diff options
Diffstat (limited to 'src/strife/p_saveg.h')
-rw-r--r-- | src/strife/p_saveg.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/strife/p_saveg.h b/src/strife/p_saveg.h new file mode 100644 index 00000000..c0cfc666 --- /dev/null +++ b/src/strife/p_saveg.h @@ -0,0 +1,70 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Savegame I/O, archiving, persistence. +// +//----------------------------------------------------------------------------- + + +#ifndef __P_SAVEG__ +#define __P_SAVEG__ + +#include <stdio.h> + +// maximum size of a savegame description + +#define SAVESTRINGSIZE 24 + +// temporary filename to use while saving. + +char *P_TempSaveGameFile(void); + +// filename to use for a savegame slot + +char *P_SaveGameFile(int slot); + +// Savegame file header read/write functions + +boolean P_ReadSaveGameHeader(void); +void P_WriteSaveGameHeader(char *description); + +// Savegame end-of-file read/write functions + +boolean P_ReadSaveGameEOF(void); +void P_WriteSaveGameEOF(void); + +// Persistent storage/archiving. +// These are the load / save game routines. +void P_ArchivePlayers (void); +void P_UnArchivePlayers (boolean userload); +void P_ArchiveWorld (void); +void P_UnArchiveWorld (void); +void P_ArchiveThinkers (void); +void P_UnArchiveThinkers (void); +void P_ArchiveSpecials (void); +void P_UnArchiveSpecials (void); + +extern FILE *save_stream; +extern boolean savegame_error; + + +#endif |