diff options
Diffstat (limited to 'src/strife/st_stuff.c')
-rw-r--r-- | src/strife/st_stuff.c | 447 |
1 files changed, 110 insertions, 337 deletions
diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c index 50585196..e5c9cc37 100644 --- a/src/strife/st_stuff.c +++ b/src/strife/st_stuff.c @@ -72,63 +72,17 @@ // Palette indices. // For damage/bonus red-/gold-shifts -#define STARTREDPALS 1 -#define STARTBONUSPALS 9 -#define NUMREDPALS 8 -#define NUMBONUSPALS 4 +#define STARTREDPALS 1 +#define STARTBONUSPALS 9 +#define NUMREDPALS 8 +#define NUMBONUSPALS 4 // Radiation suit, green shift. -#define RADIATIONPAL 13 - -// N/256*100% probability -// that the normal face state will change -#define ST_FACEPROBABILITY 96 - -// For Responder -#define ST_TOGGLECHAT KEY_ENTER +#define RADIATIONPAL 13 // Location of status bar -#define ST_X 0 -#define ST_X2 104 - -#define ST_FX 143 -#define ST_FY 169 - -// Should be set to patch width -// for tall numbers later on -#define ST_TALLNUMWIDTH (tallnum[0]->width) - -// Number of status faces. -#define ST_NUMPAINFACES 5 -#define ST_NUMSTRAIGHTFACES 3 -#define ST_NUMTURNFACES 2 -#define ST_NUMSPECIALFACES 3 - -#define ST_FACESTRIDE \ - (ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES) - -#define ST_NUMEXTRAFACES 2 - -#define ST_NUMFACES \ - (ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES) - -#define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES) -#define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES) -#define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1) -#define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1) -#define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE) -#define ST_DEADFACE (ST_GODFACE+1) - -#define ST_FACESX 143 -#define ST_FACESY 168 - -#define ST_EVILGRINCOUNT (2*TICRATE) -#define ST_STRAIGHTFACECOUNT (TICRATE/2) -#define ST_TURNCOUNT (1*TICRATE) -#define ST_OUCHCOUNT (1*TICRATE) -#define ST_RAMPAGEDELAY (2*TICRATE) - -#define ST_MUCHPAIN 20 +#define ST_X 0 +#define ST_FX 143 // Location and size of statistics, // justified according to widget type. @@ -241,78 +195,66 @@ #define ST_DETHX 109 #define ST_DETHY 191 -//Incoming messages window location -//UNUSED -// #define ST_MSGTEXTX (viewwindowx) -// #define ST_MSGTEXTY (viewwindowy+viewheight-18) -#define ST_MSGTEXTX 0 -#define ST_MSGTEXTY 0 // Dimensions given in characters. #define ST_MSGWIDTH 52 -// Or shall I say, in lines? -#define ST_MSGHEIGHT 1 - -#define ST_OUTTEXTX 0 -#define ST_OUTTEXTY 6 - -// Width, in characters again. -#define ST_OUTWIDTH 52 - // Height, in lines. -#define ST_OUTHEIGHT 1 - -#define ST_MAPTITLEX \ - (SCREENWIDTH - ST_MAPWIDTH * ST_CHATFONTWIDTH) - -#define ST_MAPTITLEY 0 -#define ST_MAPHEIGHT 1 // graphics are drawn to a backing screen and blitted to the real screen byte *st_backing_screen; // main player in game -static player_t* plyr; +static player_t* plyr; // ST_Start() has just been called -static boolean st_firsttime; +static boolean st_firsttime; // lump number for PLAYPAL -static int lu_palette; +static int lu_palette; // used for timing -static unsigned int st_clock; +static unsigned int st_clock; // used for making messages go away -static int st_msgcounter=0; +static int st_msgcounter=0; // used when in chat -static st_chatstateenum_t st_chatstate; +static st_chatstateenum_t st_chatstate; // whether in automap or first-person -static st_stateenum_t st_gamestate; +static st_stateenum_t st_gamestate; // whether left-side main status bar is active -static boolean st_statusbaron; +static boolean st_statusbaron; // whether status bar chat is active -static boolean st_chat; +static boolean st_chat; // value of st_chat before message popped up -static boolean st_oldchat; +static boolean st_oldchat; // whether chat window has the cursor on -static boolean st_cursoron; +static boolean st_cursoron; // !deathmatch -static boolean st_notdeathmatch; +static boolean st_notdeathmatch; // !deathmatch && st_statusbaron -static boolean st_armson; +static boolean st_armson; // !deathmatch -static boolean st_fragson; +static boolean st_fragson; -// main bar left -static patch_t* sbar; +// haleyjd 09/01/10: [STRIFE] +// Whether or not a popup is currently displayed +static boolean st_displaypopup; + +// haleyjd 09/01/10: [STRIFE] sbar -> invback +// main inventory background and other bits +static patch_t* invback; // main bar +static patch_t* invtop; // top bit +static patch_t* invpop; // popup frame with text +static patch_t* invpop2; // plain popup frame +static patch_t* invpbak; // popup background w/details +static patch_t* invpbak2; // plain popup background // 0-9, tall numbers static patch_t* tallnum[10]; @@ -327,7 +269,8 @@ static patch_t* shortnum[10]; static patch_t* keys[NUMCARDS]; // face status patches -static patch_t* faces[ST_NUMFACES]; +// haleyjd 08/31/10: [STRIFE] Removed faces +//static patch_t* faces[ST_NUMFACES]; // face background static patch_t* faceback; @@ -380,8 +323,8 @@ static int st_oldhealth = -1; // used for evil grin static boolean oldweaponsowned[NUMWEAPONS]; - // count until face changes -static int st_facecount = 0; +// count until face changes +//static int st_facecount = 0; // current face index, used by w_faces static int st_faceindex = 0; @@ -390,7 +333,7 @@ static int st_faceindex = 0; static int keyboxes[3]; // a random number per tick -static int st_randomnumber; +static int st_randomnumber; cheatseq_t cheat_mus = CHEAT("idmus", 2); cheatseq_t cheat_god = CHEAT("iddqd", 0); @@ -422,21 +365,21 @@ void ST_Stop(void); void ST_refreshBackground(void) { - if (st_statusbaron) { V_UseBuffer(st_backing_screen); - V_DrawPatch(ST_X, 0, sbar); - - if (netgame) - V_DrawPatch(ST_FX, 0, faceback); + V_DrawPatch(ST_X, 0, invback); + // haleyjd 09/01/10: STRIFE-TODO: status bar stuff + /* + if (netgame) + V_DrawPatch(ST_FX, 0, faceback); + */ V_RestoreBuffer(); - V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y); + V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y); } - } @@ -662,23 +605,12 @@ ST_Responder (event_t* ev) } - +/* int ST_calcPainOffset(void) { - int health; - static int lastcalc; - static int oldhealth = -1; - - health = plyr->health > 100 ? 100 : plyr->health; - - if (health != oldhealth) - { - lastcalc = ST_FACESTRIDE * (((100 - health) * ST_NUMPAINFACES) / 101); - oldhealth = health; - } - return lastcalc; + // haleyjd 08/31/10: [STRIFE] Removed. } - +*/ // // This is a not-very-pretty routine which handles @@ -686,177 +618,12 @@ int ST_calcPainOffset(void) // the precedence of expressions is: // dead > evil grin > turned head > straight ahead // +/* void ST_updateFaceWidget(void) { - int i; - angle_t badguyangle; - angle_t diffang; - static int lastattackdown = -1; - static int priority = 0; - boolean doevilgrin; - - if (priority < 10) - { - // dead - if (!plyr->health) - { - priority = 9; - st_faceindex = ST_DEADFACE; - st_facecount = 1; - } - } - - if (priority < 9) - { - if (plyr->bonuscount) - { - // picking up bonus - doevilgrin = false; - - for (i=0;i<NUMWEAPONS;i++) - { - if (oldweaponsowned[i] != plyr->weaponowned[i]) - { - doevilgrin = true; - oldweaponsowned[i] = plyr->weaponowned[i]; - } - } - if (doevilgrin) - { - // evil grin if just picked up weapon - priority = 8; - st_facecount = ST_EVILGRINCOUNT; - st_faceindex = ST_calcPainOffset() + ST_EVILGRINOFFSET; - } - } - - } - - if (priority < 8) - { - if (plyr->damagecount - && plyr->attacker - && plyr->attacker != plyr->mo) - { - // being attacked - priority = 7; - - if (plyr->health - st_oldhealth > ST_MUCHPAIN) - { - st_facecount = ST_TURNCOUNT; - st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET; - } - else - { - badguyangle = R_PointToAngle2(plyr->mo->x, - plyr->mo->y, - plyr->attacker->x, - plyr->attacker->y); - - if (badguyangle > plyr->mo->angle) - { - // whether right or left - diffang = badguyangle - plyr->mo->angle; - i = diffang > ANG180; - } - else - { - // whether left or right - diffang = plyr->mo->angle - badguyangle; - i = diffang <= ANG180; - } // confusing, aint it? - - - st_facecount = ST_TURNCOUNT; - st_faceindex = ST_calcPainOffset(); - - if (diffang < ANG45) - { - // head-on - st_faceindex += ST_RAMPAGEOFFSET; - } - else if (i) - { - // turn face right - st_faceindex += ST_TURNOFFSET; - } - else - { - // turn face left - st_faceindex += ST_TURNOFFSET+1; - } - } - } - } - - if (priority < 7) - { - // getting hurt because of your own damn stupidity - if (plyr->damagecount) - { - if (plyr->health - st_oldhealth > ST_MUCHPAIN) - { - priority = 7; - st_facecount = ST_TURNCOUNT; - st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET; - } - else - { - priority = 6; - st_facecount = ST_TURNCOUNT; - st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET; - } - - } - - } - - if (priority < 6) - { - // rapid firing - if (plyr->attackdown) - { - if (lastattackdown==-1) - lastattackdown = ST_RAMPAGEDELAY; - else if (!--lastattackdown) - { - priority = 5; - st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET; - st_facecount = 1; - lastattackdown = 1; - } - } - else - lastattackdown = -1; - - } - - if (priority < 5) - { - // invulnerability - if ((plyr->cheats & CF_GODMODE) - || plyr->powers[pw_invulnerability]) - { - priority = 4; - - st_faceindex = ST_GODFACE; - st_facecount = 1; - - } - - } - - // look left or look right if the facecount has timed out - if (!st_facecount) - { - st_faceindex = ST_calcPainOffset() + (st_randomnumber % 3); - st_facecount = ST_STRAIGHTFACECOUNT; - priority = 0; - } - - st_facecount--; - + // haleyjd 08/31/10: [STRIFE] Removed. } +*/ void ST_updateWidgets(void) { @@ -896,7 +663,9 @@ void ST_updateWidgets(void) } // refresh everything if this is him coming back to life - ST_updateFaceWidget(); + + // haleyjd 08/31/10: [STRIFE] No face widget + //ST_updateFaceWidget(); // used by the w_armsbg widget st_notdeathmatch = !deathmatch; @@ -1036,21 +805,21 @@ void ST_drawWidgets(boolean refresh) void ST_doRefresh(void) { - st_firsttime = false; // draw status bar background to off-screen buff ST_refreshBackground(); + // haleyjd 09/01/10: STRIFE-TODO: widgets! // and refresh all widgets - ST_drawWidgets(true); - + //ST_drawWidgets(true); } void ST_diffDraw(void) { + // haleyjd 09/01/10: STRIFE-TODO: widgets! // update all widgets - ST_drawWidgets(false); + //ST_drawWidgets(false); } void ST_Drawer (boolean fullscreen, boolean refresh) @@ -1061,13 +830,48 @@ void ST_Drawer (boolean fullscreen, boolean refresh) // Do red-/gold-shifts from damage/items ST_doPaletteStuff(); - // haleyjd 08/31/10: STRIFE-TODO: disabled statbar drawing - /* + // haleyjd 09/01/10: STRIFE-TODO: work out statbar details + // If just after ST_Start(), refresh all if (st_firsttime) ST_doRefresh(); // Otherwise, update as little as possible else ST_diffDraw(); - */ +} + +// +// ST_DrawExternal +// +// haleyjd 09/01/10: [STRIFE] New function. +// * Draws external portions of the status bar such the top bar and popups. +// +boolean ST_DrawExternal(void) +{ + if (st_statusbaron) + { + V_DrawPatchDirect(0, 160, invtop); + // STRIFE-TODO: + // STlib_drawNum2(&stru_DC750); // still unknown! + // STlib_drawNum2(&w_ready); + } + else + { + // STRIFE-TODO: + // ST_drawNumFontY2(15, 194, plyr->health); + // v5 = weaponinfo[plyr->readyweapon].ammo; + // if (v5 != am_noammo) + // ST_drawNumFontY2(310, 194, plyr->ammo[v5]); + } + + if(!st_displaypopup) + return false; + + // STRIFE-TODO: Shitloads more stuff: + // * showobjective shit + // * keys/frags popup + // * weapons/ammo/stats popup + // * etc etc etc + + return true; } typedef void (*load_callback_t)(char *lumpname, patch_t **variable); @@ -1124,44 +928,20 @@ static void ST_loadUnloadGraphics(load_callback_t callback) } // face backgrounds for different color players - sprintf(namebuf, DEH_String("STFB%d"), consoleplayer); - callback(namebuf, &faceback); - - // status bar background bits - callback(DEH_String("STBAR"), &sbar); - - // face states - facenum = 0; - for (i=0; i<ST_NUMPAINFACES; i++) - { - for (j=0; j<ST_NUMSTRAIGHTFACES; j++) - { - sprintf(namebuf, DEH_String("STFST%d%d"), i, j); - callback(namebuf, &faces[facenum]); - ++facenum; - } - sprintf(namebuf, DEH_String("STFTR%d0"), i); // turn right - callback(namebuf, &faces[facenum]); - ++facenum; - sprintf(namebuf, DEH_String("STFTL%d0"), i); // turn left - callback(namebuf, &faces[facenum]); - ++facenum; - sprintf(namebuf, DEH_String("STFOUCH%d"), i); // ouch! - callback(namebuf, &faces[facenum]); - ++facenum; - sprintf(namebuf, DEH_String("STFEVL%d"), i); // evil grin ;) - callback(namebuf, &faces[facenum]); - ++facenum; - sprintf(namebuf, DEH_String("STFKILL%d"), i); // pissed off - callback(namebuf, &faces[facenum]); - ++facenum; - } + // haleyjd 08/31/10: [STRIFE] No face - STRIFE-TODO: but there are similar + // color patches, which appear behind the armor in deathmatch... - callback(DEH_String("STFGOD0"), &faces[facenum]); - ++facenum; - callback(DEH_String("STFDEAD0"), &faces[facenum]); - ++facenum; */ + // haleyjd 09/01/10: [STRIFE] sbar -> invback + // status bar background bits + callback(DEH_String("INVBACK"), &invback); + callback(DEH_String("INVTOP"), &invtop); + callback(DEH_String("INVPOP"), &invpop); + callback(DEH_String("INVPOP2"), &invpop2); + callback(DEH_String("INVPBAK"), &invpbak); + callback(DEH_String("INVPBAK2"), &invpbak2); + + // haleyjd 08/31/10: [STRIFE] No face. } static void ST_loadCallback(char *lumpname, patch_t **variable) @@ -1283,12 +1063,7 @@ void ST_createWidgets(void) ST_FRAGSWIDTH); // faces - STlib_initMultIcon(&w_faces, - ST_FACESX, - ST_FACESY, - faces, - &st_faceindex, - &st_statusbaron); + // haleyjd 08/31/10: [STRIFE] No face. // armor percentage - should be colored later STlib_initPercent(&w_armor, @@ -1393,14 +1168,12 @@ static boolean st_stopped = true; void ST_Start (void) { - if (!st_stopped) - ST_Stop(); + ST_Stop(); ST_initData(); ST_createWidgets(); st_stopped = false; - } void ST_Stop (void) |