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-rw-r--r--src/strife/p_mobj.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/strife/p_mobj.c b/src/strife/p_mobj.c
index f8676a95..30c6ac41 100644
--- a/src/strife/p_mobj.c
+++ b/src/strife/p_mobj.c
@@ -737,6 +737,12 @@ void P_RemoveMobj (mobj_t* mobj)
itemrespawntime[iquehead] = leveltime + 30*TICRATE; // [STRIFE]
iquehead = (iquehead+1)&(ITEMQUESIZE-1);
+ // [STRIFE] FIXME/TODO: - haleyjd 20110629
+ // -random parameter affects the behavior of respawning items here.
+ // However, this requires addition of randomparm to the transmission
+ // of variables during netgame initialization, and the netcode is not
+ // functional yet - so, I haven't added this yet!
+
// lose one off the end?
if (iquehead == iquetail)
iquetail = (iquetail+1)&(ITEMQUESIZE-1);