diff options
Diffstat (limited to 'src/strife/p_map.c')
-rw-r--r-- | src/strife/p_map.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/strife/p_map.c b/src/strife/p_map.c index d423c5fc..b0710591 100644 --- a/src/strife/p_map.c +++ b/src/strife/p_map.c @@ -1469,13 +1469,13 @@ boolean nofit; boolean PIT_ChangeSector (mobj_t* thing) { mobj_t* mo; - + if (P_ThingHeightClip (thing)) { - // keep checking - return true; + // keep checking + return true; } - + // crunch bodies to giblets if (thing->health <= 0) @@ -1486,30 +1486,30 @@ boolean PIT_ChangeSector (mobj_t* thing) nofit = true; return false; } - //P_SetMobjState (thing, S_GIBS); // villsa [STRIFE] unused + //P_SetMobjState (thing, S_GIBS); // villsa [STRIFE] unused A_BodyParts(thing); // villsa [STRIFE] spit out meat/junk stuff - thing->flags &= ~MF_SOLID; - thing->height = 0; - thing->radius = 0; + thing->flags &= ~MF_SOLID; + thing->height = 0; + thing->radius = 0; - // keep checking - return true; + // keep checking + return true; } // crunch dropped items if (thing->flags & MF_DROPPED) { - P_RemoveMobj (thing); - - // keep checking - return true; + P_RemoveMobj (thing); + + // keep checking + return true; } if (! (thing->flags & MF_SHOOTABLE) ) { - // assume it is bloody gibs or something - return true; + // assume it is bloody gibs or something + return true; } nofit = true; @@ -1517,19 +1517,19 @@ boolean PIT_ChangeSector (mobj_t* thing) if (crushchange && !(leveltime&3) ) { S_StartSound(thing, sfx_pcrush); // villsa [STRIFE] - P_DamageMobj(thing,NULL,NULL,10); + P_DamageMobj(thing,NULL,NULL,10); - // spray blood in a random direction - mo = P_SpawnMobj (thing->x, - thing->y, - thing->z + thing->height/2, MT_BLOOD_DEATH); - - mo->momx = (P_Random() - P_Random ())<<12; - mo->momy = (P_Random() - P_Random ())<<12; + // spray blood in a random direction + mo = P_SpawnMobj (thing->x, + thing->y, + thing->z + thing->height/2, MT_BLOOD_DEATH); + + mo->momx = (P_Random() - P_Random ())<<12; + mo->momy = (P_Random() - P_Random ())<<12; } // keep checking (crush other things) - return true; + return true; } |