summaryrefslogtreecommitdiff
path: root/src/strife/sounds.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/strife/sounds.h')
-rw-r--r--src/strife/sounds.h230
1 files changed, 230 insertions, 0 deletions
diff --git a/src/strife/sounds.h b/src/strife/sounds.h
new file mode 100644
index 00000000..4236a5da
--- /dev/null
+++ b/src/strife/sounds.h
@@ -0,0 +1,230 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Created by the sound utility written by Dave Taylor.
+// Kept as a sample, DOOM2 sounds. Frozen.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef __SOUNDS__
+#define __SOUNDS__
+
+#include "i_sound.h"
+
+// the complete set of sound effects
+extern sfxinfo_t S_sfx[];
+
+// the complete set of music
+extern musicinfo_t S_music[];
+
+//
+// Identifiers for all music in game.
+//
+
+// villsa [STRIFE]
+typedef enum
+{
+ mus_None,
+ mus_logo,
+ mus_action,
+ mus_tavern,
+ mus_danger,
+ mus_fast,
+ mus_intro,
+ mus_darker,
+ mus_strike,
+ mus_slide,
+ mus_tribal,
+ mus_march,
+ mus_danger2,
+ mus_mood,
+ mus_castle,
+ mus_darker2,
+ mus_action2,
+ mus_fight,
+ mus_spense,
+ mus_slide2,
+ mus_strike2,
+ mus_dark,
+ mus_tech,
+ mus_slide3,
+ mus_drone,
+ mus_panthr,
+ mus_sad,
+ mus_instry,
+ mus_tech2,
+ mus_action3,
+ mus_instry2,
+ mus_drone2,
+ mus_fight2,
+ mus_happy,
+ mus_end,
+ NUMMUSIC
+} musicenum_t;
+
+
+//
+// Identifiers for all sfx in game.
+//
+
+typedef enum
+{
+ sfx_None,
+ sfx_swish,
+ sfx_meatht,
+ sfx_mtalht,
+ sfx_wpnup,
+ sfx_rifle,
+ sfx_mislht,
+ sfx_barexp,
+ sfx_flburn,
+ sfx_flidl,
+ sfx_agrsee,
+ sfx_plpain,
+ sfx_pcrush,
+ sfx_pespna,
+ sfx_pespnb,
+ sfx_pespnc,
+ sfx_pespnd,
+ sfx_agrdpn,
+ sfx_pldeth,
+ sfx_plxdth,
+ sfx_slop,
+ sfx_rebdth,
+ sfx_agrdth,
+ sfx_lgfire,
+ sfx_smfire,
+ sfx_alarm,
+ sfx_drlmto,
+ sfx_drlmtc,
+ sfx_drsmto,
+ sfx_drsmtc,
+ sfx_drlwud,
+ sfx_drswud,
+ sfx_drston,
+ sfx_bdopn,
+ sfx_bdcls,
+ sfx_swtchn,
+ sfx_swbolt,
+ sfx_swscan,
+ sfx_yeah,
+ sfx_mask,
+ sfx_pstart,
+ sfx_pstop,
+ sfx_itemup,
+ sfx_bglass,
+ sfx_wriver,
+ sfx_wfall,
+ sfx_wdrip,
+ sfx_wsplsh,
+ sfx_rebact,
+ sfx_agrac1,
+ sfx_agrac2,
+ sfx_agrac3,
+ sfx_agrac4,
+ sfx_ambppl,
+ sfx_ambbar,
+ sfx_telept,
+ sfx_ratact,
+ sfx_itmbk,
+ sfx_xbow,
+ sfx_burnme,
+ sfx_oof,
+ sfx_wbrldt,
+ sfx_psdtha,
+ sfx_psdthb,
+ sfx_psdthc,
+ sfx_rb2pn,
+ sfx_rb2dth,
+ sfx_rb2see,
+ sfx_rb2act,
+ sfx_firxpl,
+ sfx_stnmov,
+ sfx_noway,
+ sfx_rlaunc,
+ sfx_rflite,
+ sfx_radio,
+ sfx_pulchn,
+ sfx_swknob,
+ sfx_keycrd,
+ sfx_swston,
+ sfx_sntsee,
+ sfx_sntdth,
+ sfx_sntact,
+ sfx_pgrdat,
+ sfx_pgrsee,
+ sfx_pgrdpn,
+ sfx_pgrdth,
+ sfx_pgract,
+ sfx_proton,
+ sfx_protfl,
+ sfx_plasma,
+ sfx_dsrptr,
+ sfx_reavat,
+ sfx_revbld,
+ sfx_revsee,
+ sfx_reavpn,
+ sfx_revdth,
+ sfx_revact,
+ sfx_spisit,
+ sfx_spdwlk,
+ sfx_spidth,
+ sfx_spdatk,
+ sfx_chant,
+ sfx_static,
+ sfx_chain,
+ sfx_tend,
+ sfx_phoot,
+ sfx_explod,
+ sfx_sigil,
+ sfx_sglhit,
+ sfx_siglup,
+ sfx_prgpn,
+ sfx_progac,
+ sfx_lorpn,
+ sfx_lorsee,
+ sfx_difool,
+ sfx_inqdth,
+ sfx_inqact,
+ sfx_inqsee,
+ sfx_inqjmp,
+ sfx_amaln1,
+ sfx_amaln2,
+ sfx_amaln3,
+ sfx_amaln4,
+ sfx_amaln5,
+ sfx_amaln6,
+ sfx_mnalse,
+ sfx_alnsee,
+ sfx_alnpn,
+ sfx_alnact,
+ sfx_alndth,
+ sfx_mnaldt,
+ sfx_reactr,
+ sfx_airlck,
+ sfx_drchno,
+ sfx_drchnc,
+ sfx_valve,
+ NUMSFX
+} sfxenum_t;
+
+#endif