summaryrefslogtreecommitdiff
path: root/src/strife/p_telept.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/strife/p_telept.c')
-rw-r--r--src/strife/p_telept.c160
1 files changed, 160 insertions, 0 deletions
diff --git a/src/strife/p_telept.c b/src/strife/p_telept.c
new file mode 100644
index 00000000..b6928b27
--- /dev/null
+++ b/src/strife/p_telept.c
@@ -0,0 +1,160 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Teleportation.
+//
+//-----------------------------------------------------------------------------
+
+
+
+
+#include "doomdef.h"
+#include "doomstat.h"
+
+#include "s_sound.h"
+
+#include "p_local.h"
+
+
+// Data.
+#include "sounds.h"
+
+// State.
+#include "r_state.h"
+
+
+
+//
+// TELEPORTATION
+//
+// haleyjd 09/22/10: [STRIFE] Modified to take a flags parameter to control
+// silent teleportation. Rogue also removed the check for missiles, and the
+// z-set was replaced with one in P_TeleportMove.
+//
+int
+EV_Teleport
+( line_t* line,
+ int side,
+ mobj_t* thing,
+ teleflags_e flags)
+{
+ int i;
+ int tag;
+ mobj_t* m;
+ mobj_t* fog = NULL;
+ unsigned an;
+ thinker_t* thinker;
+ sector_t* sector;
+ fixed_t oldx;
+ fixed_t oldy;
+ fixed_t oldz;
+
+ // haleyjd 20110205 [STRIFE]: this is not checked here
+ // don't teleport missiles
+ //if (thing->flags & MF_MISSILE)
+ // return 0;
+
+ // Don't teleport if hit back of line,
+ // so you can get out of teleporter.
+ if (side == 1)
+ return 0;
+
+ tag = line->tag;
+ for (i = 0; i < numsectors; i++)
+ {
+ if (sectors[ i ].tag == tag )
+ {
+ thinker = thinkercap.next;
+ for (thinker = thinkercap.next;
+ thinker != &thinkercap;
+ thinker = thinker->next)
+ {
+ // not a mobj
+ if (thinker->function.acp1 != (actionf_p1)P_MobjThinker)
+ continue;
+
+ m = (mobj_t *)thinker;
+
+ // not a teleportman
+ if (m->type != MT_TELEPORTMAN )
+ continue;
+
+ sector = m->subsector->sector;
+ // wrong sector
+ if (sector-sectors != i )
+ continue;
+
+ oldx = thing->x;
+ oldy = thing->y;
+ oldz = thing->z;
+
+ if (!P_TeleportMove (thing, m->x, m->y))
+ return 0;
+
+ // fraggle: this was changed in final doom,
+ // problem between normal doom2 1.9 and final doom
+ //
+ // Note that although chex.exe is based on Final Doom,
+ // it does not have this quirk.
+ //
+ // haleyjd 20110205 [STRIFE] This code is *not* present,
+ // because of a z-set which Rogue added to P_TeleportMove.
+ /*
+ if (gameversion < exe_final || gameversion == exe_chex)
+ thing->z = thing->floorz;
+ */
+
+ if (thing->player)
+ thing->player->viewz = thing->z+thing->player->viewheight;
+
+ // spawn teleport fog at source and destination
+ // haleyjd 09/22/10: [STRIFE] controlled by teleport flags
+ // BUG: Behavior would be undefined if this function were passed
+ // any combination of teleflags that has the NO*FOG but not the
+ // corresponding NO*SND flag - fortunately this is never done
+ // anywhere in the code.
+ if(!(flags & TF_NOSRCFOG))
+ fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG);
+ if(!(flags & TF_NOSRCSND))
+ S_StartSound (fog, sfx_telept);
+
+ an = m->angle >> ANGLETOFINESHIFT;
+
+ if(!(flags & TF_NODSTFOG))
+ fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an],
+ thing->z, MT_TFOG);
+ if(!(flags & TF_NODSTSND))
+ S_StartSound (fog, sfx_telept);
+
+ // don't move for a bit
+ if (thing->player)
+ thing->reactiontime = 18;
+
+ thing->angle = m->angle;
+ thing->momx = thing->momy = thing->momz = 0;
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+