, 5, { NULL }, S_ZAP6_04 }, //973
+/*S_ZAP6_04*/ { SPR_ZAP6, 32769, 5, { NULL }, S_ZAP6_05 }, //974
+/*S_ZAP6_05*/ { SPR_ZAP6, 32770, 5, { NULL }, S_NULL }, //975
+/*S_ZAP7_00*/ { SPR_ZAP7, 32768, 4, { A_Sigil_E_Action }, S_ZAP7_01 }, //976
+/*S_ZAP7_01*/ { SPR_ZAP7, 32769, 4, { A_Sigil_E_Action }, S_ZAP7_02 }, //977
+/*S_ZAP7_02*/ { SPR_ZAP7, 32770, 6, { A_Sigil_E_Action }, S_ZAP7_03 }, //978
+/*S_ZAP7_03*/ { SPR_ZAP7, 32771, 6, { A_Sigil_E_Action }, S_ZAP7_04 }, //979
+/*S_ZAP7_04*/ { SPR_ZAP7, 32772, 6, { A_Sigil_E_Action }, S_ZAP7_00 }, //980
+/*S_ZOT1_00*/ { SPR_ZOT1, 32768, 4, { NULL }, S_ZOT1_01 }, //981
+/*S_ZOT1_01*/ { SPR_ZOT1, 32769, 4, { NULL }, S_ZOT1_02 }, //982
+/*S_ZOT1_02*/ { SPR_ZOT1, 32770, 6, { NULL }, S_ZOT1_03 }, //983
+/*S_ZOT1_03*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_04 }, //984
+/*S_ZOT1_04*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_00 }, //985
+/*S_ZAP5_00*/ { SPR_ZAP5, 32768, 4, { A_MissileTick }, S_ZAP5_01 }, //986
+/*S_ZAP5_01*/ { SPR_ZAP5, 32769, 4, { A_Sigil_A_Action }, S_ZAP5_02 }, //987
+/*S_ZAP5_02*/ { SPR_ZAP5, 32770, 4, { A_MissileTick }, S_ZAP5_03 }, //988
+/*S_ZAP5_03*/ { SPR_ZAP5, 32771, 4, { A_MissileTick }, S_ZAP5_00 }, //989
+/*S_ZOT2_00*/ { SPR_ZOT2, 32768, 4, { A_Tracer }, S_ZOT2_01 }, //990
+/*S_ZOT2_01*/ { SPR_ZOT2, 32769, 4, { A_Tracer }, S_ZOT2_02 }, //991
+/*S_ZOT2_02*/ { SPR_ZOT2, 32770, 6, { A_Tracer }, S_ZOT2_03 }, //992
+/*S_ZOT2_03*/ { SPR_ZOT2, 32771, 6, { A_Tracer }, S_ZOT2_04 }, //993
+/*S_ZOT2_04*/ { SPR_ZOT2, 32772, 5, { A_Tracer }, S_ZOT2_00 }, //994
+/*S_SEWR_00*/ { SPR_SEWR, 0, 10, { A_Look }, S_SEWR_00 }, //995
+/*S_SEWR_01*/ { SPR_SEWR, 0, 6, { A_FloatWeave }, S_SEWR_02 }, //996
+/*S_SEWR_02*/ { SPR_SEWR, 0, 6, { A_Chase }, S_SEWR_01 }, //997
+/*S_SEWR_03*/ { SPR_SEWR, 1, 4, { A_FaceTarget }, S_SEWR_04 }, //998
+/*S_SEWR_04*/ { SPR_SEWR, 32770, 8, { A_SentinelAttack }, S_SEWR_05 }, //999
+/*S_SEWR_05*/ { SPR_SEWR, 32770, 4, { A_CheckTargetVisible }, S_SEWR_04 }, //1000
+/*S_SEWR_06*/ { SPR_SEWR, 3, 5, { A_Pain }, S_SEWR_05 }, //1001
+/*S_SEWR_07*/ { SPR_SEWR, 3, 7, { A_Fall }, S_SEWR_08 }, //1002
+/*S_SEWR_08*/ { SPR_SEWR, 32772, 8, { A_BodyParts }, S_SEWR_09 }, //1003
+/*S_SEWR_09*/ { SPR_SEWR, 32773, 5, { A_Scream }, S_SEWR_10 }, //1004
+/*S_SEWR_10*/ { SPR_SEWR, 32774, 4, { A_BodyParts }, S_SEWR_11 }, //1005
+/*S_SEWR_11*/ { SPR_SEWR, 32775, 4, { A_BodyParts }, S_SEWR_12 }, //1006
+/*S_SEWR_12*/ { SPR_SEWR, 8, 4, { NULL }, S_SEWR_13 }, //1007
+/*S_SEWR_13*/ { SPR_SEWR, 9, 5, { NULL }, S_NULL }, //1008
+/*S_SPID_00*/ { SPR_SPID, 0, 1, { A_StalkerSetLook }, S_SPID_00 }, //1009
+/*S_SPID_01*/ { SPR_SPID, 0, 10, { A_Look }, S_SPID_01 }, //1010
+/*S_SPID_02*/ { SPR_SPID, 9, 10, { A_Look }, S_SPID_02 }, //1011
+/*S_SPID_03*/ { SPR_SPID, 0, 1, { A_StalkerThink }, S_SPID_04 }, //1012
+/*S_SPID_04*/ { SPR_SPID, 0, 3, { A_Chase }, S_SPID_05 }, //1013
+/*S_SPID_05*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_06 }, //1014
+/*S_SPID_06*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_07 }, //1015
+/*S_SPID_07*/ { SPR_SPID, 2, 3, { A_StalkerChase }, S_SPID_08 }, //1016
+/*S_SPID_08*/ { SPR_SPID, 2, 3, { A_Chase }, S_SPID_03 }, //1017
+/*S_SPID_09*/ { SPR_SPID, 9, 3, { A_FaceTarget }, S_SPID_10 }, //1018
+/*S_SPID_10*/ { SPR_SPID, 10, 3, { A_StalkerScratch }, S_SPID_18 }, //1019
+/*S_SPID_11*/ { SPR_SPID, 2, 2, { A_StalkerDrop }, S_SPID_12 }, //1020
+/*S_SPID_12*/ { SPR_SPID, 8, 3, { NULL }, S_SPID_13 }, //1021
+/*S_SPID_13*/ { SPR_SPID, 7, 3, { NULL }, S_SPID_14 }, //1022
+/*S_SPID_14*/ { SPR_SPID, 6, 3, { NULL }, S_SPID_15 }, //1023
+/*S_SPID_15*/ { SPR_SPID, 5, 3, { NULL }, S_SPID_16 }, //1024
+/*S_SPID_16*/ { SPR_SPID, 4, 3, { NULL }, S_SPID_17 }, //1025
+/*S_SPID_17*/ { SPR_SPID, 3, 3, { NULL }, S_SPID_09 }, //1026
+/*S_SPID_18*/ { SPR_SPID, 9, 3, { A_StalkerChase }, S_SPID_19 }, //1027
+/*S_SPID_19*/ { SPR_SPID, 9, 3, { A_Chase }, S_SPID_20 }, //1028
+/*S_SPID_20*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_21 }, //1029
+/*S_SPID_21*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_22 }, //1030
+/*S_SPID_22*/ { SPR_SPID, 11, 3, { A_StalkerChase }, S_SPID_23 }, //1031
+/*S_SPID_23*/ { SPR_SPID, 11, 3, { A_Chase }, S_SPID_18 }, //1032
+/*S_SPID_24*/ { SPR_SPID, 11, 1, { A_Pain }, S_SPID_03 }, //1033
+/*S_SPID_25*/ { SPR_SPID, 14, 4, { NULL }, S_SPID_26 }, //1034
+/*S_SPID_26*/ { SPR_SPID, 15, 4, { A_Scream }, S_SPID_27 }, //1035
+/*S_SPID_27*/ { SPR_SPID, 16, 4, { NULL }, S_SPID_28 }, //1036
+/*S_SPID_28*/ { SPR_SPID, 17, 4, { NULL }, S_SPID_29 }, //1037
+/*S_SPID_29*/ { SPR_SPID, 18, 4, { NULL }, S_SPID_30 }, //1038
+/*S_SPID_30*/ { SPR_SPID, 19, 4, { NULL }, S_SPID_31 }, //1039
+/*S_SPID_31*/ { SPR_SPID, 20, 4, { A_Fall }, S_SPID_32 }, //1040
+/*S_SPID_32*/ { SPR_SPID, 21, 4, { NULL }, S_SPID_33 }, //1041
+/*S_SPID_33*/ { SPR_SPID, 22, 4, { NULL }, S_SPID_34 }, //1042
+/*S_SPID_34*/ { SPR_SPID, 32791, 4, { NULL }, S_SPID_35 }, //1043
+/*S_SPID_35*/ { SPR_SPID, 32792, 4, { NULL }, S_SPID_36 }, //1044
+/*S_SPID_36*/ { SPR_SPID, 32793, 4, { NULL }, S_SPID_37 }, //1045
+/*S_SPID_37*/ { SPR_SPID, 32794, 4, { NULL }, S_NULL }, //1046
+/*S_ROB3_00*/ { SPR_ROB3, 0, 10, { A_Look }, S_ROB3_01 }, //1047
+/*S_ROB3_01*/ { SPR_ROB3, 1, 10, { A_Look }, S_ROB3_00 }, //1048
+/*S_ROB3_02*/ { SPR_ROB3, 1, 3, { A_InqChase }, S_ROB3_03 }, //1049
+/*S_ROB3_03*/ { SPR_ROB3, 1, 3, { A_Chase }, S_ROB3_04 }, //1050
+/*S_ROB3_04*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_05 }, //1051
+/*S_ROB3_05*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_06 }, //1052
+/*S_ROB3_06*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_07 }, //1053
+/*S_ROB3_07*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_08 }, //1054
+/*S_ROB3_08*/ { SPR_ROB3, 4, 3, { A_InqChase }, S_ROB3_09 }, //1055
+/*S_ROB3_09*/ { SPR_ROB3, 4, 3, { A_InqFlyCheck }, S_ROB3_02 }, //1056
+/*S_ROB3_10*/ { SPR_ROB3, 0, 2, { A_InqFlyCheck }, S_ROB3_11 }, //1057
+/*S_ROB3_11*/ { SPR_ROB3, 5, 6, { A_FaceTarget }, S_ROB3_12 }, //1058
+/*S_ROB3_12*/ { SPR_ROB3, 32774, 8, { A_ReavShoot }, S_ROB3_13 }, //1059
+/*S_ROB3_13*/ { SPR_ROB3, 6, 8, { A_ReavShoot }, S_ROB3_02 }, //1060
+/*S_ROB3_14*/ { SPR_ROB3, 10, 12, { A_FaceTarget }, S_ROB3_15 }, //1061
+/*S_ROB3_15*/ { SPR_ROB3, 32777, 6, { A_InqGrenade }, S_ROB3_16 }, //1062
+/*S_ROB3_16*/ { SPR_ROB3, 10, 12, { NULL }, S_ROB3_02 }, //1063
+/*S_ROB3_17*/ { SPR_ROB3, 32775, 8, { A_InqTakeOff }, S_ROB3_18 }, //1064
+/*S_ROB3_18*/ { SPR_ROB3, 32776, 4, { A_InqFly }, S_ROB3_19 }, //1065
+/*S_ROB3_19*/ { SPR_ROB3, 32775, 4, { A_InqFly }, S_ROB3_18 }, //1066
+/*S_ROB3_20*/ { SPR_ROB3, 11, 4, { A_BodyParts }, S_ROB3_21 }, //1067
+/*S_ROB3_21*/ { SPR_ROB3, 12, 4, { A_Scream }, S_ROB3_22 }, //1068
+/*S_ROB3_22*/ { SPR_ROB3, 13, 4, { A_BodyParts }, S_ROB3_23 }, //1069
+/*S_ROB3_23*/ { SPR_ROB3, 32782, 4, { A_DeathExplode1 }, S_ROB3_24 }, //1070
+/*S_ROB3_24*/ { SPR_ROB3, 32783, 4, { A_BodyParts }, S_ROB3_25 }, //1071
+/*S_ROB3_25*/ { SPR_ROB3, 32784, 4, { A_Fall }, S_ROB3_26 }, //1072
+/*S_ROB3_26*/ { SPR_ROB3, 17, 4, { A_BodyParts }, S_ROB3_27 }, //1073
+/*S_ROB3_27*/ { SPR_ROB3, 18, 4, { A_BodyParts }, S_ROB3_28 }, //1074
+/*S_ROB3_28*/ { SPR_ROB3, 19, 4, { A_BodyParts }, S_ROB3_29 }, //1075
+/*S_ROB3_29*/ { SPR_ROB3, 20, 4, { A_BodyParts }, S_ROB3_30 }, //1076
+/*S_ROB3_30*/ { SPR_ROB3, 21, 4, { A_BodyParts }, S_ROB3_31 }, //1077
+/*S_ROB3_31*/ { SPR_ROB3, 32790, 4, { A_DeathExplode1 }, S_ROB3_32 }, //1078
+/*S_ROB3_32*/ { SPR_ROB3, 32791, 4, { A_BodyParts }, S_ROB3_33 }, //1079
+/*S_ROB3_33*/ { SPR_ROB3, 32792, 4, { A_BodyParts }, S_ROB3_34 }, //1080
+/*S_ROB3_34*/ { SPR_ROB3, 25, 4, { A_BodyParts }, S_ROB3_35 }, //1081
+/*S_ROB3_35*/ { SPR_ROB3, 26, 4, { A_BodyParts }, S_ROB3_36 }, //1082
+/*S_ROB3_36*/ { SPR_ROB3, 27, 3, { A_BodyParts }, S_ROB3_37 }, //1083
+/*S_ROB3_37*/ { SPR_ROB3, 32796, 3, { A_DeathExplode1 }, S_RBB3_00 }, //1084
+/*S_RBB3_00*/ { SPR_RBB3, 32768, 3, { A_InqTossArm }, S_RBB3_01 }, //1085
+/*S_RBB3_01*/ { SPR_RBB3, 32769, 3, { A_BodyParts }, S_RBB3_02 }, //1086
+/*S_RBB3_02*/ { SPR_RBB3, 2, 3, { A_BodyParts }, S_RBB3_03 }, //1087
+/*S_RBB3_03*/ { SPR_RBB3, 3, 3, { A_BodyParts }, S_RBB3_04 }, //1088
+/*S_RBB3_04*/ { SPR_RBB3, 4, -1, { A_BossDeath }, S_NULL }, //1089
+/*S_RBB3_05*/ { SPR_RBB3, 32773, 5, { NULL }, S_RBB3_06 }, //1090
+/*S_RBB3_06*/ { SPR_RBB3, 32774, 5, { NULL }, S_RBB3_07 }, //1091
+/*S_RBB3_07*/ { SPR_RBB3, 7, -1, { NULL }, S_NULL }, //1092
+/*S_PRGR_00*/ { SPR_PRGR, 0, 5, { A_Look }, S_PRGR_01 }, //1093
+/*S_PRGR_01*/ { SPR_PRGR, 0, 1, { A_FloatWeave }, S_PRGR_00 }, //1094
+/*S_PRGR_02*/ { SPR_PRGR, 0, 160, { A_FloatWeave }, S_PRGR_03 }, //1095
+/*S_PRGR_03*/ { SPR_PRGR, 1, 5, { A_FloatWeave }, S_PRGR_04 }, //1096
+/*S_PRGR_04*/ { SPR_PRGR, 2, 5, { A_FloatWeave }, S_PRGR_05 }, //1097
+/*S_PRGR_05*/ { SPR_PRGR, 3, 5, { A_FloatWeave }, S_PRGR_06 }, //1098
+/*S_PRGR_06*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_07 }, //1099
+/*S_PRGR_07*/ { SPR_PRGR, 5, 2, { A_FloatWeave }, S_PRGR_08 }, //1100
+/*S_PRGR_08*/ { SPR_PRGR, 4, 3, { A_Chase }, S_PRGR_09 }, //1101
+/*S_PRGR_09*/ { SPR_PRGR, 5, 3, { A_Chase }, S_PRGR_06 }, //1102
+/*S_PRGR_10*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_11 }, //1103
+/*S_PRGR_11*/ { SPR_PRGR, 5, 3, { A_FloatWeave }, S_PRGR_12 }, //1104
+/*S_PRGR_12*/ { SPR_PRGR, 4, 3, { A_FaceTarget }, S_PRGR_13 }, //1105
+/*S_PRGR_13*/ { SPR_PRGR, 5, 4, { A_ProgrammerMelee }, S_PRGR_06 }, //1106
+/*S_PRGR_14*/ { SPR_PRGR, 6, 5, { A_FaceTarget }, S_PRGR_15 }, //1107
+/*S_PRGR_15*/ { SPR_PRGR, 7, 5, { A_FloatWeave }, S_PRGR_16 }, //1108
+/*S_PRGR_16*/ { SPR_PRGR, 32776, 5, { A_FaceTarget }, S_PRGR_17 }, //1109
+/*S_PRGR_17*/ { SPR_PRGR, 32777, 5, { A_ProgrammerAttack }, S_PRGR_06 }, //1110
+/*S_PRGR_18*/ { SPR_PRGR, 10, 5, { A_Pain }, S_PRGR_19 }, //1111
+/*S_PRGR_19*/ { SPR_PRGR, 11, 5, { A_FloatWeave }, S_PRGR_06 }, //1112
+/*S_PRGR_20*/ { SPR_PRGR, 32779, 7, { A_BodyParts }, S_PRGR_21 }, //1113
+/*S_PRGR_21*/ { SPR_PRGR, 32780, 7, { A_Scream }, S_PRGR_22 }, //1114
+/*S_PRGR_22*/ { SPR_PRGR, 32781, 7, { A_BodyParts }, S_PRGR_23 }, //1115
+/*S_PRGR_23*/ { SPR_PRGR, 32782, 7, { A_Fall }, S_PRGR_24 }, //1116
+/*S_PRGR_24*/ { SPR_PRGR, 32783, 7, { A_BodyParts }, S_PRGR_25 }, //1117
+/*S_PRGR_25*/ { SPR_PRGR, 32784, 7, { A_ProgrammerDie }, S_PRGR_26 }, //1118
+/*S_PRGR_26*/ { SPR_PRGR, 32785, 7, { NULL }, S_PRGR_27 }, //1119
+/*S_PRGR_27*/ { SPR_PRGR, 32786, 6, { NULL }, S_PRGR_28 }, //1120
+/*S_PRGR_28*/ { SPR_PRGR, 32787, 5, { NULL }, S_PRGR_29 }, //1121
+/*S_PRGR_29*/ { SPR_PRGR, 32788, 5, { NULL }, S_PRGR_30 }, //1122
+/*S_PRGR_30*/ { SPR_PRGR, 32789, 5, { NULL }, S_PRGR_31 }, //1123
+/*S_PRGR_31*/ { SPR_PRGR, 32790, 5, { NULL }, S_PRGR_32 }, //1124
+/*S_PRGR_32*/ { SPR_PRGR, 32791, 32, { NULL }, S_PRGR_33 }, //1125
+/*S_PRGR_33*/ { SPR_PRGR, 32791, -1, { A_BossDeath }, S_NULL }, //1126
+/*S_BASE_00*/ { SPR_BASE, 32768, 5, { A_DeathExplode3 }, S_BASE_01 }, //1127
+/*S_BASE_01*/ { SPR_BASE, 32769, 5, { NULL }, S_BASE_02 }, //1128
+/*S_BASE_02*/ { SPR_BASE, 32770, 5, { NULL }, S_BASE_03 }, //1129
+/*S_BASE_03*/ { SPR_BASE, 32771, 5, { NULL }, S_BASE_04 }, //1130
+/*S_BASE_04*/ { SPR_BASE, 4, 5, { NULL }, S_BASE_05 }, //1131
+/*S_BASE_05*/ { SPR_BASE, 5, 5, { NULL }, S_BASE_06 }, //1132
+/*S_BASE_06*/ { SPR_BASE, 6, 5, { NULL }, S_BASE_07 }, //1133
+/*S_BASE_07*/ { SPR_BASE, 7, -1, { NULL }, S_NULL }, //1134
+/*S_FRBL_00*/ { SPR_FRBL, 32768, 3, { NULL }, S_FRBL_01 }, //1135
+/*S_FRBL_01*/ { SPR_FRBL, 32769, 3, { NULL }, S_FRBL_02 }, //1136
+/*S_FRBL_02*/ { SPR_FRBL, 32770, 3, { A_MissileTick }, S_FRBL_00 }, //1137
+/*S_FRBL_03*/ { SPR_FRBL, 32771, 5, { A_FlameDeath }, S_FRBL_04 }, //1138
+/*S_FRBL_04*/ { SPR_FRBL, 32772, 5, { NULL }, S_FRBL_05 }, //1139
+/*S_FRBL_05*/ { SPR_FRBL, 32773, 5, { NULL }, S_FRBL_06 }, //1140
+/*S_FRBL_06*/ { SPR_FRBL, 32774, 5, { NULL }, S_FRBL_07 }, //1141
+/*S_FRBL_07*/ { SPR_FRBL, 32775, 5, { NULL }, S_FRBL_08 }, //1142
+/*S_FRBL_08*/ { SPR_FRBL, 32776, 5, { NULL }, S_NULL }, //1143
+/*S_KLAX_00*/ { SPR_KLAX, 0, 5, { A_Listen }, S_KLAX_00 }, //1144
+/*S_KLAX_01*/ { SPR_KLAX, 1, 6, { A_ClaxonBlare }, S_KLAX_02 }, //1145
+/*S_KLAX_02*/ { SPR_KLAX, 2, 60, { NULL }, S_KLAX_01 }, //1146
+/*S_TURT_00*/ { SPR_TURT, 0, 5, { A_Listen }, S_TURT_00 }, //1147
+/*S_TURT_01*/ { SPR_TURT, 0, 2, { A_Chase }, S_TURT_01 }, //1148
+/*S_TURT_02*/ { SPR_TURT, 1, 4, { A_BulletAttack }, S_TURT_03 }, //1149
+/*S_TURT_03*/ { SPR_TURT, 3, 3, { A_CheckTargetVisible }, S_TURT_04 }, //1150
+/*S_TURT_04*/ { SPR_TURT, 0, 4, { A_CheckTargetVisible }, S_TURT_02 }, //1151
+/*S_BALL_00*/ { SPR_BALL, 32768, 6, { NULL }, S_BALL_01 }, //1152
+/*S_BALL_01*/ { SPR_BALL, 32769, 6, { NULL }, S_BALL_02 }, //1153
+/*S_BALL_02*/ { SPR_BALL, 32770, 6, { NULL }, S_BALL_03 }, //1154
+/*S_BALL_03*/ { SPR_BALL, 32771, 6, { NULL }, S_BALL_04 }, //1155
+/*S_BALL_04*/ { SPR_BALL, 32772, 6, { NULL }, S_TURT_05 }, //1156
+/*S_TURT_05*/ { SPR_TURT, 2, -1, { NULL }, S_NULL }, //1157
+/*S_PSTN_00*/ { SPR_PSTN, 0, 8, { NULL }, S_PSTN_01 }, //1158
+/*S_PSTN_01*/ { SPR_PSTN, 1, 8, { NULL }, S_PSTN_00 }, //1159
+/*S_PSTN_02*/ { SPR_PSTN, 32768, 4, { A_Scream }, S_PSTN_03 }, //1160
+/*S_PSTN_03*/ { SPR_PSTN, 32769, 4, { A_Fall }, S_PSTN_04 }, //1161
+/*S_PSTN_04*/ { SPR_PSTN, 32770, 4, { A_DeathMsg }, S_PSTN_05 }, //1162
+/*S_PSTN_05*/ { SPR_PSTN, 32771, 4, { A_SpawnSparkPuff }, S_PSTN_06 }, //1163
+/*S_PSTN_06*/ { SPR_PSTN, 32772, 4, { A_BodyParts }, S_PSTN_07 }, //1164
+/*S_PSTN_07*/ { SPR_PSTN, 32773, 4, { NULL }, S_PSTN_08 }, //1165
+/*S_PSTN_08*/ { SPR_PSTN, 32774, 4, { A_SpawnSparkPuff }, S_PSTN_09 }, //1166
+/*S_PSTN_09*/ { SPR_PSTN, 7, 4, { NULL }, S_PSTN_10 }, //1167
+/*S_PSTN_10*/ { SPR_PSTN, 8, -1, { NULL }, S_NULL }, //1168
+/*S_SECR_00*/ { SPR_SECR, 32768, 4, { NULL }, S_SECR_01 }, //1169
+/*S_SECR_01*/ { SPR_SECR, 32769, 4, { NULL }, S_SECR_02 }, //1170
+/*S_SECR_02*/ { SPR_SECR, 32770, 4, { NULL }, S_SECR_03 }, //1171
+/*S_SECR_03*/ { SPR_SECR, 32771, 4, { NULL }, S_SECR_00 }, //1172
+/*S_SECR_04*/ { SPR_SECR, 32772, 5, { A_SpawnSparkPuff }, S_SECR_05 }, //1173
+/*S_SECR_05*/ { SPR_SECR, 32773, 5, { A_Fall }, S_SECR_06 }, //1174
+/*S_SECR_06*/ { SPR_SECR, 32774, 5, { A_DeathMsg }, S_SECR_07 }, //1175
+/*S_SECR_07*/ { SPR_SECR, 32775, 5, { A_BodyParts }, S_SECR_08 }, //1176
+/*S_SECR_08*/ { SPR_SECR, 32776, 5, { A_SpawnSparkPuff }, S_SECR_09 }, //1177
+/*S_SECR_09*/ { SPR_SECR, 9, 5, { NULL }, S_SECR_10 }, //1178
+/*S_SECR_10*/ { SPR_SECR, 10, 5, { A_SpawnSparkPuff }, S_SECR_11 }, //1179
+/*S_SECR_11*/ { SPR_SECR, 11, 5, { NULL }, S_SECR_12 }, //1180
+/*S_SECR_12*/ { SPR_SECR, 12, 5, { A_SpawnSparkPuff }, S_SECR_13 }, //1181
+/*S_SECR_13*/ { SPR_SECR, 13, 5, { NULL }, S_SECR_14 }, //1182
+/*S_SECR_14*/ { SPR_SECR, 14, 5, { A_SpawnSparkPuff }, S_SECR_15 }, //1183
+/*S_SECR_15*/ { SPR_SECR, 15, -1, { NULL }, S_NULL }, //1184
+/*S_XPRK_01*/ { SPR_XPRK, 0, -1, { NULL }, S_NULL }, //1185
+/*S_XPRK_02*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_BNG3_00 }, //1186
+/*S_TARG_00*/ { SPR_TARG, 0, -1, { NULL }, S_NULL }, //1187
+/*S_RING_00*/ { SPR_RING, 0, -1, { NULL }, S_NULL }, //1188
+/*S_EARS_00*/ { SPR_EARS, 0, -1, { NULL }, S_NULL }, //1189
+/*S_COMM_00*/ { SPR_COMM, 0, -1, { NULL }, S_NULL }, //1190
+/*S_BOOM_00*/ { SPR_BOOM, 32768, 1, { A_DeathExplode4 }, S_BOOM_01 }, //1191
+/*S_BOOM_01*/ { SPR_BOOM, 32769, 3, { A_DeathMsg }, S_BOOM_02 }, //1192
+/*S_BOOM_02*/ { SPR_BOOM, 32770, 2, { A_CrystalExplode }, S_BOOM_03 }, //1193
+/*S_BOOM_03*/ { SPR_BOOM, 32771, 3, { A_SpawnSparkPuff }, S_BOOM_04 }, //1194
+/*S_BOOM_04*/ { SPR_BOOM, 32772, 3, { NULL }, S_BOOM_05 }, //1195
+/*S_BOOM_05*/ { SPR_BOOM, 32773, 3, { NULL }, S_BOOM_06 }, //1196
+/*S_BOOM_06*/ { SPR_BOOM, 32774, 3, { A_SpawnSparkPuff }, S_BOOM_07 }, //1197
+/*S_BOOM_07*/ { SPR_BOOM, 32775, 1, { A_DeathExplode4 }, S_BOOM_08 }, //1198
+/*S_BOOM_08*/ { SPR_BOOM, 32776, 3, { NULL }, S_BOOM_09 }, //1199
+/*S_BOOM_09*/ { SPR_BOOM, 32777, 3, { A_SpawnSparkPuff }, S_BOOM_10 }, //1200
+/*S_BOOM_10*/ { SPR_BOOM, 32778, 3, { A_SpawnSparkPuff }, S_BOOM_11 }, //1201
+/*S_BOOM_11*/ { SPR_BOOM, 32779, 3, { A_SpawnSparkPuff }, S_BOOM_12 }, //1202
+/*S_BOOM_12*/ { SPR_BOOM, 32780, 3, { NULL }, S_BOOM_13 }, //1203
+/*S_BOOM_13*/ { SPR_BOOM, 32781, 3, { NULL }, S_BOOM_14 }, //1204
+/*S_BOOM_14*/ { SPR_BOOM, 32782, 3, { A_SpawnSparkPuff }, S_BOOM_15 }, //1205
+/*S_BOOM_15*/ { SPR_BOOM, 32783, 3, { NULL }, S_BOOM_16 }, //1206
+/*S_BOOM_16*/ { SPR_BOOM, 32784, 3, { NULL }, S_BOOM_17 }, //1207
+/*S_BOOM_17*/ { SPR_BOOM, 32785, 3, { NULL }, S_BOOM_18 }, //1208
+/*S_BOOM_18*/ { SPR_BOOM, 32786, 3, { NULL }, S_BOOM_19 }, //1209
+/*S_BOOM_19*/ { SPR_BOOM, 32787, 3, { NULL }, S_BOOM_20 }, //1210
+/*S_BOOM_20*/ { SPR_BOOM, 32788, 3, { A_ExtraLightOff }, S_BOOM_21 }, //1211
+/*S_BOOM_21*/ { SPR_BOOM, 32789, 3, { NULL }, S_BOOM_22 }, //1212
+/*S_BOOM_22*/ { SPR_BOOM, 32790, 3, { NULL }, S_BOOM_23 }, //1213
+/*S_BOOM_23*/ { SPR_BOOM, 32791, 3, { NULL }, S_BOOM_24 }, //1214
+/*S_BOOM_24*/ { SPR_BOOM, 32792, 3, { NULL }, S_NULL }, //1215
+/*S_RATT_00*/ { SPR_RATT, 0, 10, { A_Look }, S_RATT_00 }, //1216
+/*S_RATT_01*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_02 }, //1217
+/*S_RATT_02*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_03 }, //1218
+/*S_RATT_03*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_04 }, //1219
+/*S_RATT_04*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_01 }, //1220
+/*S_RATT_05*/ { SPR_RATT, 0, 8, { A_RandomWalk }, S_RATT_06 }, //1221
+/*S_RATT_06*/ { SPR_RATT, 1, 4, { A_RandomWalk }, S_RATT_01 }, //1222
+/*S_HOGN_00*/ { SPR_HOGN, 0, 2, { A_ZombieInSpecialSector }, S_HOGN_00 }, //1223
+/*S_HOGN_01*/ { SPR_HOGN, 1, 1, { A_ZombieInSpecialSector }, S_HOGN_02 }, //1224
+/*S_HOGN_02*/ { SPR_HOGN, 2, 1, { A_Pain }, S_HOGN_00 }, //1225
+/*S_DEAD_00*/ { SPR_DEAD, 0, -1, { NULL }, S_NULL }, //1226
+/*S_SBAN_00*/ { SPR_SBAN, 0, -1, { NULL }, S_NULL }, //1227
+/*S_BOTR_00*/ { SPR_BOTR, 0, -1, { NULL }, S_NULL }, //1228
+/*S_HATR_00*/ { SPR_HATR, 0, -1, { NULL }, S_NULL }, //1229
+/*S_TOPR_00*/ { SPR_TOPR, 0, -1, { NULL }, S_NULL }, //1230
+/*S_COUP_00*/ { SPR_COUP, 0, 5, { NULL }, S_COUP_01 }, //1231
+/*S_COUP_01*/ { SPR_COUP, 1, 5, { NULL }, S_COUP_00 }, //1232
+/*S_COUP_02*/ { SPR_COUP, 2, -1, { NULL }, S_COUP_01 }, //1233
+/*S_BUBB_00*/ { SPR_BUBB, 0, 4, { A_ActiveSound }, S_BUBB_00 }, //1234
+/*S_BUBF_00*/ { SPR_BUBF, 0, 4, { A_ActiveSound }, S_BUBF_00 }, //1235
+/*S_BUBC_00*/ { SPR_BUBC, 0, 4, { A_ActiveSound }, S_BUBC_00 }, //1236
+/*S_ASPR_00*/ { SPR_ASPR, 0, 4, { A_ActiveSound }, S_ASPR_00 }, //1237
+/*S_SPDL_00*/ { SPR_SPDL, 0, 5, { A_ActiveSound }, S_SPDL_01 }, //1238
+/*S_SPDL_01*/ { SPR_SPDL, 1, 5, { A_ActiveSound }, S_SPDL_02 }, //1239
+/*S_SPDL_02*/ { SPR_SPDL, 2, 5, { A_ActiveSound }, S_SPDL_00 }, //1240
+/*S_TOKN_00*/ { SPR_TOKN, 0, -1, { NULL }, S_NULL }, //1241
+/*S_OTOK_00*/ { SPR_OTOK, 0, -1, { NULL }, S_NULL }, //1242
+/*S_HELT_00*/ { SPR_HELT, 0, -1, { NULL }, S_NULL }, //1243
+/*S_GUNT_00*/ { SPR_GUNT, 0, -1, { NULL }, S_NULL }, //1244
+/*S_FULL_00*/ { SPR_FULL, 0, 35, { NULL }, S_FULL_01 }, //1245
+/*S_FULL_01*/ { SPR_FULL, 1, 35, { NULL }, S_FULL_00 }, //1246
+/*S_MEAT_00*/ { SPR_MEAT, 0, 700, { NULL }, S_NULL }, //1247
+/*S_MEAT_01*/ { SPR_MEAT, 1, 700, { NULL }, S_NULL }, //1248
+/*S_MEAT_02*/ { SPR_MEAT, 2, 700, { NULL }, S_NULL }, //1249
+/*S_MEAT_03*/ { SPR_MEAT, 3, 700, { NULL }, S_NULL }, //1250
+/*S_MEAT_04*/ { SPR_MEAT, 4, 700, { NULL }, S_NULL }, //1251
+/*S_MEAT_05*/ { SPR_MEAT, 5, 700, { NULL }, S_NULL }, //1252
+/*S_MEAT_06*/ { SPR_MEAT, 6, 700, { NULL }, S_NULL }, //1253
+/*S_MEAT_07*/ { SPR_MEAT, 7, 700, { NULL }, S_NULL }, //1254
+/*S_MEAT_08*/ { SPR_MEAT, 8, 700, { NULL }, S_NULL }, //1255
+/*S_MEAT_09*/ { SPR_MEAT, 9, 700, { NULL }, S_NULL }, //1256
+/*S_MEAT_10*/ { SPR_MEAT, 10, 700, { NULL }, S_NULL }, //1257
+/*S_MEAT_11*/ { SPR_MEAT, 11, 700, { NULL }, S_NULL }, //1258
+/*S_MEAT_12*/ { SPR_MEAT, 12, 700, { NULL }, S_NULL }, //1259
+/*S_MEAT_13*/ { SPR_MEAT, 13, 700, { NULL }, S_NULL }, //1260
+/*S_MEAT_14*/ { SPR_MEAT, 14, 700, { NULL }, S_NULL }, //1261
+/*S_MEAT_15*/ { SPR_MEAT, 15, 700, { NULL }, S_NULL }, //1262
+/*S_MEAT_16*/ { SPR_MEAT, 16, 700, { NULL }, S_NULL }, //1263
+/*S_MEAT_17*/ { SPR_MEAT, 17, 700, { NULL }, S_NULL }, //1264
+/*S_MEAT_18*/ { SPR_MEAT, 18, 700, { NULL }, S_NULL }, //1265
+/*S_MEAT_19*/ { SPR_MEAT, 19, 700, { NULL }, S_NULL }, //1266
+/*S_JUNK_00*/ { SPR_JUNK, 0, 700, { NULL }, S_NULL }, //1267
+/*S_JUNK_01*/ { SPR_JUNK, 1, 700, { NULL }, S_NULL }, //1268
+/*S_JUNK_02*/ { SPR_JUNK, 2, 700, { NULL }, S_NULL }, //1269
+/*S_JUNK_03*/ { SPR_JUNK, 3, 700, { NULL }, S_NULL }, //1270
+/*S_JUNK_04*/ { SPR_JUNK, 4, 700, { NULL }, S_NULL }, //1271
+/*S_JUNK_05*/ { SPR_JUNK, 5, 700, { NULL }, S_NULL }, //1272
+/*S_JUNK_06*/ { SPR_JUNK, 6, 700, { NULL }, S_NULL }, //1273
+/*S_JUNK_07*/ { SPR_JUNK, 7, 700, { NULL }, S_NULL }, //1274
+/*S_JUNK_08*/ { SPR_JUNK, 8, 700, { NULL }, S_NULL }, //1275
+/*S_JUNK_09*/ { SPR_JUNK, 9, 700, { NULL }, S_NULL }, //1276
+/*S_JUNK_10*/ { SPR_JUNK, 10, 700, { NULL }, S_NULL }, //1277
+/*S_JUNK_11*/ { SPR_JUNK, 11, 700, { NULL }, S_NULL }, //1278
+/*S_JUNK_12*/ { SPR_JUNK, 12, 700, { NULL }, S_NULL }, //1279
+/*S_JUNK_13*/ { SPR_JUNK, 13, 700, { NULL }, S_NULL }, //1280
+/*S_JUNK_14*/ { SPR_JUNK, 14, 700, { NULL }, S_NULL }, //1281
+/*S_JUNK_15*/ { SPR_JUNK, 15, 700, { NULL }, S_NULL }, //1282
+/*S_JUNK_16*/ { SPR_JUNK, 16, 700, { NULL }, S_NULL }, //1283
+/*S_JUNK_17*/ { SPR_JUNK, 17, 700, { NULL }, S_NULL }, //1284
+/*S_JUNK_18*/ { SPR_JUNK, 18, 700, { NULL }, S_NULL }, //1285
+/*S_JUNK_19*/ { SPR_JUNK, 19, 700, { NULL }, S_NULL }, //1286
+/*S_FFOT_00*/ { SPR_FFOT, 0, 9, { NULL }, S_FFOT_01 }, //1287
+/*S_FFOT_01*/ { SPR_FFOT, 1, 9, { NULL }, S_FFOT_02 }, //1288
+/*S_FFOT_02*/ { SPR_FFOT, 2, 9, { NULL }, S_FFOT_03 }, //1289
+/*S_FFOT_03*/ { SPR_FFOT, 3, 9, { NULL }, S_NULL }, //1290
+/*S_DIE1_00*/ { SPR_DIE1, 0, -1, { NULL }, S_NULL }, //1291
+/*S_BEAC_00*/ { SPR_BEAC, 0, -1, { NULL }, S_NULL }, //1292
+/*S_BEAC_01*/ { SPR_BEAC, 0, 30, { NULL }, S_BEAC_02 }, //1293
+/*S_BEAC_02*/ { SPR_BEAC, 0, 160, { A_TeleportBeacon }, S_BEAC_01 }, //1294
+/*S_ARM1_00*/ { SPR_ARM1, 0, -1, { NULL }, S_NULL }, //1295
+/*S_ARM2_00*/ { SPR_ARM2, 0, -1, { NULL }, S_NULL }, //1296
+/*S_BARW_00*/ { SPR_BARW, 0, -1, { NULL }, S_NULL }, //1297
+/*S_BARW_01*/ { SPR_BARW, 1, 2, { A_Scream }, S_BARW_02 }, //1298
+/*S_BARW_02*/ { SPR_BARW, 2, 2, { NULL }, S_BARW_03 }, //1299
+/*S_BARW_03*/ { SPR_BARW, 3, 2, { A_Fall }, S_BARW_04 }, //1300
+/*S_BARW_04*/ { SPR_BARW, 4, 2, { NULL }, S_BARW_05 }, //1301
+/*S_BARW_05*/ { SPR_BARW, 5, 2, { NULL }, S_BARW_06 }, //1302
+/*S_BARW_06*/ { SPR_BARW, 6, 2, { NULL }, S_BARW_07 }, //1303
+/*S_BARW_07*/ { SPR_BARW, 7, -1, { NULL }, S_NULL }, //1304
+/*S_BART_00*/ { SPR_BART, 0, -1, { NULL }, S_NULL }, //1305
+/*S_BART_01*/ { SPR_BART, 32769, 2, { A_Scream }, S_BART_02 }, //1306
+/*S_BART_02*/ { SPR_BART, 32770, 2, { NULL }, S_BART_03 }, //1307
+/*S_BART_03*/ { SPR_BART, 32771, 2, { NULL }, S_BART_04 }, //1308
+/*S_BART_04*/ { SPR_BART, 32772, 2, { A_Fall }, S_BART_05 }, //1309
+/*S_BART_05*/ { SPR_BART, 32773, 2, { A_DeathExplode2 }, S_BART_06 }, //1310
+/*S_BART_06*/ { SPR_BART, 32774, 2, { NULL }, S_BART_07 }, //1311
+/*S_BART_07*/ { SPR_BART, 32775, 2, { NULL }, S_BART_08 }, //1312
+/*S_BART_08*/ { SPR_BART, 32776, 2, { NULL }, S_BART_09 }, //1313
+/*S_BART_09*/ { SPR_BART, 32777, 3, { NULL }, S_BART_10 }, //1314
+/*S_BART_10*/ { SPR_BART, 32778, 3, { NULL }, S_BART_11 }, //1315
+/*S_BART_11*/ { SPR_BART, 11, -1, { NULL }, S_NULL }, //1316
+/*S_LAMP_00*/ { SPR_LAMP, 0, -1, { NULL }, S_NULL }, //1317
+/*S_LANT_00*/ { SPR_LANT, 0, -1, { NULL }, S_NULL }, //1318
+/*S_BARL_00*/ { SPR_BARL, 32768, 4, { NULL }, S_BARL_01 }, //1319
+/*S_BARL_01*/ { SPR_BARL, 32769, 4, { NULL }, S_BARL_02 }, //1320
+/*S_BARL_02*/ { SPR_BARL, 32770, 4, { NULL }, S_BARL_03 }, //1321
+/*S_BARL_03*/ { SPR_BARL, 32771, 4, { NULL }, S_BARL_00 }, //1322
+/*S_BOWL_00*/ { SPR_BOWL, 32768, 4, { A_ActiveSound }, S_BOWL_01 }, //1323
+/*S_BOWL_01*/ { SPR_BOWL, 32769, 4, { NULL }, S_BOWL_02 }, //1324
+/*S_BOWL_02*/ { SPR_BOWL, 32770, 4, { NULL }, S_BOWL_03 }, //1325
+/*S_BOWL_03*/ { SPR_BOWL, 32771, 4, { NULL }, S_BOWL_00 }, //1326
+/*S_BRAZ_00*/ { SPR_BRAZ, 32768, 4, { A_ActiveSound }, S_BRAZ_01 }, //1327
+/*S_BRAZ_01*/ { SPR_BRAZ, 32769, 4, { NULL }, S_BRAZ_02 }, //1328
+/*S_BRAZ_02*/ { SPR_BRAZ, 32770, 4, { NULL }, S_BRAZ_03 }, //1329
+/*S_BRAZ_03*/ { SPR_BRAZ, 32771, 4, { NULL }, S_BRAZ_00 }, //1330
+/*S_TRCH_00*/ { SPR_TRCH, 32768, 4, { A_ActiveSound }, S_TRCH_01 }, //1331
+/*S_TRCH_01*/ { SPR_TRCH, 32769, 4, { NULL }, S_TRCH_02 }, //1332
+/*S_TRCH_02*/ { SPR_TRCH, 32770, 4, { NULL }, S_TRCH_03 }, //1333
+/*S_TRCH_03*/ { SPR_TRCH, 32771, 4, { NULL }, S_TRCH_00 }, //1334
+/*S_LTRH_00*/ { SPR_LTRH, 32768, 4, { NULL }, S_LTRH_01 }, //1335
+/*S_LTRH_01*/ { SPR_LTRH, 32769, 4, { NULL }, S_LTRH_02 }, //1336
+/*S_LTRH_02*/ { SPR_LTRH, 32770, 4, { NULL }, S_LTRH_03 }, //1337
+/*S_LTRH_03*/ { SPR_LTRH, 32771, 4, { NULL }, S_LTRH_00 }, //1338
+/*S_LMPC_00*/ { SPR_LMPC, 32768, 4, { A_ActiveSound }, S_LMPC_01 }, //1339
+/*S_LMPC_01*/ { SPR_LMPC, 32769, 4, { NULL }, S_LMPC_02 }, //1340
+/*S_LMPC_02*/ { SPR_LMPC, 32770, 4, { NULL }, S_LMPC_03 }, //1341
+/*S_LMPC_03*/ { SPR_LMPC, 32771, 4, { NULL }, S_LMPC_00 }, //1342
+/*S_LOGS_00*/ { SPR_LOGS, 32768, 4, { A_ActiveSound }, S_LOGS_01 }, //1343
+/*S_LOGS_01*/ { SPR_LOGS, 32769, 4, { NULL }, S_LOGS_02 }, //1344
+/*S_LOGS_02*/ { SPR_LOGS, 32770, 4, { NULL }, S_LOGS_03 }, //1345
+/*S_LOGS_03*/ { SPR_LOGS, 32771, 4, { NULL }, S_LOGS_00 }, //1346
+/*S_TRHO_00*/ { SPR_TRHO, 0, -1, { NULL }, S_NULL }, //1347
+/*S_WATR_00*/ { SPR_WATR, 0, -1, { NULL }, S_NULL }, //1348
+/*S_MUGG_00*/ { SPR_MUGG, 0, -1, { NULL }, S_NULL }, //1349
+/*S_FUSL_00*/ { SPR_FUSL, 0, -1, { NULL }, S_NULL }, //1350
+/*S_CRD1_00*/ { SPR_CRD1, 0, -1, { NULL }, S_NULL }, //1351
+/*S_CRD2_00*/ { SPR_CRD2, 0, -1, { NULL }, S_NULL }, //1352
+/*S_TPAS_00*/ { SPR_TPAS, 0, -1, { NULL }, S_NULL }, //1353
+/*S_KY1G_00*/ { SPR_KY1G, 0, -1, { NULL }, S_NULL }, //1354
+/*S_KY2S_00*/ { SPR_KY2S, 0, -1, { NULL }, S_NULL }, //1355
+/*S_KY3B_00*/ { SPR_KY3B, 0, -1, { NULL }, S_NULL }, //1356
+/*S_HAND_00*/ { SPR_HAND, 0, -1, { NULL }, S_NULL }, //1357
+/*S_CRYS_00*/ { SPR_CRYS, 0, 16, { A_ActiveSound }, S_CRYS_01 }, //1358
+/*S_CRYS_01*/ { SPR_CRYS, 1, 5, { A_ActiveSound }, S_CRYS_02 }, //1359
+/*S_CRYS_02*/ { SPR_CRYS, 2, 4, { A_ActiveSound }, S_CRYS_03 }, //1360
+/*S_CRYS_03*/ { SPR_CRYS, 3, 4, { A_ActiveSound }, S_CRYS_04 }, //1361
+/*S_CRYS_04*/ { SPR_CRYS, 4, 4, { A_ActiveSound }, S_CRYS_05 }, //1362
+/*S_CRYS_05*/ { SPR_CRYS, 5, 4, { A_ActiveSound }, S_CRYS_00 }, //1363
+/*S_PRIS_00*/ { SPR_PRIS, 0, -1, { NULL }, S_NULL }, //1364
+/*S_PWR1_00*/ { SPR_PWR1, 0, -1, { NULL }, S_NULL }, //1365
+/*S_PWR2_00*/ { SPR_PWR2, 0, -1, { NULL }, S_NULL }, //1366
+/*S_PWR3_00*/ { SPR_PWR3, 0, -1, { NULL }, S_NULL }, //1367
+/*S_ORAC_00*/ { SPR_ORAC, 0, -1, { NULL }, S_NULL }, //1368
+/*S_GYID_00*/ { SPR_GYID, 0, -1, { NULL }, S_NULL }, //1369
+/*S_FUBR_00*/ { SPR_FUBR, 0, -1, { NULL }, S_NULL }, //1370
+/*S_WARE_00*/ { SPR_WARE, 0, -1, { NULL }, S_NULL }, //1371
+/*S_RCRY_00*/ { SPR_RCRY, 32768, -1, { NULL }, S_NULL }, //1372
+/*S_BCRY_00*/ { SPR_BCRY, 32768, -1, { NULL }, S_NULL }, //1373
+/*S_CHAP_00*/ { SPR_CHAP, 0, -1, { NULL }, S_NULL }, //1374
+/*S_TUNL_00*/ { SPR_TUNL, 0, -1, { NULL }, S_NULL }, //1375
+/*S_BLTK_00*/ { SPR_BLTK, 0, -1, { NULL }, S_NULL }, //1376
+/*S_SECK_00*/ { SPR_SECK, 0, -1, { NULL }, S_NULL }, //1377
+/*S_MINE_00*/ { SPR_MINE, 0, -1, { NULL }, S_NULL }, //1378
+/*S_REBL_00*/ { SPR_REBL, 0, -1, { NULL }, S_NULL }, //1379
+/*S_PROC_00*/ { SPR_PROC, 0, -1, { NULL }, S_NULL }, //1380
+/*S_ANKH_00*/ { SPR_ANKH, 0, -1, { NULL }, S_NULL }, //1381
+/*S_GOID_00*/ { SPR_GOID, 0, -1, { NULL }, S_NULL }, //1382
+/*S_STMP_00*/ { SPR_STMP, 0, -1, { NULL }, S_NULL }, //1383
+/*S_MDKT_00*/ { SPR_MDKT, 0, -1, { NULL }, S_NULL }, //1384
+/*S_COIN_00*/ { SPR_COIN, 0, -1, { NULL }, S_NULL }, //1385
+/*S_CRED_00*/ { SPR_CRED, 0, -1, { NULL }, S_NULL }, //1386
+/*S_SACK_00*/ { SPR_SACK, 0, -1, { NULL }, S_NULL }, //1387
+/*S_CHST_00*/ { SPR_CHST, 0, -1, { NULL }, S_NULL }, //1388
+/*S_SHD1_00*/ { SPR_SHD1, 0, 17, { A_ShadowOff }, S_SHD1_01 }, //1389
+/*S_SHD1_01*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_02 }, //1390
+/*S_SHD1_02*/ { SPR_SHD1, 0, 17, { A_ShadowOn }, S_SHD1_03 }, //1391
+/*S_SHD1_03*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_00 }, //1392
+/*S_MASK_00*/ { SPR_MASK, 0, -1, { NULL }, S_NULL }, //1393
+/*S_UNIF_00*/ { SPR_UNIF, 0, -1, { NULL }, S_NULL }, //1394
+/*S_OFIC_00*/ { SPR_OFIC, 0, -1, { NULL }, S_NULL }, //1395
+/*S_PMAP_00*/ { SPR_PMAP, 32768, 6, { NULL }, S_PMAP_01 }, //1396
+/*S_PMAP_01*/ { SPR_PMAP, 32769, 6, { NULL }, S_PMAP_00 }, //1397
+/*S_PMUP_00*/ { SPR_PMUP, 32768, 6, { NULL }, S_PMUP_01 }, //1398
+/*S_PMUP_01*/ { SPR_PMUP, 32769, 6, { NULL }, S_PMUP_00 }, //1399
+/*S_BLIT_00*/ { SPR_BLIT, 0, -1, { NULL }, S_NULL }, //1400
+/*S_BBOX_00*/ { SPR_BBOX, 0, -1, { NULL }, S_NULL }, //1401
+/*S_MSSL_00*/ { SPR_MSSL, 0, -1, { NULL }, S_NULL }, //1402
+/*S_ROKT_00*/ { SPR_ROKT, 0, -1, { NULL }, S_NULL }, //1403
+/*S_BRY1_00*/ { SPR_BRY1, 0, 6, { NULL }, S_BRY1_01 }, //1404
+/*S_BRY1_01*/ { SPR_BRY1, 1, 6, { NULL }, S_BRY1_00 }, //1405
+/*S_CPAC_00*/ { SPR_CPAC, 0, 6, { NULL }, S_CPAC_01 }, //1406
+/*S_CPAC_01*/ { SPR_CPAC, 1, 6, { NULL }, S_CPAC_00 }, //1407
+/*S_PQRL_00*/ { SPR_PQRL, 0, -1, { NULL }, S_NULL }, //1408
+/*S_XQRL_00*/ { SPR_XQRL, 0, -1, { NULL }, S_NULL }, //1409
+/*S_GRN1_00*/ { SPR_GRN1, 0, -1, { NULL }, S_NULL }, //1410
+/*S_GRN2_00*/ { SPR_GRN2, 0, -1, { NULL }, S_NULL }, //1411
+/*S_BKPK_00*/ { SPR_BKPK, 0, -1, { NULL }, S_NULL }, //1412
+/*S_RELC_00*/ { SPR_RELC, 32768, -1, { NULL }, S_NULL }, //1413
+/*S_RIFL_00*/ { SPR_RIFL, 0, -1, { NULL }, S_NULL }, //1414
+/*S_RIFL_01*/ { SPR_RIFL, 1, -1, { NULL }, S_NULL }, //1415
+/*S_FLAM_00*/ { SPR_FLAM, 0, -1, { NULL }, S_NULL }, //1416
+/*S_BFLM_00*/ { SPR_BFLM, 0, -1, { NULL }, S_NULL }, //1417
+/*S_MMSL_00*/ { SPR_MMSL, 0, -1, { NULL }, S_NULL }, //1418
+/*S_TRPD_00*/ { SPR_TRPD, 0, -1, { NULL }, S_NULL }, //1419
+/*S_GRND_00*/ { SPR_GRND, 0, -1, { NULL }, S_NULL }, //1420
+/*S_CBOW_00*/ { SPR_CBOW, 0, -1, { NULL }, S_NULL }, //1421
+/*S_SIGL_00*/ { SPR_SIGL, 0, -1, { NULL }, S_NULL }, //1422
+/*S_SIGL_01*/ { SPR_SIGL, 1, -1, { NULL }, S_NULL }, //1423
+/*S_SIGL_02*/ { SPR_SIGL, 2, -1, { NULL }, S_NULL }, //1424
+/*S_SIGL_03*/ { SPR_SIGL, 3, -1, { NULL }, S_NULL }, //1425
+/*S_SIGL_04*/ { SPR_SIGL, 4, -1, { NULL }, S_NULL }, //1426
+/*S_LITE_00*/ { SPR_LITE, 32768, -1, { NULL }, S_NULL }, //1427
+/*S_CNDL_00*/ { SPR_CNDL, 32768, -1, { NULL }, S_NULL }, //1428
+/*S_CLBR_00*/ { SPR_CLBR, 32768, -1, { NULL }, S_NULL }, //1429
+/*S_LITS_00*/ { SPR_LITS, 32768, -1, { NULL }, S_NULL }, //1430
+/*S_LITB_00*/ { SPR_LITB, 32768, -1, { NULL }, S_NULL }, //1431
+/*S_LITG_00*/ { SPR_LITG, 32768, -1, { NULL }, S_NULL }, //1432
+/*S_ROK1_00*/ { SPR_ROK1, 0, -1, { NULL }, S_NULL }, //1433
+/*S_ROK2_00*/ { SPR_ROK2, 0, -1, { NULL }, S_NULL }, //1434
+/*S_ROK3_00*/ { SPR_ROK3, 0, -1, { NULL }, S_NULL }, //1435
+/*S_ROK4_00*/ { SPR_ROK4, 0, -1, { NULL }, S_NULL }, //1436
+/*S_LOGG_00*/ { SPR_LOGG, 0, 5, { A_ActiveSound }, S_LOGG_01 }, //1437
+/*S_LOGG_01*/ { SPR_LOGG, 1, 5, { A_ActiveSound }, S_LOGG_02 }, //1438
+/*S_LOGG_02*/ { SPR_LOGG, 2, 5, { A_ActiveSound }, S_LOGG_03 }, //1439
+/*S_LOGG_03*/ { SPR_LOGG, 3, 5, { A_ActiveSound }, S_LOGG_00 }, //1440
+/*S_RUB1_00*/ { SPR_RUB1, 0, -1, { NULL }, S_NULL }, //1441
+/*S_RUB2_00*/ { SPR_RUB2, 0, -1, { NULL }, S_NULL }, //1442
+/*S_RUB3_00*/ { SPR_RUB3, 0, -1, { NULL }, S_NULL }, //1443
+/*S_RUB4_00*/ { SPR_RUB4, 0, -1, { NULL }, S_NULL }, //1444
+/*S_RUB5_00*/ { SPR_RUB5, 0, -1, { NULL }, S_NULL }, //1445
+/*S_RUB6_00*/ { SPR_RUB6, 0, -1, { NULL }, S_NULL }, //1446
+/*S_RUB7_00*/ { SPR_RUB7, 0, -1, { NULL }, S_NULL }, //1447
+/*S_RUB8_00*/ { SPR_RUB8, 0, -1, { NULL }, S_NULL }, //1448
+/*S_CHAN_00*/ { SPR_CHAN, 0, -1, { NULL }, S_NULL }, //1449
+/*S_STAT_00*/ { SPR_STAT, 0, -1, { NULL }, S_NULL }, //1450
+/*S_DSTA_00*/ { SPR_DSTA, 0, -1, { NULL }, S_NULL }, //1451
+/*S_CRAB_00*/ { SPR_CRAB, 0, -1, { NULL }, S_NULL }, //1452
+/*S_CAGE_00*/ { SPR_CAGE, 0, -1, { NULL }, S_NULL }, //1453
+/*S_TREE_00*/ { SPR_TREE, 0, -1, { NULL }, S_NULL }, //1454
+/*S_TREE_01*/ { SPR_TREE, 1, -1, { NULL }, S_NULL }, //1455
+/*S_TREE_02*/ { SPR_TREE, 2, -1, { NULL }, S_NULL }, //1456
+/*S_TRE1_00*/ { SPR_TRE1, 0, -1, { NULL }, S_NULL }, //1457
+/*S_BUSH_00*/ { SPR_BUSH, 0, -1, { NULL }, S_NULL }, //1458
+/*S_SHRB_00*/ { SPR_SHRB, 0, -1, { NULL }, S_NULL }, //1459
+/*S_STAK_00*/ { SPR_STAK, 0, -1, { NULL }, S_NULL }, //1460
+/*S_BAR1_00*/ { SPR_BAR1, 0, -1, { NULL }, S_NULL }, //1461
+/*S_VASE_00*/ { SPR_VASE, 0, -1, { NULL }, S_NULL }, //1462
+/*S_VASE_01*/ { SPR_VASE, 1, -1, { NULL }, S_NULL }, //1463
+/*S_STOL_00*/ { SPR_STOL, 0, -1, { NULL }, S_NULL }, //1464
+/*S_POT1_00*/ { SPR_POT1, 0, -1, { NULL }, S_NULL }, //1465
+/*S_TUB1_00*/ { SPR_TUB1, 0, -1, { NULL }, S_NULL }, //1466
+/*S_ANVL_00*/ { SPR_ANVL, 0, -1, { NULL }, S_NULL }, //1467
+/*S_TLMP_00*/ { SPR_TLMP, 0, -1, { NULL }, S_NULL }, //1468
+/*S_TLMP_01*/ { SPR_TLMP, 1, -1, { NULL }, S_NULL }, //1469
+/*S_TRAY_00*/ { SPR_TRAY, 0, -1, { NULL }, S_NULL }, //1470
+/*S_APOW_00*/ { SPR_APOW, 0, 4, { A_ActiveSound }, S_APOW_00 }, //1471
+/*S_AFED_00*/ { SPR_AFED, 0, -1, { NULL }, S_NULL }, //1472
+/*S_DRIP_00*/ { SPR_DRIP, 0, 6, { A_ActiveSound }, S_DRIP_01 }, //1473
+/*S_DRIP_01*/ { SPR_DRIP, 1, 4, { NULL }, S_DRIP_02 }, //1474
+/*S_DRIP_02*/ { SPR_DRIP, 2, 4, { NULL }, S_DRIP_03 }, //1475
+/*S_DRIP_03*/ { SPR_DRIP, 3, 4, { A_ActiveSound }, S_DRIP_04 }, //1476
+/*S_DRIP_04*/ { SPR_DRIP, 4, 4, { NULL }, S_DRIP_05 }, //1477
+/*S_DRIP_05*/ { SPR_DRIP, 5, 4, { NULL }, S_DRIP_06 }, //1478
+/*S_DRIP_06*/ { SPR_DRIP, 6, 4, { A_ActiveSound }, S_DRIP_07 }, //1479
+/*S_DRIP_07*/ { SPR_DRIP, 7, 4, { NULL }, S_DRIP_00 }, //1480
+/*S_CDRP_00*/ { SPR_CDRP, 0, 10, { NULL }, S_CDRP_01 }, //1481
+/*S_CDRP_01*/ { SPR_CDRP, 1, 8, { NULL }, S_CDRP_02 }, //1482
+/*S_CDRP_02*/ { SPR_CDRP, 2, 8, { NULL }, S_CDRP_03 }, //1483
+/*S_CDRP_03*/ { SPR_CDRP, 3, 8, { NULL }, S_CDRP_00 }, //1484
+/*S_SPLH_00*/ { SPR_SPLH, 0, 4, { NULL }, S_SPLH_01 }, //1485
+/*S_SPLH_01*/ { SPR_SPLH, 1, 4, { NULL }, S_SPLH_02 }, //1486
+/*S_SPLH_02*/ { SPR_SPLH, 2, 4, { NULL }, S_SPLH_03 }, //1487
+/*S_SPLH_03*/ { SPR_SPLH, 3, 8, { NULL }, S_SPLH_04 }, //1488
+/*S_SPLH_04*/ { SPR_SPLH, 4, 4, { NULL }, S_SPLH_05 }, //1489
+/*S_SPLH_05*/ { SPR_SPLH, 5, 4, { NULL }, S_SPLH_06 }, //1490
+/*S_SPLH_06*/ { SPR_SPLH, 6, 4, { NULL }, S_SPLH_07 }, //1491
+/*S_SPLH_07*/ { SPR_SPLH, 7, 4, { A_ActiveSound }, S_SPLH_00 }, //1492
+/*S_WTFT_00*/ { SPR_WTFT, 0, 4, { NULL }, S_WTFT_01 }, //1493
+/*S_WTFT_01*/ { SPR_WTFT, 1, 4, { NULL }, S_WTFT_02 }, //1494
+/*S_WTFT_02*/ { SPR_WTFT, 2, 4, { NULL }, S_WTFT_03 }, //1495
+/*S_WTFT_03*/ { SPR_WTFT, 3, 4, { A_ActiveSound }, S_WTFT_00 }, //1496
+/*S_HERT_00*/ { SPR_HERT, 32768, 4, { NULL }, S_HERT_01 }, //1497
+/*S_HERT_01*/ { SPR_HERT, 32769, 4, { NULL }, S_HERT_02 }, //1498
+/*S_HERT_02*/ { SPR_HERT, 32770, 4, { NULL }, S_HERT_00 }, //1499
+/*S_TELP_00*/ { SPR_TELP, 32768, 3, { NULL }, S_TELP_01 }, //1500
+/*S_TELP_01*/ { SPR_TELP, 32769, 3, { NULL }, S_TELP_02 }, //1501
+/*S_TELP_02*/ { SPR_TELP, 32770, 3, { NULL }, S_TELP_03 }, //1502
+/*S_TELP_03*/ { SPR_TELP, 32771, 3, { NULL }, S_TELP_00 }, //1503
+/*S_MONI_00*/ { SPR_MONI, 0, -1, { NULL }, S_NULL }, //1504
+/*S_STEL_00*/ { SPR_STEL, 0, -1, { NULL }, S_NULL }, //1505
+/*S_STLA_00*/ { SPR_STLA, 0, -1, { NULL }, S_NULL }, //1506
+/*S_STLE_00*/ { SPR_STLE, 0, -1, { NULL }, S_NULL }, //1507
+/*S_HUGE_00*/ { SPR_HUGE, 0, 4, { NULL }, S_HUGE_01 }, //1508
+/*S_HUGE_01*/ { SPR_HUGE, 1, 5, { NULL }, S_HUGE_02 }, //1509
+/*S_HUGE_02*/ { SPR_HUGE, 2, 5, { NULL }, S_HUGE_03 }, //1510
+/*S_HUGE_03*/ { SPR_HUGE, 3, 5, { NULL }, S_HUGE_00 }, //1511
+/*S_STLG_00*/ { SPR_STLG, 0, -1, { NULL }, S_NULL }, //1512
+/*S_STLG_01*/ { SPR_STLG, 1, -1, { NULL }, S_NULL }, //1513
+/*S_STLG_02*/ { SPR_STLG, 2, -1, { NULL }, S_NULL }, //1514
+/*S_STLG_03*/ { SPR_STLG, 3, -1, { NULL }, S_NULL }, //1515
+/*S_STLG_04*/ { SPR_STLG, 4, -1, { NULL }, S_NULL }, //1516
+/*S_STLG_05*/ { SPR_STLG, 5, -1, { NULL }, S_NULL }, //1517
};
+
// villsa [STRIFE] TODO - add strife mobjtypes
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
- { // MT_PLAYER
- -1, // doomednum
- S_PLAY, // spawnstate
- 100, // spawnhealth
- S_PLAY_RUN1, // seestate
- sfx_None, // seesound
- 0, // reactiontime
- sfx_None, // attacksound
- S_PLAY_PAIN, // painstate
- 255, // painchance
- sfx_plpain, // painsound
- S_NULL, // meleestate
- S_PLAY_ATK1, // missilestate
- S_PLAY_DIE1, // deathstate
- S_PLAY_XDIE1, // xdeathstate
- sfx_pldeth, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
- S_NULL // raisestate
+ { /*MT_PLAYER*/
+ -1, //doomednum
+ S_PLAY_00, //spawnstate
+ 100, //spawnhealth
+ S_PLAY_01, //seestate
+ sfx_None, //seesound
+ 0, //reactiontime
+ sfx_None, //attacksound
+ S_PLAY_07, //painstate
+ 255, //painchance
+ sfx_plpain, //painsound
+ S_NULL, //meleestate
+ S_PLAY_05, //missilestate
+ S_NULL, //crashstate
+ S_PLAY_09, //deathstate
+ S_RGIB_00, //xdeathstate
+ sfx_pldeth, //deathsound
+ 0, //speed
+ 18*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH/*|MF_ALLY*/, //flags
+ NULL, //namepointer
},
};