diff options
Diffstat (limited to 'src/strife/p_saveg.c')
-rw-r--r-- | src/strife/p_saveg.c | 710 |
1 files changed, 500 insertions, 210 deletions
diff --git a/src/strife/p_saveg.c b/src/strife/p_saveg.c index 52c6bcd5..f7b8477b 100644 --- a/src/strife/p_saveg.c +++ b/src/strife/p_saveg.c @@ -40,7 +40,9 @@ #include "r_state.h" #define SAVEGAME_EOF 0x1d -#define VERSIONSIZE 16 + +// haleyjd 09/28/10: [STRIFE] VERSIONSIZE == 8 +#define VERSIONSIZE 8 FILE *save_stream; int savegamelength; @@ -304,6 +306,8 @@ static void saveg_write_thinker_t(thinker_t *str) // // mobj_t // +// haleyjd 09/28/10: [STRIFE] Changed to match Strife binary mobj_t structure. +// static void saveg_read_mobj_t(mobj_t *str) { @@ -423,6 +427,9 @@ static void saveg_read_mobj_t(mobj_t *str) // struct mobj_s* tracer; str->tracer = saveg_readp(); + + // byte miscdata; + str->miscdata = saveg_read8(); // [STRIFE] Only change to mobj_t. } static void saveg_write_mobj_t(mobj_t *str) @@ -538,16 +545,20 @@ static void saveg_write_mobj_t(mobj_t *str) // struct mobj_s* tracer; saveg_writep(str->tracer); + + // byte miscdata; + saveg_write8(str->miscdata); // [STRIFE] Only change to mobj_t. } // // ticcmd_t // +// haleyjd 09/28/10: [STRIFE] Modified for Strife binary ticcmd_t structure. +// static void saveg_read_ticcmd_t(ticcmd_t *str) { - // signed char forwardmove; str->forwardmove = saveg_read8(); @@ -558,18 +569,25 @@ static void saveg_read_ticcmd_t(ticcmd_t *str) str->angleturn = saveg_read16(); // short consistancy; - str->consistancy = saveg_read16(); + // STRIFE-FIXME: throwing away top byte of consistancy until + // the true Strife ticcmd_t structure is available. + str->consistancy = (byte)saveg_read16(); // byte chatchar; str->chatchar = saveg_read8(); // byte buttons; str->buttons = saveg_read8(); + + // byte buttons2; + str->buttons2 = saveg_read8(); // [STRIFE] + + // int inventory; + str->inventory = saveg_read32(); // [STRIFE] } static void saveg_write_ticcmd_t(ticcmd_t *str) { - // signed char forwardmove; saveg_write8(str->forwardmove); @@ -587,6 +605,12 @@ static void saveg_write_ticcmd_t(ticcmd_t *str) // byte buttons; saveg_write8(str->buttons); + + // byte buttons2; + saveg_write8(str->buttons2); // [STRIFE] + + // int inventory; + saveg_write32(str->inventory); // [STRIFE] } // @@ -642,8 +666,35 @@ static void saveg_write_pspdef_t(pspdef_t *str) } // +// inventory_t +// +// haleyjd 09/28/10: [STRIFE] handle inventory input/output +// + +static void saveg_read_inventory_t(inventory_t *str) +{ + //int sprite; + str->sprite = saveg_read32(); + + //int type; + str->type = saveg_read32(); + + //int amount; + str->amount = saveg_read32(); +} + +static void saveg_write_inventory_t(inventory_t *str) +{ + saveg_write32(str->sprite); + saveg_write32(str->type); + saveg_write32(str->amount); +} + +// // player_t // +// haleyjd 09/28/10: [STRIFE] Modified for Strife binary player_t structure. +// static void saveg_read_player_t(player_t *str) { @@ -674,10 +725,10 @@ static void saveg_read_player_t(player_t *str) str->health = saveg_read32(); // int armorpoints; - str->armorpoints = saveg_read32(); + str->armorpoints = saveg_read16(); // [STRIFE] 32 -> 16 // int armortype; - str->armortype = saveg_read32(); + str->armortype = saveg_read16(); // [STRIFE] 32 -> 16 // int powers[NUMPOWERS]; for (i=0; i<NUMPOWERS; ++i) @@ -685,6 +736,42 @@ static void saveg_read_player_t(player_t *str) str->powers[i] = saveg_read32(); } + // int sigiltype; + str->sigiltype = saveg_read32(); // [STRIFE] + + // int nukagecount; + str->nukagecount = saveg_read32(); // [STRIFE] + + // int questflags; + str->questflags = saveg_read32(); // [STRIFE] + + // int pitch; + str->pitch = saveg_read32(); // [STRIFE] + + // int centerview; + str->centerview = saveg_read32(); // [STRIFE] + + // inventory_t inventory[NUMINVENTORY]; + for(i = 0; i < NUMINVENTORY; i++) + { + saveg_read_inventory_t(&(str->inventory[i])); // [STRIFE] + } + + // int st_update; + str->st_update = saveg_read32(); // [STRIFE] + + // short numinventory; + str->numinventory = saveg_read16(); // [STRIFE] + + // short inventorycursor; + str->inventorycursor = saveg_read16(); // [STRIFE] + + // short accuracy; + str->accuracy = saveg_read16(); // [STRIFE] + + // short stamina; + str->stamina = saveg_read16(); // [STRIFE] + // boolean cards[NUMCARDS]; for (i=0; i<NUMCARDS; ++i) { @@ -694,6 +781,15 @@ static void saveg_read_player_t(player_t *str) // boolean backpack; str->backpack = saveg_read32(); + // int attackdown; + str->attackdown = saveg_read32(); + + // int usedown; + str->usedown = saveg_read32(); + + // int inventorydown; + str->inventorydown = saveg_read32(); // [STRIFE] + // int frags[MAXPLAYERS]; for (i=0; i<MAXPLAYERS; ++i) { @@ -724,20 +820,14 @@ static void saveg_read_player_t(player_t *str) str->maxammo[i] = saveg_read32(); } - // int attackdown; - str->attackdown = saveg_read32(); - - // int usedown; - str->usedown = saveg_read32(); - // int cheats; str->cheats = saveg_read32(); // int refire; str->refire = saveg_read32(); - // int killcount; - str->killcount = saveg_read32(); + // short killcount; + str->killcount = saveg_read16(); // [STRIFE] 32 -> 16 // haleyjd 08/30/10 [STRIFE] No itemcount. // int itemcount; @@ -765,8 +855,11 @@ static void saveg_read_player_t(player_t *str) // int fixedcolormap; str->fixedcolormap = saveg_read32(); - // int colormap; - str->colormap = saveg_read32(); + // int colormap; - [STRIFE] no such field + //str->colormap = saveg_read32(); + + // short allegiance; + str->allegiance = saveg_read16(); // [STRIFE] // pspdef_t psprites[NUMPSPRITES]; for (i=0; i<NUMPSPRITES; ++i) @@ -774,6 +867,12 @@ static void saveg_read_player_t(player_t *str) saveg_read_pspdef_t(&str->psprites[i]); } + // int mapstate[40]; + for(i = 0; i < 40; ++i) // [STRIFE] + { + str->mapstate[i] = saveg_read32(); + } + // haleyjd 08/30/10: [STRIFE] No intermission, no didsecret. // boolean didsecret; //str->didsecret = saveg_read32(); @@ -808,10 +907,10 @@ static void saveg_write_player_t(player_t *str) saveg_write32(str->health); // int armorpoints; - saveg_write32(str->armorpoints); + saveg_write16(str->armorpoints); // [STRIFE] 32 -> 16 // int armortype; - saveg_write32(str->armortype); + saveg_write16(str->armortype); // [STRIFE] 32 -> 16 // int powers[NUMPOWERS]; for (i=0; i<NUMPOWERS; ++i) @@ -819,6 +918,42 @@ static void saveg_write_player_t(player_t *str) saveg_write32(str->powers[i]); } + // int sigiltype; + saveg_write32(str->sigiltype); // [STRIFE] + + // int nukagecount; + saveg_write32(str->nukagecount); // [STRIFE] + + // int questflags; + saveg_write32(str->questflags); // [STRIFE] + + // int pitch; + saveg_write32(str->pitch); // [STRIFE] + + // int centerview; + saveg_write32(str->centerview); // [STRIFE] + + // inventory_t inventory[NUMINVENTORY]; + for(i = 0; i < NUMINVENTORY; ++i) // [STRIFE] + { + saveg_write_inventory_t(&str->inventory[i]); + } + + // int st_update; + saveg_write32(str->st_update); // [STRIFE] + + // short numinventory; + saveg_write16(str->numinventory); // [STRIFE] + + // short inventorycursor; + saveg_write16(str->inventorycursor); // [STRIFE] + + // short accuracy; + saveg_write16(str->accuracy); // [STRIFE] + + // short stamina; + saveg_write16(str->stamina); // [STRIFE] + // boolean cards[NUMCARDS]; for (i=0; i<NUMCARDS; ++i) { @@ -828,6 +963,15 @@ static void saveg_write_player_t(player_t *str) // boolean backpack; saveg_write32(str->backpack); + // int attackdown; + saveg_write32(str->attackdown); + + // int usedown; + saveg_write32(str->usedown); + + // int inventorydown; + saveg_write32(str->inventorydown); // [STRIFE] + // int frags[MAXPLAYERS]; for (i=0; i<MAXPLAYERS; ++i) { @@ -858,11 +1002,6 @@ static void saveg_write_player_t(player_t *str) saveg_write32(str->maxammo[i]); } - // int attackdown; - saveg_write32(str->attackdown); - - // int usedown; - saveg_write32(str->usedown); // int cheats; saveg_write32(str->cheats); @@ -870,8 +1009,8 @@ static void saveg_write_player_t(player_t *str) // int refire; saveg_write32(str->refire); - // int killcount; - saveg_write32(str->killcount); + // short killcount; + saveg_write16(str->killcount); // [STRIFE] 32 -> 16 // haleyjd 08/30/10 [STRIFE] No itemcount // int itemcount; @@ -899,8 +1038,11 @@ static void saveg_write_player_t(player_t *str) // int fixedcolormap; saveg_write32(str->fixedcolormap); - // int colormap; - saveg_write32(str->colormap); + // int colormap; [STRIFE] no such field + //saveg_write32(str->colormap); + + // short allegiance; + saveg_write16(str->allegiance); // [STRIFE] // pspdef_t psprites[NUMPSPRITES]; for (i=0; i<NUMPSPRITES; ++i) @@ -908,6 +1050,12 @@ static void saveg_write_player_t(player_t *str) saveg_write_pspdef_t(&str->psprites[i]); } + // int mapstate[40]; + for(i = 0; i < 40; ++i) // [STRIFE] + { + saveg_write32(str->mapstate[i]); + } + // haleyjd 08/30/10: [STRIFE] No intermission, no secret. // boolean didsecret; //saveg_write32(str->didsecret); @@ -990,6 +1138,8 @@ static void saveg_write_ceiling_t(ceiling_t *str) // // vldoor_t // +// haleyjd 09/28/10: [STRIFE] Modified for Strife binary vldoor_t structure. +// static void saveg_read_vldoor_t(vldoor_t *str) { @@ -1019,6 +1169,14 @@ static void saveg_read_vldoor_t(vldoor_t *str) // int topcountdown; str->topcountdown = saveg_read32(); + + // villsa [STRIFE] new field - sound to play when opening + //int opensound; + str->opensound = saveg_read32(); + + // villsa [STRIFE] new field - sound to play when closing + //int closesound; + str->closesound = saveg_read32(); } static void saveg_write_vldoor_t(vldoor_t *str) @@ -1046,6 +1204,84 @@ static void saveg_write_vldoor_t(vldoor_t *str) // int topcountdown; saveg_write32(str->topcountdown); + + // villsa [STRIFE] new field - sound to play when opening + //int opensound; + saveg_write32(str->opensound); + + // villsa [STRIFE] new field - sound to play when closing + //int closesound; + saveg_write32(str->closesound); +} + +// +// slidedoor_t [STRIFE]: new thinker type +// + +static void saveg_read_slidedoor_t(slidedoor_t *str) +{ + int sector; + int line; + + // thinker_t thinker; + saveg_read_thinker_t(&str->thinker); + + // sdt_e type; + str->type = saveg_read_enum(); + + // line_t *line1; + line = saveg_read32(); + str->line1 = &lines[line]; + + // line_t *line2; + line = saveg_read32(); + str->line2 = &lines[line]; + + // int frame; + str->frame = saveg_read32(); + + // int whichDoorIndex; + str->whichDoorIndex = saveg_read32(); + + // int timer; + str->timer = saveg_read32(); + + // sector_t *frontsector; + sector = saveg_read32(); + str->frontsector = §ors[sector]; + + // sd_e status; + str->status = saveg_read_enum(); +} + +static void saveg_write_slidedoor_t(slidedoor_t *str) +{ + // thinker_t thinker; + saveg_write_thinker_t(&str->thinker); + + // sdt_e type; + saveg_write_enum(str->type); + + // line_t *line1; + saveg_write32(str->line1 - lines); + + // line_t *line2; + saveg_write32(str->line2 - lines); + + // int frame; + saveg_write32(str->frame); + + // int whichDoorIndex; + saveg_write32(str->whichDoorIndex); + + // int timer; + saveg_write32(str->timer); + + // sector_t *frontsector; + saveg_write32(str->frontsector - sectors); + + // sd_e status; + saveg_write_enum(str->status); } // @@ -1356,26 +1592,33 @@ static void saveg_write_glow_t(glow_t *str) // // Write the header for a savegame // +// haleyjd 09/28/10: [STRIFE] numerous modifications. +// void P_WriteSaveGameHeader(char *description) { char name[VERSIONSIZE]; int i; - + + /* + [STRIFE] This is in the "NAME" file in a Strife save directory. for (i=0; description[i] != '\0'; ++i) saveg_write8(description[i]); for (; i<SAVESTRINGSIZE; ++i) saveg_write8(0); + */ memset (name,0,sizeof(name)); - sprintf (name,"version %i",DOOM_VERSION); + sprintf (name,"ver %i",STRIFE_VERSION); for (i=0; i<VERSIONSIZE; ++i) saveg_write8(name[i]); - + saveg_write8(gameskill); - saveg_write8(gameepisode); - saveg_write8(gamemap); + + // [STRIFE] This information is implicit in the file being loaded. + //saveg_write8(gameepisode); + //saveg_write8(gamemap); for (i=0 ; i<MAXPLAYERS ; i++) saveg_write8(playeringame[i]); @@ -1395,26 +1638,29 @@ boolean P_ReadSaveGameHeader(void) byte a, b, c; char vcheck[VERSIONSIZE]; char read_vcheck[VERSIONSIZE]; - - // skip the description field + // skip the description field + /* for (i=0; i<SAVESTRINGSIZE; ++i) saveg_read8(); + */ for (i=0; i<VERSIONSIZE; ++i) read_vcheck[i] = saveg_read8(); memset (vcheck,0,sizeof(vcheck)); - sprintf (vcheck,"version %i",DOOM_VERSION); + sprintf (vcheck,"ver %i",STRIFE_VERSION); if (strcmp(read_vcheck, vcheck) != 0) - return false; // bad version - + return false; // bad version + gameskill = saveg_read8(); - gameepisode = saveg_read8(); - gamemap = saveg_read8(); + + // [STRIFE] This info is implicit in the file being read. + //gameepisode = saveg_read8(); + //gamemap = saveg_read8(); for (i=0 ; i<MAXPLAYERS ; i++) - playeringame[i] = saveg_read8(); + playeringame[i] = saveg_read8(); // get the times a = saveg_read8(); @@ -1450,16 +1696,18 @@ void P_WriteSaveGameEOF(void) // // P_ArchivePlayers // +// [STRIFE] Verified unmodified. +// void P_ArchivePlayers (void) { - int i; - + int i; + for (i=0 ; i<MAXPLAYERS ; i++) { - if (!playeringame[i]) - continue; - - saveg_write_pad(); + if (!playeringame[i]) + continue; + + saveg_write_pad(); saveg_write_player_t(&players[i]); } @@ -1470,23 +1718,25 @@ void P_ArchivePlayers (void) // // P_UnArchivePlayers // +// [STRIFE] Verified unmodified. +// void P_UnArchivePlayers (void) { - int i; - + int i; + for (i=0 ; i<MAXPLAYERS ; i++) { - if (!playeringame[i]) - continue; - - saveg_read_pad(); + if (!playeringame[i]) + continue; + + saveg_read_pad(); saveg_read_player_t(&players[i]); - - // will be set when unarc thinker - players[i].mo = NULL; - players[i].message = NULL; - players[i].attacker = NULL; + + // will be set when unarc thinker + players[i].mo = NULL; + players[i].message = NULL; + players[i].attacker = NULL; } } @@ -1494,46 +1744,49 @@ void P_UnArchivePlayers (void) // // P_ArchiveWorld // +// haleyjd 09/28/10: [STRIFE] Minor modifications. +// void P_ArchiveWorld (void) { - int i; - int j; - sector_t* sec; - line_t* li; - side_t* si; + int i; + int j; + sector_t* sec; + line_t* li; + side_t* si; // do sectors for (i=0, sec = sectors ; i<numsectors ; i++,sec++) { - saveg_write16(sec->floorheight >> FRACBITS); - saveg_write16(sec->ceilingheight >> FRACBITS); - saveg_write16(sec->floorpic); - saveg_write16(sec->ceilingpic); - saveg_write16(sec->lightlevel); - saveg_write16(sec->special); // needed? - saveg_write16(sec->tag); // needed? + saveg_write16(sec->floorheight >> FRACBITS); + saveg_write16(sec->ceilingheight >> FRACBITS); + saveg_write16(sec->floorpic); + //saveg_write16(sec->ceilingpic); [STRIFE] not saved. + saveg_write16(sec->lightlevel); + saveg_write16(sec->special); // needed? + //saveg_write16(sec->tag); // needed? [STRIFE] not saved. } // do lines for (i=0, li = lines ; i<numlines ; i++,li++) { - saveg_write16(li->flags); - saveg_write16(li->special); - saveg_write16(li->tag); - for (j=0 ; j<2 ; j++) - { - if (li->sidenum[j] == -1) - continue; - - si = &sides[li->sidenum[j]]; - - saveg_write16(si->textureoffset >> FRACBITS); - saveg_write16(si->rowoffset >> FRACBITS); - saveg_write16(si->toptexture); - saveg_write16(si->bottomtexture); - saveg_write16(si->midtexture); - } + saveg_write16(li->flags); + saveg_write16(li->special); + //saveg_write16(li->tag); [STRIFE] not saved. + for (j=0 ; j<2 ; j++) + { + if (li->sidenum[j] == -1) + continue; + + si = &sides[li->sidenum[j]]; + + // [STRIFE] offsets not saved. + //saveg_write16(si->textureoffset >> FRACBITS); + //saveg_write16(si->rowoffset >> FRACBITS); + saveg_write16(si->toptexture); + saveg_write16(si->bottomtexture); + saveg_write16(si->midtexture); + } } } @@ -1553,34 +1806,35 @@ void P_UnArchiveWorld (void) // do sectors for (i=0, sec = sectors ; i<numsectors ; i++,sec++) { - sec->floorheight = saveg_read16() << FRACBITS; - sec->ceilingheight = saveg_read16() << FRACBITS; - sec->floorpic = saveg_read16(); - sec->ceilingpic = saveg_read16(); - sec->lightlevel = saveg_read16(); - sec->special = saveg_read16(); // needed? - sec->tag = saveg_read16(); // needed? - sec->specialdata = 0; - sec->soundtarget = 0; + sec->floorheight = saveg_read16() << FRACBITS; + sec->ceilingheight = saveg_read16() << FRACBITS; + sec->floorpic = saveg_read16(); + //sec->ceilingpic = saveg_read16(); [STRIFE] not saved + sec->lightlevel = saveg_read16(); + sec->special = saveg_read16(); // needed? + //sec->tag = saveg_read16(); // needed? [STRIFE] not saved + sec->specialdata = 0; + sec->soundtarget = 0; } // do lines for (i=0, li = lines ; i<numlines ; i++,li++) { - li->flags = saveg_read16(); - li->special = saveg_read16(); - li->tag = saveg_read16(); - for (j=0 ; j<2 ; j++) - { - if (li->sidenum[j] == -1) - continue; - si = &sides[li->sidenum[j]]; - si->textureoffset = saveg_read16() << FRACBITS; - si->rowoffset = saveg_read16() << FRACBITS; - si->toptexture = saveg_read16(); - si->bottomtexture = saveg_read16(); - si->midtexture = saveg_read16(); - } + li->flags = saveg_read16(); + li->special = saveg_read16(); + //li->tag = saveg_read16(); [STRIFE] not saved + for (j=0 ; j<2 ; j++) + { + if (li->sidenum[j] == -1) + continue; + si = &sides[li->sidenum[j]]; + // [STRIFE] offsets not saved. + //si->textureoffset = saveg_read16() << FRACBITS; + //si->rowoffset = saveg_read16() << FRACBITS; + si->toptexture = saveg_read16(); + si->bottomtexture = saveg_read16(); + si->midtexture = saveg_read16(); + } } } @@ -1602,23 +1856,32 @@ typedef enum // // P_ArchiveThinkers // +// [STRIFE] Verified unmodified. +// void P_ArchiveThinkers (void) { - thinker_t* th; + thinker_t* th; // save off the current thinkers for (th = thinkercap.next ; th != &thinkercap ; th=th->next) { - if (th->function.acp1 == (actionf_p1)P_MobjThinker) - { + if (th->function.acp1 == (actionf_p1)P_MobjThinker) + { saveg_write8(tc_mobj); - saveg_write_pad(); + saveg_write_pad(); saveg_write_mobj_t((mobj_t *) th); - continue; - } - - // I_Error ("P_ArchiveThinkers: Unknown thinker function"); + continue; + } + + // haleyjd: This may seem mysterious but in the DOOM prebeta, + // different types of things used different thinker functions. + // Those would have all been handled here and this message is + // probably a relic of that old system, not to mention the odd + // name of this function, and use of an enumeration with only + // two values in it. + + // I_Error ("P_ArchiveThinkers: Unknown thinker function"); } // add a terminating marker @@ -1632,56 +1895,75 @@ void P_ArchiveThinkers (void) // void P_UnArchiveThinkers (void) { - byte tclass; - thinker_t* currentthinker; - thinker_t* next; - mobj_t* mobj; + byte tclass; + thinker_t* currentthinker; + thinker_t* next; + mobj_t* mobj; // remove all the current thinkers currentthinker = thinkercap.next; while (currentthinker != &thinkercap) { - next = currentthinker->next; - - if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker) - P_RemoveMobj ((mobj_t *)currentthinker); - else - Z_Free (currentthinker); + next = currentthinker->next; + + if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker) + P_RemoveMobj ((mobj_t *)currentthinker); + else + Z_Free (currentthinker); - currentthinker = next; + currentthinker = next; } P_InitThinkers (); // read in saved thinkers while (1) { - tclass = saveg_read8(); - switch (tclass) - { - case tc_end: - return; // end of list - - case tc_mobj: - saveg_read_pad(); - mobj = Z_Malloc (sizeof(*mobj), PU_LEVEL, NULL); + tclass = saveg_read8(); + switch (tclass) + { + case tc_end: + return; // end of list + + case tc_mobj: + saveg_read_pad(); + mobj = Z_Malloc (sizeof(*mobj), PU_LEVEL, NULL); saveg_read_mobj_t(mobj); - mobj->target = NULL; + // haleyjd 09/29/10: Strife sets the targets of non-allied creatures + // who had a non-NULL target at save time to players[0].mo so that + // they won't fall back asleep. + // + // BUG: As the player may not have been spawned yet, we could be + // setting monsters' targets to the mobj which was spawned by + // P_SetupLevel and then removed just above. Due to a subtle glitch + // in the DOOM engine whereby all things removed in this function + // are leaked until the next time P_SetupLevel is called, this is a + // safe operation - the call to P_InitThinkers above stops any of + // the objects removed, including the player's previous body, from + // being passed to Z_Free. One glitch relying on another! + + if(mobj->target != NULL && (mobj->flags & MF_ALLY) != MF_ALLY) + mobj->target = players[0].mo; + else + mobj->target = NULL; + + // WARNING! Strife does not seem to set tracer! I am leaving it be + // for now because so far no crashes have been observed, and failing + // to set this here will almost certainly crash Choco. mobj->tracer = NULL; - P_SetThingPosition (mobj); - mobj->info = &mobjinfo[mobj->type]; - mobj->floorz = mobj->subsector->sector->floorheight; - mobj->ceilingz = mobj->subsector->sector->ceilingheight; - mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; - P_AddThinker (&mobj->thinker); - break; - - default: - I_Error ("Unknown tclass %i in savegame",tclass); - } - + P_SetThingPosition (mobj); + mobj->info = &mobjinfo[mobj->type]; + // [STRIFE]: doesn't set these + //mobj->floorz = mobj->subsector->sector->floorheight; + //mobj->ceilingz = mobj->subsector->sector->ceilingheight; + mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; + P_AddThinker (&mobj->thinker); + break; + + default: + I_Error ("Unknown tclass %i in savegame",tclass); + } } - } @@ -1697,9 +1979,10 @@ enum tc_flash, tc_strobe, tc_glow, + tc_slidingdoor, // [STRIFE] tc_endspecials -} specials_e; +} specials_e; @@ -1708,6 +1991,7 @@ enum // // T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list // T_VerticalDoor, (vldoor_t: sector_t * swizzle), +// T_SlidingDoor, (slidedoor_t: sector_t *, line_t * x 2 swizzle) // T_MoveFloor, (floormove_t: sector_t * swizzle), // T_LightFlash, (lightflash_t: sector_t * swizzle), // T_StrobeFlash, (strobe_t: sector_t *), @@ -1716,87 +2000,93 @@ enum // void P_ArchiveSpecials (void) { - thinker_t* th; - int i; - + thinker_t* th; + int i; + // save off the current thinkers for (th = thinkercap.next ; th != &thinkercap ; th=th->next) { - if (th->function.acv == (actionf_v)NULL) - { - for (i = 0; i < MAXCEILINGS;i++) - if (activeceilings[i] == (ceiling_t *)th) - break; - - if (i<MAXCEILINGS) - { + if (th->function.acv == (actionf_v)NULL) + { + for (i = 0; i < MAXCEILINGS;i++) + if (activeceilings[i] == (ceiling_t *)th) + break; + + if (i<MAXCEILINGS) + { saveg_write8(tc_ceiling); - saveg_write_pad(); + saveg_write_pad(); saveg_write_ceiling_t((ceiling_t *) th); - } - continue; - } - - if (th->function.acp1 == (actionf_p1)T_MoveCeiling) - { + } + continue; + } + + if (th->function.acp1 == (actionf_p1)T_MoveCeiling) + { saveg_write8(tc_ceiling); - saveg_write_pad(); + saveg_write_pad(); saveg_write_ceiling_t((ceiling_t *) th); - continue; - } - - if (th->function.acp1 == (actionf_p1)T_VerticalDoor) - { + continue; + } + + if (th->function.acp1 == (actionf_p1)T_VerticalDoor) + { saveg_write8(tc_door); - saveg_write_pad(); + saveg_write_pad(); saveg_write_vldoor_t((vldoor_t *) th); - continue; - } - - if (th->function.acp1 == (actionf_p1)T_MoveFloor) - { + continue; + } + + if (th->function.acp1 == (actionf_p1)T_SlidingDoor) + { + saveg_write8(tc_slidingdoor); + saveg_write_pad(); + continue; + } + + if (th->function.acp1 == (actionf_p1)T_MoveFloor) + { saveg_write8(tc_floor); - saveg_write_pad(); + saveg_write_pad(); saveg_write_floormove_t((floormove_t *) th); - continue; - } - - if (th->function.acp1 == (actionf_p1)T_PlatRaise) - { + continue; + } + + if (th->function.acp1 == (actionf_p1)T_PlatRaise) + { saveg_write8(tc_plat); - saveg_write_pad(); + saveg_write_pad(); saveg_write_plat_t((plat_t *) th); - continue; - } - - if (th->function.acp1 == (actionf_p1)T_LightFlash) - { + continue; + } + + if (th->function.acp1 == (actionf_p1)T_LightFlash) + { saveg_write8(tc_flash); - saveg_write_pad(); + saveg_write_pad(); saveg_write_lightflash_t((lightflash_t *) th); - continue; - } - - if (th->function.acp1 == (actionf_p1)T_StrobeFlash) - { + continue; + } + + if (th->function.acp1 == (actionf_p1)T_StrobeFlash) + { saveg_write8(tc_strobe); - saveg_write_pad(); + saveg_write_pad(); saveg_write_strobe_t((strobe_t *) th); - continue; - } - - if (th->function.acp1 == (actionf_p1)T_Glow) - { + continue; + } + + if (th->function.acp1 == (actionf_p1)T_Glow) + { saveg_write8(tc_glow); - saveg_write_pad(); + saveg_write_pad(); saveg_write_glow_t((glow_t *) th); - continue; - } + continue; + } } - + // add a terminating marker saveg_write8(tc_endspecials); - } |