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-rw-r--r--src/strife/r_sky.c60
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diff --git a/src/strife/r_sky.c b/src/strife/r_sky.c
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-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Sky rendering. The DOOM sky is a texture map like any
-// wall, wrapping around. A 1024 columns equal 360 degrees.
-// The default sky map is 256 columns and repeats 4 times
-// on a 320 screen?
-//
-//
-//-----------------------------------------------------------------------------
-
-
-
-// Needed for FRACUNIT.
-#include "m_fixed.h"
-
-// Needed for Flat retrieval.
-#include "r_data.h"
-
-
-#include "r_sky.h"
-
-//
-// sky mapping
-//
-int skyflatnum;
-int skytexture;
-int skytexturemid;
-
-
-
-//
-// R_InitSkyMap
-// Called whenever the view size changes.
-//
-void R_InitSkyMap (void)
-{
- // skyflatnum = R_FlatNumForName ( SKYFLATNAME );
- skytexturemid = 100*FRACUNIT;
-}
-