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-rw-r--r--src/strife/st_stuff.c12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c
index 7ba3bcec..b43ed09d 100644
--- a/src/strife/st_stuff.c
+++ b/src/strife/st_stuff.c
@@ -226,7 +226,7 @@ static patch_t* invfontg[10];
// 0-9, yellow numbers
static patch_t* invfonty[10];
-// 3 key-cards, 3 skulls -- STRIFE-TODO: This is handled differently
+// 3 key-cards, 3 skulls -- [STRIFE] has a lot more keys than 3 :P
static patch_t* keys[NUMCARDS];
// ready-weapon widget
@@ -432,7 +432,6 @@ boolean ST_Responder(event_t* ev)
st_showinvpop = netgame;
st_keypage = -1;
- // villsa [STRIFE] TODO - verify this logic
st_popupdisplaytics = ev->data2 ^ key_mission;
st_showobjective = true;
@@ -1109,10 +1108,7 @@ void ST_doRefresh(void)
}
}
-void ST_diffDraw(void)
-{
- // haleyjd: STRIFE-TODO: Needed?
-}
+// haleyjd [STRIFE]: Removed ST_diffDraw
void ST_Drawer (boolean fullscreen, boolean refresh)
{
@@ -1122,12 +1118,10 @@ void ST_Drawer (boolean fullscreen, boolean refresh)
// Do red-/gold-shifts from damage/items
ST_doPaletteStuff();
- // haleyjd 09/01/10: STRIFE-TODO: work out statbar details
-
// If just after ST_Start(), refresh all
ST_doRefresh();
// Otherwise, update as little as possible
- ST_diffDraw();
+ //ST_diffDraw(); [STRIFE]: nope
}
//