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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Status bar code.
+// Does the face/direction indicator animatin.
+// Does palette indicators as well (red pain/berserk, bright pickup)
+//
+//-----------------------------------------------------------------------------
+
+
+
+#include <stdio.h>
+
+#include "i_system.h"
+#include "i_video.h"
+#include "z_zone.h"
+#include "m_random.h"
+#include "w_wad.h"
+
+#include "deh_main.h"
+#include "deh_misc.h"
+#include "doomdef.h"
+#include "doomkeys.h"
+
+#include "g_game.h"
+
+#include "st_stuff.h"
+#include "st_lib.h"
+#include "r_local.h"
+
+#include "p_local.h"
+#include "p_inter.h"
+
+#include "am_map.h"
+#include "m_cheat.h"
+
+#include "s_sound.h"
+
+// Needs access to LFB.
+#include "v_video.h"
+
+// State.
+#include "doomstat.h"
+
+// Data.
+#include "dstrings.h"
+#include "sounds.h"
+
+//
+// STATUS BAR DATA
+//
+
+
+// Palette indices.
+// For damage/bonus red-/gold-shifts
+#define STARTREDPALS 1
+#define STARTBONUSPALS 9
+#define NUMREDPALS 8
+#define NUMBONUSPALS 4
+// Radiation suit, green shift.
+#define RADIATIONPAL 13
+
+// Location of status bar
+#define ST_X 0
+
+#define ST_FX 143
+
+// Location and size of statistics,
+// justified according to widget type.
+// Problem is, within which space? STbar? Screen?
+// Note: this could be read in by a lump.
+// Problem is, is the stuff rendered
+// into a buffer,
+// or into the frame buffer?
+
+// AMMO number pos.
+// haleyjd 09/01/10: [STRIFE] Adjusted.
+#define ST_AMMOWIDTH 3
+#define ST_AMMOX 311
+#define ST_AMMOY 162
+
+// HEALTH number pos.
+// haleyjd 09/01/10: [STRIFE] Adjusted.
+#define ST_HEALTHWIDTH 3
+#define ST_HEALTHX 79
+#define ST_HEALTHY 162
+
+// Weapon pos.
+#define ST_ARMSX 111
+#define ST_ARMSY 172
+#define ST_ARMSBGX 104
+#define ST_ARMSBGY 168
+#define ST_ARMSXSPACE 12
+#define ST_ARMSYSPACE 10
+
+// Frags pos.
+#define ST_FRAGSX 138
+#define ST_FRAGSY 171
+#define ST_FRAGSWIDTH 2
+
+// ARMOR number pos.
+#define ST_ARMORWIDTH 3
+#define ST_ARMORX 221
+#define ST_ARMORY 171
+
+// Key icon positions.
+#define ST_KEY0WIDTH 8
+#define ST_KEY0HEIGHT 5
+#define ST_KEY0X 239
+#define ST_KEY0Y 171
+#define ST_KEY1WIDTH ST_KEY0WIDTH
+#define ST_KEY1X 239
+#define ST_KEY1Y 181
+#define ST_KEY2WIDTH ST_KEY0WIDTH
+#define ST_KEY2X 239
+#define ST_KEY2Y 191
+
+// Ammunition counter.
+#define ST_AMMO0WIDTH 3
+#define ST_AMMO0HEIGHT 6
+#define ST_AMMO0X 288
+#define ST_AMMO0Y 173
+#define ST_AMMO1WIDTH ST_AMMO0WIDTH
+#define ST_AMMO1X 288
+#define ST_AMMO1Y 179
+#define ST_AMMO2WIDTH ST_AMMO0WIDTH
+#define ST_AMMO2X 288
+#define ST_AMMO2Y 191
+#define ST_AMMO3WIDTH ST_AMMO0WIDTH
+#define ST_AMMO3X 288
+#define ST_AMMO3Y 185
+
+// Indicate maximum ammunition.
+// Only needed because backpack exists.
+#define ST_MAXAMMO0WIDTH 3
+#define ST_MAXAMMO0HEIGHT 5
+#define ST_MAXAMMO0X 314
+#define ST_MAXAMMO0Y 173
+#define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH
+#define ST_MAXAMMO1X 314
+#define ST_MAXAMMO1Y 179
+#define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH
+#define ST_MAXAMMO2X 314
+#define ST_MAXAMMO2Y 191
+#define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH
+#define ST_MAXAMMO3X 314
+#define ST_MAXAMMO3Y 185
+
+// pistol
+#define ST_WEAPON0X 110
+#define ST_WEAPON0Y 172
+
+// shotgun
+#define ST_WEAPON1X 122
+#define ST_WEAPON1Y 172
+
+// chain gun
+#define ST_WEAPON2X 134
+#define ST_WEAPON2Y 172
+
+// missile launcher
+#define ST_WEAPON3X 110
+#define ST_WEAPON3Y 181
+
+// plasma gun
+#define ST_WEAPON4X 122
+#define ST_WEAPON4Y 181
+
+ // bfg
+#define ST_WEAPON5X 134
+#define ST_WEAPON5Y 181
+
+// WPNS title
+#define ST_WPNSX 109
+#define ST_WPNSY 191
+
+ // DETH title
+#define ST_DETHX 109
+#define ST_DETHY 191
+
+// Dimensions given in characters.
+#define ST_MSGWIDTH 52
+
+// haleyjd 08/31/10: [STRIFE]
+// * Removed faces.
+// haleyjd 09/01/10:
+// * Removed DOOM pre-beta cruft.
+// * Removed deathmatch frags/arms-related stuff.
+// * Removed arms panel stuff.
+// * Removed unused widgets.
+// * Removed more faces, keyboxes, st_randomnumber
+
+// graphics are drawn to a backing screen and blitted to the real screen
+byte *st_backing_screen;
+
+// main player in game
+static player_t* plyr;
+
+// ST_Start() has just been called
+static boolean st_firsttime;
+
+// lump number for PLAYPAL
+static int lu_palette;
+
+// whether in automap or first-person
+static st_stateenum_t st_gamestate;
+
+// whether left-side main status bar is active
+static boolean st_statusbaron;
+
+// haleyjd 09/01/10: [STRIFE]
+// Whether or not a popup is currently displayed
+static boolean st_displaypopup;
+
+// haleyjd 09/01/10: [STRIFE] sbar -> invback
+// main inventory background and other bits
+static patch_t* invback; // main bar
+static patch_t* invtop; // top bit
+static patch_t* invpop; // popup frame with text
+static patch_t* invpop2; // plain popup frame
+static patch_t* invpbak; // popup background w/details
+static patch_t* invpbak2; // plain popup background
+
+// haleyjd 09/01/10: [STRIFE] Replaced tallnum, shortnum w/inv fonts
+// 0-9, green numbers
+static patch_t* invfontg[10];
+
+// 0-9, yellow numbers
+static patch_t* invfonty[10];
+
+// 3 key-cards, 3 skulls -- STRIFE-TODO: This is handled differently
+static patch_t* keys[NUMCARDS];
+
+// ready-weapon widget
+static st_number_t w_ready; // haleyjd [STRIFE]: This is still used.
+
+// haleyjd: [STRIFE] This is still used but was changed to a st_number_t.
+// health widget
+static st_number_t w_health;
+
+// ammo widgets
+static st_number_t w_ammo[NUMAMMO]; // haleyjd [STRIFE]: Still used.
+
+// max ammo widgets
+static st_number_t w_maxammo[NUMAMMO]; // haleyjd [STRIFE]: Still used.
+
+// number of frags so far in deathmatch
+static int st_fragscount;
+
+
+cheatseq_t cheat_mus = CHEAT("idmus", 2);
+cheatseq_t cheat_god = CHEAT("iddqd", 0);
+cheatseq_t cheat_ammo = CHEAT("idkfa", 0);
+cheatseq_t cheat_ammonokey = CHEAT("idfa", 0);
+cheatseq_t cheat_noclip = CHEAT("idspispopd", 0);
+cheatseq_t cheat_commercial_noclip = CHEAT("idclip", 0);
+
+cheatseq_t cheat_powerup[7] =
+{
+ CHEAT("idbeholdv", 0),
+ CHEAT("idbeholds", 0),
+ CHEAT("idbeholdi", 0),
+ CHEAT("idbeholdr", 0),
+ CHEAT("idbeholda", 0),
+ CHEAT("idbeholdl", 0),
+ CHEAT("idbehold", 0),
+};
+
+cheatseq_t cheat_choppers = CHEAT("idchoppers", 0);
+cheatseq_t cheat_clev = CHEAT("idclev", 2);
+cheatseq_t cheat_mypos = CHEAT("idmypos", 0);
+
+
+//
+// STATUS BAR CODE
+//
+void ST_Stop(void);
+
+void ST_refreshBackground(void)
+{
+ if (st_statusbaron)
+ {
+ V_UseBuffer(st_backing_screen);
+
+ V_DrawPatch(ST_X, 0, invback);
+
+ // haleyjd 09/01/10: STRIFE-TODO: status bar stuff
+ /*
+ if (netgame)
+ V_DrawPatch(ST_FX, 0, faceback);
+ */
+ V_RestoreBuffer();
+
+ V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y);
+ }
+}
+
+
+// Respond to keyboard input events,
+// intercept cheats.
+boolean
+ST_Responder (event_t* ev)
+{
+ int i;
+
+ // Filter automap on/off.
+ if (ev->type == ev_keyup
+ && ((ev->data1 & 0xffff0000) == AM_MSGHEADER))
+ {
+ switch(ev->data1)
+ {
+ case AM_MSGENTERED:
+ st_gamestate = AutomapState;
+ st_firsttime = true;
+ break;
+
+ case AM_MSGEXITED:
+ // fprintf(stderr, "AM exited\n");
+ st_gamestate = FirstPersonState;
+ break;
+ }
+ }
+
+ // if a user keypress...
+ else if (ev->type == ev_keydown)
+ {
+ if (!netgame && gameskill != sk_nightmare)
+ {
+ // 'dqd' cheat for toggleable god mode
+ if (cht_CheckCheat(&cheat_god, ev->data2))
+ {
+ plyr->cheats ^= CF_GODMODE;
+ if (plyr->cheats & CF_GODMODE)
+ {
+ if (plyr->mo)
+ plyr->mo->health = 100;
+
+ plyr->health = deh_god_mode_health;
+ plyr->message = DEH_String(STSTR_DQDON);
+ }
+ else
+ plyr->message = DEH_String(STSTR_DQDOFF);
+ }
+ // 'fa' cheat for killer fucking arsenal
+ else if (cht_CheckCheat(&cheat_ammonokey, ev->data2))
+ {
+ plyr->armorpoints = deh_idfa_armor;
+ plyr->armortype = deh_idfa_armor_class;
+
+ for (i=0;i<NUMWEAPONS;i++)
+ plyr->weaponowned[i] = true;
+
+ for (i=0;i<NUMAMMO;i++)
+ plyr->ammo[i] = plyr->maxammo[i];
+
+ plyr->message = DEH_String(STSTR_FAADDED);
+ }
+ // 'kfa' cheat for key full ammo
+ else if (cht_CheckCheat(&cheat_ammo, ev->data2))
+ {
+ plyr->armorpoints = deh_idkfa_armor;
+ plyr->armortype = deh_idkfa_armor_class;
+
+ for (i=0;i<NUMWEAPONS;i++)
+ plyr->weaponowned[i] = true;
+
+ for (i=0;i<NUMAMMO;i++)
+ plyr->ammo[i] = plyr->maxammo[i];
+
+ for (i=0;i<NUMCARDS;i++)
+ plyr->cards[i] = true;
+
+ plyr->message = DEH_String(STSTR_KFAADDED);
+ }
+ // 'mus' cheat for changing music
+ else if (cht_CheckCheat(&cheat_mus, ev->data2))
+ {
+
+ char buf[3];
+ int musnum;
+
+ plyr->message = DEH_String(STSTR_MUS);
+ cht_GetParam(&cheat_mus, buf);
+
+ if (gamemode == commercial)
+ {
+ musnum = mus_logo + (buf[0]-'0')*10 + buf[1]-'0' - 1; // villsa [STRIFE] TODO - fix music
+
+ if (((buf[0]-'0')*10 + buf[1]-'0') > 35)
+ plyr->message = DEH_String(STSTR_NOMUS);
+ else
+ S_ChangeMusic(musnum, 1);
+ }
+ else
+ {
+ musnum = mus_logo + (buf[0]-'1')*9 + (buf[1]-'1'); // villsa [STRIFE] TODO - fix music
+
+ if (((buf[0]-'1')*9 + buf[1]-'1') > 31)
+ plyr->message = DEH_String(STSTR_NOMUS);
+ else
+ S_ChangeMusic(musnum, 1);
+ }
+ }
+ else if ( (gamemission == doom
+ && cht_CheckCheat(&cheat_noclip, ev->data2))
+ || (gamemission != doom
+ && cht_CheckCheat(&cheat_commercial_noclip,ev->data2)))
+ {
+ // Noclip cheat.
+ // For Doom 1, use the idspipsopd cheat; for all others, use
+ // idclip
+
+ plyr->cheats ^= CF_NOCLIP;
+
+ if (plyr->cheats & CF_NOCLIP)
+ plyr->message = DEH_String(STSTR_NCON);
+ else
+ plyr->message = DEH_String(STSTR_NCOFF);
+ }
+ // 'behold?' power-up cheats
+ for (i=0;i<6;i++)
+ {
+ if (cht_CheckCheat(&cheat_powerup[i], ev->data2))
+ {
+ if (!plyr->powers[i])
+ P_GivePower( plyr, i);
+ else if (i!=pw_strength)
+ plyr->powers[i] = 1;
+ else
+ plyr->powers[i] = 0;
+
+ plyr->message = DEH_String(STSTR_BEHOLDX);
+ }
+ }
+
+ // 'behold' power-up menu
+ if (cht_CheckCheat(&cheat_powerup[6], ev->data2))
+ {
+ plyr->message = DEH_String(STSTR_BEHOLD);
+ }
+ // 'choppers' invulnerability & chainsaw
+ else if (cht_CheckCheat(&cheat_choppers, ev->data2))
+ {
+ // villsa [STRIFE] unused
+ //plyr->weaponowned[wp_chainsaw] = true;
+ plyr->powers[pw_invulnerability] = true;
+ plyr->message = DEH_String(STSTR_CHOPPERS);
+ }
+ // 'mypos' for player position
+ else if (cht_CheckCheat(&cheat_mypos, ev->data2))
+ {
+ static char buf[ST_MSGWIDTH];
+ sprintf(buf, "ang=0x%x;x,y=(0x%x,0x%x)",
+ players[consoleplayer].mo->angle,
+ players[consoleplayer].mo->x,
+ players[consoleplayer].mo->y);
+ plyr->message = buf;
+ }
+ }
+
+ // 'clev' change-level cheat
+ if (!netgame && cht_CheckCheat(&cheat_clev, ev->data2))
+ {
+ char buf[3];
+ int epsd;
+ int map;
+
+ cht_GetParam(&cheat_clev, buf);
+
+ if (gamemode == commercial)
+ {
+ epsd = 1;
+ map = (buf[0] - '0')*10 + buf[1] - '0';
+ }
+ else
+ {
+ epsd = buf[0] - '0';
+ map = buf[1] - '0';
+ }
+
+ // haleyjd 09/01/10: Removed Chex Quest stuff.
+
+ // Catch invalid maps.
+ if (epsd < 1)
+ return false;
+
+ if (map < 1)
+ return false;
+
+ // Ohmygod - this is not going to work.
+ if ((gamemode == retail)
+ && ((epsd > 4) || (map > 9)))
+ return false;
+
+ if ((gamemode == registered)
+ && ((epsd > 3) || (map > 9)))
+ return false;
+
+ if ((gamemode == shareware)
+ && ((epsd > 1) || (map > 9)))
+ return false;
+
+ if ((gamemode == commercial)
+ && (( epsd > 1) || (map > 34)))
+ return false;
+
+ // So be it.
+ plyr->message = DEH_String(STSTR_CLEV);
+ G_DeferedInitNew(gameskill, epsd, map);
+ }
+ }
+ return false;
+}
+
+
+/*
+int ST_calcPainOffset(void)
+{
+ // haleyjd 08/31/10: [STRIFE] Removed.
+}
+*/
+
+//
+// This is a not-very-pretty routine which handles
+// the face states and their timing.
+// the precedence of expressions is:
+// dead > evil grin > turned head > straight ahead
+//
+/*
+void ST_updateFaceWidget(void)
+{
+ // haleyjd 08/31/10: [STRIFE] Removed.
+}
+*/
+
+/*
+void ST_updateWidgets(void)
+{
+ // haleyjd 09/01/10: [STRIFE] Rogue merged this into ST_Ticker below.
+}
+*/
+
+//
+// ST_Ticker
+//
+// haleyjd 09/01/10: [STRIFE]
+// * Removed st_clock and st_randomnumber.
+// * Merged ST_updateWidgets here. Wasn't inlined, as doesn't exist separately
+// in the binary as inlined functions normally do.
+//
+void ST_Ticker (void)
+{
+ static int largeammo = 1994; // means "n/a"
+ int i;
+
+ // must redirect the pointer if the ready weapon has changed.
+ if (weaponinfo[plyr->readyweapon].ammo == am_noammo)
+ w_ready.num = &largeammo;
+ else
+ w_ready.num = &plyr->ammo[weaponinfo[plyr->readyweapon].ammo];
+
+ w_ready.data = plyr->readyweapon;
+
+ // STRIFE-TODO: Gobbledeegunk.
+ /*
+ v2 = dword_88490-- == 1; // no clue yet...
+ if(v2)
+ dword_DC7F4 = dword_DC7F0;
+ v1 = st_popupdisplaytics;
+ if(st_popupdisplaytics)
+ {
+ --st_popupdisplaytics;
+ if(v1 == 1)
+ {
+ st_displaypopup = false;
+ st_showkeys = false;
+ dword_88484 = -1; // unknown var
+ if(st_dosizedisplay)
+ M_SizeDisplay(); // mondo hack?
+ st_dosizedisplay = false;
+ }
+ }
+ */
+
+ // haleyjd 09/01/10: [STRIFE] Keys are handled on a popup
+ // haleyjd 08/31/10: [STRIFE] No face widget
+ // haleyjd 09/01/10: [STRIFE] Armor, weapons, frags, etc. handled elsewhere
+
+ // haleyjd: This is from the PRE-BETA! Left here because it amuses me ;)
+ // get rid of chat window if up because of message
+ //if (!--st_msgcounter)
+ // st_chat = st_oldchat;
+}
+
+static int st_palette = 0;
+
+//
+// ST_doPaletteStuff
+//
+// haleyjd 08/31/10: [STRIFE]
+// * Changed radsuit palette handling for Strife nukagecount.
+// * All other logic verified to be unmodified.
+//
+void ST_doPaletteStuff(void)
+{
+
+ int palette;
+ byte* pal;
+ int cnt;
+ int bzc;
+
+ cnt = plyr->damagecount;
+
+ if (plyr->powers[pw_strength])
+ {
+ // slowly fade the berzerk out
+ bzc = 12 - (plyr->powers[pw_strength]>>6);
+
+ if (bzc > cnt)
+ cnt = bzc;
+ }
+
+ if (cnt)
+ {
+ palette = (cnt+7)>>3;
+
+ if (palette >= NUMREDPALS)
+ palette = NUMREDPALS-1;
+
+ palette += STARTREDPALS;
+ }
+
+ else if (plyr->bonuscount)
+ {
+ palette = (plyr->bonuscount+7)>>3;
+
+ if (palette >= NUMBONUSPALS)
+ palette = NUMBONUSPALS-1;
+
+ palette += STARTBONUSPALS;
+ }
+ // haleyjd 08/31/10: [STRIFE] Flash green when in nukage, not when has
+ // an environment suit (a breathing sound is played to indicate that
+ // instead).
+ else if ( plyr->nukagecount > 16*TICRATE ||
+ (plyr->nukagecount & 8))
+ palette = RADIATIONPAL;
+ else
+ palette = 0;
+
+ // haleyjd 08/31/10: Removed Chex Quest
+
+ if (palette != st_palette)
+ {
+ st_palette = palette;
+ pal = (byte *) W_CacheLumpNum (lu_palette, PU_CACHE)+palette*768;
+ I_SetPalette (pal);
+ }
+
+}
+
+/*
+void ST_drawWidgets(boolean refresh)
+{
+ haleyjd 09/01/10: [STRIFE] Removed
+}
+*/
+
+void ST_doRefresh(void)
+{
+ st_firsttime = false;
+
+ // draw status bar background to off-screen buff
+ ST_refreshBackground();
+}
+
+void ST_diffDraw(void)
+{
+ // haleyjd: STRIFE-TODO: Needed?
+}
+
+void ST_Drawer (boolean fullscreen, boolean refresh)
+{
+ st_statusbaron = (!fullscreen) || automapactive;
+ st_firsttime = st_firsttime || refresh;
+
+ // Do red-/gold-shifts from damage/items
+ ST_doPaletteStuff();
+
+ // haleyjd 09/01/10: STRIFE-TODO: work out statbar details
+
+ // If just after ST_Start(), refresh all
+ if (st_firsttime) ST_doRefresh();
+ // Otherwise, update as little as possible
+ else ST_diffDraw();
+}
+
+//
+// ST_DrawExternal
+//
+// haleyjd 09/01/10: [STRIFE] New function.
+// * Draws external portions of the status bar such the top bar and popups.
+//
+boolean ST_DrawExternal(void)
+{
+ if (st_statusbaron)
+ {
+ V_DrawPatchDirect(0, 160, invtop);
+ STlib_drawNumPositive(&w_health);
+ STlib_drawNumPositive(&w_ready);
+ }
+ else
+ {
+ // STRIFE-TODO:
+ // ST_drawNumFontY2(15, 194, plyr->health);
+ // v5 = weaponinfo[plyr->readyweapon].ammo;
+ // if (v5 != am_noammo)
+ // ST_drawNumFontY2(310, 194, plyr->ammo[v5]);
+ }
+
+ if(!st_displaypopup)
+ return false;
+
+ // STRIFE-TODO: Shitloads more stuff:
+ // * showobjective shit
+ // * keys/frags popup
+ // * weapons/ammo/stats popup
+ // * etc etc etc
+
+ return true;
+}
+
+typedef void (*load_callback_t)(char *lumpname, patch_t **variable);
+
+// Iterates through all graphics to be loaded or unloaded, along with
+// the variable they use, invoking the specified callback function.
+
+static void ST_loadUnloadGraphics(load_callback_t callback)
+{
+
+ int i;
+ int j;
+ int facenum;
+
+ char namebuf[9];
+
+ // haleyjd 09/01/10: [STRIFE]
+ // Load the numbers, green and yellow
+ for (i=0;i<10;i++)
+ {
+ DEH_snprintf(namebuf, 9, "INVFONG%d", i);
+ callback(namebuf, &invfontg[i]);
+
+ DEH_snprintf(namebuf, 9, "INVFONY%d", i);
+ callback(namebuf, &invfonty[i]);
+ }
+
+ // haleyjd 08/31/10: [STRIFE]
+ // * No face - STRIFE-TODO: but there are similar color patches, which appear behind the armor in deathmatch...
+ // 09/01/10:
+ // * Removed all unused DOOM stuff (arms, numbers, %, etc).
+
+ // haleyjd 09/01/10: [STRIFE]: stbar -> invback, added new patches
+ // status bar background bits
+ callback(DEH_String("INVBACK"), &invback);
+ callback(DEH_String("INVTOP"), &invtop);
+ callback(DEH_String("INVPOP"), &invpop);
+ callback(DEH_String("INVPOP2"), &invpop2);
+ callback(DEH_String("INVPBAK"), &invpbak);
+ callback(DEH_String("INVPBAK2"), &invpbak2);
+}
+
+static void ST_loadCallback(char *lumpname, patch_t **variable)
+{
+ *variable = W_CacheLumpName(lumpname, PU_STATIC);
+}
+
+void ST_loadGraphics(void)
+{
+ ST_loadUnloadGraphics(ST_loadCallback);
+}
+
+void ST_loadData(void)
+{
+ lu_palette = W_GetNumForName (DEH_String("PLAYPAL"));
+ ST_loadGraphics();
+}
+
+static void ST_unloadCallback(char *lumpname, patch_t **variable)
+{
+ W_ReleaseLumpName(lumpname);
+ *variable = NULL;
+}
+
+void ST_unloadGraphics(void)
+{
+ ST_loadUnloadGraphics(ST_unloadCallback);
+}
+
+void ST_unloadData(void)
+{
+ ST_unloadGraphics();
+}
+
+//
+// ST_initData
+//
+// haleyjd 09/01/10: [STRIFE]
+// * Removed prebeta cruft, face stuff, keyboxes, and oldwe
+//
+void ST_initData(void)
+{
+ st_firsttime = true;
+ plyr = &players[consoleplayer];
+
+ st_gamestate = FirstPersonState;
+
+ st_statusbaron = true;
+
+ st_palette = -1;
+
+ STlib_init();
+}
+
+
+
+void ST_createWidgets(void)
+{
+ int i;
+
+ // ready weapon ammo
+ STlib_initNum(&w_ready,
+ ST_AMMOX,
+ ST_AMMOY,
+ invfontg,
+ &plyr->ammo[weaponinfo[plyr->readyweapon].ammo],
+ ST_AMMOWIDTH);
+
+ // the last weapon type
+ w_ready.data = plyr->readyweapon;
+
+ // health percentage
+ STlib_initNum(&w_health,
+ ST_HEALTHX,
+ ST_HEALTHY,
+ invfontg,
+ &plyr->health,
+ ST_HEALTHWIDTH);
+
+ // haleyjd 08/31/10: [STRIFE]
+ // * No face.
+ // 09/01/10:
+ // * No arms, weaponsowned, frags, armor, keyboxes
+
+ // haleyjd 09/01/10: STRIFE-TODO: Ammo Widgets!!!
+ /*
+ // ammo count (all four kinds)
+ STlib_initNum(&w_ammo[0],
+ ST_AMMO0X,
+ ST_AMMO0Y,
+ shortnum,
+ &plyr->ammo[0],
+ &st_statusbaron,
+ ST_AMMO0WIDTH);
+
+ STlib_initNum(&w_ammo[1],
+ ST_AMMO1X,
+ ST_AMMO1Y,
+ shortnum,
+ &plyr->ammo[1],
+ &st_statusbaron,
+ ST_AMMO1WIDTH);
+
+ STlib_initNum(&w_ammo[2],
+ ST_AMMO2X,
+ ST_AMMO2Y,
+ shortnum,
+ &plyr->ammo[2],
+ &st_statusbaron,
+ ST_AMMO2WIDTH);
+
+ STlib_initNum(&w_ammo[3],
+ ST_AMMO3X,
+ ST_AMMO3Y,
+ shortnum,
+ &plyr->ammo[3],
+ &st_statusbaron,
+ ST_AMMO3WIDTH);
+
+ // max ammo count (all four kinds)
+ STlib_initNum(&w_maxammo[0],
+ ST_MAXAMMO0X,
+ ST_MAXAMMO0Y,
+ shortnum,
+ &plyr->maxammo[0],
+ &st_statusbaron,
+ ST_MAXAMMO0WIDTH);
+
+ STlib_initNum(&w_maxammo[1],
+ ST_MAXAMMO1X,
+ ST_MAXAMMO1Y,
+ shortnum,
+ &plyr->maxammo[1],
+ &st_statusbaron,
+ ST_MAXAMMO1WIDTH);
+
+ STlib_initNum(&w_maxammo[2],
+ ST_MAXAMMO2X,
+ ST_MAXAMMO2Y,
+ shortnum,
+ &plyr->maxammo[2],
+ &st_statusbaron,
+ ST_MAXAMMO2WIDTH);
+
+ STlib_initNum(&w_maxammo[3],
+ ST_MAXAMMO3X,
+ ST_MAXAMMO3Y,
+ shortnum,
+ &plyr->maxammo[3],
+ &st_statusbaron,
+ ST_MAXAMMO3WIDTH);
+ */
+}
+
+static boolean st_stopped = true;
+
+
+void ST_Start (void)
+{
+ if (!st_stopped)
+ ST_Stop();
+
+ ST_initData();
+ ST_createWidgets();
+ st_stopped = false;
+}
+
+void ST_Stop (void)
+{
+ if (st_stopped)
+ return;
+
+ I_SetPalette (W_CacheLumpNum (lu_palette, PU_CACHE));
+
+ st_stopped = true;
+}
+
+void ST_Init (void)
+{
+ ST_loadData();
+ st_backing_screen = (byte *) Z_Malloc(ST_WIDTH * ST_HEIGHT, PU_STATIC, 0);
+}
+