diff options
Diffstat (limited to 'src/strife/info.c')
-rw-r--r-- | src/strife/info.c | 3538 |
1 files changed, 1 insertions, 3537 deletions
diff --git a/src/strife/info.c b/src/strife/info.c index 30d9f51d..22bfe18b 100644 --- a/src/strife/info.c +++ b/src/strife/info.c @@ -1102,7 +1102,7 @@ state_t states[NUMSTATES] = { {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4 }; - +// villsa [STRIFE] TODO - add strife mobjtypes mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { // MT_PLAYER @@ -1130,3541 +1130,5 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags S_NULL // raisestate }, - - { // MT_POSSESSED - 3004, // doomednum - S_POSS_STND, // spawnstate - 20, // spawnhealth - S_POSS_RUN1, // seestate - sfx_posit1, // seesound - 8, // reactiontime - sfx_pistol, // attacksound - S_POSS_PAIN, // painstate - 200, // painchance - sfx_popain, // painsound - 0, // meleestate - S_POSS_ATK1, // missilestate - S_POSS_DIE1, // deathstate - S_POSS_XDIE1, // xdeathstate - sfx_podth1, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_POSS_RAISE1 // raisestate - }, - - { // MT_SHOTGUY - 9, // doomednum - S_SPOS_STND, // spawnstate - 30, // spawnhealth - S_SPOS_RUN1, // seestate - sfx_posit2, // seesound - 8, // reactiontime - 0, // attacksound - S_SPOS_PAIN, // painstate - 170, // painchance - sfx_popain, // painsound - 0, // meleestate - S_SPOS_ATK1, // missilestate - S_SPOS_DIE1, // deathstate - S_SPOS_XDIE1, // xdeathstate - sfx_podth2, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_SPOS_RAISE1 // raisestate - }, - - { // MT_VILE - 64, // doomednum - S_VILE_STND, // spawnstate - 700, // spawnhealth - S_VILE_RUN1, // seestate - sfx_vilsit, // seesound - 8, // reactiontime - 0, // attacksound - S_VILE_PAIN, // painstate - 10, // painchance - sfx_vipain, // painsound - 0, // meleestate - S_VILE_ATK1, // missilestate - S_VILE_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_vildth, // deathsound - 15, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 500, // mass - 0, // damage - sfx_vilact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_NULL // raisestate - }, - - { // MT_FIRE - -1, // doomednum - S_FIRE1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_UNDEAD - 66, // doomednum - S_SKEL_STND, // spawnstate - 300, // spawnhealth - S_SKEL_RUN1, // seestate - sfx_skesit, // seesound - 8, // reactiontime - 0, // attacksound - S_SKEL_PAIN, // painstate - 100, // painchance - sfx_popain, // painsound - S_SKEL_FIST1, // meleestate - S_SKEL_MISS1, // missilestate - S_SKEL_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_skedth, // deathsound - 10, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 500, // mass - 0, // damage - sfx_skeact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_SKEL_RAISE1 // raisestate - }, - - { // MT_TRACER - -1, // doomednum - S_TRACER, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_skeatk, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_TRACEEXP1, // deathstate - S_NULL, // xdeathstate - sfx_barexp, // deathsound - 10*FRACUNIT, // speed - 11*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 10, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_SMOKE - -1, // doomednum - S_SMOKE1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_FATSO - 67, // doomednum - S_FATT_STND, // spawnstate - 600, // spawnhealth - S_FATT_RUN1, // seestate - sfx_mansit, // seesound - 8, // reactiontime - 0, // attacksound - S_FATT_PAIN, // painstate - 80, // painchance - sfx_mnpain, // painsound - 0, // meleestate - S_FATT_ATK1, // missilestate - S_FATT_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_mandth, // deathsound - 8, // speed - 48*FRACUNIT, // radius - 64*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_FATT_RAISE1 // raisestate - }, - - { // MT_FATSHOT - -1, // doomednum - S_FATSHOT1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_firsht, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_FATSHOTX1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 20*FRACUNIT, // speed - 6*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 8, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_CHAINGUY - 65, // doomednum - S_CPOS_STND, // spawnstate - 70, // spawnhealth - S_CPOS_RUN1, // seestate - sfx_posit2, // seesound - 8, // reactiontime - 0, // attacksound - S_CPOS_PAIN, // painstate - 170, // painchance - sfx_popain, // painsound - 0, // meleestate - S_CPOS_ATK1, // missilestate - S_CPOS_DIE1, // deathstate - S_CPOS_XDIE1, // xdeathstate - sfx_podth2, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_CPOS_RAISE1 // raisestate - }, - - { // MT_TROOP - 3001, // doomednum - S_TROO_STND, // spawnstate - 60, // spawnhealth - S_TROO_RUN1, // seestate - sfx_bgsit1, // seesound - 8, // reactiontime - 0, // attacksound - S_TROO_PAIN, // painstate - 200, // painchance - sfx_popain, // painsound - S_TROO_ATK1, // meleestate - S_TROO_ATK1, // missilestate - S_TROO_DIE1, // deathstate - S_TROO_XDIE1, // xdeathstate - sfx_bgdth1, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_bgact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_TROO_RAISE1 // raisestate - }, - - { // MT_SERGEANT - 3002, // doomednum - S_SARG_STND, // spawnstate - 150, // spawnhealth - S_SARG_RUN1, // seestate - sfx_sgtsit, // seesound - 8, // reactiontime - sfx_sgtatk, // attacksound - S_SARG_PAIN, // painstate - 180, // painchance - sfx_dmpain, // painsound - S_SARG_ATK1, // meleestate - 0, // missilestate - S_SARG_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_sgtdth, // deathsound - 10, // speed - 30*FRACUNIT, // radius - 56*FRACUNIT, // height - 400, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_SARG_RAISE1 // raisestate - }, - - { // MT_SHADOWS - 58, // doomednum - S_SARG_STND, // spawnstate - 150, // spawnhealth - S_SARG_RUN1, // seestate - sfx_sgtsit, // seesound - 8, // reactiontime - sfx_sgtatk, // attacksound - S_SARG_PAIN, // painstate - 180, // painchance - sfx_dmpain, // painsound - S_SARG_ATK1, // meleestate - 0, // missilestate - S_SARG_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_sgtdth, // deathsound - 10, // speed - 30*FRACUNIT, // radius - 56*FRACUNIT, // height - 400, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags - S_SARG_RAISE1 // raisestate - }, - - { // MT_HEAD - 3005, // doomednum - S_HEAD_STND, // spawnstate - 400, // spawnhealth - S_HEAD_RUN1, // seestate - sfx_cacsit, // seesound - 8, // reactiontime - 0, // attacksound - S_HEAD_PAIN, // painstate - 128, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_HEAD_ATK1, // missilestate - S_HEAD_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_cacdth, // deathsound - 8, // speed - 31*FRACUNIT, // radius - 56*FRACUNIT, // height - 400, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags - S_HEAD_RAISE1 // raisestate - }, - - { // MT_BRUISER - 3003, // doomednum - S_BOSS_STND, // spawnstate - 1000, // spawnhealth - S_BOSS_RUN1, // seestate - sfx_brssit, // seesound - 8, // reactiontime - 0, // attacksound - S_BOSS_PAIN, // painstate - 50, // painchance - sfx_dmpain, // painsound - S_BOSS_ATK1, // meleestate - S_BOSS_ATK1, // missilestate - S_BOSS_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_brsdth, // deathsound - 8, // speed - 24*FRACUNIT, // radius - 64*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_BOSS_RAISE1 // raisestate - }, - - { // MT_BRUISERSHOT - -1, // doomednum - S_BRBALL1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_firsht, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_BRBALLX1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 15*FRACUNIT, // speed - 6*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 8, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_KNIGHT - 69, // doomednum - S_BOS2_STND, // spawnstate - 500, // spawnhealth - S_BOS2_RUN1, // seestate - sfx_kntsit, // seesound - 8, // reactiontime - 0, // attacksound - S_BOS2_PAIN, // painstate - 50, // painchance - sfx_dmpain, // painsound - S_BOS2_ATK1, // meleestate - S_BOS2_ATK1, // missilestate - S_BOS2_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_kntdth, // deathsound - 8, // speed - 24*FRACUNIT, // radius - 64*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_BOS2_RAISE1 // raisestate - }, - - { // MT_SKULL - 3006, // doomednum - S_SKULL_STND, // spawnstate - 100, // spawnhealth - S_SKULL_RUN1, // seestate - 0, // seesound - 8, // reactiontime - sfx_sklatk, // attacksound - S_SKULL_PAIN, // painstate - 256, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_SKULL_ATK1, // missilestate - S_SKULL_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 8, // speed - 16*FRACUNIT, // radius - 56*FRACUNIT, // height - 50, // mass - 3, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_SPIDER - 7, // doomednum - S_SPID_STND, // spawnstate - 3000, // spawnhealth - S_SPID_RUN1, // seestate - sfx_spisit, // seesound - 8, // reactiontime - sfx_shotgn, // attacksound - S_SPID_PAIN, // painstate - 40, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_SPID_ATK1, // missilestate - S_SPID_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_spidth, // deathsound - 12, // speed - 128*FRACUNIT, // radius - 100*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_NULL // raisestate - }, - - { // MT_BABY - 68, // doomednum - S_BSPI_STND, // spawnstate - 500, // spawnhealth - S_BSPI_SIGHT, // seestate - sfx_bspsit, // seesound - 8, // reactiontime - 0, // attacksound - S_BSPI_PAIN, // painstate - 128, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_BSPI_ATK1, // missilestate - S_BSPI_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_bspdth, // deathsound - 12, // speed - 64*FRACUNIT, // radius - 64*FRACUNIT, // height - 600, // mass - 0, // damage - sfx_bspact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_BSPI_RAISE1 // raisestate - }, - - { // MT_CYBORG - 16, // doomednum - S_CYBER_STND, // spawnstate - 4000, // spawnhealth - S_CYBER_RUN1, // seestate - sfx_cybsit, // seesound - 8, // reactiontime - 0, // attacksound - S_CYBER_PAIN, // painstate - 20, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_CYBER_ATK1, // missilestate - S_CYBER_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_cybdth, // deathsound - 16, // speed - 40*FRACUNIT, // radius - 110*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_NULL // raisestate - }, - - { // MT_PAIN - 71, // doomednum - S_PAIN_STND, // spawnstate - 400, // spawnhealth - S_PAIN_RUN1, // seestate - sfx_pesit, // seesound - 8, // reactiontime - 0, // attacksound - S_PAIN_PAIN, // painstate - 128, // painchance - sfx_pepain, // painsound - 0, // meleestate - S_PAIN_ATK1, // missilestate - S_PAIN_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_pedth, // deathsound - 8, // speed - 31*FRACUNIT, // radius - 56*FRACUNIT, // height - 400, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags - S_PAIN_RAISE1 // raisestate - }, - - { // MT_WOLFSS - 84, // doomednum - S_SSWV_STND, // spawnstate - 50, // spawnhealth - S_SSWV_RUN1, // seestate - sfx_sssit, // seesound - 8, // reactiontime - 0, // attacksound - S_SSWV_PAIN, // painstate - 170, // painchance - sfx_popain, // painsound - 0, // meleestate - S_SSWV_ATK1, // missilestate - S_SSWV_DIE1, // deathstate - S_SSWV_XDIE1, // xdeathstate - sfx_ssdth, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_SSWV_RAISE1 // raisestate - }, - - { // MT_KEEN - 72, // doomednum - S_KEENSTND, // spawnstate - 100, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_KEENPAIN, // painstate - 256, // painchance - sfx_keenpn, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_COMMKEEN, // deathstate - S_NULL, // xdeathstate - sfx_keendt, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 72*FRACUNIT, // height - 10000000, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_NULL // raisestate - }, - - { // MT_BOSSBRAIN - 88, // doomednum - S_BRAIN, // spawnstate - 250, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_BRAIN_PAIN, // painstate - 255, // painchance - sfx_bospn, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_BRAIN_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_bosdth, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 10000000, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SHOOTABLE, // flags - S_NULL // raisestate - }, - - { // MT_BOSSSPIT - 89, // doomednum - S_BRAINEYE, // spawnstate - 1000, // spawnhealth - S_BRAINEYESEE, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 32*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOSECTOR, // flags - S_NULL // raisestate - }, - - { // MT_BOSSTARGET - 87, // doomednum - S_NULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 32*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOSECTOR, // flags - S_NULL // raisestate - }, - - { // MT_SPAWNSHOT - -1, // doomednum - S_SPAWN1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_bospit, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 10*FRACUNIT, // speed - 6*FRACUNIT, // radius - 32*FRACUNIT, // height - 100, // mass - 3, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags - S_NULL // raisestate - }, - - { // MT_SPAWNFIRE - -1, // doomednum - S_SPAWNFIRE1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_BARREL - 2035, // doomednum - S_BAR1, // spawnstate - 20, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_BEXP, // deathstate - S_NULL, // xdeathstate - sfx_barexp, // deathsound - 0, // speed - 10*FRACUNIT, // radius - 42*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags - S_NULL // raisestate - }, - - { // MT_TROOPSHOT - -1, // doomednum - S_TBALL1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_firsht, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_TBALLX1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 10*FRACUNIT, // speed - 6*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 3, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_HEADSHOT - -1, // doomednum - S_RBALL1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_firsht, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_RBALLX1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 10*FRACUNIT, // speed - 6*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 5, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_ROCKET - -1, // doomednum - S_ROCKET, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_rlaunc, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_EXPLODE1, // deathstate - S_NULL, // xdeathstate - sfx_barexp, // deathsound - 20*FRACUNIT, // speed - 11*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 20, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_PLASMA - -1, // doomednum - S_PLASBALL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_plasma, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_PLASEXP, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 25*FRACUNIT, // speed - 13*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 5, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_BFG - -1, // doomednum - S_BFGSHOT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - 0, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_BFGLAND, // deathstate - S_NULL, // xdeathstate - sfx_rxplod, // deathsound - 25*FRACUNIT, // speed - 13*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 100, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_ARACHPLAZ - -1, // doomednum - S_ARACH_PLAZ, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_plasma, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_ARACH_PLEX, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 25*FRACUNIT, // speed - 13*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 5, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_PUFF - -1, // doomednum - S_PUFF1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_BLOOD - -1, // doomednum - S_BLOOD1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP, // flags - S_NULL // raisestate - }, - - { // MT_TFOG - -1, // doomednum - S_TFOG, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_IFOG - -1, // doomednum - S_IFOG, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_TELEPORTMAN - 14, // doomednum - S_NULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOSECTOR, // flags - S_NULL // raisestate - }, - - { // MT_EXTRABFG - -1, // doomednum - S_BFGEXP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC0 - 2018, // doomednum - S_ARM1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC1 - 2019, // doomednum - S_ARM2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC2 - 2014, // doomednum - S_BON1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC3 - 2015, // doomednum - S_BON2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC4 - 5, // doomednum - S_BKEY, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC5 - 13, // doomednum - S_RKEY, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC6 - 6, // doomednum - S_YKEY, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC7 - 39, // doomednum - S_YSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC8 - 38, // doomednum - S_RSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC9 - 40, // doomednum - S_BSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC10 - 2011, // doomednum - S_STIM, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC11 - 2012, // doomednum - S_MEDI, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC12 - 2013, // doomednum - S_SOUL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_INV - 2022, // doomednum - S_PINV, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC13 - 2023, // doomednum - S_PSTR, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_INS - 2024, // doomednum - S_PINS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC14 - 2025, // doomednum - S_SUIT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC15 - 2026, // doomednum - S_PMAP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC16 - 2045, // doomednum - S_PVIS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MEGA - 83, // doomednum - S_MEGA, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_CLIP - 2007, // doomednum - S_CLIP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC17 - 2048, // doomednum - S_AMMO, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC18 - 2010, // doomednum - S_ROCK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC19 - 2046, // doomednum - S_BROK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC20 - 2047, // doomednum - S_CELL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC21 - 17, // doomednum - S_CELP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC22 - 2008, // doomednum - S_SHEL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC23 - 2049, // doomednum - S_SBOX, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC24 - 8, // doomednum - S_BPAK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC25 - 2006, // doomednum - S_BFUG, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_CHAINGUN - 2002, // doomednum - S_MGUN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC26 - 2005, // doomednum - S_CSAW, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC27 - 2003, // doomednum - S_LAUN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC28 - 2004, // doomednum - S_PLAS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_SHOTGUN - 2001, // doomednum - S_SHOT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_SUPERSHOTGUN - 82, // doomednum - S_SHOT2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC29 - 85, // doomednum - S_TECHLAMP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC30 - 86, // doomednum - S_TECH2LAMP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC31 - 2028, // doomednum - S_COLU, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC32 - 30, // doomednum - S_TALLGRNCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC33 - 31, // doomednum - S_SHRTGRNCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC34 - 32, // doomednum - S_TALLREDCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC35 - 33, // doomednum - S_SHRTREDCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC36 - 37, // doomednum - S_SKULLCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC37 - 36, // doomednum - S_HEARTCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC38 - 41, // doomednum - S_EVILEYE, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC39 - 42, // doomednum - S_FLOATSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC40 - 43, // doomednum - S_TORCHTREE, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC41 - 44, // doomednum - S_BLUETORCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC42 - 45, // doomednum - S_GREENTORCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC43 - 46, // doomednum - S_REDTORCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC44 - 55, // doomednum - S_BTORCHSHRT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC45 - 56, // doomednum - S_GTORCHSHRT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC46 - 57, // doomednum - S_RTORCHSHRT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC47 - 47, // doomednum - S_STALAGTITE, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC48 - 48, // doomednum - S_TECHPILLAR, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC49 - 34, // doomednum - S_CANDLESTIK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC50 - 35, // doomednum - S_CANDELABRA, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC51 - 49, // doomednum - S_BLOODYTWITCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 68*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC52 - 50, // doomednum - S_MEAT2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 84*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC53 - 51, // doomednum - S_MEAT3, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 84*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC54 - 52, // doomednum - S_MEAT4, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 68*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC55 - 53, // doomednum - S_MEAT5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 52*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC56 - 59, // doomednum - S_MEAT2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 84*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC57 - 60, // doomednum - S_MEAT4, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 68*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC58 - 61, // doomednum - S_MEAT3, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 52*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC59 - 62, // doomednum - S_MEAT5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 52*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC60 - 63, // doomednum - S_BLOODYTWITCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 68*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC61 - 22, // doomednum - S_HEAD_DIE6, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC62 - 15, // doomednum - S_PLAY_DIE7, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC63 - 18, // doomednum - S_POSS_DIE5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC64 - 21, // doomednum - S_SARG_DIE6, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC65 - 23, // doomednum - S_SKULL_DIE6, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC66 - 20, // doomednum - S_TROO_DIE5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC67 - 19, // doomednum - S_SPOS_DIE5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC68 - 10, // doomednum - S_PLAY_XDIE9, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC69 - 12, // doomednum - S_PLAY_XDIE9, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC70 - 28, // doomednum - S_HEADSONSTICK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC71 - 24, // doomednum - S_GIBS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC72 - 27, // doomednum - S_HEADONASTICK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC73 - 29, // doomednum - S_HEADCANDLES, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC74 - 25, // doomednum - S_DEADSTICK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC75 - 26, // doomednum - S_LIVESTICK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC76 - 54, // doomednum - S_BIGTREE, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 32*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC77 - 70, // doomednum - S_BBAR1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC78 - 73, // doomednum - S_HANGNOGUTS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 88*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC79 - 74, // doomednum - S_HANGBNOBRAIN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 88*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC80 - 75, // doomednum - S_HANGTLOOKDN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 64*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC81 - 76, // doomednum - S_HANGTSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 64*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC82 - 77, // doomednum - S_HANGTLOOKUP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 64*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC83 - 78, // doomednum - S_HANGTNOBRAIN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 64*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC84 - 79, // doomednum - S_COLONGIBS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP, // flags - S_NULL // raisestate - }, - - { // MT_MISC85 - 80, // doomednum - S_SMALLPOOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP, // flags - S_NULL // raisestate - }, - - { // MT_MISC86 - 81, // doomednum - S_BRAINSTEM, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP, // flags - S_NULL // raisestate - } }; |