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Diffstat (limited to 'src/strife/m_menu.h')
-rw-r--r-- | src/strife/m_menu.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/src/strife/m_menu.h b/src/strife/m_menu.h new file mode 100644 index 00000000..cc437384 --- /dev/null +++ b/src/strife/m_menu.h @@ -0,0 +1,109 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Menu widget stuff, episode selection and such. +// +//----------------------------------------------------------------------------- + + +#ifndef __M_MENU__ +#define __M_MENU__ + +#include "d_event.h" + +// +// MENU TYPEDEFS +// + +// haleyjd 09/04/10: [STRIFE] Made external + +typedef struct +{ + // 0 = no cursor here, 1 = ok, 2 = arrows ok + short status; + + char name[10]; + + // choice = menu item #. + // if status = 2, + // choice=0:leftarrow,1:rightarrow + void (*routine)(int choice); + + // hotkey in menu + char alphaKey; +} menuitem_t; + +typedef struct menu_s +{ + short numitems; // # of menu items + struct menu_s* prevMenu; // previous menu + menuitem_t* menuitems; // menu items + void (*routine)(); // draw routine + short x; + short y; // x,y of menu + short lastOn; // last item user was on in menu +} menu_t; + +extern menu_t* currentMenu; // villsa [STRIFE] made external +extern short itemOn; + +// +// MENUS +// +// Called by main loop, +// saves config file and calls I_Quit when user exits. +// Even when the menu is not displayed, +// this can resize the view and change game parameters. +// Does all the real work of the menu interaction. +boolean M_Responder (event_t *ev); + + +// Called by main loop, +// only used for menu (skull cursor) animation. +void M_Ticker (void); + +// Called by main loop, +// draws the menus directly into the screen buffer. +void M_Drawer (void); + +// Called by D_DoomMain, +// loads the config file. +void M_Init (void); + +// Called by intro code to force menu up upon a keypress, +// does nothing if menu is already up. +void M_StartControlPanel (void); + +// haleyjd 09/04/10: Externalized. Draws menu text. +int M_WriteText(int x, int y, const char *string); + +// haleyjd 09/04/10: [STRIFE] New function. +void M_DialogDimMsg(int x, int y, char *str, boolean useyfont); + +// haleyjd [STRIFE] Externalized +void M_ClearMenus (int choice); +void M_LoadSelect(int choice); + +extern int detailLevel; +extern int screenblocks; + +#endif |