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-rw-r--r--src/v_video.c588
1 files changed, 291 insertions, 297 deletions
diff --git a/src/v_video.c b/src/v_video.c
index 82d9f357..ad3bee1e 100644
--- a/src/v_video.c
+++ b/src/v_video.c
@@ -26,30 +26,29 @@
//
//-----------------------------------------------------------------------------
-
-
-
#include "i_system.h"
-#include "r_local.h"
-#include "doomdef.h"
-#include "doomdata.h"
+#include "doomtype.h"
-#include "deh_main.h"
-#include "m_bbox.h"
+#include "deh_str.h"
#include "i_swap.h"
#include "i_video.h"
+#include "m_bbox.h"
#include "m_misc.h"
#include "v_video.h"
#include "w_wad.h"
#include "z_zone.h"
-// Each screen is [SCREENWIDTH*SCREENHEIGHT];
-byte* screens[5];
-
-int dirtybox[4];
+// Blending table used for fuzzpatch, etc.
+// Only used in Heretic/Hexen
+
+byte *tinttable = NULL;
+
+// The screen buffer that the v_video.c code draws to.
+static byte *dest_screen = NULL;
+int dirtybox[4];
// Now where did these came from?
const byte gammatable[5][256] =
@@ -137,66 +136,56 @@ const byte gammatable[5][256] =
};
-// Gamma correction level to use
-
-int usegamma = 0;
-
//
// V_MarkRect
//
-void
-V_MarkRect
-( int x,
- int y,
- int width,
- int height )
+void V_MarkRect(int x, int y, int width, int height)
{
- M_AddToBox (dirtybox, x, y);
- M_AddToBox (dirtybox, x+width-1, y+height-1);
+ // If we are temporarily using an alternate screen, do not
+ // affect the update box.
+
+ if (dest_screen == I_VideoBuffer)
+ {
+ M_AddToBox (dirtybox, x, y);
+ M_AddToBox (dirtybox, x + width-1, y + height-1);
+ }
}
//
// V_CopyRect
//
-void
-V_CopyRect
-( int srcx,
- int srcy,
- int srcscrn,
- int width,
- int height,
- int destx,
- int desty,
- int destscrn )
+void V_CopyRect(int srcx, int srcy, byte *source,
+ int width, int height,
+ int destx, int desty)
{
- byte* src;
- byte* dest;
-
+ byte *src;
+ byte *dest;
+
#ifdef RANGECHECK
- if (srcx<0
- ||srcx+width >SCREENWIDTH
- || srcy<0
- || srcy+height>SCREENHEIGHT
- ||destx<0||destx+width >SCREENWIDTH
- || desty<0
- || desty+height>SCREENHEIGHT
- || (unsigned)srcscrn>4
- || (unsigned)destscrn>4)
+ if (srcx < 0
+ || srcx + width > SCREENWIDTH
+ || srcy < 0
+ || srcy + height > SCREENHEIGHT
+ || destx < 0
+ || destx + width > SCREENWIDTH
+ || desty < 0
+ || desty + height > SCREENHEIGHT)
{
- I_Error ("Bad V_CopyRect");
+ I_Error ("Bad V_CopyRect");
}
#endif
- V_MarkRect (destx, desty, width, height);
-
- src = screens[srcscrn]+SCREENWIDTH*srcy+srcx;
- dest = screens[destscrn]+SCREENWIDTH*desty+destx;
+
+ V_MarkRect(destx, desty, width, height);
+
+ src = source + SCREENWIDTH * srcy + srcx;
+ dest = dest_screen + SCREENWIDTH * desty + destx;
for ( ; height>0 ; height--)
{
- memcpy (dest, src, width);
- src += SCREENWIDTH;
- dest += SCREENWIDTH;
+ memcpy(dest, src, width);
+ src += SCREENWIDTH;
+ dest += SCREENWIDTH;
}
}
@@ -205,196 +194,234 @@ V_CopyRect
// V_DrawPatch
// Masks a column based masked pic to the screen.
//
-void
-V_DrawPatch
-( int x,
- int y,
- int scrn,
- patch_t* patch )
-{
- int count;
- int col;
- column_t* column;
- byte* desttop;
- byte* dest;
- byte* source;
- int w;
-
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
-#ifdef RANGECHECK
- if (x<0
- ||x+SHORT(patch->width) >SCREENWIDTH
- || y<0
- || y+SHORT(patch->height)>SCREENHEIGHT
- || (unsigned)scrn>4)
+void V_DrawPatch(int x, int y, patch_t *patch)
+{
+ int count;
+ int col;
+ column_t *column;
+ byte *desttop;
+ byte *dest;
+ byte *source;
+ int w;
+
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
+
+#ifdef RANGECHECK
+ if (x < 0
+ || x + SHORT(patch->width) > SCREENWIDTH
+ || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
{
I_Error("Bad V_DrawPatch");
}
-#endif
-
- if (!scrn)
- V_MarkRect (x, y, SHORT(patch->width), SHORT(patch->height));
+#endif
- col = 0;
- desttop = screens[scrn]+y*SCREENWIDTH+x;
-
- w = SHORT(patch->width);
+ V_MarkRect(x, y, SHORT(patch->width), SHORT(patch->height));
+
+ col = 0;
+ desttop = dest_screen + y * SCREENWIDTH + x;
+
+ w = SHORT(patch->width);
for ( ; col<w ; x++, col++, desttop++)
- {
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
-
- // step through the posts in a column
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- count = column->length;
-
- while (count--)
- {
- *dest = *source++;
- dest += SCREENWIDTH;
- }
- column = (column_t *)( (byte *)column + column->length
- + 4 );
- }
- }
-}
-
+ {
+ column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
+
+ // step through the posts in a column
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *)column + 3;
+ dest = desttop + column->topdelta*SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest = *source++;
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *)((byte *)column + column->length + 4);
+ }
+ }
+}
+
//
-// V_DrawPatchFlipped
+// V_DrawPatchFlipped
// Masks a column based masked pic to the screen.
// Flips horizontally, e.g. to mirror face.
//
-void
-V_DrawPatchFlipped
-( int x,
- int y,
- int scrn,
- patch_t* patch )
-{
- int count;
- int col;
- column_t* column;
- byte* desttop;
- byte* dest;
- byte* source;
- int w;
-
+void V_DrawPatchFlipped(int x, int y, patch_t *patch)
+{
+ int count;
+ int col;
+ column_t *column;
+ byte *desttop;
+ byte *dest;
+ byte *source;
+ int w;
+
y -= SHORT(patch->topoffset);
x -= SHORT(patch->leftoffset);
+
#ifdef RANGECHECK
- if (x<0
- ||x+SHORT(patch->width) >SCREENWIDTH
- || y<0
- || y+SHORT(patch->height)>SCREENHEIGHT
- || (unsigned)scrn>4)
+ if (x < 0
+ || x + SHORT(patch->width) > SCREENWIDTH
+ || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
{
I_Error("Bad V_DrawPatchFlipped");
}
-#endif
-
- if (!scrn)
- V_MarkRect (x, y, SHORT(patch->width), SHORT(patch->height));
+#endif
- col = 0;
- desttop = screens[scrn]+y*SCREENWIDTH+x;
-
- w = SHORT(patch->width);
+ V_MarkRect (x, y, SHORT(patch->width), SHORT(patch->height));
+
+ col = 0;
+ desttop = dest_screen + y * SCREENWIDTH + x;
+
+ w = SHORT(patch->width);
+
+ for ( ; col<w ; x++, col++, desttop++)
+ {
+ column = (column_t *)((byte *)patch + LONG(patch->columnofs[w-1-col]));
+
+ // step through the posts in a column
+ while (column->topdelta != 0xff )
+ {
+ source = (byte *)column + 3;
+ dest = desttop + column->topdelta*SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest = *source++;
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *)((byte *)column + column->length + 4);
+ }
+ }
+}
- for ( ; col<w ; x++, col++, desttop++)
- {
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[w-1-col]));
-
- // step through the posts in a column
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- count = column->length;
-
- while (count--)
- {
- *dest = *source++;
- dest += SCREENWIDTH;
- }
- column = (column_t *)( (byte *)column + column->length
- + 4 );
- }
- }
-}
-
//
// V_DrawPatchDirect
// Draws directly to the screen on the pc.
//
-void
-V_DrawPatchDirect
-( int x,
- int y,
- int scrn,
- patch_t* patch )
+
+void V_DrawPatchDirect(int x, int y, patch_t *patch)
{
- V_DrawPatch (x,y,scrn, patch);
-
- /*
- int count;
- int col;
- column_t* column;
- byte* desttop;
- byte* dest;
- byte* source;
- int w;
-
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
+ V_DrawPatch(x, y, patch);
+}
-#ifdef RANGECHECK
- if (x<0
- ||x+SHORT(patch->width) >SCREENWIDTH
- || y<0
- || y+SHORT(patch->height)>SCREENHEIGHT
- || (unsigned)scrn>4)
+//
+// V_DrawFuzzPatch
+//
+// Masks a column based translucent masked pic to the screen.
+//
+
+void V_DrawFuzzPatch(int x, int y, patch_t * patch)
+{
+ int count, col;
+ column_t *column;
+ byte *desttop, *dest, *source;
+ int w;
+
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
+
+ if (x < 0
+ || x + SHORT(patch->width) > SCREENWIDTH
+ || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
{
- I_Error ("Bad V_DrawPatchDirect");
+ I_Error("Bad V_DrawFuzzPatch");
}
-#endif
-
- // V_MarkRect (x, y, SHORT(patch->width), SHORT(patch->height));
- desttop = destscreen + y*SCREENWIDTH/4 + (x>>2);
-
- w = SHORT(patch->width);
- for ( col = 0 ; col<w ; col++)
- {
- outp (SC_INDEX+1,1<<(x&3));
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
-
- // step through the posts in a column
-
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH/4;
- count = column->length;
-
- while (count--)
- {
- *dest = *source++;
- dest += SCREENWIDTH/4;
- }
- column = (column_t *)( (byte *)column + column->length
- + 4 );
- }
- if ( ((++x)&3) == 0 )
- desttop++; // go to next byte, not next plane
- }*/
-}
+
+ col = 0;
+ desttop = dest_screen + y * SCREENWIDTH + x;
+
+ w = SHORT(patch->width);
+ for (; col < w; x++, col++, desttop++)
+ {
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+
+ // step through the posts in a column
+
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest = tinttable[((*dest) << 8) + *source++];
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
+ }
+}
+
+//
+// V_DrawShadowedPatch
+//
+// Masks a column based masked pic to the screen.
+//
+
+void V_DrawShadowedPatch(int x, int y, patch_t *patch)
+{
+ int count, col;
+ column_t *column;
+ byte *desttop, *dest, *source;
+ byte *desttop2, *dest2;
+ int w;
+
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
+
+ if (x < 0
+ || x + SHORT(patch->width) > SCREENWIDTH
+ || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
+ {
+ I_Error("Bad V_DrawShadowedPatch");
+ }
+
+ col = 0;
+ desttop = dest_screen + y * SCREENWIDTH + x;
+ desttop2 = dest_screen + (y + 2) * SCREENWIDTH + x + 2;
+
+ w = SHORT(patch->width);
+ for (; col < w; x++, col++, desttop++, desttop2++)
+ {
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+
+ // step through the posts in a column
+
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ dest2 = desttop2 + column->topdelta * SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest2 = tinttable[((*dest2) << 8)];
+ dest2 += SCREENWIDTH;
+ *dest = *source++;
+ dest += SCREENWIDTH;
+
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
+ }
+}
+
+
@@ -402,23 +429,16 @@ V_DrawPatchDirect
// V_DrawBlock
// Draw a linear block of pixels into the view buffer.
//
-void
-V_DrawBlock
-( int x,
- int y,
- int scrn,
- int width,
- int height,
- byte* src )
+
+void V_DrawBlock(int x, int y, int width, int height, byte *src)
{
- byte* dest;
-
+ byte *dest;
+
#ifdef RANGECHECK
- if (x<0
- ||x+width >SCREENWIDTH
- || y<0
- || y+height>SCREENHEIGHT
- || (unsigned)scrn>4 )
+ if (x < 0
+ || x + width >SCREENWIDTH
+ || y < 0
+ || y + height > SCREENHEIGHT)
{
I_Error ("Bad V_DrawBlock");
}
@@ -426,7 +446,7 @@ V_DrawBlock
V_MarkRect (x, y, width, height);
- dest = screens[scrn] + y*SCREENWIDTH+x;
+ dest = dest_screen + y * SCREENWIDTH + x;
while (height--)
{
@@ -435,64 +455,39 @@ V_DrawBlock
dest += SCREENWIDTH;
}
}
-
-
//
-// V_GetBlock
-// Gets a linear block of pixels from the view buffer.
+// Draw a "raw" screen (lump containing raw data to blit directly
+// to the screen)
//
-void
-V_GetBlock
-( int x,
- int y,
- int scrn,
- int width,
- int height,
- byte* dest )
-{
- byte* src;
-
-#ifdef RANGECHECK
- if (x<0
- ||x+width >SCREENWIDTH
- || y<0
- || y+height>SCREENHEIGHT
- || (unsigned)scrn>4 )
- {
- I_Error ("Bad V_DrawBlock");
- }
-#endif
- src = screens[scrn] + y*SCREENWIDTH+x;
-
- while (height--)
- {
- memcpy (dest, src, width);
- src += SCREENWIDTH;
- dest += width;
- }
-}
-
-
-
+void V_DrawRawScreen(byte *raw)
+{
+ memcpy(dest_screen, raw, SCREENWIDTH * SCREENHEIGHT);
+}
//
// V_Init
//
void V_Init (void)
{
- int i;
- byte* base;
-
- // stick these in low dos memory on PCs
+ // no-op!
+ // There used to be separate screens that could be drawn to; these are
+ // now handled in the upper layers.
+}
- base = Z_Malloc(SCREENWIDTH * SCREENHEIGHT * 4, PU_STATIC, NULL);
+// Set the buffer that the code draws to.
- for (i=0 ; i<4 ; i++)
- {
- screens[i] = base + i*SCREENWIDTH*SCREENHEIGHT;
- }
+void V_UseBuffer(byte *buffer)
+{
+ dest_screen = buffer;
+}
+
+// Restore screen buffer to the i_video screen buffer.
+
+void V_RestoreBuffer(void)
+{
+ dest_screen = I_VideoBuffer;
}
//
@@ -587,32 +582,31 @@ void WritePCXfile(char *filename, byte *data,
// V_ScreenShot
//
-void V_ScreenShot (void)
+void V_ScreenShot(char *format)
{
- int i;
- byte* linear;
- char lbmname[12];
-
- // munge planar buffer to linear
- linear = screens[2];
- I_ReadScreen (linear);
+ int i;
+ char lbmname[12];
// find a file name to save it to
- strcpy(lbmname,"DOOM00.pcx");
-
- for (i=0 ; i<=99 ; i++)
+
+ for (i=0; i<=99; i++)
{
- lbmname[4] = i/10 + '0';
- lbmname[5] = i%10 + '0';
- if (!M_FileExists(lbmname))
- break; // file doesn't exist
+ sprintf(lbmname, format, i);
+
+ if (!M_FileExists(lbmname))
+ {
+ break; // file doesn't exist
+ }
}
- if (i==100)
- I_Error ("V_ScreenShot: Couldn't create a PCX");
-
+
+ if (i == 100)
+ {
+ I_Error ("V_ScreenShot: Couldn't create a PCX");
+ }
+
// save the pcx file
- WritePCXfile (lbmname, linear,
- SCREENWIDTH, SCREENHEIGHT,
- W_CacheLumpName (DEH_String("PLAYPAL"), PU_CACHE));
+ WritePCXfile(lbmname, I_VideoBuffer,
+ SCREENWIDTH, SCREENHEIGHT,
+ W_CacheLumpName (DEH_String("PLAYPAL"), PU_CACHE));
}