diff options
Diffstat (limited to 'src/strife/p_switch.c')
-rw-r--r-- | src/strife/p_switch.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c index d476c84a..da345e86 100644 --- a/src/strife/p_switch.c +++ b/src/strife/p_switch.c @@ -576,13 +576,13 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 29: // Raise Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,normal)) + if (EV_DoDoor(line,vld_normal)) P_ChangeSwitchTexture(line,0); break; case 40: // villsa [STRIFE] Split Open Door - if(EV_DoDoor(line, splitOpen)) + if(EV_DoDoor(line, vld_splitOpen)) P_ChangeSwitchTexture(line, 0); break; // haleyjd @@ -594,7 +594,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 42: // Close Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,close)) + if (EV_DoDoor(line,vld_close)) P_ChangeSwitchTexture(line,1); break; @@ -618,7 +618,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 50: // Close Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,close)) + if (EV_DoDoor(line,vld_close)) P_ChangeSwitchTexture(line,0); break; @@ -642,7 +642,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 61: // Open Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,open)) + if (EV_DoDoor(line,vld_open)) P_ChangeSwitchTexture(line,1); break; @@ -654,7 +654,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 63: // Raise Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,normal)) + if (EV_DoDoor(line,vld_normal)) P_ChangeSwitchTexture(line,1); break; @@ -720,43 +720,43 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 103: // Open Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,open)) + if (EV_DoDoor(line,vld_open)) P_ChangeSwitchTexture(line,0); break; case 111: // Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeRaise)) + if (EV_DoDoor (line,vld_blazeRaise)) P_ChangeSwitchTexture(line,0); break; case 112: // Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeOpen)) + if (EV_DoDoor (line,vld_blazeOpen)) P_ChangeSwitchTexture(line,0); break; case 113: // Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeClose)) + if (EV_DoDoor (line,vld_blazeClose)) P_ChangeSwitchTexture(line,0); break; case 114: // Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeRaise)) + if (EV_DoDoor (line,vld_blazeRaise)) P_ChangeSwitchTexture(line,1); break; case 115: // Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeOpen)) + if (EV_DoDoor (line,vld_blazeOpen)) P_ChangeSwitchTexture(line,1); break; case 116: // Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeClose)) + if (EV_DoDoor (line,vld_blazeClose)) P_ChangeSwitchTexture(line,1); break; @@ -793,14 +793,14 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 133: // [STRIFE] TODO - which key is it? case 135: // [STRIFE] TODO - which key is it? case 137: // [STRIFE] TODO - which key is it? - if (EV_DoLockedDoor (line,blazeOpen,thing)) + if (EV_DoLockedDoor (line,vld_blazeOpen,thing)) P_ChangeSwitchTexture(line,0); break; case 99: // [STRIFE] TODO: which key is it? case 134: // [STRIFE] TODO: which key is it? case 136: // [STRIFE] TODO: which key is it? - if (EV_DoLockedDoor (line,blazeOpen,thing)) + if (EV_DoLockedDoor (line,vld_blazeOpen,thing)) P_ChangeSwitchTexture(line,1); break; @@ -848,7 +848,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 151: // villsa [STRIFE] BlzOpenDoor Gold key case 152: // [STRIFE] TODO: which key is it? case 153: // [STRIFE] TODO: which key is it? - if(EV_DoLockedDoor(line, blazeOpen, thing)) + if(EV_DoLockedDoor(line, vld_blazeOpen, thing)) P_ChangeSwitchTexture(line, 1); break; @@ -876,19 +876,19 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 163: // [STRIFE] TODO: which key is it? case 164: // villsa [STRIFE] BlzOpenDoor Gold key case 167: // [STRIFE] TODO: which key is it? - if(EV_DoLockedDoor(line, blazeOpen, thing)) + if(EV_DoLockedDoor(line, vld_blazeOpen, thing)) P_ChangeSwitchTexture(line, 0); break; case 168: // [STRIFE] TODO: which key is it? // haleyjd 09/25/10: [STRIFE] SR Blaze Open Door ???? Key - if(EV_DoLockedDoor(line, blazeOpen, thing)) + if(EV_DoLockedDoor(line, vld_blazeOpen, thing)) P_ChangeSwitchTexture(line, 1); break; case 171: // [STRIFE] TODO: which key is it? // haleyjd 09/25/10: [STRIFE] S1 Open Door ???? Key - if(EV_DoLockedDoor(line, open, thing)) + if(EV_DoLockedDoor(line, vld_open, thing)) P_ChangeSwitchTexture(line, 0); break; @@ -898,7 +898,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 191: // [STRIFE] TODO: which key is it? case 192: // [STRIFE] TODO: which key is it? case 223: // [STRIFE] TODO: which key is it? - if(EV_DoLockedDoor(line, normal, thing)) + if(EV_DoLockedDoor(line, vld_normal, thing)) P_ChangeSwitchTexture(line, 1); break; @@ -924,13 +924,13 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 189: // [STRIFE] TODO: which key is it??? // haleyjd 09/25/10: [STRIFE] S1 Split Open Door ???? Key - if(EV_DoLockedDoor(line, splitOpen, thing)) + if(EV_DoLockedDoor(line, vld_splitOpen, thing)) P_ChangeSwitchTexture(line, 0); break; case 194: // villsa [STRIFE] S1 Free Prisoners - if(EV_DoDoor(line, open)) + if(EV_DoDoor(line, vld_open)) { P_ChangeSwitchTexture(line, 0); P_FreePrisoners(); @@ -1028,7 +1028,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 233: // villsa [STRIFE] objective given after revealing the computer - if(!EV_DoDoor(line, splitOpen)) + if(!EV_DoDoor(line, vld_splitOpen)) return true; P_ChangeSwitchTexture(line, 1); @@ -1051,7 +1051,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) "That doesn't seem to work!"); thing->player->message = usemessage; } - else if(EV_DoDoor(line, normal)) + else if(EV_DoDoor(line, vld_normal)) P_ChangeSwitchTexture(line, 1); break; @@ -1059,7 +1059,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) // haleyjd 09/25/10: [STRIFE] S1 Split Open Door if Have Sigil 4 if(thing->player->sigiltype == 4) { - if(EV_DoDoor(line, splitOpen)) + if(EV_DoDoor(line, vld_splitOpen)) P_ChangeSwitchTexture(line, 0); } break; |