diff options
Diffstat (limited to 'src/strife/p_mobj.c')
-rw-r--r-- | src/strife/p_mobj.c | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/strife/p_mobj.c b/src/strife/p_mobj.c index 98ed031b..88bf5e28 100644 --- a/src/strife/p_mobj.c +++ b/src/strife/p_mobj.c @@ -229,8 +229,9 @@ void P_XYMovement (mobj_t* mo) && player->cmd.sidemove == 0 ) ) ) { // if in a walking frame, stop moving - if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_RUN1) < 4) - P_SetMobjState (player->mo, S_PLAY); + // villsa [STRIFE] TODO - verify + if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_01) < 4) + P_SetMobjState (player->mo, S_PLAY_00); mo->momx = 0; mo->momy = 0; @@ -878,8 +879,9 @@ P_SpawnPuff th->tics = 1; // don't make punches spark on the wall - if (attackrange == MELEERANGE) - P_SetMobjState (th, S_PUFF3); + // villsa [STRIFE] TODO - proper puff state + //if (attackrange == MELEERANGE) + //P_SetMobjState (th, S_PUFF3); } @@ -904,10 +906,11 @@ P_SpawnBlood if (th->tics < 1) th->tics = 1; - if (damage <= 12 && damage >= 9) + // villsa [STRIFE] TODO - proper blood states + /*if (damage <= 12 && damage >= 9) P_SetMobjState (th,S_BLOOD2); else if (damage < 9) - P_SetMobjState (th,S_BLOOD3); + P_SetMobjState (th,S_BLOOD3);*/ } |