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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1996 Rogue Entertainment / Velocity, Inc.
+// Copyright(C) 2010 James Haley, Samuel Villareal
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+//
+// [STRIFE] New Module
+//
+// Strife Hub Saving Code
+//
+//-----------------------------------------------------------------------------
+
+#include "z_zone.h"
+#include "i_system.h"
+#include "d_player.h"
+#include "deh_str.h"
+#include "m_misc.h"
+#include "p_dialog.h"
+
+//
+// ClearTmp
+//
+// Clear the temporary save directory
+//
+void ClearTmp(void)
+{
+}
+
+//
+// ClearSlot
+//
+// Clear a single save slot folder
+//
+void ClearSlot(void)
+{
+}
+
+//
+// FromCurr
+//
+// Moving files from one directory to another...
+// STRIFE-TODO: figure out exactly what this is for.
+//
+void FromCurr(void)
+{
+}
+
+//
+// ?????
+//
+// More file moving; don't even know what to call it yet.
+//
+void sub_1B2F4(void)
+{
+}
+
+//
+// M_SaveMoveMapToHere
+//
+// Moves a map to the "HERE" save.
+//
+void M_SaveMoveMapToHere(void)
+{
+}
+
+//
+// M_SaveMoveHereToMap
+//
+// Moves the "HERE" save to a map.
+//
+void M_SaveMoveHereToMap(void)
+{
+}
+
+//
+// M_SaveMisObj
+//
+// Writes the mission objective into the MIS_OBJ file.
+//
+boolean M_SaveMisObj(const char *path)
+{
+ char destpath[100]; // WARNING: not large enough for modern file paths!
+
+ DEH_snprintf(destpath, sizeof(destpath), "%smis_obj", path);
+ return M_WriteFile(destpath, mission_objective, OBJECTIVE_LEN);
+}
+
+//
+// M_ReadMisObj
+//
+// Reads the mission objective from the MIS_OBJ file.
+//
+void M_ReadMisObj(void)
+{
+}
+
+// EOF
+
+