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-rw-r--r--src/strife/p_dialog.c8
-rw-r--r--src/strife/p_doors.c76
-rw-r--r--src/strife/p_enemy.c6
-rw-r--r--src/strife/p_inter.c8
-rw-r--r--src/strife/p_spec.c38
-rw-r--r--src/strife/p_spec.h22
-rw-r--r--src/strife/p_switch.c50
7 files changed, 104 insertions, 104 deletions
diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c
index 3c705dfe..804084e4 100644
--- a/src/strife/p_dialog.c
+++ b/src/strife/p_dialog.c
@@ -918,24 +918,24 @@ boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type)
case MT_TOKEN_DOOR1: // Door special 1
junk.tag = 222;
- EV_DoDoor(&junk, open);
+ EV_DoDoor(&junk, vld_open);
break;
case MT_TOKEN_PRISON_PASS: // Door special 1 - Prison pass
junk.tag = 223;
- EV_DoDoor(&junk, open);
+ EV_DoDoor(&junk, vld_open);
if(gamemap == 2) // If on Tarnhill, give Prison pass object
P_GiveInventoryItem(player, sprnum, type);
break;
case MT_TOKEN_SHOPCLOSE: // Door special 3 - "Shop close" - unused?
junk.tag = 222;
- EV_DoDoor(&junk, close);
+ EV_DoDoor(&junk, vld_close);
break;
case MT_TOKEN_DOOR3: // Door special 4 (or 3? :P )
junk.tag = 224;
- EV_DoDoor(&junk, close);
+ EV_DoDoor(&junk, vld_close);
break;
case MT_TOKEN_STAMINA: // Stamina upgrade
diff --git a/src/strife/p_doors.c b/src/strife/p_doors.c
index 8f742905..30f6e311 100644
--- a/src/strife/p_doors.c
+++ b/src/strife/p_doors.c
@@ -58,25 +58,25 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case blazeRaise:
+ case vld_blazeRaise:
door->direction = -1; // time to go back down
S_StartSound(&door->sector->soundorg, sfx_bdcls);
break;
- case normal:
+ case vld_normal:
door->direction = -1; // time to go back down
// villsa [STRIFE] closesound added
S_StartSound(&door->sector->soundorg, door->closesound);
break;
// villsa [STRIFE]
- case shopClose:
+ case vld_shopClose:
door->direction = 1;
door->speed = (2*FRACUNIT);
S_StartSound(&door->sector->soundorg, door->opensound);
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->direction = 1;
// villsa [STRIFE] opensound added
@@ -95,9 +95,9 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case raiseIn5Mins:
+ case vld_raiseIn5Mins:
door->direction = 1;
- door->type = normal;
+ door->type = vld_normal;
// villsa [STRIFE] opensound added
S_StartSound(&door->sector->soundorg, door->opensound);
@@ -130,22 +130,22 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case normal:
- case close:
- case blazeRaise:
- case blazeClose:
+ case vld_normal:
+ case vld_close:
+ case vld_blazeRaise:
+ case vld_blazeClose:
door->sector->specialdata = NULL;
P_RemoveThinker (&door->thinker); // unlink and free
// villsa [STRIFE] no sounds
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->direction = 0;
door->topcountdown = TICRATE*30;
break;
// villsa [STRIFE]
- case shopClose:
+ case vld_shopClose:
door->direction = 0;
door->topcountdown = TICRATE*120;
break;
@@ -158,9 +158,9 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case blazeClose:
- case close: // DO NOT GO BACK UP!
- case shopClose: // villsa [STRIFE]
+ case vld_blazeClose:
+ case vld_close: // DO NOT GO BACK UP!
+ case vld_shopClose: // villsa [STRIFE]
break;
default:
@@ -183,16 +183,16 @@ void T_VerticalDoor(vldoor_t* door)
{
switch(door->type)
{
- case blazeRaise:
- case normal:
+ case vld_blazeRaise:
+ case vld_normal:
door->direction = 0; // wait at top
door->topcountdown = door->topwait;
break;
- case close30ThenOpen:
- case blazeOpen:
- case open:
- case shopClose: // villsa [STRIFE]
+ case vld_close30ThenOpen:
+ case vld_blazeOpen:
+ case vld_open:
+ case vld_shopClose: // villsa [STRIFE]
door->sector->specialdata = NULL;
P_RemoveThinker (&door->thinker); // unlink and free
break;
@@ -407,7 +407,7 @@ int EV_DoDoor(line_t* line, vldoor_e type)
switch(type)
{
// villsa [STRIFE] new door type
- case splitOpen:
+ case vld_splitOpen:
door->direction = -2;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -421,7 +421,7 @@ int EV_DoDoor(line_t* line, vldoor_e type)
break;
// villsa [STRIFE] new door type
- case splitRaiseNearest:
+ case vld_splitRaiseNearest:
door->direction = -2;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -434,8 +434,8 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&sec->soundorg, door->opensound);
break;
- case blazeClose:
- case shopClose: // villsa [STRIFE]
+ case vld_blazeClose:
+ case vld_shopClose: // villsa [STRIFE]
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
door->direction = -1;
@@ -443,7 +443,7 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&door->sector->soundorg, sfx_bdcls);
break;
- case close:
+ case vld_close:
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
door->direction = -1;
@@ -452,7 +452,7 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&door->sector->soundorg, door->opensound);
break;
- case close30ThenOpen:
+ case vld_close30ThenOpen:
door->topheight = sec->ceilingheight;
door->direction = -1;
@@ -460,8 +460,8 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&door->sector->soundorg, door->closesound);
break;
- case blazeRaise:
- case blazeOpen:
+ case vld_blazeRaise:
+ case vld_blazeOpen:
door->direction = 1;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -470,8 +470,8 @@ int EV_DoDoor(line_t* line, vldoor_e type)
S_StartSound(&door->sector->soundorg, sfx_bdopn);
break;
- case normal:
- case open:
+ case vld_normal:
+ case vld_open:
door->direction = 1;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
@@ -826,7 +826,7 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
case 26:
case 27:
case 28:
- door->type = normal;
+ door->type = vld_normal;
break;
case 31:
@@ -836,24 +836,24 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing)
case 156: // villsa [STRIFE]
case 157: // villsa [STRIFE]
case 158: // villsa [STRIFE]
- door->type = open;
+ door->type = vld_open;
line->special = 0;
break;
case 117: // blazing door raise
- door->type = blazeRaise;
+ door->type = vld_blazeRaise;
door->speed = VDOORSPEED*4;
break;
case 118: // blazing door open
- door->type = blazeOpen;
+ door->type = vld_blazeOpen;
line->special = 0;
door->speed = VDOORSPEED*4;
break;
default:
// haleyjd: [STRIFE] pretty important to have this here!
- door->type = normal;
+ door->type = vld_normal;
break;
}
@@ -880,7 +880,7 @@ void P_SpawnDoorCloseIn30 (sector_t* sec)
door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
door->sector = sec;
door->direction = 0;
- door->type = normal;
+ door->type = vld_normal;
door->speed = VDOORSPEED;
door->topcountdown = 30 * TICRATE;
}
@@ -905,7 +905,7 @@ P_SpawnDoorRaiseIn5Mins
door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
door->sector = sec;
door->direction = 2;
- door->type = raiseIn5Mins;
+ door->type = vld_raiseIn5Mins;
door->speed = VDOORSPEED;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index 2238ebf9..e3757ac7 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -2333,7 +2333,7 @@ void A_HideZombie(mobj_t* actor)
line_t junk;
junk.tag = 999;
- EV_DoDoor(&junk, blazeClose);
+ EV_DoDoor(&junk, vld_blazeClose);
if(actor->target && actor->target->player)
P_NoiseAlert(actor->target, actor); // inlined in asm
@@ -2351,7 +2351,7 @@ void A_MerchantPain(mobj_t* actor)
line_t junk;
junk.tag = 999;
- EV_DoDoor(&junk, shopClose);
+ EV_DoDoor(&junk, vld_shopClose);
if(actor->target && actor->target->player)
P_NoiseAlert(actor->target, actor); // inlined in asm
@@ -3018,7 +3018,7 @@ void A_BossDeath (mobj_t* actor)
GiveVoiceObjective("VOC87", "LOG87", 0);
}
junk.tag = 222; // Open the exit door again;
- EV_DoDoor(&junk, open); // Note this is NOT the Loremaster door...
+ EV_DoDoor(&junk, vld_open); // Note this is NOT the Loremaster door...
break;
case MT_SPECTRE_D:
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c
index d691947e..857f4e13 100644
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -939,7 +939,7 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
case MT_COUPLING:
junk.tag = 225;
- EV_DoDoor(&junk, close);
+ EV_DoDoor(&junk, vld_close);
junk.tag = 44;
EV_DoFloor(&junk, lowerFloor);
@@ -960,7 +960,7 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
{
case MT_TOKEN_SHOPCLOSE:
junk.tag = 222;
- EV_DoDoor(&junk, close);
+ EV_DoDoor(&junk, vld_close);
P_NoiseAlert(players[0].mo, players[0].mo);
M_snprintf(plrkilledmsg, sizeof(plrkilledmsg),
@@ -972,12 +972,12 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
case MT_TOKEN_PRISON_PASS:
junk.tag = 223;
- EV_DoDoor(&junk, open);
+ EV_DoDoor(&junk, vld_open);
return;
case MT_TOKEN_DOOR3:
junk.tag = 224;
- EV_DoDoor(&junk, open);
+ EV_DoDoor(&junk, vld_open);
return;
case MT_SIGIL_A:
diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c
index 76e37cca..30682dd3 100644
--- a/src/strife/p_spec.c
+++ b/src/strife/p_spec.c
@@ -648,7 +648,7 @@ P_CrossSpecialLine
// fall-through:
case 2:
// Open Door - [STRIFE] Verified unmodified.
- EV_DoDoor(line,open);
+ EV_DoDoor(line,vld_open);
line->special = 0;
break;
@@ -662,13 +662,13 @@ P_CrossSpecialLine
// fall-through:
case 3:
// Close Door - [STRIFE] Verified unmodified.
- EV_DoDoor(line,close);
+ EV_DoDoor(line,vld_close);
line->special = 0;
break;
case 4:
// Raise Door - [STRIFE] Verified unmodified.
- EV_DoDoor(line,normal);
+ EV_DoDoor(line,vld_normal);
line->special = 0;
break;
@@ -710,7 +710,7 @@ P_CrossSpecialLine
case 16:
// Close Door 30 - [STRIFE] Verified unmodified.
- EV_DoDoor(line,close30ThenOpen);
+ EV_DoDoor(line,vld_close30ThenOpen);
line->special = 0;
break;
@@ -848,13 +848,13 @@ P_CrossSpecialLine
case 108:
// Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified.
- EV_DoDoor (line,blazeRaise);
+ EV_DoDoor (line,vld_blazeRaise);
line->special = 0;
break;
case 109:
// Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified.
- EV_DoDoor (line,blazeOpen);
+ EV_DoDoor (line,vld_blazeOpen);
line->special = 0;
break;
@@ -871,7 +871,7 @@ P_CrossSpecialLine
// fall-through:
case 110:
// Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified.
- EV_DoDoor (line,blazeClose);
+ EV_DoDoor (line,vld_blazeClose);
line->special = 0;
break;
@@ -918,13 +918,13 @@ P_CrossSpecialLine
case 174:
// villsa [STRIFE] Split Open
- EV_DoDoor(line, splitOpen);
+ EV_DoDoor(line, vld_splitOpen);
line->special = 0;
break;
case 183:
// villsa [STRIFE] Split Raise Nearest
- EV_DoDoor(line, splitRaiseNearest);
+ EV_DoDoor(line, vld_splitRaiseNearest);
line->special = 0;
break;
@@ -967,7 +967,7 @@ P_CrossSpecialLine
// Destroyed)
if(!(thing->player->questflags & QF_QUEST16))
break;
- EV_DoDoor(line, open);
+ EV_DoDoor(line, vld_open);
line->special = 0;
break;
@@ -984,7 +984,7 @@ P_CrossSpecialLine
// haleyjd 09/21/10: [STRIFE] W1 Open Door if Sigil Owned
if(!(thing->player->weaponowned[wp_sigil]))
break;
- EV_DoDoor(line, open);
+ EV_DoDoor(line, vld_open);
line->special = 0;
break;
@@ -1124,12 +1124,12 @@ P_CrossSpecialLine
case 75:
// Close Door - [STRIFE] Verified unmodified.
- EV_DoDoor(line,close);
+ EV_DoDoor(line,vld_close);
break;
case 76:
// Close Door 30 - [STRIFE] Verified unmodified.
- EV_DoDoor(line,close30ThenOpen);
+ EV_DoDoor(line,vld_close30ThenOpen);
break;
case 77:
@@ -1169,7 +1169,7 @@ P_CrossSpecialLine
case 86:
// Open Door - [STRIFE] Verified unmodified.
- EV_DoDoor(line,open);
+ EV_DoDoor(line,vld_open);
break;
case 87:
@@ -1197,7 +1197,7 @@ P_CrossSpecialLine
// fall-through:
case 90:
// Raise Door - [STRIFE] Verified unmodified.
- EV_DoDoor(line,normal);
+ EV_DoDoor(line,vld_normal);
break;
case 91:
@@ -1246,17 +1246,17 @@ P_CrossSpecialLine
case 105:
// Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified.
- EV_DoDoor (line,blazeRaise);
+ EV_DoDoor (line,vld_blazeRaise);
break;
case 106:
// Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified.
- EV_DoDoor (line,blazeOpen);
+ EV_DoDoor (line,vld_blazeOpen);
break;
case 107:
// Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified.
- EV_DoDoor (line,blazeClose);
+ EV_DoDoor (line,vld_blazeClose);
break;
case 120:
@@ -1438,7 +1438,7 @@ P_ShootSpecialLine
case 46:
// OPEN DOOR - [STRIFE] Verified unmodified.
- EV_DoDoor(line,open);
+ EV_DoDoor(line,vld_open);
P_ChangeSwitchTexture(line,1);
break;
diff --git a/src/strife/p_spec.h b/src/strife/p_spec.h
index 50b451ba..684386af 100644
--- a/src/strife/p_spec.h
+++ b/src/strife/p_spec.h
@@ -339,17 +339,17 @@ void P_ActivateInStasis(int tag);
//
typedef enum
{
- normal,
- close30ThenOpen,
- close,
- open,
- raiseIn5Mins,
- blazeRaise,
- blazeOpen,
- blazeClose,
- shopClose, // villsa [STRIFE]
- splitRaiseNearest, // villsa [STRIFE]
- splitOpen // villsa [STRIFE]
+ vld_normal,
+ vld_close30ThenOpen,
+ vld_close,
+ vld_open,
+ vld_raiseIn5Mins,
+ vld_blazeRaise,
+ vld_blazeOpen,
+ vld_blazeClose,
+ vld_shopClose, // villsa [STRIFE]
+ vld_splitRaiseNearest, // villsa [STRIFE]
+ vld_splitOpen // villsa [STRIFE]
} vldoor_e;
diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c
index d476c84a..da345e86 100644
--- a/src/strife/p_switch.c
+++ b/src/strife/p_switch.c
@@ -576,13 +576,13 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 29:
// Raise Door - [STRIFE] Verified unmodified
- if (EV_DoDoor(line,normal))
+ if (EV_DoDoor(line,vld_normal))
P_ChangeSwitchTexture(line,0);
break;
case 40:
// villsa [STRIFE] Split Open Door
- if(EV_DoDoor(line, splitOpen))
+ if(EV_DoDoor(line, vld_splitOpen))
P_ChangeSwitchTexture(line, 0);
break; // haleyjd
@@ -594,7 +594,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 42:
// Close Door - [STRIFE] Verified unmodified
- if (EV_DoDoor(line,close))
+ if (EV_DoDoor(line,vld_close))
P_ChangeSwitchTexture(line,1);
break;
@@ -618,7 +618,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 50:
// Close Door - [STRIFE] Verified unmodified
- if (EV_DoDoor(line,close))
+ if (EV_DoDoor(line,vld_close))
P_ChangeSwitchTexture(line,0);
break;
@@ -642,7 +642,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 61:
// Open Door - [STRIFE] Verified unmodified
- if (EV_DoDoor(line,open))
+ if (EV_DoDoor(line,vld_open))
P_ChangeSwitchTexture(line,1);
break;
@@ -654,7 +654,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 63:
// Raise Door - [STRIFE] Verified unmodified
- if (EV_DoDoor(line,normal))
+ if (EV_DoDoor(line,vld_normal))
P_ChangeSwitchTexture(line,1);
break;
@@ -720,43 +720,43 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 103:
// Open Door - [STRIFE] Verified unmodified
- if (EV_DoDoor(line,open))
+ if (EV_DoDoor(line,vld_open))
P_ChangeSwitchTexture(line,0);
break;
case 111:
// Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified
- if (EV_DoDoor (line,blazeRaise))
+ if (EV_DoDoor (line,vld_blazeRaise))
P_ChangeSwitchTexture(line,0);
break;
case 112:
// Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified
- if (EV_DoDoor (line,blazeOpen))
+ if (EV_DoDoor (line,vld_blazeOpen))
P_ChangeSwitchTexture(line,0);
break;
case 113:
// Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified
- if (EV_DoDoor (line,blazeClose))
+ if (EV_DoDoor (line,vld_blazeClose))
P_ChangeSwitchTexture(line,0);
break;
case 114:
// Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified
- if (EV_DoDoor (line,blazeRaise))
+ if (EV_DoDoor (line,vld_blazeRaise))
P_ChangeSwitchTexture(line,1);
break;
case 115:
// Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified
- if (EV_DoDoor (line,blazeOpen))
+ if (EV_DoDoor (line,vld_blazeOpen))
P_ChangeSwitchTexture(line,1);
break;
case 116:
// Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified
- if (EV_DoDoor (line,blazeClose))
+ if (EV_DoDoor (line,vld_blazeClose))
P_ChangeSwitchTexture(line,1);
break;
@@ -793,14 +793,14 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 133: // [STRIFE] TODO - which key is it?
case 135: // [STRIFE] TODO - which key is it?
case 137: // [STRIFE] TODO - which key is it?
- if (EV_DoLockedDoor (line,blazeOpen,thing))
+ if (EV_DoLockedDoor (line,vld_blazeOpen,thing))
P_ChangeSwitchTexture(line,0);
break;
case 99: // [STRIFE] TODO: which key is it?
case 134: // [STRIFE] TODO: which key is it?
case 136: // [STRIFE] TODO: which key is it?
- if (EV_DoLockedDoor (line,blazeOpen,thing))
+ if (EV_DoLockedDoor (line,vld_blazeOpen,thing))
P_ChangeSwitchTexture(line,1);
break;
@@ -848,7 +848,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 151: // villsa [STRIFE] BlzOpenDoor Gold key
case 152: // [STRIFE] TODO: which key is it?
case 153: // [STRIFE] TODO: which key is it?
- if(EV_DoLockedDoor(line, blazeOpen, thing))
+ if(EV_DoLockedDoor(line, vld_blazeOpen, thing))
P_ChangeSwitchTexture(line, 1);
break;
@@ -876,19 +876,19 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 163: // [STRIFE] TODO: which key is it?
case 164: // villsa [STRIFE] BlzOpenDoor Gold key
case 167: // [STRIFE] TODO: which key is it?
- if(EV_DoLockedDoor(line, blazeOpen, thing))
+ if(EV_DoLockedDoor(line, vld_blazeOpen, thing))
P_ChangeSwitchTexture(line, 0);
break;
case 168: // [STRIFE] TODO: which key is it?
// haleyjd 09/25/10: [STRIFE] SR Blaze Open Door ???? Key
- if(EV_DoLockedDoor(line, blazeOpen, thing))
+ if(EV_DoLockedDoor(line, vld_blazeOpen, thing))
P_ChangeSwitchTexture(line, 1);
break;
case 171: // [STRIFE] TODO: which key is it?
// haleyjd 09/25/10: [STRIFE] S1 Open Door ???? Key
- if(EV_DoLockedDoor(line, open, thing))
+ if(EV_DoLockedDoor(line, vld_open, thing))
P_ChangeSwitchTexture(line, 0);
break;
@@ -898,7 +898,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 191: // [STRIFE] TODO: which key is it?
case 192: // [STRIFE] TODO: which key is it?
case 223: // [STRIFE] TODO: which key is it?
- if(EV_DoLockedDoor(line, normal, thing))
+ if(EV_DoLockedDoor(line, vld_normal, thing))
P_ChangeSwitchTexture(line, 1);
break;
@@ -924,13 +924,13 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 189: // [STRIFE] TODO: which key is it???
// haleyjd 09/25/10: [STRIFE] S1 Split Open Door ???? Key
- if(EV_DoLockedDoor(line, splitOpen, thing))
+ if(EV_DoLockedDoor(line, vld_splitOpen, thing))
P_ChangeSwitchTexture(line, 0);
break;
case 194:
// villsa [STRIFE] S1 Free Prisoners
- if(EV_DoDoor(line, open))
+ if(EV_DoDoor(line, vld_open))
{
P_ChangeSwitchTexture(line, 0);
P_FreePrisoners();
@@ -1028,7 +1028,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
case 233:
// villsa [STRIFE] objective given after revealing the computer
- if(!EV_DoDoor(line, splitOpen))
+ if(!EV_DoDoor(line, vld_splitOpen))
return true;
P_ChangeSwitchTexture(line, 1);
@@ -1051,7 +1051,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
"That doesn't seem to work!");
thing->player->message = usemessage;
}
- else if(EV_DoDoor(line, normal))
+ else if(EV_DoDoor(line, vld_normal))
P_ChangeSwitchTexture(line, 1);
break;
@@ -1059,7 +1059,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side)
// haleyjd 09/25/10: [STRIFE] S1 Split Open Door if Have Sigil 4
if(thing->player->sigiltype == 4)
{
- if(EV_DoDoor(line, splitOpen))
+ if(EV_DoDoor(line, vld_splitOpen))
P_ChangeSwitchTexture(line, 0);
}
break;