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-rw-r--r--src/strife/p_inter.c2
-rw-r--r--src/strife/p_pspr.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c
index ebe895a0..4a50de4c 100644
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -727,7 +727,7 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
}
// villsa [STRIFE] some modifications to setting states
- if(target->state != &states[S_BLST_23]) // 1860 / 20
+ if(target->state != &states[S_BURN_23])
{
if(target->health == -6666)
P_SetMobjState(target, S_DISR_00); // 373
diff --git a/src/strife/p_pspr.c b/src/strife/p_pspr.c
index b4e7c1c2..a8788354 100644
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -727,7 +727,7 @@ void A_FireMauler1(player_t* player, pspdef_t* pspr)
damage = 5*(P_Random ()%3+1);
angle = player->mo->angle;
angle += (P_Random()-P_Random())<<19;
- P_LineAttack(player->mo, angle, MISSILERANGE,
+ P_LineAttack(player->mo, angle, (2112*FRACUNIT),
bulletslope + ((P_Random()-P_Random())<<5), damage);
}
}