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-rw-r--r--src/strife/d_main.c33
-rw-r--r--src/strife/p_enemy.c4
-rw-r--r--src/strife/p_inter.c10
-rw-r--r--src/strife/p_map.c2
-rw-r--r--src/strife/p_maputl.c2
-rw-r--r--src/strife/s_sound.c7
6 files changed, 33 insertions, 25 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index 5cc8be5e..35d2c908 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -431,21 +431,22 @@ void D_BindVariables(void)
// * screenblocks -> screensize
// * Added nickname, comport
- M_BindVariable("mouse_sensitivity", &mouseSensitivity);
- M_BindVariable("sfx_volume", &sfxVolume);
- M_BindVariable("music_volume", &musicVolume);
- M_BindVariable("voice_volume", &voiceVolume);
- M_BindVariable("show_talk", &dialogshowtext);
- M_BindVariable("screensize", &screenblocks);
- M_BindVariable("snd_channels", &snd_channels);
- M_BindVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
- M_BindVariable("vanilla_demo_limit", &vanilla_demo_limit);
- M_BindVariable("show_endoom", &show_endoom);
- M_BindVariable("back_flat", &back_flat);
- M_BindVariable("graphical_startup", &graphical_startup);
-
- M_BindVariable("nickname", &nickname);
- M_BindVariable("comport", &comport);
+ M_BindIntVariable("mouse_sensitivity", &mouseSensitivity);
+ M_BindIntVariable("sfx_volume", &sfxVolume);
+ M_BindIntVariable("music_volume", &musicVolume);
+ M_BindIntVariable("voice_volume", &voiceVolume);
+ M_BindIntVariable("show_talk", &dialogshowtext);
+ M_BindIntVariable("screensize", &screenblocks);
+ M_BindIntVariable("snd_channels", &snd_channels);
+ M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
+ M_BindIntVariable("vanilla_demo_limit", &vanilla_demo_limit);
+ M_BindIntVariable("show_endoom", &show_endoom);
+ M_BindIntVariable("graphical_startup", &graphical_startup);
+
+ M_BindStringVariable("back_flat", &back_flat);
+ M_BindStringVariable("nickname", &nickname);
+
+ M_BindIntVariable("comport", &comport);
// Multiplayer chat macros
@@ -454,7 +455,7 @@ void D_BindVariables(void)
char buf[12];
M_snprintf(buf, sizeof(buf), "chatmacro%i", i);
- M_BindVariable(buf, &chat_macros[i]);
+ M_BindStringVariable(buf, &chat_macros[i]);
}
}
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index 8aad08fc..e358e616 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -891,7 +891,7 @@ void A_Look (mobj_t* actor)
// as a parameter to control allaround look behavior. Did they just run out of
// flags, or what?
// STRIFE-TODO: Needs serious verification.
- if (!P_LookForPlayers (actor, actor->flags & MF_GIVEQUEST) )
+ if (!P_LookForPlayers(actor, (actor->flags & MF_GIVEQUEST) != 0))
return;
// go into chase state
@@ -975,7 +975,7 @@ void A_FriendLook(mobj_t* actor)
gamemap != 3 && gamemap != 34)
{
// STRIFE-TODO: Needs serious verification.
- if(P_LookForPlayers(actor, actor->flags & MF_GIVEQUEST))
+ if(P_LookForPlayers(actor, (actor->flags & MF_GIVEQUEST) != 0))
{
P_SetMobjState(actor, actor->info->seestate);
actor->flags |= MF_NODIALOG;
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c
index 71db6fe1..f2e16efb 100644
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -537,7 +537,7 @@ void P_TouchSpecialThing(mobj_t* special, mobj_t* toucher)
// rifle
case SPR_RIFL:
- if(!P_GiveWeapon(player, wp_rifle, special->flags & MF_DROPPED))
+ if(!P_GiveWeapon(player, wp_rifle, (special->flags & MF_DROPPED) != 0))
return;
sound = sfx_wpnup; // haleyjd: SHK-CHK!
break;
@@ -560,7 +560,8 @@ void P_TouchSpecialThing(mobj_t* special, mobj_t* toucher)
// grenade launcher
case SPR_GRND:
- if(!P_GiveWeapon(player, wp_hegrenade, special->flags & MF_DROPPED))
+ if(!P_GiveWeapon(player, wp_hegrenade,
+ (special->flags & MF_DROPPED) != 0))
return;
sound = sfx_wpnup; // haleyjd: SHK-CHK!
break;
@@ -574,14 +575,15 @@ void P_TouchSpecialThing(mobj_t* special, mobj_t* toucher)
// electric bolt crossbow
case SPR_CBOW:
- if(!P_GiveWeapon(player, wp_elecbow, special->flags & MF_DROPPED))
+ if(!P_GiveWeapon(player, wp_elecbow,
+ (special->flags & MF_DROPPED) != 0))
return;
sound = sfx_wpnup; // haleyjd: SHK-CHK!
break;
// haleyjd 09/21/10: missed case: THE SIGIL!
case SPR_SIGL:
- if(!P_GiveWeapon(player, wp_sigil, special->flags & MF_DROPPED))
+ if(!P_GiveWeapon(player, wp_sigil, (special->flags & MF_DROPPED) != 0))
{
player->sigiltype = special->frame;
return;
diff --git a/src/strife/p_map.c b/src/strife/p_map.c
index 13a1bb54..03b57edd 100644
--- a/src/strife/p_map.c
+++ b/src/strife/p_map.c
@@ -384,7 +384,7 @@ boolean PIT_CheckThing (mobj_t* thing)
// check for special pickup
if (thing->flags & MF_SPECIAL)
{
- solid = thing->flags&MF_SOLID;
+ solid = (thing->flags & MF_SOLID) != 0;
if (tmthing->player) // villsa [STRIFE] no longer checks MF_PICKUP flag
{
// can remove thing
diff --git a/src/strife/p_maputl.c b/src/strife/p_maputl.c
index 4ecb5566..f1773858 100644
--- a/src/strife/p_maputl.c
+++ b/src/strife/p_maputl.c
@@ -941,7 +941,7 @@ P_PathTraverse
int count;
- earlyout = flags & PT_EARLYOUT;
+ earlyout = (flags & PT_EARLYOUT) != 0;
validcount++;
intercept_p = intercepts;
diff --git a/src/strife/s_sound.c b/src/strife/s_sound.c
index 7a919737..d22f84e4 100644
--- a/src/strife/s_sound.c
+++ b/src/strife/s_sound.c
@@ -277,7 +277,7 @@ static int S_GetChannel(mobj_t *origin, sfxinfo_t *sfxinfo, boolean isvoice)
channel_t* c;
// Find an open channel
- for (cnum=0 ; cnum<snd_channels ; cnum++)
+ for (cnum=0 ; cnum<snd_channels ; cnum++)
{
if (!channels[cnum].sfxinfo)
{
@@ -286,6 +286,11 @@ static int S_GetChannel(mobj_t *origin, sfxinfo_t *sfxinfo, boolean isvoice)
else if (origin && channels[cnum].origin == origin &&
(isvoice || cnum != i_voicehandle)) // haleyjd
{
+ // haleyjd 20150220: [STRIFE] missing sound channel priority check
+ // Is a higher priority sound by same origin already playing?
+ if(!isvoice && sfxinfo->priority > channels[cnum].sfxinfo->priority)
+ return -1;
+
S_StopChannel(cnum);
break;
}