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Diffstat (limited to 'src/strife/r_draw.h')
-rw-r--r-- | src/strife/r_draw.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/strife/r_draw.h b/src/strife/r_draw.h new file mode 100644 index 00000000..aaa64711 --- /dev/null +++ b/src/strife/r_draw.h @@ -0,0 +1,119 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// System specific interface stuff. +// +//----------------------------------------------------------------------------- + + +#ifndef __R_DRAW__ +#define __R_DRAW__ + + + + +extern lighttable_t* dc_colormap; +extern int dc_x; +extern int dc_yl; +extern int dc_yh; +extern fixed_t dc_iscale; +extern fixed_t dc_texturemid; + +// first pixel in a column +extern byte* dc_source; + + +// The span blitting interface. +// Hook in assembler or system specific BLT +// here. +void R_DrawColumn (void); +void R_DrawColumnLow (void); + +// The Spectre/Invisibility effect. +//void R_DrawFuzzColumn (void); +//void R_DrawFuzzColumnLow (void); + +// Draw with color translation tables, +// for player sprite rendering, +// Green/Red/Blue/Indigo shirts. +void R_DrawTranslatedColumn (void); +void R_DrawTranslatedColumnLow (void); + +// villsa [STRIFE] - transclucent rendering +void R_DrawTLColumn (void); +void R_DrawMVisTLColumn (void); +void R_DrawTRTLColumn (void); + +void +R_VideoErase +( unsigned ofs, + int count ); + +extern int ds_y; +extern int ds_x1; +extern int ds_x2; + +extern lighttable_t* ds_colormap; + +extern fixed_t ds_xfrac; +extern fixed_t ds_yfrac; +extern fixed_t ds_xstep; +extern fixed_t ds_ystep; + +// start of a 64*64 tile image +extern byte* ds_source; + +extern byte* translationtables; +extern byte* dc_translation; +extern byte* xlatab; // haleyjd 08/26/10: [STRIFE] + +extern char *back_flat; // haleyjd 08/29/10: [STRIFE] + +// Span blitting for rows, floor/ceiling. +// No Sepctre effect needed. +void R_DrawSpan (void); + +// Low resolution mode, 160x200? +void R_DrawSpanLow (void); + + +void +R_InitBuffer +( int width, + int height ); + + +// Initialize color translation tables, +// for player rendering etc. +void R_InitTranslationTables (void); + + + +// Rendering function. +void R_FillBackScreen (void); + +// If the view size is not full screen, draws a border around it. +void R_DrawViewBorder (void); + + + +#endif |