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Diffstat (limited to 'src/strife/p_doors.c')
-rw-r--r--src/strife/p_doors.c76
1 files changed, 38 insertions, 38 deletions
diff --git a/src/strife/p_doors.c b/src/strife/p_doors.c
index 8f742905..30f6e311 100644
--- a/src/strife/p_doors.c
+++ b/src/strife/p_doors.c
@@ -58,25 +58,25 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case blazeRaise:
+ case vld_blazeRaise:
door->direction = -1; // time to go back down
S_StartSound(&door->sector->soundorg, sfx_bdcls);
break;
- case normal:
+ case vld_normal:
door->direction = -1; // time to go back down
// villsa [STRIFE] closesound added
S_StartSound(&door->sector->soundorg, door->closesound);
break;
// villsa [STRIFE]
- case shopClose:
+ case vld_shopClose:
door->direction = 1;
door->speed = (2*FRACUNIT);
S_StartSound(&door->sector->soundorg, door->opensound);
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->direction = 1;
// villsa [STRIFE] opensound added
@@ -95,9 +95,9 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case raiseIn5Mins:
+ case vld_raiseIn5Mins:
door->direction = 1;
- door->type = normal;
+ door->type = vld_normal;
// villsa [STRIFE] opensound added
S_StartSound(&door->sector->soundorg, door->opensound);
@@ -130,22 +130,22 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case normal:
- case close:
- case blazeRaise:
- case blazeClose:
+ case vld_normal:
+ case vld_close:
+ case vld_blazeRaise:
+ case vld_blazeClose:
door->sector->specialdata = NULL;
P_RemoveThinker (&door->thinker); // unlink and free
// villsa [STRIFE] no sounds
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->direction = 0;
door->topcountdown = TICRATE*30;
break;
// villsa [STRIFE]
- case shopClose:
+ case vld_shopClose:
door->direction = 0;
door->topcountdown = TICRATE*120;
break;
@@ -158,9 +158,9 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case blazeClose:
- case close: // DO NOT GO BACK UP!
- case shopClose: // villsa [STRIFE]
+ case vld_blazeClose:
+ case vld_close: // DO NOT GO BACK UP!
+ case vld_shopClose: // villsa [STRIFE]
break;
default:
@@ -183,16 +183,16 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case blazeRaise:
- case normal:
+ case vld_blazeRaise:
+ case vld_normal:
door->direction = 0; // wait at top
door->topcountdown = door->topwait;
break;
- case close30ThenOpen:
- case blazeOpen:
- case open:
- case shopClose: // villsa [STRIFE]
+ case vld_close30ThenOpen:
+ case vld_blazeOpen:
+ case vld_open:
+ case vld_shopClose: // villsa [STRIFE]
door->sector->specialdata = NULL;
P_RemoveThinker (&door->thinker); // unlink and free
break;
@@ -407,7 +407,7 @@ int EV_DoDoor(line_t* line, vldoor_e type)
switch(type)
{
// villsa [STRIFE] new door type
- case splitOpen:
+ case vld_splitOpen:
door->direction = -2;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -421,7 +421,7 @@ int EV_DoDoor(line_t* line, vldoor_e type)
break;
// villsa [STRIFE] new door type
- case splitRaiseNearest:
+ case vld_splitRaiseNearest:
door->direction = -2;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -434,8 +434,8 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&sec->soundorg, door->opensound);
break;
- case blazeClose:
- case shopClose: // villsa [STRIFE]
+ case vld_blazeClose:
+ case vld_shopClose: // villsa [STRIFE]
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
door->direction = -1;
@@ -443,7 +443,7 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&door->sector->soundorg, sfx_bdcls);
break;
- case close:
+ case vld_close:
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
door->direction = -1;
@@ -452,7 +452,7 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&door->sector->soundorg, door->opensound);
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->topheight = sec->ceilingheight;
door->direction = -1;
@@ -460,8 +460,8 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&door->sector->soundorg, door->closesound);
break;
- case blazeRaise:
- case blazeOpen:
+ case vld_blazeRaise:
+ case vld_blazeOpen:
door->direction = 1;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -470,8 +470,8 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&door->sector->soundorg, sfx_bdopn);
break;
- case normal:
- case open:
+ case vld_normal:
+ case vld_open:
door->direction = 1;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -826,7 +826,7 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
case 26:
case 27:
case 28:
- door->type = normal;
+ door->type = vld_normal;
break;
case 31:
@@ -836,24 +836,24 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
case 156: // villsa [STRIFE]
case 157: // villsa [STRIFE]
case 158: // villsa [STRIFE]
- door->type = open;
+ door->type = vld_open;
line->special = 0;
break;
case 117: // blazing door raise
- door->type = blazeRaise;
+ door->type = vld_blazeRaise;
door->speed = VDOORSPEED*4;
break;
case 118: // blazing door open
- door->type = blazeOpen;
+ door->type = vld_blazeOpen;
line->special = 0;
door->speed = VDOORSPEED*4;
break;
default:
// haleyjd: [STRIFE] pretty important to have this here!
- door->type = normal;
+ door->type = vld_normal;
break;
}
@@ -880,7 +880,7 @@ void P_SpawnDoorCloseIn30 (sector_t* sec)
door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
door->sector = sec;
door->direction = 0;
- door->type = normal;
+ door->type = vld_normal;
door->speed = VDOORSPEED;
door->topcountdown = 30 * TICRATE;
}
@@ -905,7 +905,7 @@ P_SpawnDoorRaiseIn5Mins
door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
door->sector = sec;
door->direction = 2;
- door->type = raiseIn5Mins;
+ door->type = vld_raiseIn5Mins;
door->speed = VDOORSPEED;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;