summaryrefslogtreecommitdiff
path: root/src/strife/st_stuff.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/strife/st_stuff.c')
-rw-r--r--src/strife/st_stuff.c1585
1 files changed, 1585 insertions, 0 deletions
diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c
new file mode 100644
index 00000000..314962c2
--- /dev/null
+++ b/src/strife/st_stuff.c
@@ -0,0 +1,1585 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Status bar code.
+// Does the face/direction indicator animatin.
+// Does palette indicators as well (red pain/berserk, bright pickup)
+//
+//-----------------------------------------------------------------------------
+
+
+
+#include <stdio.h>
+
+#include "i_system.h"
+#include "i_video.h"
+#include "z_zone.h"
+#include "m_random.h"
+#include "w_wad.h"
+
+#include "deh_main.h"
+#include "deh_misc.h"
+#include "doomdef.h"
+#include "doomkeys.h"
+
+#include "g_game.h"
+
+#include "st_stuff.h"
+#include "st_lib.h"
+#include "r_local.h"
+
+#include "p_local.h"
+#include "p_inter.h"
+#include "p_dialog.h" // villsa [STRIFE]
+
+#include "am_map.h"
+#include "m_cheat.h"
+#include "m_menu.h" // villsa [STRIFE]
+
+#include "s_sound.h"
+
+// Needs access to LFB.
+#include "v_video.h"
+#include "i_swap.h"
+
+// State.
+#include "doomstat.h"
+#include "d_main.h" // [STRIFE]
+
+// Data.
+#include "dstrings.h"
+#include "sounds.h"
+#include "m_controls.h"
+#include "hu_lib.h" // [STRIFE]
+#include "hu_stuff.h"
+
+//
+// STATUS BAR DATA
+//
+
+
+// Palette indices.
+// For damage/bonus red-/gold-shifts
+#define STARTREDPALS 1
+#define STARTBONUSPALS 9
+#define NUMREDPALS 8
+#define NUMBONUSPALS 4
+// Radiation suit, green shift.
+#define RADIATIONPAL 13
+
+// Location of status bar
+#define ST_X 0
+
+// Location and size of statistics,
+// justified according to widget type.
+// Problem is, within which space? STbar? Screen?
+// Note: this could be read in by a lump.
+// Problem is, is the stuff rendered
+// into a buffer,
+// or into the frame buffer?
+
+// AMMO number pos.
+// haleyjd 09/01/10: [STRIFE] Adjusted.
+#define ST_AMMOWIDTH 3
+#define ST_AMMOX 311
+#define ST_AMMOY 162
+
+// HEALTH number pos.
+// haleyjd 09/01/10: [STRIFE] Adjusted.
+#define ST_HEALTHWIDTH 3
+#define ST_HEALTHX 79
+#define ST_HEALTHY 162
+
+// Weapon pos.
+#define ST_ARMSX 111
+#define ST_ARMSY 172
+#define ST_ARMSBGX 104
+#define ST_ARMSBGY 168
+#define ST_ARMSXSPACE 12
+#define ST_ARMSYSPACE 10
+
+// Frags pos.
+#define ST_FRAGSX 138
+#define ST_FRAGSY 171
+#define ST_FRAGSWIDTH 2
+
+// ARMOR number pos.
+#define ST_ARMORWIDTH 3
+#define ST_ARMORX 221
+#define ST_ARMORY 171
+
+// Key icon positions.
+#define ST_KEY0WIDTH 8
+#define ST_KEY0HEIGHT 5
+#define ST_KEY0X 239
+#define ST_KEY0Y 171
+#define ST_KEY1WIDTH ST_KEY0WIDTH
+#define ST_KEY1X 239
+#define ST_KEY1Y 181
+#define ST_KEY2WIDTH ST_KEY0WIDTH
+#define ST_KEY2X 239
+#define ST_KEY2Y 191
+
+// Ammunition counter.
+#define ST_AMMO0WIDTH 3
+#define ST_AMMO0HEIGHT 6
+#define ST_AMMO0X 288
+#define ST_AMMO0Y 173
+#define ST_AMMO1WIDTH ST_AMMO0WIDTH
+#define ST_AMMO1X 288
+#define ST_AMMO1Y 179
+#define ST_AMMO2WIDTH ST_AMMO0WIDTH
+#define ST_AMMO2X 288
+#define ST_AMMO2Y 191
+#define ST_AMMO3WIDTH ST_AMMO0WIDTH
+#define ST_AMMO3X 288
+#define ST_AMMO3Y 185
+
+// Indicate maximum ammunition.
+// Only needed because backpack exists.
+#define ST_MAXAMMO0WIDTH 3
+#define ST_MAXAMMO0HEIGHT 5
+#define ST_MAXAMMO0X 314
+#define ST_MAXAMMO0Y 173
+#define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH
+#define ST_MAXAMMO1X 314
+#define ST_MAXAMMO1Y 179
+#define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH
+#define ST_MAXAMMO2X 314
+#define ST_MAXAMMO2Y 191
+#define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH
+#define ST_MAXAMMO3X 314
+#define ST_MAXAMMO3Y 185
+
+// pistol
+#define ST_WEAPON0X 110
+#define ST_WEAPON0Y 172
+
+// shotgun
+#define ST_WEAPON1X 122
+#define ST_WEAPON1Y 172
+
+// chain gun
+#define ST_WEAPON2X 134
+#define ST_WEAPON2Y 172
+
+// missile launcher
+#define ST_WEAPON3X 110
+#define ST_WEAPON3Y 181
+
+// plasma gun
+#define ST_WEAPON4X 122
+#define ST_WEAPON4Y 181
+
+ // bfg
+#define ST_WEAPON5X 134
+#define ST_WEAPON5Y 181
+
+// WPNS title
+#define ST_WPNSX 109
+#define ST_WPNSY 191
+
+ // DETH title
+#define ST_DETHX 109
+#define ST_DETHY 191
+
+// Dimensions given in characters.
+#define ST_MSGWIDTH 52
+
+// haleyjd 08/31/10: [STRIFE]
+// * Removed faces.
+// haleyjd 09/01/10:
+// * Removed DOOM pre-beta cruft.
+// * Removed deathmatch frags/arms-related stuff.
+// * Removed arms panel stuff.
+// * Removed unused widgets.
+// * Removed more faces, keyboxes, st_randomnumber
+
+// graphics are drawn to a backing screen and blitted to the real screen
+//byte *st_backing_screen; - [STRIFE]: Unused.
+
+// main player in game
+static player_t* plyr;
+
+// ST_Start() has just been called
+static boolean st_firsttime;
+
+// lump number for PLAYPAL
+static int lu_palette;
+
+// whether in automap or first-person
+static st_stateenum_t st_gamestate;
+
+// whether left-side main status bar is active
+static boolean st_statusbaron;
+
+// villsa [STRIFE]
+static boolean st_dosizedisplay = false;
+
+// haleyjd 09/01/10: [STRIFE]
+// Whether or not a popup is currently displayed
+static boolean st_displaypopup = false;
+
+// villsa [STRIFE]
+static int st_popupdisplaytics = 0;
+
+// villsa [STRIFE]
+// Whether or not show popup objective screen
+static boolean st_showobjective = false;
+
+// villsa [STRIFE]
+static boolean st_showinvpop = false;
+
+// villsa [STRIFE]
+static boolean st_showkeys = false;
+
+// villsa [STRIFE] TODO - identify variables
+static int st_keypage = -1;
+static int dword_88490 = 0;
+
+// haleyjd 09/19/10: [STRIFE] Cached player data
+static int st_lastcursorpos;
+static int st_lastammo;
+static int st_lastarmortype;
+static int st_lasthealth;
+
+// haleyjd 09/01/10: [STRIFE] sbar -> invback
+// main inventory background and other bits
+static patch_t* invback; // main bar
+static patch_t* stback; // multiplayer background
+static patch_t* invtop; // top bit
+static patch_t* invpop; // popup frame with text
+static patch_t* invpop2; // plain popup frame
+static patch_t* invpbak; // popup background w/details
+static patch_t* invpbak2; // plain popup background
+static patch_t* invcursor; // cursor
+
+// ammo/weapon/armor patches
+static patch_t* invammo[NUMAMMO]; // ammo/weapons
+static patch_t* invsigil[5]; // sigil pieces
+static patch_t* invarmor[2]; // armor icons
+
+// names for ammo patches
+static char *invammonames[NUMAMMO] =
+{
+ "I_BLIT",
+ "I_XQRL",
+ "I_PQRL",
+ "I_BRY1",
+ "I_ROKT",
+ "I_GRN1",
+ "I_GRN2"
+};
+
+// haleyjd 09/01/10: [STRIFE] Replaced tallnum, shortnum w/inv fonts
+// 0-9, green numbers
+static patch_t* invfontg[10];
+
+// 0-9, yellow numbers
+static patch_t* invfonty[10];
+
+// 3 key-cards, 3 skulls -- STRIFE-TODO: This is handled differently
+static patch_t* keys[NUMCARDS];
+
+// ready-weapon widget
+static st_number_t w_ready; // haleyjd [STRIFE]: This is still used.
+
+// haleyjd: [STRIFE] This is still used but was changed to a st_number_t.
+// health widget
+static st_number_t w_health;
+
+// ammo widgets
+static st_number_t w_ammo[NUMAMMO]; // haleyjd [STRIFE]: Still used.
+
+// max ammo widgets
+static st_number_t w_maxammo[NUMAMMO]; // haleyjd [STRIFE]: Still used.
+
+// number of frags so far in deathmatch
+static int st_fragscount;
+
+
+cheatseq_t cheat_mus = CHEAT("spin", 2); // [STRIFE]: idmus -> spin
+cheatseq_t cheat_god = CHEAT("omnipotent", 0); // [STRIFE]: iddqd -> omnipotent
+cheatseq_t cheat_ammo = CHEAT("idkfa", 0); // STRIFE-TODO
+cheatseq_t cheat_ammonokey = CHEAT("idfa", 0); // STRIFE-TODO
+cheatseq_t cheat_noclip = CHEAT("elvis", 0); // [STRIFE]: idclip -> elvis
+cheatseq_t cheat_clev = CHEAT("rift", 2); // [STRIFE]: idclev -> rift
+cheatseq_t cheat_mypos = CHEAT("gps", 0); // [STRIFE]: idmypos -> gps
+cheatseq_t cheat_scoot = CHEAT("scoot", 1); // [STRIFE]: new cheat scoot
+cheatseq_t cheat_nuke = CHEAT("stonecold", 0); // [STRIFE]: new cheat stonecold
+cheatseq_t cheat_keys = CHEAT("jimmy", 0); // [STRIFE]: new cheat jimmy (all keys)
+cheatseq_t cheat_stealth = CHEAT("gripper", 0); // [STRIFE]: new cheat gripper
+cheatseq_t cheat_midas = CHEAT("donnytrump", 0); // [STRIFE]: new cheat
+cheatseq_t cheat_lego = CHEAT("lego", 0); // [STRIFE]: new cheat
+
+cheatseq_t cheat_powerup[7] = // STRIFE-TODO
+{
+ CHEAT("idbeholdv", 0),
+ CHEAT("idbeholds", 0),
+ CHEAT("idbeholdi", 0),
+ CHEAT("idbeholdr", 0),
+ CHEAT("idbeholda", 0),
+ CHEAT("idbeholdl", 0),
+ CHEAT("idbehold", 0),
+};
+
+//cheatseq_t cheat_choppers = CHEAT("idchoppers", 0); [STRIFE] no such thing
+
+void M_SizeDisplay(int choice); // villsa [STRIFE]
+
+//
+// STATUS BAR CODE
+//
+void ST_Stop(void);
+
+// [STRIFE]
+static char st_msgbuf[52];
+
+// Respond to keyboard input events,
+// intercept cheats.
+boolean ST_Responder(event_t* ev)
+{
+ // haleyjd 09/27/10: made static to ST_Responder
+ static boolean st_keystate = false;
+ int i;
+
+ // Filter automap on/off.
+ if(ev->type == ev_keyup)
+ {
+ if((ev->data1 & 0xffff0000) == AM_MSGHEADER)
+ {
+ switch(ev->data1)
+ {
+ case AM_MSGENTERED:
+ st_gamestate = AutomapState;
+ st_firsttime = true;
+ break;
+
+ case AM_MSGEXITED:
+ st_gamestate = FirstPersonState;
+ break;
+ }
+
+ return false;
+ }
+
+ // villsa [STRIFE]
+ if(ev->data1 != key_invpop &&
+ ev->data1 != key_mission &&
+ ev->data1 != key_invkey)
+ return false;
+
+ // villsa [STRIFE]
+ if(ev->data1 == key_invpop)
+ st_showinvpop = false;
+ else
+ {
+ if(ev->data1 == key_mission)
+ st_showobjective = false;
+ else
+ {
+ if(ev->data1 == key_invkey)
+ {
+ st_showkeys = false;
+ st_keystate = false;
+ }
+ }
+ }
+
+ if(!st_showkeys && !st_showobjective && !st_showinvpop)
+ {
+ if(!st_popupdisplaytics)
+ {
+ st_displaypopup = false;
+ if(st_dosizedisplay)
+ M_SizeDisplay(true);
+
+ st_dosizedisplay = false;
+ }
+ }
+
+ return true;
+ }
+
+ // if a user keypress...
+ if(ev->type != ev_keydown)
+ return false;
+
+ // haleyjd 09/27/10: No input allowed when the player is dead
+ if(plyr->mo->health <= 0)
+ return false;
+
+ // keydown events
+ if(ev->data1 == key_invquery) // inventory query
+ {
+ inventory_t *inv = &(plyr->inventory[plyr->inventorycursor]);
+ if(inv->amount)
+ {
+ DEH_snprintf(st_msgbuf, sizeof(st_msgbuf), "%d %s",
+ inv->amount,
+ DEH_String(mobjinfo[inv->type].name));
+ plyr->message = st_msgbuf;
+ }
+ }
+
+ // villsa [STRIFE]
+ if(ev->data1 == key_invpop || ev->data1 == key_invkey || ev->data1 == key_mission)
+ {
+ if(ev->data1 == key_invkey)
+ {
+ st_showobjective = false;
+ st_showinvpop = false;
+
+ if(!st_keystate)
+ {
+ st_keystate = true;
+ if(++st_keypage > 2)
+ {
+ st_popupdisplaytics = 0;
+ st_showkeys = false;
+ st_displaypopup = false;
+ st_keypage = -1;
+ return true;
+ }
+ }
+
+ if(netgame)
+ st_popupdisplaytics = 20;
+ else
+ st_popupdisplaytics = 50;
+
+ st_showkeys = true;
+ }
+ else
+ {
+ if(ev->data1 != key_mission || netgame)
+ {
+ if(ev->data1 == key_invpop)
+ {
+ st_keypage = -1;
+ st_popupdisplaytics = false;
+ st_showkeys = false;
+ st_showobjective = false;
+ st_showinvpop = true;
+ }
+ }
+ else
+ {
+ st_showkeys = netgame;
+ st_showinvpop = netgame;
+ st_keypage = -1;
+
+ // villsa [STRIFE] TODO - verify this logic
+ st_popupdisplaytics = ev->data2 ^ key_mission;
+
+ st_showobjective = true;
+ }
+ }
+
+ if(st_showkeys || st_showobjective || st_showinvpop)
+ {
+ st_displaypopup = true;
+ if(viewheight == SCREENHEIGHT)
+ {
+ M_SizeDisplay(false);
+ st_dosizedisplay = true;
+ }
+ }
+ }
+
+ if(ev->data1 == key_invleft) // inventory move left
+ {
+ if(plyr->inventorycursor > 0)
+ plyr->inventorycursor--;
+ return true;
+ }
+ else if(ev->data1 == key_invright)
+ {
+ if(plyr->inventorycursor < plyr->numinventory - 1)
+ plyr->inventorycursor++;
+ return true;
+ }
+ else if(ev->data1 == key_invhome)
+ {
+ plyr->inventorycursor = 0;
+ return true;
+ }
+ else if(ev->data1 == key_invend)
+ {
+ if(plyr->numinventory)
+ plyr->inventorycursor = plyr->numinventory - 1;
+ else
+ plyr->inventorycursor = 0;
+ return true;
+ }
+
+ //
+ // [STRIFE] Cheats which are allowed in netgames/demos:
+ //
+
+ // 'spin' cheat for changing music
+ if (cht_CheckCheat(&cheat_mus, ev->data2))
+ {
+ char buf[3];
+ int musnum;
+
+ plyr->message = DEH_String(STSTR_MUS);
+ cht_GetParam(&cheat_mus, buf);
+
+ musnum = (buf[0] - '0') * 10 + buf[1] - '0';
+
+ if (((buf[0]-'0')*10 + buf[1]-'0') > 35)
+ plyr->message = DEH_String(STSTR_NOMUS);
+ else
+ S_ChangeMusic(musnum, 1);
+ }
+ /*
+ // STRIFE-TODO: "dev" cheat - is this the "DOTS" cheat?
+ else if (cht_CheckCheat(&cheat_dev, ev->data2))
+ {
+ devparm = !devparm;
+ if (devparm)
+ plyr->message = DEH_String("devparm ON");
+ else
+ plyr->message = DEH_String("devparm OFF");
+ }
+ */
+
+ // [STRIFE] Cheats below are not allowed in netgames or demos
+ if(netgame || !usergame)
+ return false;
+
+ if (cht_CheckCheat(&cheat_god, ev->data2))
+ {
+ // 'omnipotent' cheat for toggleable god mode
+ plyr->cheats ^= CF_GODMODE;
+ if (plyr->cheats & CF_GODMODE)
+ {
+ if (plyr->mo)
+ plyr->mo->health = 100;
+
+ plyr->health = deh_god_mode_health;
+ plyr->st_update = true; // [STRIFE]
+ plyr->message = DEH_String(STSTR_DQDON);
+ }
+ else
+ plyr->message = DEH_String(STSTR_DQDOFF);
+ }
+ //
+ // STRIFE-TODO: IDFA, IDKFA equivs are unfinished
+ //
+ else if (cht_CheckCheat(&cheat_ammonokey, ev->data2))
+ {
+ // 'fa' cheat for killer fucking arsenal
+ plyr->armorpoints = deh_idfa_armor;
+ plyr->armortype = deh_idfa_armor_class;
+
+ for (i=0;i<NUMWEAPONS;i++)
+ plyr->weaponowned[i] = true;
+
+ for (i=0;i<NUMAMMO;i++)
+ plyr->ammo[i] = plyr->maxammo[i];
+
+ plyr->message = DEH_String(STSTR_FAADDED);
+ }
+ else if (cht_CheckCheat(&cheat_ammo, ev->data2))
+ {
+ // 'kfa' cheat for key full ammo
+ plyr->armorpoints = deh_idkfa_armor;
+ plyr->armortype = deh_idkfa_armor_class;
+
+ for (i=0;i<NUMWEAPONS;i++)
+ plyr->weaponowned[i] = true;
+
+ for (i=0;i<NUMAMMO;i++)
+ plyr->ammo[i] = plyr->maxammo[i];
+
+ for (i=0;i<NUMCARDS;i++)
+ plyr->cards[i] = true;
+
+ plyr->message = DEH_String(STSTR_KFAADDED);
+ }
+
+ // villsa [STRIFE]
+ else if(cht_CheckCheat(&cheat_keys, ev->data2))
+ {
+ #define FIRSTKEYSETAMOUNT 16
+
+ if(plyr->cards[FIRSTKEYSETAMOUNT - 1])
+ {
+ if(plyr->cards[NUMCARDS - 1] || isdemoversion)
+ {
+ for(i = 0; i < NUMCARDS; i++)
+ plyr->cards[i] = false;
+
+ plyr->message = DEH_String("Keys removed");
+ }
+ else
+ {
+ for(i = 0; i < NUMCARDS; i++)
+ plyr->cards[i] = true;
+
+ plyr->message = DEH_String("Cheater Keys Added");
+ }
+ }
+ else
+ {
+ for(i = 0; i < FIRSTKEYSETAMOUNT; i++)
+ plyr->cards[i] = true;
+
+ plyr->message = DEH_String("Cheater Keys Added");
+ }
+ }
+ else if (cht_CheckCheat(&cheat_noclip, ev->data2))
+ {
+ // [STRIFE] Removed idspispopd, added NOCLIP flag setting/removal
+ // Noclip cheat - "ELVIS" (hah-hah :P )
+
+ plyr->cheats ^= CF_NOCLIP;
+
+ if (plyr->cheats & CF_NOCLIP)
+ {
+ plyr->message = DEH_String(STSTR_NCON);
+ plyr->mo->flags |= MF_NOCLIP;
+ }
+ else
+ {
+ plyr->message = DEH_String(STSTR_NCOFF);
+ plyr->mo->flags &= ~MF_NOCLIP;
+ }
+ }
+
+ // villsa [STRIFE]
+ else if(cht_CheckCheat(&cheat_stealth, ev->data2))
+ {
+ plyr->cheats ^= CF_NOMOMENTUM;
+ if(plyr->cheats & CF_NOMOMENTUM)
+ plyr->message = DEH_String("STEALTH BOOTS ON");
+ else
+ plyr->message = DEH_String("STEALTH BOOTS OFF");
+ }
+
+
+ //
+ // STRIFE-TODO: Fix idbehold equivalent
+ //
+ for (i=0;i<6;i++)
+ {
+ // 'behold?' power-up cheats
+ if (cht_CheckCheat(&cheat_powerup[i], ev->data2))
+ {
+ if (!plyr->powers[i])
+ P_GivePower( plyr, i);
+ else if (i!=pw_strength)
+ plyr->powers[i] = 1;
+ else
+ plyr->powers[i] = 0;
+
+ plyr->message = DEH_String(STSTR_BEHOLDX);
+ }
+ }
+ // STRIFE-TODO:
+ if (cht_CheckCheat(&cheat_powerup[6], ev->data2))
+ {
+ // 'behold' power-up menu
+ plyr->message = DEH_String(STSTR_BEHOLD);
+ }
+
+ //
+ // STRIFE-TODO:
+ // * Give medical items cheat (what code???)
+ // * Ammo cheat
+ // * Stats cheat
+ // * Unknown power-giving cheat
+ /*
+ if(cht_CheckCheat(&cheat_meditems, ev->data2))
+ {
+ P_GiveItemToPlayer(plyr, SPR_STMP, MT_INV_MED1);
+ P_GiveItemToPlayer(plyr, SPR_MDKT, MT_INV_MED2);
+ P_GiveItemToPlayer(plyr, SPR_FULL, MT_INV_MED3);
+ plyr->message = DEH_String("you got the stuff!");
+ }
+ if (cht_CheckCheat(&off_885E4, ev->data2))
+ {
+ if(!plyr->backpack)
+ {
+ for(i = 0; i < NUMAMMO; i++)
+ plyr->maxammo[i] = 2 * plyr->maxammo[i];
+ plyr->backpack = true;
+ }
+ for(i = 0; i < NUMAMMO; i++)
+ P_GiveAmmo(plyr, i, 1);
+ plyr->message = DEH_String("you got the stuff!");
+ }
+ if(cht_CheckCheat(&cheat_stats, ev->data2))
+ {
+ P_GiveItemToPlayer(plyr, SPR_TOKN, MT_TOKEN_STAMINA);
+ P_GiveItemToPlayer(plyr, SPR_TOKN, MT_TOKEN_NEW_ACCURACY);
+ plyr->message = DEH_String("you got the stuff!");
+ }
+ //
+ // UNKNOWN POWER GIVING CHEAT HERE...
+ //
+ */
+
+ // STRIFE-TODO: weird isdemoversion check
+
+ if (cht_CheckCheat(&cheat_mypos, ev->data2))
+ {
+ // [STRIFE] 'GPS' for player position
+ static char buf[ST_MSGWIDTH];
+ sprintf(buf, "ang=0x%x;x,y=(0x%x,0x%x)",
+ players[consoleplayer].mo->angle,
+ players[consoleplayer].mo->x,
+ players[consoleplayer].mo->y);
+ plyr->message = buf;
+ }
+
+
+ // 'rift' change-level cheat
+ if (cht_CheckCheat(&cheat_clev, ev->data2))
+ {
+ char buf[3];
+ int map;
+
+ cht_GetParam(&cheat_clev, buf);
+
+ map = (buf[0] - '0') * 10 + buf[1] - '0';
+
+ // haleyjd 09/01/10: Removed Chex Quest stuff.
+ // haleyjd 09/15/10: Removed retail/registered/shareware stuff
+
+ // Ohmygod - this is not going to work.
+ if (map <= 0 || map > 40)
+ return false;
+
+ // So be it.
+ plyr->message = DEH_String(STSTR_CLEV);
+ G_RiftExitLevel(map, 0, plyr->mo->angle);
+ }
+ else if(cht_CheckCheat(&cheat_scoot, ev->data2))
+ {
+ char buf[3];
+ int spot;
+
+ cht_GetParam(&cheat_scoot, buf);
+
+ spot = buf[0] - '0';
+
+ // BUG: should be <= 9. Shouldn't do anything bad though...
+ if(spot <= 10)
+ {
+ plyr->message = DEH_String("Spawning to spot");
+ G_RiftCheat(spot);
+ }
+ }
+
+ // villsa [STRIFE]
+ if(cht_CheckCheat(&cheat_nuke, ev->data2))
+ {
+ stonecold ^= 1;
+ plyr->message = DEH_String("Kill 'em. Kill 'em All");
+ }
+
+ // villsa [STRIFE]
+ if(cht_CheckCheat(&cheat_midas, ev->data2))
+ {
+ plyr->message = DEH_String("YOU GOT THE MIDAS TOUCH, BABY");
+ P_GiveItemToPlayer(plyr, SPR_HELT, MT_TOKEN_TOUGHNESS);
+ }
+
+ // villsa [STRIFE]
+ if(cht_CheckCheat(&cheat_lego, ev->data2))
+ {
+ plyr->st_update = true;
+ if(plyr->weaponowned[wp_sigil])
+ {
+ if(++plyr->sigiltype > 4)
+ {
+ plyr->sigiltype = -1;
+ plyr->pendingweapon = wp_fist;
+ plyr->weaponowned[wp_sigil] = false;
+ }
+ }
+ else
+ {
+ plyr->weaponowned[wp_sigil] = true;
+ plyr->sigiltype = 0;
+ }
+ // BUG: This brings up a bad version of the Sigil (sigiltype -1) which
+ // causes some VERY interesting behavior, when you type LEGO for the
+ // sixth time. This shouldn't be done when taking it away, and yet it
+ // is here... verified with vanilla.
+ plyr->pendingweapon = wp_sigil;
+ }
+
+ return false;
+}
+
+
+/*
+int ST_calcPainOffset(void)
+{
+ // haleyjd 08/31/10: [STRIFE] Removed.
+}
+*/
+
+//
+// This is a not-very-pretty routine which handles
+// the face states and their timing.
+// the precedence of expressions is:
+// dead > evil grin > turned head > straight ahead
+//
+/*
+void ST_updateFaceWidget(void)
+{
+ // haleyjd 08/31/10: [STRIFE] Removed.
+}
+*/
+
+/*
+void ST_updateWidgets(void)
+{
+ // haleyjd 09/01/10: [STRIFE] Rogue merged this into ST_Ticker below.
+}
+*/
+
+//
+// ST_Ticker
+//
+// haleyjd 09/01/10: [STRIFE]
+// * Removed st_clock and st_randomnumber.
+// * Merged ST_updateWidgets here. Wasn't inlined, as doesn't exist separately
+// in the binary as inlined functions normally do.
+//
+void ST_Ticker (void)
+{
+ static int largeammo = 1994; // means "n/a"
+
+ // must redirect the pointer if the ready weapon has changed.
+ if (weaponinfo[plyr->readyweapon].ammo == am_noammo)
+ w_ready.num = &largeammo;
+ else
+ w_ready.num = &plyr->ammo[weaponinfo[plyr->readyweapon].ammo];
+
+ w_ready.data = plyr->readyweapon;
+
+ // STRIFE-TODO: Gobbledeegunk.
+ /*
+ v2 = dword_88490-- == 1; // no clue yet...
+ if(v2)
+ dword_DC7F4 = dword_DC7F0;*/
+
+ if(st_popupdisplaytics)
+ {
+ int tics = st_popupdisplaytics;
+
+ --st_popupdisplaytics;
+ if(tics == 1)
+ {
+ st_displaypopup = false;
+ st_showkeys = false;
+ st_keypage = -1; // unknown var
+
+ if(st_dosizedisplay)
+ M_SizeDisplay(true); // mondo hack?
+
+ st_dosizedisplay = false;
+ }
+ }
+
+ // haleyjd 09/01/10: [STRIFE] Keys are handled on a popup
+ // haleyjd 08/31/10: [STRIFE] No face widget
+ // haleyjd 09/01/10: [STRIFE] Armor, weapons, frags, etc. handled elsewhere
+
+ // haleyjd: This is from the PRE-BETA! Left here because it amuses me ;)
+ // get rid of chat window if up because of message
+ //if (!--st_msgcounter)
+ // st_chat = st_oldchat;
+}
+
+static int st_palette = 0;
+
+//
+// ST_doPaletteStuff
+//
+// haleyjd 08/31/10: [STRIFE]
+// * Changed radsuit palette handling for Strife nukagecount.
+// * All other logic verified to be unmodified.
+//
+void ST_doPaletteStuff(void)
+{
+
+ int palette;
+ byte* pal;
+ int cnt;
+ int bzc;
+
+ cnt = plyr->damagecount;
+
+ if (plyr->powers[pw_strength])
+ {
+ // slowly fade the berzerk out
+ bzc = 12 - (plyr->powers[pw_strength]>>6);
+
+ if (bzc > cnt)
+ cnt = bzc;
+ }
+
+ if (cnt)
+ {
+ palette = (cnt+7)>>3;
+
+ if (palette >= NUMREDPALS)
+ palette = NUMREDPALS-1;
+
+ palette += STARTREDPALS;
+ }
+
+ else if (plyr->bonuscount)
+ {
+ palette = (plyr->bonuscount+7)>>3;
+
+ if (palette >= NUMBONUSPALS)
+ palette = NUMBONUSPALS-1;
+
+ palette += STARTBONUSPALS;
+ }
+ // haleyjd 08/31/10: [STRIFE] Flash green when in nukage, not when has
+ // an environment suit (a breathing sound is played to indicate that
+ // instead).
+ else if ( plyr->nukagecount > 16*TICRATE ||
+ (plyr->nukagecount & 8))
+ palette = RADIATIONPAL;
+ else
+ palette = 0;
+
+ // haleyjd 08/31/10: Removed Chex Quest
+
+ if (palette != st_palette)
+ {
+ st_palette = palette;
+ pal = (byte *) W_CacheLumpNum (lu_palette, PU_CACHE)+palette*768;
+ I_SetPalette (pal);
+ }
+
+}
+
+/*
+void ST_drawWidgets(boolean refresh)
+{
+ haleyjd 09/01/10: [STRIFE] Removed
+}
+*/
+
+//
+// ST_drawNumFontY
+//
+// haleyjd 09/19/10: [STRIFE] New function
+// Draws a small yellow number for inventory etc.
+//
+void ST_drawNumFontY(int x, int y, int num)
+{
+ if(!num)
+ V_DrawPatch(x, y, invfonty[0]);
+
+ while(num)
+ {
+ V_DrawPatch(x, y, invfonty[num % 10]);
+ x -= SHORT(invfonty[0]->width) + 1;
+ num /= 10;
+ }
+}
+
+//
+// ST_drawNumFontY2
+//
+// haleyjd 09/19/10: [STRIFE] New function
+// As above, but turns negative numbers into zero.
+//
+void ST_drawNumFontY2(int x, int y, int num)
+{
+ if(!num)
+ V_DrawPatch(x, y, invfonty[0]);
+
+ if(num < 0)
+ num = 0;
+
+ while(num)
+ {
+ V_DrawPatchDirect(x, y, invfonty[num % 10]);
+ x -= SHORT(invfonty[0]->width) + 1;
+ num /= 10;
+ }
+}
+
+//
+// ST_drawLine
+//
+// haleyjd 09/20/10: [STRIFE] New function
+// Basic horizontal line drawing routine used for the health bars.
+//
+void ST_drawLine(int x, int y, int len, int color)
+{
+ byte putcolor = (byte)(color);
+ byte *drawpos = I_VideoBuffer + y * SCREENWIDTH + x;
+ int i = 0;
+
+ while(i < len)
+ {
+ *drawpos++ = putcolor;
+ ++i;
+ }
+}
+
+//
+// ST_doRefresh
+//
+// haleyjd 09/20/10: Evidence more than suggests that Rogue moved all status bar
+// drawing down to this function.
+//
+void ST_doRefresh(void)
+{
+ // draw status bar background to off-screen buff
+ if (st_statusbaron)
+ {
+ int firstinventory, icon_x, num_x, i, numdrawn;
+
+ // haleyjd 09/19/10: No backscreen caching in Strife.
+ //V_UseBuffer(st_backing_screen);
+
+ // TODO: only sometimes drawing?
+
+ plyr->st_update = false;
+
+ // cache data
+ st_lastcursorpos = plyr->inventorycursor;
+ st_lastammo = weaponinfo[plyr->readyweapon].ammo;
+ st_lastarmortype = plyr->armortype;
+ st_lasthealth = plyr->health;
+ st_firsttime = false;
+
+ // draw main status bar
+ V_DrawPatch(ST_X, ST_Y, invback);
+
+ // draw multiplayer armor backdrop if netgame
+ if(netgame)
+ V_DrawPatch(ST_X, 173, stback);
+
+ if(plyr->inventorycursor >= 6)
+ firstinventory = plyr->inventorycursor - 5;
+ else
+ firstinventory = 0;
+
+ // Draw cursor.
+ if(plyr->numinventory)
+ {
+ V_DrawPatch(35 * (plyr->inventorycursor - firstinventory) + 42,
+ 180, invcursor);
+ }
+
+ // Draw inventory bar
+ for(num_x = 68, icon_x = 48, i = firstinventory, numdrawn = 0;
+ num_x < 278;
+ num_x += 35, icon_x += 35, i++, numdrawn++)
+ {
+ int lumpnum;
+ patch_t *patch;
+ char iconname[8];
+
+ if(plyr->numinventory <= numdrawn)
+ break;
+
+ DEH_snprintf(iconname, sizeof(iconname), "I_%s",
+ DEH_String(sprnames[plyr->inventory[i].sprite]));
+
+ lumpnum = W_CheckNumForName(iconname);
+ if(lumpnum == -1)
+ patch = W_CacheLumpName(DEH_String("STCFN063"), PU_CACHE);
+ else
+ patch = W_CacheLumpNum(lumpnum, PU_STATIC);
+
+ V_DrawPatch(icon_x, 182, patch);
+ ST_drawNumFontY(num_x, 191, plyr->inventory[i].amount);
+ }
+
+ // haleyjd 09/19/10: Draw sigil icon
+ if(plyr->weaponowned[wp_sigil])
+ V_DrawPatch(253, 175, invsigil[plyr->sigiltype]);
+
+ // haleyjd 09/19/10: Draw ammo
+ if(st_lastammo < NUMAMMO)
+ V_DrawPatch(290, 180, invammo[st_lastammo]);
+
+ // haleyjd 09/19/10: Draw armor
+ if(plyr->armortype)
+ {
+ V_DrawPatch(2, 177, invarmor[plyr->armortype - 1]);
+ ST_drawNumFontY(20, 191, plyr->armorpoints);
+ }
+
+ // haleyjd 09/20/10: Draw life bars.
+ {
+ int barlength;
+ int lifecolor1;
+ int lifecolor2;
+
+ barlength = plyr->health;
+ if(barlength > 100)
+ barlength = 200 - plyr->health;
+ barlength *= 2;
+
+ if(plyr->health < 11) // Danger, Will Robinson!
+ lifecolor1 = 64;
+ else if(plyr->health < 21) // Caution
+ lifecolor1 = 80;
+ else // All is well.
+ lifecolor1 = 96;
+
+ if(plyr->cheats & CF_GODMODE) // Gold, probably a throwback to DOOM.
+ lifecolor1 = 226;
+
+ lifecolor2 = lifecolor1 + 3;
+
+ // Draw the normal health bars
+ ST_drawLine(49, 172, barlength, lifecolor1);
+ ST_drawLine(49, 173, barlength, lifecolor2);
+ ST_drawLine(49, 175, barlength, lifecolor1);
+ ST_drawLine(49, 176, barlength, lifecolor2);
+
+ // Draw the > 100 health lines
+ if(plyr->health > 100)
+ {
+ int oldbarlength = barlength;
+ lifecolor1 = 112; // Shades of blue
+ lifecolor2 = lifecolor1 + 3;
+
+ // take up the difference not drawn by the first (<= 100) bar
+ barlength = 200 - barlength;
+
+ ST_drawLine(49 + oldbarlength, 172, barlength, lifecolor1);
+ ST_drawLine(49 + oldbarlength, 173, barlength, lifecolor2);
+ ST_drawLine(49 + oldbarlength, 175, barlength, lifecolor1);
+ ST_drawLine(49 + oldbarlength, 176, barlength, lifecolor2);
+ }
+ } // end local-scope block
+
+ // haleyjd 09/19/10: nope, not in Strife.
+ //V_RestoreBuffer();
+ //V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y);
+ }
+}
+
+void ST_diffDraw(void)
+{
+ // haleyjd: STRIFE-TODO: Needed?
+}
+
+void ST_Drawer (boolean fullscreen, boolean refresh)
+{
+ st_statusbaron = (!fullscreen) || automapactive;
+ st_firsttime = st_firsttime || refresh;
+
+ // Do red-/gold-shifts from damage/items
+ ST_doPaletteStuff();
+
+ // haleyjd 09/01/10: STRIFE-TODO: work out statbar details
+
+ // If just after ST_Start(), refresh all
+ ST_doRefresh();
+ // Otherwise, update as little as possible
+ ST_diffDraw();
+}
+
+//
+// ST_drawTime
+//
+// villsa [STRIFE] New function.
+// Draws game time on pop up screen
+//
+static void ST_drawTime(int x, int y, int time)
+{
+ int hours;
+ int minutes;
+ int seconds;
+ char string[16];
+
+ hours = time / 3600;
+ minutes = time / 60;
+ seconds = time % 60;
+
+ DEH_snprintf(string, 16, "%02d:%02d:%02d", hours, minutes, seconds);
+ HUlib_drawYellowText(x, y, string);
+}
+
+//
+// ST_DrawExternal
+//
+// haleyjd 09/01/10: [STRIFE] New function.
+// * Draws external portions of the status bar such the top bar and popups.
+//
+boolean ST_DrawExternal(void)
+{
+ int i;
+
+ if(st_statusbaron)
+ {
+ V_DrawPatchDirect(0, 160, invtop);
+ STlib_drawNumPositive(&w_health);
+ STlib_drawNumPositive(&w_ready);
+ }
+ else
+ {
+ ammotype_t ammo;
+
+ ST_drawNumFontY2(15, 194, plyr->health);
+ ammo = weaponinfo[plyr->readyweapon].ammo;
+ if (ammo != am_noammo)
+ ST_drawNumFontY2(310, 194, plyr->ammo[ammo]);
+ }
+
+ if(!st_displaypopup)
+ return false;
+
+ // villsa [STRIFE] added 09/26/10
+ if(st_showobjective)
+ {
+ V_DrawXlaPatch(0, 56, invpbak2);
+ V_DrawPatchDirect(0, 56, invpop2);
+ M_DialogDimMsg(24, 74, mission_objective, true);
+ HUlib_drawYellowText(24, 74, mission_objective);
+ ST_drawTime(210, 64, leveltime / TICRATE);
+ }
+ else
+ {
+ int keys = 0;
+
+ // villsa [STRIFE] TODO
+ if(st_showkeys || st_popupdisplaytics)
+ return true; // temp
+ //return ST_drawKeysPopup();
+
+ V_DrawXlaPatch(0, 56, invpbak);
+ V_DrawPatchDirect(0, 56, invpop);
+
+ for(i = 0; i < NUMCARDS; i++)
+ {
+ if(plyr->cards[i])
+ keys++;
+ }
+
+ ST_drawNumFontY2(261, 132, keys);
+
+ if(plyr->weaponowned[wp_elecbow])
+ {
+ V_DrawPatchDirect(38, 86,
+ W_CacheLumpName(DEH_String("CBOWA0"), PU_CACHE));
+ }
+ if(plyr->weaponowned[wp_rifle])
+ {
+ V_DrawPatchDirect(40, 107,
+ W_CacheLumpName(DEH_String("RIFLA0"), PU_CACHE));
+ }
+ if(plyr->weaponowned[wp_missile])
+ {
+ V_DrawPatchDirect(39, 131,
+ W_CacheLumpName(DEH_String("MMSLA0"), PU_CACHE));
+ }
+ if(plyr->weaponowned[wp_hegrenade])
+ {
+ V_DrawPatchDirect(78, 87,
+ W_CacheLumpName(DEH_String("GRNDA0"), PU_CACHE));
+ }
+ if(plyr->weaponowned[wp_flame])
+ {
+ V_DrawPatchDirect(80, 117,
+ W_CacheLumpName(DEH_String("FLAMA0"), PU_CACHE));
+ }
+ if(plyr->weaponowned[wp_mauler])
+ {
+ V_DrawPatchDirect(75, 142,
+ W_CacheLumpName(DEH_String("TRPDA0"), PU_CACHE));
+ }
+
+ // STRIFE-TODO: DRAW AMMO PICS
+
+ ST_drawNumFontY2(261, 84, plyr->accuracy);
+ ST_drawNumFontY2(261, 108, plyr->stamina);
+
+ if(plyr->powers[pw_communicator])
+ {
+ V_DrawPatchDirect(280, 130,
+ W_CacheLumpName(DEH_String("I_COMM"), PU_CACHE));
+ }
+ }
+
+ return true;
+}
+
+typedef void (*load_callback_t)(char *lumpname, patch_t **variable);
+
+//
+// ST_loadUnloadGraphics
+//
+// Iterates through all graphics to be loaded or unloaded, along with
+// the variable they use, invoking the specified callback function.
+//
+// [STRIFE] Altered to load all Strife status bar resources.
+//
+static void ST_loadUnloadGraphics(load_callback_t callback)
+{
+ int i;
+ char namebuf[9];
+
+ // haleyjd 09/01/10: [STRIFE]
+ // Load the numbers, green and yellow
+ for (i=0;i<10;i++)
+ {
+ DEH_snprintf(namebuf, 9, "INVFONG%d", i);
+ callback(namebuf, &invfontg[i]);
+
+ DEH_snprintf(namebuf, 9, "INVFONY%d", i);
+ callback(namebuf, &invfonty[i]);
+ }
+
+ // haleyjd 09/19/10: load Sigil patches
+ if(!isdemoversion)
+ {
+ for(i = 0; i < 5; i++)
+ {
+ DEH_snprintf(namebuf, 9, "I_SGL%d", i+1);
+ callback(namebuf, &invsigil[i]);
+ }
+ }
+
+ // load ammo patches
+ for(i = 0; i < NUMAMMO; i++)
+ callback(DEH_String(invammonames[i]), &invammo[i]);
+
+ // load armor patches
+ callback(DEH_String("I_ARM2"), &invarmor[0]);
+ callback(DEH_String("I_ARM1"), &invarmor[1]);
+
+ // haleyjd 09/19/10: [STRIFE]
+ // * No face, but there is this patch, which appears behind the armor
+ DEH_snprintf(namebuf, 9, "STBACK0%d", consoleplayer + 1);
+ if(netgame)
+ callback(namebuf, &stback);
+
+ // 09/01/10:
+ // * Removed all unused DOOM stuff (arms, numbers, %, etc).
+
+ // haleyjd 09/01/10: [STRIFE]: stbar -> invback, added new patches
+ // status bar background bits
+ callback(DEH_String("INVBACK"), &invback);
+ callback(DEH_String("INVTOP"), &invtop);
+ callback(DEH_String("INVPOP"), &invpop);
+ callback(DEH_String("INVPOP2"), &invpop2);
+ callback(DEH_String("INVPBAK"), &invpbak);
+ callback(DEH_String("INVPBAK2"), &invpbak2);
+ callback(DEH_String("INVCURS"), &invcursor);
+}
+
+static void ST_loadCallback(char *lumpname, patch_t **variable)
+{
+ *variable = W_CacheLumpName(lumpname, PU_STATIC);
+}
+
+void ST_loadGraphics(void)
+{
+ ST_loadUnloadGraphics(ST_loadCallback);
+}
+
+void ST_loadData(void)
+{
+ static int dword_8848C = 1; // STRIFE-TODO: what is the purpose of this?
+ dword_8848C = 0;
+
+ lu_palette = W_GetNumForName (DEH_String("PLAYPAL"));
+ ST_loadGraphics();
+}
+
+static void ST_unloadCallback(char *lumpname, patch_t **variable)
+{
+ W_ReleaseLumpName(lumpname);
+ *variable = NULL;
+}
+
+void ST_unloadGraphics(void)
+{
+ ST_loadUnloadGraphics(ST_unloadCallback);
+}
+
+void ST_unloadData(void)
+{
+ ST_unloadGraphics();
+}
+
+//
+// ST_initData
+//
+// haleyjd 09/01/10: [STRIFE]
+// * Removed prebeta cruft, face stuff, keyboxes, and oldwe
+//
+void ST_initData(void)
+{
+ st_firsttime = true;
+ plyr = &players[consoleplayer];
+
+ st_gamestate = FirstPersonState;
+
+ st_statusbaron = true;
+
+ st_palette = -1;
+
+ STlib_init();
+}
+
+
+
+void ST_createWidgets(void)
+{
+ // ready weapon ammo
+ STlib_initNum(&w_ready,
+ ST_AMMOX,
+ ST_AMMOY,
+ invfontg,
+ &plyr->ammo[weaponinfo[plyr->readyweapon].ammo],
+ ST_AMMOWIDTH);
+
+ // the last weapon type
+ w_ready.data = plyr->readyweapon;
+
+ // health percentage
+ STlib_initNum(&w_health,
+ ST_HEALTHX,
+ ST_HEALTHY,
+ invfontg,
+ &plyr->health,
+ ST_HEALTHWIDTH);
+
+ // haleyjd 08/31/10: [STRIFE]
+ // * No face.
+ // 09/01/10:
+ // * No arms, weaponsowned, frags, armor, keyboxes
+
+ // haleyjd 09/01/10: STRIFE-TODO: Ammo Widgets!!!
+ /*
+ // ammo count (all four kinds)
+ STlib_initNum(&w_ammo[0],
+ ST_AMMO0X,
+ ST_AMMO0Y,
+ shortnum,
+ &plyr->ammo[0],
+ &st_statusbaron,
+ ST_AMMO0WIDTH);
+
+ STlib_initNum(&w_ammo[1],
+ ST_AMMO1X,
+ ST_AMMO1Y,
+ shortnum,
+ &plyr->ammo[1],
+ &st_statusbaron,
+ ST_AMMO1WIDTH);
+
+ STlib_initNum(&w_ammo[2],
+ ST_AMMO2X,
+ ST_AMMO2Y,
+ shortnum,
+ &plyr->ammo[2],
+ &st_statusbaron,
+ ST_AMMO2WIDTH);
+
+ STlib_initNum(&w_ammo[3],
+ ST_AMMO3X,
+ ST_AMMO3Y,
+ shortnum,
+ &plyr->ammo[3],
+ &st_statusbaron,
+ ST_AMMO3WIDTH);
+
+ // max ammo count (all four kinds)
+ STlib_initNum(&w_maxammo[0],
+ ST_MAXAMMO0X,
+ ST_MAXAMMO0Y,
+ shortnum,
+ &plyr->maxammo[0],
+ &st_statusbaron,
+ ST_MAXAMMO0WIDTH);
+
+ STlib_initNum(&w_maxammo[1],
+ ST_MAXAMMO1X,
+ ST_MAXAMMO1Y,
+ shortnum,
+ &plyr->maxammo[1],
+ &st_statusbaron,
+ ST_MAXAMMO1WIDTH);
+
+ STlib_initNum(&w_maxammo[2],
+ ST_MAXAMMO2X,
+ ST_MAXAMMO2Y,
+ shortnum,
+ &plyr->maxammo[2],
+ &st_statusbaron,
+ ST_MAXAMMO2WIDTH);
+
+ STlib_initNum(&w_maxammo[3],
+ ST_MAXAMMO3X,
+ ST_MAXAMMO3Y,
+ shortnum,
+ &plyr->maxammo[3],
+ &st_statusbaron,
+ ST_MAXAMMO3WIDTH);
+ */
+}
+
+static boolean st_stopped = true;
+
+
+void ST_Start (void)
+{
+ if (!st_stopped)
+ ST_Stop();
+
+ ST_initData();
+ ST_createWidgets();
+ st_stopped = false;
+}
+
+void ST_Stop (void)
+{
+ if (st_stopped)
+ return;
+
+ I_SetPalette (W_CacheLumpNum (lu_palette, PU_CACHE));
+
+ st_stopped = true;
+}
+
+void ST_Init (void)
+{
+ ST_loadData();
+
+ // haleyjd 09/19/10: This is not used by Strife. More memory for voices!
+ //st_backing_screen = (byte *) Z_Malloc(ST_WIDTH * ST_HEIGHT, PU_STATIC, 0);
+}
+