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-rw-r--r--src/strife/r_main.h170
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diff --git a/src/strife/r_main.h b/src/strife/r_main.h
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--- a/src/strife/r_main.h
+++ /dev/null
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-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// System specific interface stuff.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __R_MAIN__
-#define __R_MAIN__
-
-#include "d_player.h"
-#include "r_data.h"
-
-
-
-
-//
-// POV related.
-//
-extern fixed_t viewcos;
-extern fixed_t viewsin;
-
-extern int viewwidth;
-extern int viewheight;
-extern int viewwindowx;
-extern int viewwindowy;
-
-
-
-extern int centerx;
-extern int centery;
-
-extern fixed_t centerxfrac;
-extern fixed_t centeryfrac;
-extern fixed_t projection;
-
-extern int validcount;
-
-extern int linecount;
-extern int loopcount;
-
-
-//
-// Lighting LUT.
-// Used for z-depth cuing per column/row,
-// and other lighting effects (sector ambient, flash).
-//
-
-// Lighting constants.
-// Now why not 32 levels here?
-#define LIGHTLEVELS 16
-#define LIGHTSEGSHIFT 4
-
-#define MAXLIGHTSCALE 48
-#define LIGHTSCALESHIFT 12
-#define MAXLIGHTZ 128
-#define LIGHTZSHIFT 20
-
-extern lighttable_t* scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
-extern lighttable_t* scalelightfixed[MAXLIGHTSCALE];
-extern lighttable_t* zlight[LIGHTLEVELS][MAXLIGHTZ];
-
-extern int extralight;
-extern lighttable_t* fixedcolormap;
-
-
-// Number of diminishing brightness levels.
-// There a 0-31, i.e. 32 LUT in the COLORMAP lump.
-#define NUMCOLORMAPS 32
-
-
-// Blocky/low detail mode.
-//B remove this?
-// 0 = high, 1 = low
-extern int detailshift;
-
-
-//
-// Function pointers to switch refresh/drawing functions.
-// Used to select shadow mode etc.
-//
-extern void (*colfunc) (void);
-extern void (*transcolfunc) (void);
-extern void (*basecolfunc) (void);
-extern void (*fuzzcolfunc) (void);
-// No shadow effects on floors.
-extern void (*spanfunc) (void);
-
-
-//
-// Utility functions.
-int
-R_PointOnSide
-( fixed_t x,
- fixed_t y,
- node_t* node );
-
-int
-R_PointOnSegSide
-( fixed_t x,
- fixed_t y,
- seg_t* line );
-
-angle_t
-R_PointToAngle
-( fixed_t x,
- fixed_t y );
-
-angle_t
-R_PointToAngle2
-( fixed_t x1,
- fixed_t y1,
- fixed_t x2,
- fixed_t y2 );
-
-fixed_t
-R_PointToDist
-( fixed_t x,
- fixed_t y );
-
-
-fixed_t R_ScaleFromGlobalAngle (angle_t visangle);
-
-subsector_t*
-R_PointInSubsector
-( fixed_t x,
- fixed_t y );
-
-void
-R_AddPointToBox
-( int x,
- int y,
- fixed_t* box );
-
-
-
-//
-// REFRESH - the actual rendering functions.
-//
-
-// Called by G_Drawer.
-void R_RenderPlayerView (player_t *player);
-
-// Called by startup code.
-void R_Init (void);
-
-// Called by M_Responder.
-void R_SetViewSize (int blocks, int detail);
-
-#endif