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Diffstat (limited to 'src/strife/p_pspr.c')
-rw-r--r--src/strife/p_pspr.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/strife/p_pspr.c b/src/strife/p_pspr.c
index e68f145c..1444cf4f 100644
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -578,7 +578,8 @@ A_FireMissile
pspdef_t* psp )
{
DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1);
- P_SpawnPlayerMissile (player->mo, MT_ROCKET);
+ // villsa [STRIFE] TODO - update
+// P_SpawnPlayerMissile (player->mo, MT_ROCKET);
}
@@ -592,7 +593,8 @@ A_FireBFG
{
DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo,
deh_bfg_cells_per_shot);
- P_SpawnPlayerMissile (player->mo, MT_BFG);
+ // villsa [STRIFE] unused
+// P_SpawnPlayerMissile (player->mo, MT_BFG);
}
@@ -611,7 +613,8 @@ A_FirePlasma
ps_flash,
weaponinfo[player->readyweapon].flashstate+(P_Random ()&1) );
- P_SpawnPlayerMissile (player->mo, MT_PLASMA);
+ // villsa [STRIFE] TODO - update
+// P_SpawnPlayerMissile (player->mo, MT_PLASMA);
}
@@ -806,7 +809,8 @@ void A_Light2 (player_t *player, pspdef_t *psp)
//
void A_BFGSpray (mobj_t* mo)
{
- int i;
+ // villsa [STRIFE] unused
+/* int i;
int j;
int damage;
angle_t an;
@@ -833,7 +837,7 @@ void A_BFGSpray (mobj_t* mo)
damage += (P_Random()&7) + 1;
P_DamageMobj (linetarget, mo->target,mo->target, damage);
- }
+ }*/
}