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Diffstat (limited to 'src/strife/p_dialog.c')
-rw-r--r--src/strife/p_dialog.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c
index 554b0729..acd5a420 100644
--- a/src/strife/p_dialog.c
+++ b/src/strife/p_dialog.c
@@ -1080,7 +1080,7 @@ static void P_DialogDrawer(void)
// Dismiss the dialog if the player is out of alignment, or the thing he was
// talking to is now engaged in battle.
- if(angle > ANG45 && angle < (ANG270+ANG45) || dialogtalker->flags & MF_INCOMBAT)
+ if(angle > ANG45 && angle < (ANG270+ANG45) || dialogtalker->flags & MF_NODIALOG)
P_DialogDoChoice(dialogmenu.numitems - 1);
dialogtalker->reactiontime = 2;
@@ -1283,7 +1283,7 @@ void P_DialogStart(player_t *player)
return;
// already in combat, can't talk to it
- if(linetarget->flags & MF_INCOMBAT)
+ if(linetarget->flags & MF_NODIALOG)
return;
// set pointer to the character talking