diff options
Diffstat (limited to 'src/strife/p_doors.c')
-rw-r--r-- | src/strife/p_doors.c | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/src/strife/p_doors.c b/src/strife/p_doors.c index 8f742905..30f6e311 100644 --- a/src/strife/p_doors.c +++ b/src/strife/p_doors.c @@ -58,25 +58,25 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case blazeRaise: + case vld_blazeRaise: door->direction = -1; // time to go back down S_StartSound(&door->sector->soundorg, sfx_bdcls); break; - case normal: + case vld_normal: door->direction = -1; // time to go back down // villsa [STRIFE] closesound added S_StartSound(&door->sector->soundorg, door->closesound); break; // villsa [STRIFE] - case shopClose: + case vld_shopClose: door->direction = 1; door->speed = (2*FRACUNIT); S_StartSound(&door->sector->soundorg, door->opensound); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 1; // villsa [STRIFE] opensound added @@ -95,9 +95,9 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case raiseIn5Mins: + case vld_raiseIn5Mins: door->direction = 1; - door->type = normal; + door->type = vld_normal; // villsa [STRIFE] opensound added S_StartSound(&door->sector->soundorg, door->opensound); @@ -130,22 +130,22 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case normal: - case close: - case blazeRaise: - case blazeClose: + case vld_normal: + case vld_close: + case vld_blazeRaise: + case vld_blazeClose: door->sector->specialdata = NULL; P_RemoveThinker (&door->thinker); // unlink and free // villsa [STRIFE] no sounds break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 0; door->topcountdown = TICRATE*30; break; // villsa [STRIFE] - case shopClose: + case vld_shopClose: door->direction = 0; door->topcountdown = TICRATE*120; break; @@ -158,9 +158,9 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case blazeClose: - case close: // DO NOT GO BACK UP! - case shopClose: // villsa [STRIFE] + case vld_blazeClose: + case vld_close: // DO NOT GO BACK UP! + case vld_shopClose: // villsa [STRIFE] break; default: @@ -183,16 +183,16 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case blazeRaise: - case normal: + case vld_blazeRaise: + case vld_normal: door->direction = 0; // wait at top door->topcountdown = door->topwait; break; - case close30ThenOpen: - case blazeOpen: - case open: - case shopClose: // villsa [STRIFE] + case vld_close30ThenOpen: + case vld_blazeOpen: + case vld_open: + case vld_shopClose: // villsa [STRIFE] door->sector->specialdata = NULL; P_RemoveThinker (&door->thinker); // unlink and free break; @@ -407,7 +407,7 @@ int EV_DoDoor(line_t* line, vldoor_e type) switch(type) { // villsa [STRIFE] new door type - case splitOpen: + case vld_splitOpen: door->direction = -2; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -421,7 +421,7 @@ int EV_DoDoor(line_t* line, vldoor_e type) break; // villsa [STRIFE] new door type - case splitRaiseNearest: + case vld_splitRaiseNearest: door->direction = -2; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -434,8 +434,8 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&sec->soundorg, door->opensound); break; - case blazeClose: - case shopClose: // villsa [STRIFE] + case vld_blazeClose: + case vld_shopClose: // villsa [STRIFE] door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; door->direction = -1; @@ -443,7 +443,7 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&door->sector->soundorg, sfx_bdcls); break; - case close: + case vld_close: door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; door->direction = -1; @@ -452,7 +452,7 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&door->sector->soundorg, door->opensound); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->topheight = sec->ceilingheight; door->direction = -1; @@ -460,8 +460,8 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&door->sector->soundorg, door->closesound); break; - case blazeRaise: - case blazeOpen: + case vld_blazeRaise: + case vld_blazeOpen: door->direction = 1; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -470,8 +470,8 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&door->sector->soundorg, sfx_bdopn); break; - case normal: - case open: + case vld_normal: + case vld_open: door->direction = 1; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -826,7 +826,7 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing) case 26: case 27: case 28: - door->type = normal; + door->type = vld_normal; break; case 31: @@ -836,24 +836,24 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing) case 156: // villsa [STRIFE] case 157: // villsa [STRIFE] case 158: // villsa [STRIFE] - door->type = open; + door->type = vld_open; line->special = 0; break; case 117: // blazing door raise - door->type = blazeRaise; + door->type = vld_blazeRaise; door->speed = VDOORSPEED*4; break; case 118: // blazing door open - door->type = blazeOpen; + door->type = vld_blazeOpen; line->special = 0; door->speed = VDOORSPEED*4; break; default: // haleyjd: [STRIFE] pretty important to have this here! - door->type = normal; + door->type = vld_normal; break; } @@ -880,7 +880,7 @@ void P_SpawnDoorCloseIn30 (sector_t* sec) door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; door->sector = sec; door->direction = 0; - door->type = normal; + door->type = vld_normal; door->speed = VDOORSPEED; door->topcountdown = 30 * TICRATE; } @@ -905,7 +905,7 @@ P_SpawnDoorRaiseIn5Mins door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; door->sector = sec; door->direction = 2; - door->type = raiseIn5Mins; + door->type = vld_raiseIn5Mins; door->speed = VDOORSPEED; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; |