summaryrefslogtreecommitdiff
path: root/src/strife/p_inter.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/strife/p_inter.c')
-rw-r--r--src/strife/p_inter.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c
index dda55c37..ebda8925 100644
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -405,7 +405,7 @@ P_TouchSpecialThing
player->health = deh_max_soulsphere;
player->mo->health = player->health;
player->message = DEH_String(GOTSUPER);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_MEGA:
@@ -417,7 +417,7 @@ P_TouchSpecialThing
// affects the MegaArmor.
P_GiveArmor (player, 2);
player->message = DEH_String(GOTMSPHERE);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
// cards
@@ -493,7 +493,7 @@ P_TouchSpecialThing
if (!P_GivePower (player, pw_invulnerability))
return;
player->message = DEH_String(GOTINVUL);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_PSTR:
@@ -502,35 +502,35 @@ P_TouchSpecialThing
player->message = DEH_String(GOTBERSERK);
if (player->readyweapon != wp_fist)
player->pendingweapon = wp_fist;
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_PINS:
if (!P_GivePower (player, pw_invisibility))
return;
player->message = DEH_String(GOTINVIS);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_SUIT:
if (!P_GivePower (player, pw_ironfeet))
return;
player->message = DEH_String(GOTSUIT);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_PMAP:
if (!P_GivePower (player, pw_allmap))
return;
player->message = DEH_String(GOTMAP);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
case SPR_PVIS:
if (!P_GivePower (player, pw_infrared))
return;
player->message = DEH_String(GOTVISOR);
- sound = sfx_getpow;
+ sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
break;
// ammo