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Diffstat (limited to 'src/strife/p_inter.c')
-rw-r--r--src/strife/p_inter.c78
1 files changed, 40 insertions, 38 deletions
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c
index 4a50de4c..56fd24b0 100644
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -594,7 +594,7 @@ void P_TouchSpecialThing(mobj_t* special, mobj_t* toucher)
// [STRIFE] TODO - verify this. Seems that questflag isn't
// applied if the special's speed is equal to 8 or if
// the player has recieved a specific quest token
- if(special->info->speed != 8 || !(player->questflags & 32))
+ if(special->info->speed != 8 || !(player->questflags & QF_QUEST6))
player->questflags |= 1 << (special->info->speed - 1);
}
@@ -623,32 +623,32 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
mobj_t* mo;
line_t junk;
int i;
-
+
// villsa [STRIFE] corpse and dropoff are removed, but why when these two flags
// are set a few lines later? watcom nonsense perhaps?
target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_BOUNCE|MF_CORPSE|MF_DROPOFF);
// villsa [STRIFE] unused
/*if (target->type != MT_SKULL)
- target->flags &= ~MF_NOGRAVITY;*/
+ target->flags &= ~MF_NOGRAVITY;*/
target->flags |= MF_CORPSE|MF_DROPOFF;
target->height = FRACUNIT; // villsa [STRIFE] set to fracunit instead of >>= 2
if(source && source->player)
{
- // count for intermission
- if(target->flags & MF_COUNTKILL)
- source->player->killcount++;
+ // count for intermission
+ if(target->flags & MF_COUNTKILL)
+ source->player->killcount++;
- if(target->player)
+ if(target->player)
{
- source->player->frags[target->player-players]++;
+ source->player->frags[target->player-players]++;
// villsa [STRIFE] new messages when fragging players
- sprintf(plrkilledmsg, "%s killed %s",
- pnameprefixes[source->player->mo->miscdata],
- pnameprefixes[target->player->mo->miscdata]);
+ sprintf(plrkilledmsg, DEH_String("%s killed %s"),
+ pnameprefixes[source->player->mo->miscdata],
+ pnameprefixes[target->player->mo->miscdata]);
if(netgame)
players[consoleplayer].message = plrkilledmsg;
@@ -656,16 +656,16 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
}
else if(!netgame && (target->flags & MF_COUNTKILL))
{
- // count all monster deaths,
- // even those caused by other monsters
- players[0].killcount++;
+ // count all monster deaths,
+ // even those caused by other monsters
+ players[0].killcount++;
}
if(target->player)
{
- // count environment kills against you
- if(!source)
- target->player->frags[target->player-players]++;
+ // count environment kills against you
+ if(!source)
+ target->player->frags[target->player-players]++;
if(gamemap == 29 && !netgame)
{
@@ -689,7 +689,8 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
item = target->player->inventory[0].type;
if(item == MT_MONY_1)
{
- loot = P_SpawnMobj(target->x, target->y, target->z + (24*FRACUNIT), MT_MONY_25);
+ loot = P_SpawnMobj(target->x, target->y,
+ target->z + (24*FRACUNIT), MT_MONY_25);
// [STRIFE] TODO - what the hell is it doing here?
loot->health = target->player->inventory[0].amount;
@@ -699,7 +700,8 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
}
else
{
- loot = P_SpawnMobj(target->x, target->y, target->z + (24*FRACUNIT), item);
+ loot = P_SpawnMobj(target->x, target->y,
+ target->z + (24*FRACUNIT), item);
amount = 1;
}
@@ -710,20 +712,20 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
loot->flags |= MF_DROPPED;
}
}
-
- target->flags &= ~MF_SOLID;
- target->player->playerstate = PST_DEAD;
+
+ target->flags &= ~MF_SOLID;
+ target->player->playerstate = PST_DEAD;
target->player->mo->momz = (5*FRACUNIT);
- P_DropWeapon(target->player);
-
- if(target->player == &players[consoleplayer]
- && automapactive)
- {
- // don't die in auto map,
- // switch view prior to dying
- AM_Stop ();
- }
-
+ P_DropWeapon(target->player);
+
+ if(target->player == &players[consoleplayer]
+ && automapactive)
+ {
+ // don't die in auto map,
+ // switch view prior to dying
+ AM_Stop ();
+ }
+
}
// villsa [STRIFE] some modifications to setting states
@@ -744,7 +746,7 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
// villsa [STRIFE] unused
/*target->tics -= P_Random()&3;
if (target->tics < 1)
- target->tics = 1;*/
+ target->tics = 1;*/
// Drop stuff.
// villsa [STRIFE] get item from dialog target
@@ -809,11 +811,11 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
junk.tag = 44;
EV_DoFloor(&junk, lowerFloor);
- I_StartVoice("VOC13");
- if(W_CheckNumForName("LOG13") != -1)
+ I_StartVoice(DEH_String("VOC13"));
+ if(W_CheckNumForName(DEH_String("LOG13")) != -1)
{
strncpy(mission_objective,
- W_CacheLumpName("LOG13", PU_CACHE), OBJECTIVE_LEN);
+ W_CacheLumpName(DEH_String("LOG13"), PU_CACHE), OBJECTIVE_LEN);
}
item = MT_COUPLING_BROKEN;
players[0].questflags |= (1 << (mobjinfo[MT_COUPLING].speed - 1));
@@ -832,7 +834,7 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
EV_DoDoor(&junk, close);
P_NoiseAlert(players[0].mo, players[0].mo);
- sprintf(plrkilledmsg, "You're dead! You set off the alarm.");
+ sprintf(plrkilledmsg, "%s", DEH_String("You're dead! You set off the alarm."));
if(!deathmatch)
players[consoleplayer].message = plrkilledmsg;
@@ -869,7 +871,7 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
case MT_TOKEN_ALARM:
P_NoiseAlert(players[0].mo, players[0].mo);
- sprintf(plrkilledmsg, "You Fool! You've set off the alarm");
+ sprintf(plrkilledmsg, "%s", DEH_String("You Fool! You've set off the alarm"));
if(!deathmatch)
players[consoleplayer].message = plrkilledmsg;
return;