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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1996 Rogue Entertainment / Velocity, Inc.
+// Copyright(C) 2010 James Haley, Samuel Villareal
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+//
+// [STRIFE] New Module
+//
+// Dialog Engine for Strife
+//
+//-----------------------------------------------------------------------------
+
+#ifndef P_DIALOG_H__
+#define P_DIALOG_H__
+
+#define OBJECTIVE_LEN 300
+
+#define MAXINVENTORYSLOTS 30
+
+#define MDLG_CHOICELEN 32
+#define MDLG_MSGLEN 80
+#define MDLG_NAMELEN 16
+#define MDLG_LUMPLEN 8
+#define MDLG_TEXTLEN 320
+#define MDLG_MAXCHOICES 5
+#define MDLG_MAXITEMS 3
+
+extern char mission_objective[OBJECTIVE_LEN];
+
+extern boolean dialogshowtext;
+
+// villsa - convenient macro for giving objective logs to player
+#define GiveObjective(x, minlumpnum) \
+do { \
+ int obj_ln = W_CheckNumForName(DEH_String(x)); \
+ if(obj_ln > minlumpnum) \
+ strncpy(mission_objective, W_CacheLumpNum(obj_ln, PU_CACHE), OBJECTIVE_LEN);\
+} while(0)
+
+// haleyjd - voice and objective in one
+#define GiveVoiceObjective(voice, log, minlumpnum) \
+do { \
+ int obj_ln = W_CheckNumForName(DEH_String(log)); \
+ I_StartVoice(DEH_String(voice)); \
+ if(obj_ln > minlumpnum) \
+ strncpy(mission_objective, W_CacheLumpNum(obj_ln, PU_CACHE), OBJECTIVE_LEN);\
+} while(0)
+
+typedef struct mapdlgchoice_s
+{
+ int giveitem; // item given when successful
+ int needitems[MDLG_MAXITEMS]; // item needed for success
+ int needamounts[MDLG_MAXITEMS]; // amount of items needed
+ char text[MDLG_CHOICELEN]; // normal text
+ char textok[MDLG_MSGLEN]; // message given on success
+ int next; // next dialog?
+ int objective; // ???
+ char textno[MDLG_MSGLEN]; // message given on failure
+} mapdlgchoice_t;
+
+typedef struct mapdialog_s
+{
+ int speakerid; // script ID# for mobjtype that will use this dialog
+ int dropitem; // item to drop if that thingtype is killed
+ int checkitem[MDLG_MAXITEMS]; // item(s) needed to see this dialog
+ int jumptoconv; // conversation to jump to when... ?
+ char name[MDLG_NAMELEN]; // name of speaker
+ char voice[MDLG_LUMPLEN]; // voice file to play
+ char backpic[MDLG_LUMPLEN]; // backdrop pic for character, if any
+ char text[MDLG_TEXTLEN]; // main message text
+
+ // options that this dialog gives the player
+ mapdlgchoice_t choices[MDLG_MAXCHOICES];
+} mapdialog_t;
+
+void P_DialogLoad(void);
+void P_DialogStart(player_t *player);
+void P_DialogDoChoice(int choice);
+boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type);
+boolean P_GiveInventoryItem(player_t *player, int sprnum, mobjtype_t type);
+boolean P_UseInventoryItem(player_t* player, int item);
+void P_DialogStartP1(void);
+mapdialog_t* P_DialogFind(mobjtype_t type, int jumptoconv);
+int P_PlayerHasItem(player_t *player, mobjtype_t type);
+
+#endif
+
+// EOF
+
+